Hood: Episode 2


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Hood: Episode 2

elleRevisit a small town in the middle of nowhere teeming with mystery and secrets to uncover in Hood: Episode 2, the second installment in the point-and-click adventure series by Alice is Dead co-creator, Hyptosis.

Hood: Episode 2 is story-driven and atmospheric, continuing where Hood: Episode 1 left off. While searching the woods for a lost girl (auburn hair, 17-ish, red cloak), you come across a peculiar metal ship. Like something the cat dragged in from a murky swamp. And that's not the only strange encounter in store for you. In this chapter of the series, your main focus is unlocking the secrets of the large tin machine—interrogate the local inhabitants and face unfriendly spirits who cast disparaging labels ("murderer!") upon you in your quest for answers.

Play the entire Hood series:
Hood: Episode 1Hood: Episode 2Hood: Episode 3Hood: Episode 4

Although answers in the case can be obtuse or riddled with implication, moving around in Episode 2 is straight-forward and easy: just click on the red arrows to navigate your way around the town. You might catch yourself hammering some distraught imp's head repeatedly only to come up with empty hands for the dozenth time, there's no need (unless you think his tortured "Arww!" amusing); requisite items are rather obvious when they're located. If you can't pick it up or it's not presented to you, it's probable that you aren't supposed to have it yet. The inventory menu is also conveniently located at the bottom of the screen making using an object a simple matter of highlighting it.

While the puzzle solving aspect of the game is certainly gratifying, the greatest appeal of Hood: Episode 2 is in discovery and narrative scaffolding. Poking a tree with a pumpkin, for no other reason than to reveal some ironic or irreverent comment, can be addicting. As you continue to explore, the tainted allegory unfolds before you. Then, at the moment of revelation, a new twist. What happens next? Look forward to Episode 3 when that answer might soon be revealed.

Play Hood: Episode 2

Walkthrough Guide


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Hood: Episode 2 Walkthrough

Opening Up The Fish

  • Enter the fish and keep going left until you reach the screen that shows a knife stuck in a table.

  • Check out the book next to the knife. Note the symbols circled in red.

  • Go left once again. To open the panel, first you'll have to enter the code:

  • Press the symbols in the same order the appeared in the book.

  • If you order the symbols 1-5 from left to right, the order will be: 2, 3, 5, 4.

  • After you've entered the code, hit the button with the green dot when the white rectangle is between the two arrows.

The Imp's Gear

  • Go outside of the fish and go one screen to the left to the screen with the boat. Go inside the house.

  • Read the book in front of the Shaman. Pay attention to the stuff about the imp. Go back outside.

  • Pick the apple from the tree.

  • Use the knife on the apple.

  • Go right as far as you can until you see the imp with the nail in his head.

  • Give the imp the teeth.

  • Take the gear back to the opened panel inside the fish and use it on one of the empty spots.

The Hidden Gear

  • Go back to the screen with the boat.

  • Click the water.

  • Take the gear back to the opened panel inside the fish and use it on one of the empty spots.

The Final Gear

  • Head three screens to the right, you'll notice some electrodes being lowered.

  • Use the knife on the electrodes.

  • Go outside and notice the tall rust colored figure.

  • Give him your hammer.

  • Choose "What do you know of this kind of thing?" and let him take the hammer.

  • Take the gear back to the opened panel inside the fish and use it on the remaining empty spot.

Finishing Up

  • After you've used the final gear, go two screens to the right and click the computer screen.

  • Choose "What happened here?"

  • Go to the right.

12 Comments

Hood: Episode 2 Walkthrough

Opening Up The Fish

  • Enter the fish and keep going left until you reach the screen that shows a knife stuck in a table.

  • Check out the book next to the knife. Note the symbols circled in red.

  • Go left once again. To open the panel, first you'll have to enter the code:

  • Press the symbols in the same order the appeared in the book.

  • If you order the symbols 1-5 from left to right, the order will be: 2, 3, 5, 4.

  • After you've entered the code, hit the button with the green dot when the white rectangle is between the two arrows.

The Imp's Gear

  • Go outside of the fish and go one screen to the left to the screen with the boat. Go inside the house.

  • Read the book in front of the Shaman. Pay attention to the stuff about the imp. Go back outside.

