Weekday Escape N°19


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Weekday Escape

elleIt's spring cleaning time in some parts of the world. Shaking out the dust and sweeping away the cobwebs isn't the most fun way to spend your week, but the resulting fresh, pretty rooms are so worth the effort. Speaking of rooms that are worth the effort, if you're feeling it's time your home got a new look, check out these three distinctly different design styles from Hottategoya, FunkyLand and Kamokichi. They might be all the inspiration you need, whether you're going for an interior overhaul or just need to escape-the-room you're in for a few moments.

Escape from the Room with Public PhonesEscape from the Room with Public Phones - Hottategoya has this minimalism thing in the bag, and they know it. The mantra being: if you have a style that works for you, then work it for all it's worth. In the same vein as other Hottategoya games, such as Escape from the Room with 10 Safes, Escape from the Room with Public Phones is quite clever, even if rather austere looking. Using little to go on, you must solve a series of codes before you can find freedom, making this quite appealing to those who want some mental challenge without a lot of extraneous fluff. Colors, scenery, birds in top hats? Bah! Who needs 'em?

Candy Rooms No.7: Carmine PopCandy Rooms No.7: Carmine Pop - There was once a time in my life that, when I heard someone say "FunkyLand," I thought of cruising on my roller skates under the disco lights. Now FunkyLand is synonymous with whimsical mini-escapes and a very sweet motif. The bummer is, it's more eye candy than gameplay, somehow managing more puzzle-solving simplicity than the scrumptious scenes and smoothly-designed interface promise—whether there are plump green apples or pieces of candy involved. Even so, it remains immensely gratifying while it lasts. So, if you're looking for a speedy fun fix, why don'cha groove to these snazzy tunes while finding five yum bombs?

Yana EscapeYana Escape - by Kamokichi is a delightfully puzzle-y escape that is perfectly pleasant in all regards. Until you hit a pixel hunt that is anything but. In a symbiotic contrast to Hottategoya's minimalism, Yana Escape's clean design is certainly eye-catching, such a beautiful setting it's almost a shame to leave it. But as you casually poke around, browsing the pretty decorations and stylish furniture with as much bemused regard as on a trip through IKEA, you'll discover clues and hints, guiding you toward open locks and, eventually freedom. Hmm. Makes me crave some Kanelbullar and elderflower juice.

We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players with your walkthroughs in the comments below.

Walkthrough Guide


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Yana Escape Walkthrough

This is basically a coin-collecting game: you need 15 coins to open the door next to the couches. (There's another door, and it's even labeled "Exit", but I think that's the "I give up" ending. Or something. But I don't read Japanese, so what do I know.)

There are 7 coins in plain view (well, OK, you know what I mean - you don't have to solve anything to get them):

  1. Top of wire shelf

  2. Bottom of rolling cart (the one with the bird clock)

  3. Behind the bird clock

  4. In the bird teapot

  5. Top shelf of hutch, in the left-hand scalloped basket/tray/bowl/whatchamacallit

  6. On the coffee table, in among the cookies

  7. Back of couch (door view)

The remainder of the coins are in the various drawers and cabinets around the room.

  1. Box on wavy shelf:

    The clue is on top of the bookshelf to the right, but it's upside-down.

    After putting in the code, turn the box upside-down, too.

    Note that the box is just the little tan rectangle, not the whole gray & white thing; the gray & white part is the top of the three-door cabinet.

  2. Pink (top) door with four colored buttons:

    Examine the right side of the wire shelf.
    Colorblind help:

    The buttons on the pink door are arranged in the same order as the "columns" of the shelf, so you don't actually need the colors here.

    Solution:

    Green-Yellow-Pink-Blue-Yellow-Green-Blue-Pink, aka 24134231

  3. Blue (bottom) door with 3x3 shape puzzle:

    First, you need to collect four puzzle clues.

    1. Yellow (middle) door

    2. Behind blue vase on bookshelf

    3. Left side of left-hand couch

    4. In brown cabinet next to the other door

    Combine the clues to solve the puzzle. The spaces with the black border can't be changed, and are thus a good hint about where to start.
    Solution:

    Circle-Circle-Triangle
    Diamond-Triangle-Diamond
    Triangle-Triangle-Diamond

  4. Left-hand drawer under the bird-clock:

    The clock is the clue to the drawer, so it seems pretty straightforward. The problem is that the arrows on the drawer control both the drawer and the clock, so if you try to use the arrows, you'll change the code.

