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Humanoid 47


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Humanoid 47

DoraIn jo99's freaky yet stylish point-and-click adventure/escape game Humanoid 47, you're helping a human guinea pig escape from the mad scientist who has been experimenting on him and other poor saps for quite some time. Minus the top of your head, you seize the opportunity to run one day, but now find yourself trapped in a bizarre maze of labs and failed experiments. Click around to interact, and use the arrows at the bottom of the screen to back away from things or turn around. Like The Queen of Snakes, there's no changing cursor, so you'll have to search everywhere and everything, and keep an eye out for clues hidden around the labs that will help you solve puzzles.


SEE ALSO: The Queen of Snakes


Humanoid 47The biggest challenging in Humanoid 47 comes from figuring out what in the cluttered areas is actually useful or worth interacting with, so without a changing cursor for guidance you're unfortunately left to click your way around anything and everything to make sure you don't miss items or clues. To cut down on this, you'll probably want to explore everywhere you can first, since most required items and their uses tend to be abundantly clear when you see them, making it easier to go back and pick out what you need from the chaos of the labs. As in The Queen of Snakes, not only is the artwork beautiful and strikingly stylized, if potentially more disturbing this time around, the reliance on spotting puzzle-solving clues on bits of paper or scenery is back, forcing you to pay careful attention to your surroundings or anything that looks out of place. In a lot of ways, it feels like a cartoon from the late 70s, all creepy-freaky imagery and appealingly oddball design filled with colour. It's not particularly long, but it is particularly weird, and I mean that in the fondest way possible.

Play Humanoid 47

Walkthrough Guide


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Humanoid 47 Walkthrough

(The screenshots in this walkthrough are currently not available but will be uploaded very soon! Thank you for your patience in the meantime.)
Supply Closet

  1. Examine the small cabinet on the wall.

    • Open the glass door and take the green can of BUG SPRAY on the bottom shelf.

    • Also note the code taped to the inside of the door - 3416. Click the back arrow to return to the full view of the room.

  2. Pick up the PIPE leaning against the block at the far right side of the room.

  3. Move back once to enter the corridor. From there, go through the first door on the left into Room 432.

Room 432

  1. First inspect the bright blue symbols on the board that's hanging on the left wall.

    • At the top, a circular symbol has an arrow pointing to a heart.

    • In the middle, a triangular symbol is pointing to a brain.

    • At the bottom, a diamond symbol is pointing to a battery.

  2. Next, examine the robot on top of the left table, then take the detached METAL ARM beside it.

  3. Back up and click the right table to zoom in.

    • Study the symbols from the note on the table. Each symbol points to a specific number.

      • If you follow the arrows, you'll see the triangle points to 1, the yin-yang points to 4, the square points to 2, and the bars point to 3.

    • Open the door at the front of the canister to find a BLUE ROSE.

  4. Click the back button to move away from the right table. Now click the small blue door in the middle of the metal tank for a close-up view.

    • Open the door then take the METAL LEG inside.

  5. Examine the combination lock at the center of the back wall to start a puzzle.

    • First set the symbols in the same order as the note you read on the right table.

      • Enter the symbols 1 to 4 from left to right.

      • Triangle = 1, Square = 2, Bars = 3, Yin-Yang = 4.

      • Push the flashing button at the bottom of the panel to submit your solution.

    • Screenshot.

  6. The wall will split open after the correct combination has been entered, allowing you to move into the back room.

  7. Attach the METAL ARM and METAL LEG to the missing limbs of the sitting cyborg in the room.

    • The cyborg will first lift the cover on the left, revealing a CRESCENT SHAPE on the pedestal.

    • After you take that, he will then lift the cover on the right, allowing you to also grab an EYE SHAPE.

    • Select the two shapes in your inventory and combine them together to make a DISC SHAPE.

  8. Move back twice to return to the corridor, then click the second door on the left to enter Room 437.

Room 437

  1. Insert the DISC SHAPE (from the combined crescent and eye shapes) into the matching space in the center of the green panel at the front of the room.

  2. Click the opened coffin to look at the sleeping robot inside.

    • Give the robot the BLUE ROSE, then take the HEART from the revealed compartment in the robot's chest.

  3. Go back to the corridor and click the right door to enter Room 431.

Room 431

  1. Click the machine up against the right wall to examine it.

    • At the top of the machine are four buttons which you can press to cycle through the numbers from 0 to 9.

      • Enter the 4 digit combination you saw inside the cabinet at the Supply Closet - 3416 - then push the flashing button.

      • Screenshot.

    • Once you've entered the correct combination you can take the REMOTE from the opened cache at the right side of the machine.

    • Also note the color pattern that appears in the circles above each number. From left to right it's: Blue, blue, red, green.

