Professor McLogic Saves the Day
Let's alternate telling true statements and lies in this paragraph! I am twenty-two feet tall. Sometimes, it's hard to tell when someone is telling the truth. Other times, you stick your head in a bucket of ice water until goldfish swim up your nose for warmth. Professor McLogic Saves the Day is a logic-based puzzle created by Gibmaker in RPG Maker where you have to sort the people you encounter into categories based on the truthfulness of the statements they give. You get to fly around on the back of a dragon and play a magic bassoon to lure the woodland creatures to the mini-golf parlor. This game also features robots, vampires, and rabid sheep.
Yes, believe it or not, that last bit is true.
In each of ten diverse worlds, you encounter a series of inhabitants who possess certain qualities. These qualities often impact whether or not the statements they make are true or false. For example, in the first world, Gunhold City, you'll run into faeries who always tell the truth, vampires who always lie, and mortals who alternate between telling the truth and lying. As you walk around (using the [arrow] keys) and interview each inhabitant (using [space] or [enter]), you might want to keep a pen and paper on hand to note down what everyone says. Your job is to determine the combination of roles that allows each character to make their statements without contradicting themselves or the rules set for the world. Sometimes characters will be outright lying or spouting gibberish, but so long as you assign them the right label that acknowledges such, you're on your way.
In other levels, you'll run into honest philosophers who always tell the truth but only speak in vague if/then statements, politicians who insist on talking about political affiliations despite their potential corruptness, and creatures that only tell you the truth if the moon's phase is just right. Each world consists of ten stages which contain more characters to solve as you progress (three stages with two characters, four stages with three characters, three stages with four characters). As each scenario is randomly generated, you've got plenty of opportunities to put your deduction skills to the test.
Analysis: There's no beating around the bush with this: Professor McLogic is a very complex, difficult game for logic puzzle lovers. In addition to the complexity of the conditions for each world (such as one where rock crushers lie about scissors-grinders, scissors-grinders lie about paper millers, and paper millers lie about rock crushers, but they otherwise always tell the truth), the statements made by the inhabitants themselves become equally perplexing, as you're required to assess the truthfulness of a certain character's remarks about another character's truthfulness. Certainly in the world of mathematics, there exist techniques and symbols to help process these sorts of truth/untruth statements quickly, but it helps to make up your own system of note-taking and write down the given information in the way you're most comfortable with.
There are perhaps two major drawbacks to this game. One is that the game provides save slots for reloading after every world you've finished, but no such luxury exists for saving in the middle of a ten-scene world. This means that when you attempt to clear a world, you're in it for the long haul, all ten puzzles or naught. Depending on how long it takes you to wrap your mind around the devious logic puzzles provided, this could mean that you're committing yourself to half an hour or more of poring over letters and symbols and truths and untruths (or perhaps longer if you screw up, as an errant solve forces you to play another round at the same level). Sure, you could just pause the game and walk away for a bit, but not having the option to save at a comfortable midpoint is an irritating negative.
The other major drawback, which is perhaps a compliment in disguise, is that RPG Maker is probably not the best engine for producing something of this nature. This game is far from a traditional RPG, as you don't collect items or rank up, you simply interview everyone that you find and give them a label. There is effectively no plot to this game, aside from the stories that help to set up each world's twisted rules. That having been said, it's probably for the better that Professor McLogic was made to begin with, because logical conundrums of this sort are a rare treasure, and having so many possible scenes available thanks to a unique puzzle generation engine is a true treat.
If you can brave the complex web of truths and lies and truths about lies and lies about truths referring to truths about lies and pretty much every other combination of truth and lies that you can imagine, Professor McLogic Saves the Day is a fantastic, no-frills logic bonanza. And that's no lie! OR IS IT? (It's not a lie.)
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