    Instead, just click on the numbers on the drawer to change them, matching whatever code the clock is currently set to. (And if you've been struggling with this puzzle for a while, the clock will almost certainly not say 871.)

  5. Right-hand drawer under bird-clock (square and hexagon buttons):

    Look at the shapes on the wire shelf. Ignore which hand the shapes are in.
    Solution:

    hexagon square hexagon square square hexagon hexagon square, or RLRLLRRL

  6. Top drawer of hutch (buttons with girls holding sticks):

    Look at the figures on the wire shelf again, this time noting which hand is holding the flag.
    Solution:

    L L R L R R L L

  7. Middle drawer of hutch (buttons with glasses/cups):

    Count the items of each shape.

    Don't forget to count the wine glass on the coffee table.
    Solution:

    945

  8. Bottom drawer of hutch (plain number buttons):

    Look at the white table between the wire shelf and the brown cabinet.

    It doesn't seem like enough information, but it really is.
    Solution:

    240

Once you have all the coins, put them into the slot next to the door, and exit to your just reward.

Candy Rooms 7: Carmine Pop Walkthrough

  • Gumball

    1. Get the book from under the gumball machine.
    2. Put the book with the others like it on the right wall. Get the lever.
    3. Put the lever on top of the contraption with the men in top hats. Push it down to reveal a four-digit code.
    4. Put the code into the box above the four presents on the left wall. Get the knife.
    5. Use the knife to cut a slice of cake (coffee table). Get the coin.
    6. Use the coin in the gumball machine.

  • Taffy

    Check the wall lamp above the gumball machine.

  • Lollipop

    Check the bouquet on the couch.

  • Wrapped wafer

    Look closely at the blue present.
    Colorblind help:

    The blue present is on the top right.

  • Hard candy

    Look at the presents on the left wall; note the location of each color. Set the dials on the frog (right wall) to point to those locations, then press the square button.
    Colorblind help:

    The presents are arranged like so:
    Green Blue
    Yellow Red

    The buttons under the frog are, left to right, red, blue, green, and yellow.

Escape from the Room with Public Phones Walkthrough

  • Examine all five payphones.

    • The lone phone on the left has square unlabeled buttons. If you press them, different designs appear on the display.

      If you combine the designs from each button press, you get some sideways numbers: viewed one way, it says 68, and viewed the other way, it says 89.

    • The leftmost of the three phones has round buttons labeled 0-9CE, and it needs a keycard.

    • The middle phone has octagonal buttons labeled 0-9CE, and it needs a coin.

    • The rightmost of the three phones has square buttons labeled 0-9CE. If you press them, some of them show colors on the display.

      2 = blue, 6 = green, 8 = white, 9 = red

    • The lone phone on the right has octagonal buttons labeled 0-9*#. They don't seem to work, even though the phone doesn't have a coin or card slot.

  • Look at the box next to the door.

    How are the buttons arranged? Do they remind you of anything?

    The buttons are arranged like the phones in the room. Make each button match the button shape of the corresponding phone. Get the keycard.
    Solution:

    (Left to right) square, circle, octagon, square, octagon

  • Use the keycard on the appropriate phone.

    It's the left-hand one of the three along one wall.

    Note the colors.

    green, red, blue, white

    Plug in the numbers you found on the right-hand phone; get the coin and note what the display says now (six # signs).
    Solution:

    6928

  • Only one phone has a # button: the lone one on the right.

    Press the # button six times. The display will reveal a clue.

    It has to do with the lone phone on the left.

    Combine the two clues to get a four-digit number.

    Multiply the number you get if you look at the display one way - 68 - by the number you get if you turn your head the other way - 89.

  • Turn to the middle phone. Put in the coin, then the number you just figured out. Get the key.
    Solution:

    6052

  • Turn to the door, use your key, and you're outta there!

23 Comments

I had to find a walkthrough for the Hottategoya one, and I'm not sure how they arrived at the answer for the final payphone.

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I'm stuck very close to the end of Yana Escape. I think I have only one puzzle left: the red door with four colored buttons. I have no clue how to solve that one.

The other puzzles were all pretty logical (though, as elle said, there's some pixel hunting).

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@Billy-o:

There's another clue on the shelf with the men holding signs, but not from the front.

