There's a bit of a discrepancy that comes up when you try to describe Connor Ullmann's Obsolescence. On one hand, it's a bullet hell shooter where you've got to dodge thousands of projectiles while firing lasers to dismantle a giant boss bit by bit. On the other hand, since you're fighting a series of kaleidoscopic bosses spewing delicate white bombs in synchronized patterns, the entire thing looks almost pretty, as though you're fighting a giant space doily. A deadly space doily, mind you, but a doily nonetheless.
At the center of each doil— er, level, you'll find the heart of the boss to be destroyed in a glowing red. All of the white bits that fly around it are shields, guns, and lasers that can be destroyed, but not without a little bit of hassle. Use the [arrow] keys or [WASD] to move your tiny ship around the outer ring of the field (the ring will rotate to keep you centered at the bottom). Your ship is always firing a laser beam, so all you have to worry about is staying alive long enough to burrow your way to the center. If your ship takes three hits, you lose a life, but thankfully your progress remains intact. Lose all three lives, and the doily monster wins. Note that there are some patterns to how your enemies' parts move; can you exploit this to take down the decade of deadly doily destroyers?