  2. Move back, then click the face at the back of the room to zoom in.

    • Use the REMOTE on the face to start another puzzle.

      • Press the buttons in the same order as the circles on the machine - Blue, Blue, Red, Green.

      • Screenshot.

    • After the puzzle's solved, take the BRAIN that appears at the top of the face.

  3. Go back out to the corridor, then walk forward to the end of the hall. From there, click the right door to enter the Spider's Lair.

Spider's Lair

  1. Use the can of BUG SPRAY to kill the giant robotic spider, then click the spider to inspect it.

    • Open the flashing panel on the spider's back and take the BATTERY inside.

  2. Go back out to the end of the corridor, then click the open doorway on the left to reach the Fluid Pipes Hallway. From there, walk forward into the pink Fluid Tank Room.

Fluid Tank Room

  1. Pick up the VALVE on the floor leaning against the lower left pipes.

  2. Attach the VALVE to the front of the tank, then click it to distribute the fluid through the pipes, which should change their color from blue to pink.

  3. Walk back into the Fluid Pipes Hallway.

Fluid Pipes Hallway

  1. Click to inspect the panel on the left wall.

    • Press the flashing button to open the panel cover.

    • Place the PIPE from your inventory into the gap between the two other pipes.

    • Click the small valve at the upper left corner of the panel to allow the pink fluid to flow through the pipes.

  2. Click the back arrow to zoom out. Click the 123 sign at the middle of the right wall to move towards the small side area of the hallway, then click the second panel to zoom in.

    • Push the button at the bottom of this panel to remove the cover as well.

      • Rotate the valve so that each section of the square is next to its matching colored arrow.

      • Screenshot.

    • Click the valve to allow the pink fluid to flow through the pipes.

  3. Move back three times to return to the end of the Corridor.

Corridor

  1. If you've diverted the fluid from all of the pipes in the hallway, the tank in this area should have bubbling pink liquid inside it.

  2. Click the valve at the front of the tank to open the middle door.

  3. Move forward into Room 47.

Room 47

  1. Remember the symbols on the board in room 432? A circle, triangle, and diamond eahc pointed to an item - a heart, a brain, and a battery, respectively - and it just so happens you have all three of those items in your inventory!.

  2. First, click the small, circular window at the top of the tank on the left side of the room.

    • Open the window and put the HEART inside.

  3. Next, examine the triangular window at the top of the taller tank on the right side of the room.

    • Click the window to open it and put the BRAIN inside.

  4. Lastly, click the diamond-shaped window at the top of the short tank on the right side of the room.

    • Open the window and insert the BATTERY into the socket.

  5. Zoom out, then walk towards the dome-shaped structure at the back of the room.

  6. Click the door up the stairs on the right side of the dome to zoom in.

    • Press the flashing hand button to open the door.

  7. Enter the room and then inspect the control panel below the large window.

    • Push the blinking button at the top of the panel to open the upper left compartment, revealing a GEAR.

    • Take the GEAR and insert it into the matching space at the right side of the panel.

    • Press the flashing button that is second from the left to reveal rows of multi-colored buttons behind the area where you placed the gear.

      • Note the red and white checkered pattern within the compartment where you found the gear.

      • Click to change the multi-colored buttons so that they match the red and white pattern.

      • Screenshot.

    • Push the flashing middle button at the top of the panel to submit your solution.

20 Comments

The music adds A LOT to this.

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I played this about a year ago, but never finished it. Just wasn't enjoying it enough to continue. Thought I would give it another shot, but ... sorry, nope.

While the artwork is really cool, it just too much of a big random pixel hunt to me. Each room is sort of like playing a game of Where's Waldo ... if you have no clue what Waldo looks like.

To me at least, that isn't fun.

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It seems i am missing one item

the item that goes in the triangle slot

I also have the

three button remote control (I think I have the code for it already)

unused. Where should I be looking?

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Got it. Nevermind.

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I broke out of

Superjail

!

Except with less gore. I over-thought one of the early puzzles; otherwise smooth sailing. I did want to linger, though. The art is just fantastic. Love it! It is much like Submachine, in that the madness is internally consistent. Any red herrings are just part of the mise-en-scne. Then again... I like art that forces you to look at it.

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Humanoid 47 Walkthrough

(The screenshots in this walkthrough are currently not available but will be uploaded very soon! Thank you for your patience in the meantime.)
Supply Closet

  1. Examine the small cabinet on the wall.

    • Open the glass door and take the green can of BUG SPRAY on the bottom shelf.

    • Also note the code taped to the inside of the door - 3416. Click the back arrow to return to the full view of the room.

  2. Pick up the PIPE leaning against the block at the far right side of the room.

  3. Move back once to enter the corridor. From there, go through the first door on the left into Room 432.

Room 432

  1. First inspect the bright blue symbols on the board that's hanging on the left wall.

    • At the top, a circular symbol has an arrow pointing to a heart.

