40x Escape
A door, firmly locked. But have you got what it takes to escape? 40 times... 40xEscape is an entry into our 10th Casual Gameplay Design Competition, with the theme of "Escape", that placed 5th by our community of judges. It is what it is: a quality time-waster from a quality designer, and a CGDC #10 crowd-pleaser as all of Barts games tend to be.
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40xEscape Walkthrough
Level 1
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Press the button on the wall 6 times.
Level 2
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Press all the letters in the word "ESCAPE" to light them green.
Level 3
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Press all the buttons in numeric order: 1-2-3-4-5-6.
Level 4
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Press the left button to light up one letter at a time.
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Press the right button to lock a letter so that it stays green.
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Repeat the process until all of the letters are lit.
Level 5
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Read the sign "This X"
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Note the number of the level under the bird, 5xEscape.
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Press the buttons to spell out the word f-i-v-e.
Level 6
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Wait for the green bulb on the wall to light up.
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Quickly press all of the letters in the word "ESCAPE" to turn them green before the bulb flashes off.
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If the bulb goes dark, you will have to wait for it to light again before you can change the rest of the letters.
Level 7
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Click all of the letters in the word "ESCAPE" to change them to the color green.
Level 8
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Rotate the white square tiles to arrange them into the shape of the number 8.
Level 9
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Keep your cursor completely still until all of the letters in the word "ESCAPE" are lit.
Level 10
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Read the sign that says "PEACE".
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Spell out "PEACE" by lighting all of the letters in the word "ESCAPE" except for the letter S.
Level 11
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Note the level number at the bottom of the screen, 11.
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Press the buttons on the wall to spell out the word e-l-e-v-e-n.
Level 12
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Click a letter in the word "ESCAPE" to turn it green, then click the button on the wall to keep that letter lit.
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Repeat the process until every letter is green.
Level 13
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Study the picture underneath the combination lock.
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Note the number of sides each shape has, starting with the largest shape and ending with the smallest.
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The square has 4 sides, the pentagon has 5 sides, and the triangle has 3 sides.
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Enter the combination 4-5-3.
Level 14
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Read the sign that says "Knock knock knock".
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Click three times on the door.
Level 15
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Click the letters to light up the word "ESCAPE"; if you touch one letter, it will also affect any adjacent letters on its left or right sides.
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Click only the letter S and the letter P to turn the whole sign green.
Level 16
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Read the sign under the lock - each number refers to a letter of the alphabet, so A = 1, B = 2, C = 3, etc.
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5 = E, 19 = S, 3 = C, 1 = A, 16 = P.
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Spell the word ESCAPE on the lock.
Level 17
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Click the letters to change their color, then find the one color they all have in common.
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Change all of the letters in the word "ESCAPE" to the color yellow.
Level 18
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Read the sign that says "hold on".
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Press and hold the button until all of the letters in "ESCAPE" are lit.
Level 19
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The first 6 buttons each select a letter in "ESCAPE" going from left to right.
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The last button on the right turns the selected letter on or off.
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So to light up the whole sign, you'll have to press the buttons in order of 1-7, 2-7, 3-7, etc.
Level 20
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Read the sign that says "20!"
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Change the letters on the lock to spell out the word t-w-e-n-t-y.
Level 21
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Keep your cursor constantly moving until all of the letters in "ESCAPE" are lit.
Level 22
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Note the number of the level at the bottom of the screen.
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Light up the sections of the sign on the right side of the door to make the shape of the number 22.
Level 23
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Click the letters to light up the word "ESCAPE"; if you touch one letter, it will light up the letters beside it but will not change the letter you clicked.
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Press the following letters in order to solve the puzzle: left E, S, P, right E.
Level 24
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Read the sign under the buttons that says "new" and "news".
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The sign refers to the cardinal directions, North, South, East, and West.
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So the order of the first word is North-East-West and the order of the second word is North-East-West-South.
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Note how the top button is labeled with the letter n.
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Press the buttons in order to solve the puzzle: Up, Right, Left, Up, Right, Left, Down.
Level 25
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Read the sign that says "neo neni vife".
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Unscramble the words to find the message one nine five.
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Enter 1-9-5 into the lock to open the door.
