Bullet Bill 3
It'sa me, Bill!... well, honestly, who needs that little chubby guy anyway? After over five years, Psy City brings Bullet Bill 3, the sequel to their original games about everyone's favourite projectile hero. The goal in this incredibly fast-paced arcade avoidance game is to guide Bill, a bullet you're probably familiar with, safely to the end of each stage without hitting anything you can't break through, like bricks or an enemy. Bill follows your cursor, so think fast and steer him around obstacles as they appear on screen... and we mean really fast, as since Bill was just fired by a cannon, he isn't exactly out for a leisurely stroll. Fortunately, each stage has checkpoints, so if you make it far enough the slamming nose-first into the side of a cliff isn't going to set you back all the way. Besides, you've got infinite lives, so the only thing holding you back here is your own patience.
This time around, Bill's also got a new trick up his sleeve in the form of abilities, such as being able to slow down time, he can unlock and use when the meter at the top of the screen is full. Additionally, if you choose to pick up keys you'll find in certain levels, you'll be chased by a malevolent grinning mask for the rest of the stage, but be rewarded with a new character to play as with different abilities to boot. If you're feeling crafty, you can even take advantage of the included level editor to build obstacle courses to torment others in. After all, what better way to tell a friend "I love and appreciate you" than something that makes them want to throw their mouse off a cliff? Create then share your level codes in the comments.
Bullet Bill 3 doesn't really feel drastically different from its predecessors. In fact, if you've played the originals, a lot of what you'll encounter from the style to the level layouts will strike you as very familiar. You'll encounter new enemies, however, and the unlockable abilities and characters add a nice bit of variety. While the controls do feel more responsive, which is a must for a game that interprets holding still as some sort of personal insult, it would have been nice to have the option to set the game to auto-pause if the cursor ever left the gameplay window. Still, if you're particularly dexterous and patient, you'll probably find a lot to like here. Watching enemies set off massive chain reactions is satisfying, the soundtrack is catchy and loud, and hey... who doesn't love a protagonist who fights things with his face?