The first thing to remember when starting a new civilization is that if you want anybody to do anything for you, you have to feed them. A lot. That and a roof over their heads, and you've got yourself the start of something. Adding to the ever-growing collection of web clicktoys comes CivClicker by Dave Holley. As an enterprising leader, it's your job to take nothing and build up a great civilization. The game is entirely mouse-driven. Simply click on the action you wish to take, and the population leaps to your command. They'll keep working for you even if you open a new tab in your browser. Playing more like a single player board game than others in the genre, CivClicker takes quite a bit more micromanaging. You have to adjust your resources carefully (using a system similar to that found in A Dark Room), in order to gain what you need to upgrade your town.
That's not to say there aren't more than a few surprises to tease out, and quite a few achievements to uncover, not to mention towns to raid, and deities to worship. You'll soon go from dealing with a single farmer living in a tent to hundreds of workers and soldiers living in mansions. While CivClicker keeps you engaged, it does feel a bit unpolished around the edges. It would be nice to know what you did to earn an achievement, for instance, or if purchased upgrades would disappear so the screen wouldn't become so cluttered. The game is being actively upgraded, however, so stay tuned for more content and improvements. In the meantime, there is still plenty of time to be wasted building and protecting your very own vast empire.
Thanks to Kevin for sending this one in!