Level 26
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Read the sign that says "SEE PAC!".
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Press the letters in the word "ESCAPE" in the same order as the letters on the sign S-E-E-P-A-C.
Level 27
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Read the sign that says "4x4".
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Going from the left side, press the fourth button four times.
Level 28
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Press and hold the button to the right of the door.
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The longer you hold the button down, the longer the green bulb will stay lit.
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While the bulb is lit, change the letters in "ESCAPE" to the color green to open the door.
Level 29
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Read the sign that says "total".
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What's the total amount of doors to escape?
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Enter the number 040 into the lock.
Level 30
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Use the buttons to light all of the letters in the word "ESCAPE".
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Click the left button to select a letter, then click the right button to turn the selected letter on or off.
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Press the left button once to select the first letter, E, press it twice to select the second letter S, press it three times to select the third letter C, etc.
Level 31
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Read the sign that says "we see".
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Note the bottom button is labeled with the letter n.
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This is another compass level, but the positions of the cardinal directions have been inverted.
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So the order of the first word is West-East and the order of the second word is South-East-East.
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Press the buttons in the following order to open the door: Right, Left, Up, Left, Left.
Level 32
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Read the sign that says "roufwotneves".
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Unscramble the letters to spell out four two seven.
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Enter the combination 4-2-7 into the lock.
Level 33
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Light all of the letters in the word "ESCAPE".
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Clicking one letter will also affect another letter that is two spaces over to the left or right, but not change the letter directly next to it.
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To open the door, press only the letter C and the letter A.
Level 34
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Press the left button to light the first letter in "ESCAPE.
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Clicking the far right button will move the light one letter to the right and clicking the middle button will move the light one letter to the left.
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Start by clicking the left button to light the left E, then press the right button to move it all the way to the right E.
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Click the left button to light the left E again, ten press the right button to move it to the letter P this time.
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Repeat the process until all of the letters are lit.
Level 35
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Read the sign that says "123..."
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Note how there are a series of buttons labeled with the letters o, t, f, s, e, and n.
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The buttons represent the first letters of the all the words from one to ten.
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Press them in numeric order to open the door: o-t-t-f-f-s-s-e-n-t.
Level 36
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Read the sign that says "4x knock up".
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You have to knock upwards on the door by clicking the bottom and then gradually clicking higher.
Level 37
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Read the sign that says "1x1, 2x2".
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From left to right, click the first letter E once, the second letter S twice, the third letter C three times, the fourth letter A four times, the fifth letter P five times, and the sixth letter E six times
Level 38
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Read the sign that says "40x".
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Light the sections of the lock to spell out the word "ESCAPE".
Level 39
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Use the buttons to light up all of the letters in "ESCAPE".
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Press the middle button to turn on the letter A.
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Click the left button to move the light left, or click the right button to move it right.
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Continue to click the middle button to turn on the letter A again and move the light left or right until all of the letters are lit.
Level 40
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Note the buttons labeled with various letters and numbers.
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Press the buttons in order to spell out the title of the game, 4-0-x-e-s-c-a-p-e.
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Congratulations, you win!
Some of the puzzles were a bit TOO cryptic and vague. I'm not that good at solving puzzles, but I look at the solutions for some of them, and I still don't really see how I was supposed to figure them out on my own. Still, this is an extremely polished and clever game, and I can see the amount of effort that was put in it.
Another BB game keeps me entertained till the end.
For me there were two points. First, there were a lot of recurring themes. Once you'd done one, the others were obvious:
Press a button to light up, press a different one to move it. Rinse. Repeat.
Number Anagrams.
The answer is this level.
Secondly, the notes sometimes gave away too much, fe I would have made '4 knock up', just say '4 up'.
Still, that aside it was entertaining, and a well made game. I can see this being hard to beat.
Oh, and lvl 9 made me laugh.
I played this while eating my lunch, did level 8, decided to take a mouthful or two of food, then heard the door open. Saw the 'don't move' sign and smiled.
Re: level 9
I had the same problem the first time around. So, I stopped the game and came back to it later. This time, knowing what was coming up, I didn't move my mouse at all after clicking the "next level button" to leave level 8. Then, it progressed very smoothly.
