The Last Door: Chapter 3
This game reviewed a O rating due to pixelated blood and gore, and mature themes and horror.
The Game Kitchen's point-and-click adventure horror game The Last Door: Chapter 3 begins with a bang and a lot of heavy breathing, as following the disturbing events of Chapter 2, our hero wakes up in a coffin and stumbles out from the dank underground cell to find himself in an unfamiliar city. Everyone thinks he's just another drunkard as he stumbles through the dirty streets, lost in confusion and memories, and he can't figure out where the ticket he found in his pocket has come from. When night falls, however, he has more things to worry about than callous indifference, and the streets get even darker and stranger. To play, just click when the cursor changes to interact, and click to highlight items in your inventory for use on the screen. One of the puzzles is audio-based, but since the game thoughtfully comes with a closed captioning option, you can complete it even if you have difficulty hearing. In fact, the game comes with a lot of options to make things easier for all players, so make sure you check the opening screen to see if any of it applies to you!
Chapter 3 feels a bit more tightly designed than its predecessor by being more adept at balancing narrative and gameplay, so you'll do a lot more exploring and puzzle-solving than having people yap at you. That's not to say the narrative is light here... if anything, this third installment provides a lot of interesting context to some characters and their relationships. It's just that the series also returns to more of the exploration and puzzle solving that the original leaned heavily on. None of it is what I'd call difficult, though it can be easy to miss things since the game's colour scheme is so dark in places as to make it hard to tell what you're looking at until you click on it. You're often given little direction when it comes to accomplishing tasks, so experimenting is a must... this is an adventure game, after all. You didn't think you were going to get out of it without rubbing that broken mask on everything from the paintings to that horse carcass to see if that was the key, did you?
As far as tone, however, Chapter 3 might be the strongest the series has offered, with an ethereal, otherworldly quality to the setting. It feels menacing, tense, and subtly wrong in a thousand unsettling little ways, and the jump scares (yes, again) are executed with more finesse. The sound design here is particularly excellent, which makes playing with it turned up a harrowing treat. The game ends on a big cliffhanger that sets a new record on the Creepy Meter, and the fourth and final installment of this first "season" will have a lot of work to do if it plans to answer most of our questions and provide any sort of closure. The Last Door: Chapter 3 is a superbly crafted adventure that's scary without resorting to a lot of gore and violence, so turn the lights down low and the volume up high, and let it raise the hair on the back of your neck.
Thanks to Celli for sending this one in!
Though Chapter Four has been released, it's currently only available to people who donate towards funding the next season in the series, though it will be available freely in the summer of 2014. We will wait to cover each chapter until you can play it freely. "Enhanced" versions of each chapter containing sharper visuals and translation options are available on the site. More information is available here.