All We Need Is Brain 2

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3.9/5 (42 votes)
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The theme has shifted to an urban environment where zombies are literally coming out of the sewers, and all this brick and steel is used to an impressive (and often confounding) level. Timed drops and lateral thinking are hallmarks of "phuzzle" games, something the first in this series loved to dish up for players. The sequel takes it all that step further.

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Walkthrough Guide


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Tips

  • You can bounce a brain off another brain or the head of a zombie to make it move in a horizontal direction.

  • Gold coins are collected by brains - some levels you can get them as part of the solution, others you will need to use an extra brain.

  • The shooting levels: you can still shoot in the dark.

  • A zombie can be lured out of the sewers, even if it went back in.

Level Guide

7 Comments

We're back and we are starvin' for your heads.
So come along and feed these poor undeads.
They're no way to defend,
So just give in to this tasty end.
It's easy!

Of your brains, our stomachs will be full,
By the end of this spooky sequel.
There's nothing you can say,
To make our hunger go away.
It's easy!

All We Need Is Brain! (TWOOOOO!)
All We Need Is Brain! (This time, we WILL get you!)
All We Need Is Brain, Brain!
Brain is all we need!

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Sean Collier Author Profile Page April 15, 2011 4:41 PM

Enjoyed it a lot more than the original. All the puzzles were clever and well-planned out, and there were only a few were I was just getting frustrated on the timing. Finished with all but five of the coins - on a few of those levels, I just didn't care enough to get 'em. 4/5, though.

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Anonymous April 18, 2011 12:33 PM

Anyone figure out how to get the coin on level 11 and still finish? I can get the coin

by bouncing the second brain off the barrel just after if falls off the first ledge.

However, I can't finish the level since

the barrel smashes both brains (if they don't explode a land min first).

Finishing without the coin is easy.

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This is a great game, even better than the original but like that over too soon. The puzzle elements are outstanding and could be used to create generate dozens of even more fiendish problems. It's crying out for a level editor.

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Finally beaten level 11 including getting the coin

Bounce a brain off a brain while they're sliding down in stead of using the barrel. Little luck with needed to get one not to drop on a mine.

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I need to get the cart with brain steady on level 8, any help?

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