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donhuando Author Profile Page April 16, 2014 4:27 AM

@Tenzhi:
For the last payphone you need to combine a few things:

If you haven't revealed the clue on the lone payphone on the right you need to:

See the clue you get on the left payphone of the 3 (6 times #)

Then you get a clue which shows:

A screen and keypad oriented in one direction. And the same screen and keypad in a different orientation with a multiplication sign between them.

On the lone payphone on the left you can press each button and reveal that clue:

The number 6 and the number 8

Combine these clues to get the 4 digits you need for the last payphone.

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ThemePark Author Profile Page April 16, 2014 7:43 AM

I'd like to elaborate on donhuando's hint, because I've been having problems with the green puzzle as well, and couldn't understand it, even after looking at explanations elsewhere. But it just dawned on me.

At first it doesn't look like you can get numbers from the buttons in any way, that's what I thought. But the idea is that if you take the twelve images that the buttons produce, and align them in the same way as the buttons, then you can see two digits, each made from 6 of the buttons. And then you turn the screen according to the hint on the rightmost phone.

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I'm still stuck on the phones one.
I managed to get as far as

the 6 and 8 clue all on my own. But I'm not sure how they multiply to get a 4 digit number.

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ThemePark Author Profile Page April 16, 2014 8:24 AM

Zero-K:

The rightmost phone shows that you can get two numbers from the 6 and 8 digits, depending on how you turn the screen on the leftmost phone.

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bearharry Author Profile Page April 16, 2014 8:40 AM

Zero-K, you need to solve the box first

look at the buttons

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A belated thanks for the hint, Tenzhi! The boss gave me a nice steak dinner for that.

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Struggling with the Kamotokamo game. Got the shapes, colors, men, glasses. Stuck on the blue clock numbers, and the red numbers for the box with the wavy top. At first glance they seem pretty straightforward, but I must be missing something?

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Noelle,

The answer for the wavy box is on the shelf to the right. You just need to make it happen.

Still no idea about the clock puzzle, though.

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Thanks, Brian,

I found the clue already, and tried it every which way - reversing, shuffling and even straight-up. Nothing seems to work. **Frustrated**

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Noelle,

You can do more with the code input than just push buttons.

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NVM - Just realised the box can be rotated.
**facepalm**

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For those stuck on the clock puzzle.

You don't have to click on the arrows

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What the--? I don't understand how I just opened the clock puzzle drawer. I mean, OK, yeah, I used Luke Nowak's hint (thanks, Luke!), but why the @#$%@ did that work, and how was I supposed to figure it out?

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Yana Escape Walkthrough

This is basically a coin-collecting game: you need 15 coins to open the door next to the couches. (There's another door, and it's even labeled "Exit", but I think that's the "I give up" ending. Or something. But I don't read Japanese, so what do I know.)

There are 7 coins in plain view (well, OK, you know what I mean - you don't have to solve anything to get them):

  1. Top of wire shelf

  2. Bottom of rolling cart (the one with the bird clock)

  3. Behind the bird clock

  4. In the bird teapot

  5. Top shelf of hutch, in the left-hand scalloped basket/tray/bowl/whatchamacallit

  6. On the coffee table, in among the cookies

  7. Back of couch (door view)

The remainder of the coins are in the various drawers and cabinets around the room.

  1. Box on wavy shelf:

    The clue is on top of the bookshelf to the right, but it's upside-down.

    After putting in the code, turn the box upside-down, too.

    Note that the box is just the little tan rectangle, not the whole gray & white thing; the gray & white part is the top of the three-door cabinet.

  2. Pink (top) door with four colored buttons:

    Examine the right side of the wire shelf.
    Colorblind help:

    The buttons on the pink door are arranged in the same order as the "columns" of the shelf, so you don't actually need the colors here.

    Solution:

    Green-Yellow-Pink-Blue-Yellow-Green-Blue-Pink, aka 24134231

  3. Blue (bottom) door with 3x3 shape puzzle:

    First, you need to collect four puzzle clues.

    1. Yellow (middle) door

    2. Behind blue vase on bookshelf

    3. Left side of left-hand couch

    4. In brown cabinet next to the other door

    Combine the clues to solve the puzzle. The spaces with the black border can't be changed, and are thus a good hint about where to start.
    Solution:

    Circle-Circle-Triangle
    Diamond-Triangle-Diamond
    Triangle-Triangle-Diamond

  4. Left-hand drawer under the bird-clock:

    The clock is the clue to the drawer, so it seems pretty straightforward. The problem is that the arrows on the drawer control both the drawer and the clock, so if you try to use the arrows, you'll change the code.