I don't think it has to do the the browser, though. Different results on same browser (Firefox).
To everyone that had a problem with level 9, I couldn't reproduce the problem, but I think I know what was causing it. There is now a new version online that should solve it.
Could someone that had a problem with level 9 confirm this please? Thanks!
(note: to verify you are playing the fixed version of the game, there is now a small 'v1.1' indication in the opening screen with the ad in the big pink ball)
The puzzles were mostly iterations of the same thing and as a result easy but it became almost relaxing to just get into the groove of solving them. Kind of a Hoshi Saga super-lite, but not as technically advanced. Could have done a bit more with it and made it less on-the-nose in tying into the escape theme, but it was simple and fun.
I agree that it's stuff that we've seen before in say games like 100 floors - but I honestly don't see anything bad or wrong with that. Especially when Barte puts his own special touch to it. It was a very smart move to limit it to 40, but I do admit it might have been funner if there was some inventory that you may or may not have to interact with.
Good Luck!
What's simple on the surface might be quite clever in its experimentation. I wonder if this was not Bonte trying to limit players with these puzzles as much as it was the designer limiting himself and then having fun with the puzzles he could create with just "escape" and a few buttons.
While we've seen Doooors and 100 Floors before, the environments in the rooms of those games could change almost dramatically. This game sticks to the same few ingredients then does everything possible to mix those few things up each round.
Almost like Ted Allen was in the background calling out "12 levels to go. Anything not on the game will not reach the judges after that."
I agree, I would've preferred for the puzzles to be more tricksy and varied, but I really did enjoy that certain less-is-more style that is unmistakably Bart Bonte.
I started out really liking this one. While it may not be original, it does manage to feel fresh compared to a lot of the other entries in this competition.
That said, by the time I got to level 25 I was bored. I couldn't help not escaping (pun not intended, but I'll take it) the feeling that I'd seen everything the game had to offer. This feeling started earlier, probably around level 10 or so, but I pushed through because I enjoyed the feel of the game. By 25 I was done.
From reading the comments I seem to be in the minority, but for me this game just doesn't shake things up often enough to stay interesting for 40 levels. It may be there's something amazing waiting for me deeper into the game, but I just can't bring myself to keep going.
I do really like the presentation, with the little bird flying around. It's very clean and nice to look at. All in all a very good entry, just not one that kept me engaged all the way through.
Thanks for sharing and good luck with the competition. Looks like you've managed to connect with a lot of people on this one.
At the very first level my first thought was that
there was some pattern to Mr. Birdy's skittering over the letters I was supposed to decipher
Then I realized I was vastly overthinking it and breezed through the 40 levels. I guess playing too many puzzle games ends up twisting your mind to expect the worst.
So, so, easy mini-puzzles are not really my cup of tea, and I concur with the repetitiveness criticism. Mr. Birdy was cute, though.
This game is very nicely done. I particularly liked that each puzzle is short and to the point. Most puzzles aren't too hard, only two that I needed help for. Also, the little bird has a very unique Bonte touch, and the interface is very clean, which only adds to the game.
The only possible issue I have is the repetition in the theme of the puzzles, as if the creator ran out of ideas for puzzles. Luckily, it affects only a couple of puzzles, so it is not a major issue for me. But perhaps it would have been better to reduce the number of puzzles to, say, 30.
Given the limited amount of time for creating games for the competition, five stars from me.
Much enjoyed! Thanks!
Guess I needed a clue-by-four because the two levels I had problems with were 27 with the 4x4 and again in 37- got the first three letters by accident and then couldn't figure out the 4x4. :P
Loved the little bird; wished birds flew out of my workplace as quickly as the yellow bird in this game!
Hi Lynn,
As Vulpisfoxfire pointed out, this game was part of our Casual Gameplay Design Competition #10, which is why you see so many people putting in their two cents. They're not trying to bash, just offer feedback that, most likely, goes with their voting.
That said, we welcome comments on all the games we feature. Thank you, also, for sharing your thoughts! It helps us reviewers to know what members of the JIG community like, and why you like it, so we can keep finding games that you'll enjoy. :)
I enjoyed playing this game. Not as much as I enjoyed the Factory Balls games, but it was still a pleasant experience.
