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4.2/5 (100 votes)

A Team for the Job

A short and simple game of cards? Well, not THAT simple! In this clever strategy game, you're tasked with assembling a group of heroes, represented by cards, on the playing field before your opponent does. The catch? Each card has special abilities that can hinder or impact your enemy's progress, but they're also being used against you!

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Walkthrough Guide


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A Team for the Job strategy guide

Somewhat rapidly degenerates into a contest of who has the most witches. This isn't exactly a walkthrough, but it worked for me.

  1. Place four cards on the table, ensuring that a) you remain at the maximum number of cards and b) your opponent remains at a lower-than-three number of cards. Kill witches when possible, and make use of the necromancer to grab the cards you need.

  2. When you have all but one card on the table, place non-vital cards until opponent can no longer has a witch showing. If opponent plays warrior, then get back to four cards on the table, using above method.

  3. When opponent no has a witch shoing, play your final card, and enjoy victory.

After struggling to get 3 in a row, I finally got it, and then kept on, and got to 10 wins in a row. I have a few tips:

I do not recommend playing the witch, as the computer doesn't like your witches and just removes it fast with a warrior. In stead my playstile was like this:
1. First move, a thief is good. Alternatively start with a ranger (or witch if nothing else).
2. When you use warrior don't remove computer's warrior or necromancer. Try to take out his thief or ranger. Those won't hurt you when he puts them out on the field again.
3. Leave his witch for the end, and take them out before placing the last character - he will lose his cards if he counters you with a witch - and that's a good thing for you.
4. There is a lot random things that happen - so there is no foolproof strategy! That's what makes this game fun. But the computer usually use the same strategy, so use that knowledge to your advantage - and use a different strategy!

9 Comments

Actually, quite inspiring... :)

This is rather fun and would make an entertaining "real" game. How big would the pack need to be?

@Mick I was thinking exactly the same thing.

From playing TCG's and regular card games the optimal size of a deck ranges from about 50 to 75. When they grow much larger than that it gets harder to shuffle. Much smaller and you get decked sooner.

Assuming that each class gets the same number of cards, that means each class has 10-15 cards. This seems to hold pretty closely to what I've seen after 11 wins. (The most I've seen a card appear is 11 played witches. Implies deck size is at least 55)

If you're printing them out, I would suggest picking up some card sleeves from the collectible card section of a dept store (target, wal-mart, etc.). They usually come in packs of 50, so with two you can have a deck of 75 and an extra deck of 25 for *REALLY LOOOOOONG* games when the first deck is depleted.

- cheers

Though it's not exactly the same as this game, you should check out the card game Citadels. Very portable and absurdly fun.

A Team for the Job strategy guide

Somewhat rapidly degenerates into a contest of who has the most witches. This isn't exactly a walkthrough, but it worked for me.

  1. Place four cards on the table, ensuring that a) you remain at the maximum number of cards and b) your opponent remains at a lower-than-three number of cards. Kill witches when possible, and make use of the necromancer to grab the cards you need.

  2. When you have all but one card on the table, place non-vital cards until opponent can no longer has a witch showing. If opponent plays warrior, then get back to four cards on the table, using above method.

  3. When opponent no has a witch shoing, play your final card, and enjoy victory.

After struggling to get 3 in a row, I finally got it, and then kept on, and got to 10 wins in a row. I have a few tips:

I do not recommend playing the witch, as the computer doesn't like your witches and just removes it fast with a warrior. In stead my playstile was like this:
1. First move, a thief is good. Alternatively start with a ranger (or witch if nothing else).
2. When you use warrior don't remove computer's warrior or necromancer. Try to take out his thief or ranger. Those won't hurt you when he puts them out on the field again.
3. Leave his witch for the end, and take them out before placing the last character - he will lose his cards if he counters you with a witch - and that's a good thing for you.
4. There is a lot random things that happen - so there is no foolproof strategy! That's what makes this game fun. But the computer usually use the same strategy, so use that knowledge to your advantage - and use a different strategy!

Does anything special happen if you get all of the "achievements"?

Do the "unlocked" challenges do anything?

I got all the achievements and nothing special seems to have happened.

Fun little game, definitely too easy to beat the CPU though. It would be interesting to play a few rounds of this versus a human player.

Re: deck size, I suspect that the deck is infinite, and each "draw" just gives you one of the five cards with equal probability. (I may be wrong, but I've yet to notice anything suggesting otherwise.)

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