    Instead, just click on the numbers on the drawer to change them, matching whatever code the clock is currently set to. (And if you've been struggling with this puzzle for a while, the clock will almost certainly not say 871.)

  5. Right-hand drawer under bird-clock (square and hexagon buttons):

    Look at the shapes on the wire shelf. Ignore which hand the shapes are in.
    Solution:

    hexagon square hexagon square square hexagon hexagon square, or RLRLLRRL

  6. Top drawer of hutch (buttons with girls holding sticks):

    Look at the figures on the wire shelf again, this time noting which hand is holding the flag.
    Solution:

    L L R L R R L L

  7. Middle drawer of hutch (buttons with glasses/cups):

    Count the items of each shape.

    Don't forget to count the wine glass on the coffee table.
    Solution:

    945

  8. Bottom drawer of hutch (plain number buttons):

    Look at the white table between the wire shelf and the brown cabinet.

    It doesn't seem like enough information, but it really is.
    Solution:

    240

Once you have all the coins, put them into the slot next to the door, and exit to your just reward.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Candy Rooms 7: Carmine Pop Walkthrough

  • Gumball

    1. Get the book from under the gumball machine.
    2. Put the book with the others like it on the right wall. Get the lever.
    3. Put the lever on top of the contraption with the men in top hats. Push it down to reveal a four-digit code.
    4. Put the code into the box above the four presents on the left wall. Get the knife.
    5. Use the knife to cut a slice of cake (coffee table). Get the coin.
    6. Use the coin in the gumball machine.

  • Taffy

    Check the wall lamp above the gumball machine.

  • Lollipop

    Check the bouquet on the couch.

  • Wrapped wafer

    Look closely at the blue present.
    Colorblind help:

    The blue present is on the top right.

  • Hard candy

    Look at the presents on the left wall; note the location of each color. Set the dials on the frog (right wall) to point to those locations, then press the square button.
    Colorblind help:

    The presents are arranged like so:
    Green Blue
    Yellow Red

    The buttons under the frog are, left to right, red, blue, green, and yellow.

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Username Author Profile Page April 16, 2014 5:11 PM

I'm stuck trying to figure out the 4 digit code for the middle of three telephones. I've dropped the coin in there but don't see any clues as to the code.

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Nixed candy room in about 10 min, but as for the phone game, I have no clue where to start.

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@ Nathaniel,

Have you tried to open the box? If you are not sure how...

look at the layout of the buttons, compare that to the layout of the room.

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Escape from the Room with Public Phones Walkthrough

  • Examine all five payphones.

    • The lone phone on the left has square unlabeled buttons. If you press them, different designs appear on the display.

      If you combine the designs from each button press, you get some sideways numbers: viewed one way, it says 68, and viewed the other way, it says 89.

    • The leftmost of the three phones has round buttons labeled 0-9CE, and it needs a keycard.

    • The middle phone has octagonal buttons labeled 0-9CE, and it needs a coin.

    • The rightmost of the three phones has square buttons labeled 0-9CE. If you press them, some of them show colors on the display.

      2 = blue, 6 = green, 8 = white, 9 = red

    • The lone phone on the right has octagonal buttons labeled 0-9*#. They don't seem to work, even though the phone doesn't have a coin or card slot.

  • Look at the box next to the door.

    How are the buttons arranged? Do they remind you of anything?

    The buttons are arranged like the phones in the room. Make each button match the button shape of the corresponding phone. Get the keycard.
    Solution:

    (Left to right) square, circle, octagon, square, octagon

  • Use the keycard on the appropriate phone.

    It's the left-hand one of the three along one wall.

    Note the colors.

    green, red, blue, white

    Plug in the numbers you found on the right-hand phone; get the coin and note what the display says now (six # signs).
    Solution:

    6928

  • Only one phone has a # button: the lone one on the right.

    Press the # button six times. The display will reveal a clue.

    It has to do with the lone phone on the left.

    Combine the two clues to get a four-digit number.

    Multiply the number you get if you look at the display one way - 68 - by the number you get if you turn your head the other way - 89.

  • Turn to the middle phone. Put in the coin, then the number you just figured out. Get the key.
    Solution:

    6052

  • Turn to the door, use your key, and you're outta there!

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