I was kind of hoping that there would be something a little more unexpected in the levels. For example,
Using the birdy as a clue or clickable, or prying off a letter from "escape" to use as some sort of crowbar tool to get the door open.
Guess that would be the sort of escape game I'd make if I could make them though. Where you'd do a puzzle to find an axe and just chop through the wall or something :D
@Lynne
And even without the competition: why would I limit what I have to say about a game to only the positive feedback? If a game makes an impression - be it a good one, a bad one, or as is mostly the case, a mixed one - I might as well be honest about it. I think any developer would welcome both the positive and negative things that people who play their games run into.
Way too easy and way too long. I really didn't like this game. I kept plugging away because I was expecting some Bonte magic to start happening at some point, but it never did.
For one thing, the setting is terribly dull. All the rooms look the same and there is a strong lack of adorable animals. And more importantly, the puzzles are horrible. The solutions are so similar and range from mind numblingly easy to ridiculously unintuitive (4x knock up, yes?)
And finally, it was way too long. Most Bonte games have 25 levels or so, which is just right. 25 doesn't leave you aching for more (like 10 or 15 would) but doesn't bore you stiff or force the author to totally run out of ideas.
The setting implies that the player is familiar with the Escape Game as a trope, but anyone who has played even a few escape games would find these puzzles to be unbelievably easy and unimaginative. Some of the puzzles are even used more than once (anagrams of numbers.)
I was really expecting better from this developer. Even the art is really poor considering the high graphics quality in his other games. Maybe it was Armor that messed this up (wouldn't surprise me.) Don't waste your time on this.
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Walkthrough Guide
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40xEscape Walkthrough
Level 1
Press the button on the wall 6 times.
Level 2
Press all the letters in the word "ESCAPE" to light them green.
Level 3
Press all the buttons in numeric order: 1-2-3-4-5-6.
Level 4
Press the left button to light up one letter at a time.
Press the right button to lock a letter so that it stays green.
Repeat the process until all of the letters are lit.
Level 5
Read the sign "This X"
Note the number of the level under the bird, 5xEscape.
Press the buttons to spell out the word f-i-v-e.
Level 6
Wait for the green bulb on the wall to light up.
Quickly press all of the letters in the word "ESCAPE" to turn them green before the bulb flashes off.
If the bulb goes dark, you will have to wait for it to light again before you can change the rest of the letters.
Level 7
Click all of the letters in the word "ESCAPE" to change them to the color green.
Level 8
Rotate the white square tiles to arrange them into the shape of the number 8.
Screenshot.
Level 9
Keep your cursor completely still until all of the letters in the word "ESCAPE" are lit.
Level 10
Read the sign that says "PEACE".
Spell out "PEACE" by lighting all of the letters in the word "ESCAPE" except for the letter S.
Level 11
Note the level number at the bottom of the screen, 11.
Press the buttons on the wall to spell out the word e-l-e-v-e-n.
Level 12
Click a letter in the word "ESCAPE" to turn it green, then click the button on the wall to keep that letter lit.
Repeat the process until every letter is green.
Level 13
Study the picture underneath the combination lock.
Note the number of sides each shape has, starting with the largest shape and ending with the smallest.
The square has 4 sides, the pentagon has 5 sides, and the triangle has 3 sides.
Enter the combination 4-5-3.
Level 14
Read the sign that says "Knock knock knock".
Click three times on the door.
Level 15
Click the letters to light up the word "ESCAPE"; if you touch one letter, it will also affect any adjacent letters on its left or right sides.
Click only the letter S and the letter P to turn the whole sign green.
Level 16
Read the sign under the lock - each number refers to a letter of the alphabet, so A = 1, B = 2, C = 3, etc.
5 = E, 19 = S, 3 = C, 1 = A, 16 = P.
Spell the word ESCAPE on the lock.
Level 17
Click the letters to change their color, then find the one color they all have in common.
Change all of the letters in the word "ESCAPE" to the color yellow.
Level 18
Read the sign that says "hold on".
Press and hold the button until all of the letters in "ESCAPE" are lit.
Level 19
The first 6 buttons each select a letter in "ESCAPE" going from left to right.
The last button on the right turns the selected letter on or off.
