Owl Cave's free indie point-and-click adventure game Sepulchre is a horror story of sorts without blood, violence, or jump scares. As the game begins, you, Dr. Lang, are wiling away the time in your train car when the desire for a drink hits you, and... well... to say any more would really be spoiling it, since the game is a mere fifteen minutes to half an hour long. Left-click to interact, and right-click to examine, while mousing over the top-screen brings down your inventory. The game's few puzzles are typically straight-forward affairs that require you to just use or examine your inventory, and the biggest issue is the backtracking, which is mainly only frustrating across such a small space given how slow our hero moves. Plus, I'm just going to go ahead and point out right now that Dr. Lang looks far too much like Yahtzee Croshaw because if I can't unsee it, then neither can you.
Largely, Sepulchre is maybe more eerie than scary, the sort of thing that feels like it would have fit perfectly on ye olde black and white Twilight Zone. It's suggestive of its means and concepts more than anything else, and as a result, it's a strange sort of blend of at once being a bit too obvious in its big twist by being heavy-handed with its clues, and also potentially far too vague and symbolic for players that tend to prefer more plainly stated stories and resolutions. Still, Sepulchre is, for what it's intended to be, incredibly well executed, with a gorgeous visual style, and the voice acting is largely well done despite the recording quality being hit or miss. Sepulchre is worth a look despite its comparative simplicity and brevity for taking an approach to horror seldom entertained by any sort of media these days, and if you like dreamy, melancholy moods, this might be right up your alley.
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