    • In the middle, a triangular symbol is pointing to a brain.

    • At the bottom, a diamond symbol is pointing to a battery.

  2. Next, examine the robot on top of the left table, then take the detached METAL ARM beside it.

  3. Back up and click the right table to zoom in.

    • Study the symbols from the note on the table. Each symbol points to a specific number.

      • If you follow the arrows, you'll see the triangle points to 1, the yin-yang points to 4, the square points to 2, and the bars point to 3.

    • Open the door at the front of the canister to find a BLUE ROSE.

  4. Click the back button to move away from the right table. Now click the small blue door in the middle of the metal tank for a close-up view.

    • Open the door then take the METAL LEG inside.

  5. Examine the combination lock at the center of the back wall to start a puzzle.

    • First set the symbols in the same order as the note you read on the right table.

      • Enter the symbols 1 to 4 from left to right.

      • Triangle = 1, Square = 2, Bars = 3, Yin-Yang = 4.

      • Push the flashing button at the bottom of the panel to submit your solution.

    • Screenshot.

  6. The wall will split open after the correct combination has been entered, allowing you to move into the back room.

  7. Attach the METAL ARM and METAL LEG to the missing limbs of the sitting cyborg in the room.

    • The cyborg will first lift the cover on the left, revealing a CRESCENT SHAPE on the pedestal.

    • After you take that, he will then lift the cover on the right, allowing you to also grab an EYE SHAPE.

    • Select the two shapes in your inventory and combine them together to make a DISC SHAPE.

  8. Move back twice to return to the corridor, then click the second door on the left to enter Room 437.

Room 437

  1. Insert the DISC SHAPE (from the combined crescent and eye shapes) into the matching space in the center of the green panel at the front of the room.

  2. Click the opened coffin to look at the sleeping robot inside.

    • Give the robot the BLUE ROSE, then take the HEART from the revealed compartment in the robot's chest.

  3. Go back to the corridor and click the right door to enter Room 431.

Room 431

  1. Click the machine up against the right wall to examine it.

    • At the top of the machine are four buttons which you can press to cycle through the numbers from 0 to 9.

      • Enter the 4 digit combination you saw inside the cabinet at the Supply Closet - 3416 - then push the flashing button.

      • Screenshot.

    • Once you've entered the correct combination you can take the REMOTE from the opened cache at the right side of the machine.

    • Also note the color pattern that appears in the circles above each number. From left to right it's: Blue, blue, red, green.

  2. Move back, then click the face at the back of the room to zoom in.

    • Use the REMOTE on the face to start another puzzle.

      • Press the buttons in the same order as the circles on the machine - Blue, Blue, Red, Green.

      • Screenshot.

    • After the puzzle's solved, take the BRAIN that appears at the top of the face.

  3. Go back out to the corridor, then walk forward to the end of the hall. From there, click the right door to enter the Spider's Lair.

Spider's Lair

  1. Use the can of BUG SPRAY to kill the giant robotic spider, then click the spider to inspect it.

    • Open the flashing panel on the spider's back and take the BATTERY inside.

  2. Go back out to the end of the corridor, then click the open doorway on the left to reach the Fluid Pipes Hallway. From there, walk forward into the pink Fluid Tank Room.

Fluid Tank Room

  1. Pick up the VALVE on the floor leaning against the lower left pipes.

  2. Attach the VALVE to the front of the tank, then click it to distribute the fluid through the pipes, which should change their color from blue to pink.

  3. Walk back into the Fluid Pipes Hallway.

Fluid Pipes Hallway

  1. Click to inspect the panel on the left wall.

    • Press the flashing button to open the panel cover.

    • Place the PIPE from your inventory into the gap between the two other pipes.

    • Click the small valve at the upper left corner of the panel to allow the pink fluid to flow through the pipes.

  2. Click the back arrow to zoom out. Click the 123 sign at the middle of the right wall to move towards the small side area of the hallway, then click the second panel to zoom in.

    • Push the button at the bottom of this panel to remove the cover as well.

      • Rotate the valve so that each section of the square is next to its matching colored arrow.

      • Screenshot.

    • Click the valve to allow the pink fluid to flow through the pipes.

  3. Move back three times to return to the end of the Corridor.

Corridor

  1. If you've diverted the fluid from all of the pipes in the hallway, the tank in this area should have bubbling pink liquid inside it.

  2. Click the valve at the front of the tank to open the middle door.

  3. Move forward into Room 47.

Room 47

  1. Remember the symbols on the board in room 432? A circle, triangle, and diamond eahc pointed to an item - a heart, a brain, and a battery, respectively - and it just so happens you have all three of those items in your inventory!.

