Reaching Finality


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Rating: 4/5 (78 votes)
| Comments (10) | Views (85)

reachingfinality.gifJohnBDon't you just hate it when you're sleeping soundly and a lost soul enters your body and politely requests you help it get back to the afterlife? In Cory Martin's lovely little action RPG Reaching Finality, you're one such lucky person, helping out a spirit by fighting your way through forest and dungeon armed with little more than a pitchfork and a fancy straw hat. Not that the hat does anything other than make you look cool, of course.

Move around this top down world using the [arrow] keys and use [Z] to read signs, check points of interest, or scroll through text. When you nab a weapon, use [X] to smack things with it. When you're ready to save (which, if you've ever played a game that's even remotely RPG-ish in nature, you know you should do at every opportunity), simply press [P] or [enter] to bring up the menu and record your progress. Apart from that, Reaching Finality is all about walking, enemy killing, heart gathering, and door opening!

Most of Reaching Finality's gameplay involves searching through mazes to find keys and bonus items, the former of which are necessary to proceed, and the latter just make you a little more bad to the bone. The game has a somber sort of mood, even though the visuals are bright and cartoonish. The gameplay isn't as serious as the story might indicate, and you won't find too much of a challenge carving your way from beginning to end. In fact, the only real downside to Reaching Finality is that it features a little to much aimless wandering. Few clues are given as to which path leads forward, so you'll probably walk back and forth quite a bit in this 30-45 minute game. But, if you don't mind a bit of ambulation, Reaching Finality is an enjoyable and surprisingly complete action RPG!

Play Reaching Finality

10 Comments

SonicLover Author Profile Page August 2, 2012 10:00 AM

Is anyone else finding the controls annoyingly sticky? Oftentimes I'll press X and the character won't attack.

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I liked Seedling... and I like this... but, people, everyone loved Zelda, we get it, now maybe some innovation would be nice? Hmm?

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SonicLover Author Profile Page August 2, 2012 12:16 PM

@cendare: What sort of innovation, may I ask?

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Jim Gamma Author Profile Page August 2, 2012 12:58 PM

Controls are way too sticky - I get killed because the game doesn't respond, not because of lack of skill, and that's just a complete turn-off for me, sorry!

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hothotpot Author Profile Page August 2, 2012 4:05 PM

I didn't find the controls to be sticky at all. In fact, I thought they were fairly responsive. On the whole, I quite enjoyed the game! Not terribly difficult, not too long but not too short, decent exploration, and none of the maps were SO large that backtracking was a huge deal. Pretty solid little game.

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@Soniclover: I guess "hitting things that contain hearts etc, but that aren't pots and bushes" would be a start. How about "when you die, coming back with a number of hearts that isn't always three"?

Seriously, I hope I didn't come across too negative. It's just, sometimes it gets a bit samey.

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@cendare:
But then how would anyone know what to do?
Improvements alienate generations. That's why i listen to the radio and draw in caves.

Get a grip!

/sarcasm

I agree :)

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The x button also sticks for me... but only for the final boss -_-

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I didn't have sticky button issues, but the collision detection did seem to be off (bats especially seemed to do damage without actually touching me). Anybody else notice this?

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Has anyone beat the boss?

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