LYNE


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Rating: 4.1/5 (48 votes)
| Comments (9) | Views (2,385)

LYNE

KimberlyFrom developer Thomas Bowker comes minimal puzzle game LYNE. Starting at one of the outlined start points, click and drag a path connecting shapes of the same color. You can't cross your path, or go over the same path twice. There are spaces that need to be hit multiple times, and these can be crossed by the same color as long as you enter and exit by different routes. If you need to backtrack, you can drag backwards along your path, or click a starting point to erase all of the lines of that color.

LYNEFrom the get go, LYNE exudes a very zen feel. The ambiance is calming, the layout simple and clean. Just the atmosphere you need to solve the tricky puzzles ahead. LYNE's biggest drawback is its confusing menu. The first two stages have a tutorial and a set number of levels to complete. The last three rounds are randomly generated puzzles sorted by difficulty that go on forever. You have to reload the game if you want to start again on a different difficulty level. Though it starts out simple, LYNE will have you thinking deeply in no time. The zen feeling of the game carries over into the scoring system, which in this case means there is none. If you're the type of gamer who prefers the challenge of getting a high score, LYNE might not be for you. But if you're in it for the challenge to your brain, dim the lights, find a quiet place, and get to solving.

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9 Comments

Thanks!

(I definitely intend to completely redesign the menu flow).

:)

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I love the opening two stages, which graduate beautifully and keep you on your toes without feeling patronising. Not too sure about the random series though, but they seem to flow pretty well.

The ability to "juggle" until you get the solution right is much appreciated though - I'm not great at these sort of spatial puzzles and not having to remember precise sequences in order to get back to the sticking point is really nice.

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Wonderful game - meditative and forcing ones spatial awareness to sit up and take notice.
I was stuck a few times, and when you had the three way hubs, tore hair.
Brilliant and progressively challenging puzzler.

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Cale Gibbard Author Profile Page September 28, 2013 1:38 PM

For the later levels, I kind of wish that I could put in line segments from both ends without having the other end disappear.

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I'm guessing there are plans to be able to copy and input the seeds from the randomly generated levels? That would be a great addition, as there have been some really interesting puzzles generated that I'd love to share with my friends.

It looks like you may eventually be able to specify the size of the generated puzzle, as well, which would be really neat. I'm a big puzzle game lover, and having an infinite stream of randomly generated, laid back puzzles to poke at while I do other things is really exciting!

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Cannot get it to start. It goes from http://lynegame.com/play to http://lynegame.com/

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cannot get game to show up the link http://lynegame.com/play sends you to http://www.lynegame.com/404page.html then forwards you to http://lynegame.com/

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elle Author Profile Page November 17, 2013 11:31 AM replied to SHA

Thank you for the heads up, SHA! We'll look into it.

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Hi guys, sorry for the confusion. I put a playable demo up as simply that, a demo of something greater which I'm very close to finishing.

I took down the demo because I'll be releasing the full version of LYNE soon, sign up for the mailing list to be sure you won't miss it.

Thanks!
- Thomas

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