You know those old Flinstones cartoons where they would show a bored looking animal being used as an appliance? Some beleaguered boar under the sink being used as a garbage disposal would look at the camera and quip, "It's a living"? Well, Mike Houser's arcade reflex-driven game Spike: A Love Story, Too is like that, only squishier, and with an undercurrent of vague ickiness. As a lowly spike trap like so many others, you're just coping with the day-to-day drudgery of crushing players and helping keep the monster population down, all while trying to keep your job security high by meeting your quota. Good thing you love what you do, and what you do is render things into a fine paste... especially if it gives you the chance to see your beloved game mascot!
Hit [spacebar], [X] or [L] to drop down and crush anything underneath you, nabbing coins for a score bonus and power-ups to help you out. On some levels you might have to keep the monsters in check by only crushing specific ones, and on others you might have to be even quicker on the trigger to take down wily, experienced players. Just stay sharp and watch out for fireballs! While the actual gameplay hasn't changed much beyond the original game and the story is sort of a one-off gag, Spike: A Love Story, Too is still a fun, silly example of a developer expanding on a simple concept in clever ways. The main problem is that while the game makes an admirable attempt to introduce new twists in each level, sometimes those twists and concepts aren't adequately explained and wind up requiring some experimentation. Still, if you're looking for a simple, twisted little game with tongue planted firmly in cheek, Spike: A Love Story, Too is a weird, fun, and gleefully gross concept with an unusual protagonist, and sort of makes you wonder what other nefarious game traps could get their own installments in the future.