So to light up the whole sign, you'll have to press the buttons in order of 1-7, 2-7, 3-7, etc.
Level 20
Read the sign that says "20!"
Change the letters on the lock to spell out the word t-w-e-n-t-y.
Level 21
Keep your cursor constantly moving until all of the letters in "ESCAPE" are lit.
Level 22
Note the number of the level at the bottom of the screen.
Light up the sections of the sign on the right side of the door to make the shape of the number 22.
Screenshot.
Level 23
Click the letters to light up the word "ESCAPE"; if you touch one letter, it will light up the letters beside it but will not change the letter you clicked.
Press the following letters in order to solve the puzzle: left E, S, P, right E.
Level 24
Read the sign under the buttons that says "new" and "news".
The sign refers to the cardinal directions, North, South, East, and West.
So the order of the first word is North-East-West and the order of the second word is North-East-West-South.
Note how the top button is labeled with the letter n.
Press the buttons in order to solve the puzzle: Up, Right, Left, Up, Right, Left, Down.
Level 25
Read the sign that says "neo neni vife".
Unscramble the words to find the message one nine five.
Enter 1-9-5 into the lock to open the door.
Level 26
Read the sign that says "SEE PAC!".
Press the letters in the word "ESCAPE" in the same order as the letters on the sign S-E-E-P-A-C.
Level 27
Read the sign that says "4x4".
Going from the left side, press the fourth button four times.
Level 28
Press and hold the button to the right of the door.
The longer you hold the button down, the longer the green bulb will stay lit.
While the bulb is lit, change the letters in "ESCAPE" to the color green to open the door.
Level 29
Read the sign that says "total".
What's the total amount of doors to escape?
Enter the number 040 into the lock.
Level 30
Use the buttons to light all of the letters in the word "ESCAPE".
Click the left button to select a letter, then click the right button to turn the selected letter on or off.
Press the left button once to select the first letter, E, press it twice to select the second letter S, press it three times to select the third letter C, etc.
Level 31
Read the sign that says "we see".
Note the bottom button is labeled with the letter n.
This is another compass level, but the positions of the cardinal directions have been inverted.
So the order of the first word is West-East and the order of the second word is South-East-East.
Press the buttons in the following order to open the door: Right, Left, Up, Left, Left.
Level 32
Read the sign that says "roufwotneves".
Unscramble the letters to spell out four two seven.
Enter the combination 4-2-7 into the lock.
Level 33
Light all of the letters in the word "ESCAPE".
Clicking one letter will also affect another letter that is two spaces over to the left or right, but not change the letter directly next to it.
To open the door, press only the letter C and the letter A.
Level 34
Press the left button to light the first letter in "ESCAPE.
Clicking the far right button will move the light one letter to the right and clicking the middle button will move the light one letter to the left.
Start by clicking the left button to light the left E, then press the right button to move it all the way to the right E.
Click the left button to light the left E again, ten press the right button to move it to the letter P this time.
Repeat the process until all of the letters are lit.
Level 35
Read the sign that says "123..."
Note how there are a series of buttons labeled with the letters o, t, f, s, e, and n.
The buttons represent the first letters of the all the words from one to ten.
Press them in numeric order to open the door: o-t-t-f-f-s-s-e-n-t.
Level 36
Read the sign that says "4x knock up".
You have to knock upwards on the door by clicking the bottom and then gradually clicking higher.
Level 37
Read the sign that says "1x1, 2x2".
From left to right, click the first letter E once, the second letter S twice, the third letter C three times, the fourth letter A four times, the fifth letter P five times, and the sixth letter E six times
Level 38
Read the sign that says "40x".
Light the sections of the lock to spell out the word "ESCAPE".
Screenshot.
Level 39
Use the buttons to light up all of the letters in "ESCAPE".
Press the middle button to turn on the letter A.
Click the left button to move the light left, or click the right button to move it right.
Continue to click the middle button to turn on the letter A again and move the light left or right until all of the letters are lit.
Level 40
Note the buttons labeled with various letters and numbers.
Press the buttons in order to spell out the title of the game, 4-0-x-e-s-c-a-p-e.
Congratulations, you win!
Posted by: Trinn | September 4, 2012 6:48 PM