Revisit a small town in the middle of nowhere teeming with mystery and secrets to uncover in Hood: Episode 2, the second installment in the point-and-click adventure series by Alice is Dead co-creator, Hyptosis.
Hood: Episode 2 is story-driven and atmospheric, continuing where Hood: Episode 1 left off. While searching the woods for a lost girl (auburn hair, 17-ish, red cloak), you come across a peculiar metal ship. Like something the cat dragged in from a murky swamp. And that's not the only strange encounter in store for you. In this chapter of the series, your main focus is unlocking the secrets of the large tin machine—interrogate the local inhabitants and face unfriendly spirits who cast disparaging labels ("murderer!") upon you in your quest for answers.
Play the entire Hood series:
Although answers in the case can be obtuse or riddled with implication, moving around in Episode 2 is straight-forward and easy: just click on the red arrows to navigate your way around the town. You might catch yourself hammering some distraught imp's head repeatedly only to come up with empty hands for the dozenth time, there's no need (unless you think his tortured "Arww!" amusing); requisite items are rather obvious when they're located. If you can't pick it up or it's not presented to you, it's probable that you aren't supposed to have it yet. The inventory menu is also conveniently located at the bottom of the screen making using an object a simple matter of highlighting it.
While the puzzle solving aspect of the game is certainly gratifying, the greatest appeal of Hood: Episode 2 is in discovery and narrative scaffolding. Poking a tree with a pumpkin, for no other reason than to reveal some ironic or irreverent comment, can be addicting. As you continue to explore, the tainted allegory unfolds before you. Then, at the moment of revelation, a new twist. What happens next? Look forward to Episode 3 when that answer might soon be revealed.
Walkthrough Guide
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Hood: Episode 2 Walkthrough
Opening Up The Fish
Enter the fish and keep going left until you reach the screen that shows a knife stuck in a table.
Check out the book next to the knife. Note the symbols circled in red.
Go left once again. To open the panel, first you'll have to enter the code:
Press the symbols in the same order the appeared in the book.
If you order the symbols 1-5 from left to right, the order will be: 2, 3, 5, 4.
After you've entered the code, hit the button with the green dot when the white rectangle is between the two arrows.
The Imp's Gear
Go outside of the fish and go one screen to the left to the screen with the boat. Go inside the house.
Read the book in front of the Shaman. Pay attention to the stuff about the imp. Go back outside.
Pick the apple from the tree.
Use the knife on the apple.
Go right as far as you can until you see the imp with the nail in his head.
Give the imp the teeth.
Take the gear back to the opened panel inside the fish and use it on one of the empty spots.
The Hidden Gear
Go back to the screen with the boat.
Click the water.
Take the gear back to the opened panel inside the fish and use it on one of the empty spots.
The Final Gear
Head three screens to the right, you'll notice some electrodes being lowered.
Use the knife on the electrodes.
Go outside and notice the tall rust colored figure.
Give him your hammer.
Choose "What do you know of this kind of thing?" and let him take the hammer.
Take the gear back to the opened panel inside the fish and use it on the remaining empty spot.
Finishing Up
After you've used the final gear, go two screens to the right and click the computer screen.
Choose "What happened here?"
Go to the right.
Posted by: Brad | October 26, 2011 8:41 PM