BinB
When dungeon crawler meets Bomberman, BinB is the result. A simple-looking arcade game at heart, this little release from Maxim Karpenko (a.k.a. Kendja) packs a lot of bombs, a lot of power-ups, and a surprising amount of strategy, especially when you consider it's mostly about blowing things up and collecting gold.
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The game to me is more fustrating than fun, especially when there's a timer and you got to chase mushrooms or are being chased by an aggressive miner.
It has a good concept and the graphics are great but I found myself running out of time chasing mushrooms often.
This game would be good if, every time I died during an adventure, I didn't have to start all over again. And again. And again.
I have no problem with the timer. My beef is with the placement of bombs. You should place them in the square you're leaving; NOT the square you're approaching. It's driving me crazy. If they're going for a Bomberman ripoff (which is fine and a lot of fun) get the timing right. Overall it's very creative but this one issue is absolutely killing my playability.
Y'know, Carl, you're absolutely right. I never realized something so subtle could make a fun-looking game so frustrating, but there it is.
I'd fight a thousand bats if I could unlock bombkick. As a long-time bomberman player, the odd bomb placement while moving and tiled movement really threw me off.
I had running through the first couple levels and then about 3 worlds into Adventure mode before tiring of it. The golem generators were awful to deal with.
Having a pick and gold to go grab is pretty fun. It was even better with the diamond pick. (Or maybe just magic? I've been playing too much minecraft)
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