  2. First, click the small, circular window at the top of the tank on the left side of the room.

    • Open the window and put the HEART inside.

  3. Next, examine the triangular window at the top of the taller tank on the right side of the room.

    • Click the window to open it and put the BRAIN inside.

  4. Lastly, click the diamond-shaped window at the top of the short tank on the right side of the room.

    • Open the window and insert the BATTERY into the socket.

  5. Zoom out, then walk towards the dome-shaped structure at the back of the room.

  6. Click the door up the stairs on the right side of the dome to zoom in.

    • Press the flashing hand button to open the door.

  7. Enter the room and then inspect the control panel below the large window.

    • Push the blinking button at the top of the panel to open the upper left compartment, revealing a GEAR.

    • Take the GEAR and insert it into the matching space at the right side of the panel.

    • Press the flashing button that is second from the left to reveal rows of multi-colored buttons behind the area where you placed the gear.

      • Note the red and white checkered pattern within the compartment where you found the gear.

      • Click to change the multi-colored buttons so that they match the red and white pattern.

      • Screenshot.

    • Push the flashing middle button at the top of the panel to submit your solution.

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Pretty wild. I had it all but the last little bit. Thanks Trinn

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Neat game. Soon after it started I agreed with Dora on it being difficult to find relevant objects. But in the end I didn't have trouble finding anything, the puzzles took some thinking but nothing frustrating. Surprisingly good.

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As Andrew said, the music by Oliv Kronsilds really is fantastic in this (and I usually don't care much about music in point-and-click games). There were rooms that I didn't want to leave, just so I could groove on the music loop a bit longer, and the way the sound layers build makes it all pretty much WHOA by the end. I may actually need to play again with headphones.

Art was great also, and I didn't have as much trouble as I expected finding the items and clues I needed. Could stand to be a bit longer, but this is really top-notch.

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A plumber's nightmare... and an electrician's as well...
Out of the cuckoo's nest anyways !

Paris : storm

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The art is just wonderful. Usually I hate pixel-hunting, and I did have to use the walkthrough because I couldn't find one item,

the bug spray

, but this is a case where I didn't mind a bit.

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Pixel hunting at its worst.
You literally have no clue what you can interact with.
I hate this kind of games, even when, like in this case, the art is really wonderful.

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Press tab to highlight clickable objects.

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I'm not sure I'd even count this as pixel hunting - just that there are a lot of things that could be clicked on. Loved this!

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my first escape game I solved with little help. at the end I thought I screwed something up but I ended up winning.

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Holy cow, I completed the game with zero help, in spite of the total lack of changing cursor and myriad things that could be clickable but aren't.

There was a bit of a red herring, though:

After inputting the 4-digit code and getting the color code for the remote, there's also a 4-dial readout that I made a note of. Toward the end of the game, there are 4 dials that I thought I would have to set, but apparently not.

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I hate pixel-hunting, but I did not find that to be an issue once I got the gist of what was needed to complete the game. The music and art are fantastic, just like the last game of this creator that was featured on this site (the one with exploring ancient ruins for loot!). I hope there are more games to come!

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https://www.google.com/accounts/o8/id?id=AItOawkSNRTxZTosLXS5ahMJZRRyrBSn7qg22a8 Author Profile Page September 9, 2013 11:21 PM

Whoa! That rocked!! I haven't played an escape game that fun in a really long time.

I love that the designers humbly included a "music off" button ... but I can't imagine playing this without the soundtrack. I love how it varies in different rooms and builds to a gleeful climax.

The animation was terrific too! A perfect pairing.

BTW, I'd much rather pixel-hunt than do a bunch of insane math problems. Escape games used to be about finding and using everyday objects, with a *single* password thrown in ... adding math just ruins the fun for me.

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Awesome artwork, awesome music!

To me, pixel hunting is when you have to click on a random spot on a large blank surface, with no indication that there would be anything there at all.

I don't really consider it to be pixel hunting when the graphics are so rich that you actually want to click on everything. There are so many little details in this game that I wanted to examine everything thouroughly, anyways!

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This has one of the BEST ENDINGS I have ever seen for an ESCAPE game!
I think ALL of Jo99's games are INCREDIBLE.
However, one thing confuses me about the negative reviews I see sprinkled down the screen: WHY are so many people complaining that they have to CLICK when they have made a conscious decision to sit down in front of their computer and play a POINT AND CLICK game? LoL!
It is almost humorous seeing so many players belly-ache about the possibility of getting a click-finger-cramp.
NOTE TO CLICK-O-PHOBES: Just as Slothrop mentioned above, if you get stuck and are tired of exploring the old fashioned way, you can

click TAB repeatedly to highlight each clickable area.

I personally consider this cheating and I think that it takes all the fun out of exploring Jo99's alien landscapes...

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