  • Pick the apple from the tree.

  • Use the knife on the apple.

  • Go right as far as you can until you see the imp with the nail in his head.

  • Give the imp the teeth.

  • Take the gear back to the opened panel inside the fish and use it on one of the empty spots.

The Hidden Gear

  • Go back to the screen with the boat.

  • Click the water.

  • Take the gear back to the opened panel inside the fish and use it on one of the empty spots.

The Final Gear

  • Head three screens to the right, you'll notice some electrodes being lowered.

  • Use the knife on the electrodes.

  • Go outside and notice the tall rust colored figure.

  • Give him your hammer.

  • Choose "What do you know of this kind of thing?" and let him take the hammer.

  • Take the gear back to the opened panel inside the fish and use it on the remaining empty spot.

Finishing Up

  • After you've used the final gear, go two screens to the right and click the computer screen.

  • Choose "What happened here?"

  • Go to the right.

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sgtdroopy Author Profile Page October 26, 2011 9:03 PM

I feel like these games were written by two different people, one who is dedicated to maintaining the dark nature of the series by using more formal language, and one who continuously ruins the atmosphere by saying things like "super important."

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Good game. But like with the Alice series the second episode seemed too short (especially compared to the first episode).

Does anyone know what the blue writing that quickly flashes across the screen every now and then says?

On a technical note spoiler tags didn't seem to want to load on IE but was fine on Chrome

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zbeeblebrox Author Profile Page October 26, 2011 11:22 PM

@sgtdroopy - it's true. You know, I think there's something about the nature of making adventure games that causes the creator to be unable to stop himself from adding funny flavor text, regardless of the game's intended tone.

Still, I continue to enjoy the unfolding story, silliness aside

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What was with the Alice is Dead reference about breaking the light? Use your hammer on the lamp in the upper right corner inside the fish.

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Anonymous October 27, 2011 7:44 AM

"D:". Indeed.

Still, the game's good despite its efforts to ruin its own atmosphere.

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Huh, these games always have me split. The atmosphere is nice (if you disregard the immersion breaking smileys and lines), and the graphics are really nice.

However, the gameplay is flawed. There were 2 relatively logical puzzles in there

First, opening the panel with the book nearby. Pattern association.

Second, fixing the fuse. The knife is made of metal, and thus it's conductive and thus you can tie tem together. Problem seen, logical solution found, fun had.

. The other 3 puzzles were just utterly random to me, and I mostly found them because I fell back into the bad adventure pattern: Mash every item on every other item.

I used the apple on the imp and nothing happened. Thus, I discarded the apple as candy entirely. This left me without any visible puzzle until I randomly combined knife and apple. I just don't see any good reason to require this combination. Just give him the apple and be done with it?

Second, the thing pointing to swamp water. It points to swamp water in some location and I have to click on the swamp water on an entirely different location (3 screens away, not graphically connected, so entirely unrelated). I mostly solved this because the only other textual occurence of "swamp water" was over there. That's a pretty bad and unimmersed way of reasoning in my opinion.

Third, the hammer-spirit-interaction doesn't make much sense to me either. I assumed that the hammer is a tool that lets me communicate with this thing. Why should giving that away be the solution to the puzzle? I wouldn't be able to negotiate or enforce my reward.

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@SkylerF
The creator of this worked on Alice is Dead. There's a reference in the first one too, if I'm not mistaken.

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Awesome game....wish it took longer!

every puzzle had a set of clues in the dialogues that led you to the solutions, although some were tough and you really had to think about what you were being told.

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Chloe - I knew that. Kinda obvious, given that it is included in bold in the label, there are CONSTANT references to Alice is Dead in BOTH Hood games AND
My SPECIFIC question was why the reference. Rephrasing: Was there something in the game Alice is Dead about breaking a light? Yes, the text implied that breaking a light in the game Alice is Dead has an effect. However I do not recall such a thing.

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When you click on the bell in the background in the hut (from Alice, the bell you have to carry around through each game):

"That is a great looking bell! I'd love to carry it around a whole bunch."

LOL

Also the hat there is another reference.

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Cy Reb, Jr. November 1, 2011 12:59 AM

According to the user Funnykidsc on Kongregate, the backward blue text that flashes occasionally reads "She has no soul, do not trust her."

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