Shane Here's Dungeonfield is a sandbox-style RPG action adventure game that might feel a bit familiar if you've ever played Terraria. Plunked into a 2D, side-scrolling world randomly generated and populated with dangerous dungeons, and you'll need to smash, stab, dig, and otherwise destroy your environment to gather the supplies you'll need to craft and survive day-to-day. Turns out in a great battle, the kingdom was destroyed and all its people carted off to dungeons, and only you can save them. Right after you replant these tulips. And chase that kitty. And build a giant stone sign saying BUTTLORD and wait until your husband notices because that's how you show you care.
You can generate any size world you want, and choose to play to rescue and rebuild, or simply enjoy creative mode. If you've never played a game like this, you might want to run through the tutorial to learn the basics first. You move with [WASD], use  and  to cycle between available items, and click on most things to interact by hitting them. If the object, anything from the ground to trees and more, can be destroyed, you can pick up the remains by walking over it and using them as ingredients to craft other helpful items. Though you start out with just the basics, as you explore and find new materials, you can make a wide variety of items, from simple decorations to bling out the fortress I'm sure you plan on building, to tunnels you can link up to travel instantly anywhere in your newly generated world. Die? Don't worry. You'll just respawn at your last save/load point.
As fun and cute as Dungeonfield is, however, definitely has its frustrating... kinks. Destroying a tree base with anything other than an axe will render the rest of the tree magically untouchable, floating in midair, for instance, and you can traverse enormous bodies of water simply by running across the surface and holding down the jump key like a mad rabbit. More annoyingly, however, Swapping between items with  and  gets tedious when you have a lot of inventory to cycle through, and although the game tells you that you can use the mouse scrollwheel to cycle through items (which is true), it also makes the entire page scroll up and down, rendering it somewhat useless. Still, though the game could use a bit more polish and user-friendliness, it's still a fun little browser sandbox gem with enormous potential. The graphics are adorable, even when those same adorable monsters are chewing your face off, and exploring and saving people will keep you busy for quite some time. It's a simplified sandbox with a goal (namely, the rescuing of trapped folks), which is nice and casual, perfect for an afternoon, and if you don't want the added pressure of saving the kingdom, Creative Mode will let you explore with few real dangers through the addition of a whopping ten thousand hitpoints. Smashing, bashing, block-building adventuring in your browser? That's awwright by me.