A small town in the middle of nowhere claims to suffer a witch, and a lone rider with some special kills and a whole lot of facial hair has been called in to deal with it, but is everything as it seems? Hood: Episode One, the first installment in a new point-and-click adventure series by Alice is Dead co-creator Hyptosis. Just click on the red arrows to navigate your way around the town and speak to people to discover where their "witch" has gone. (Don't expect everyone to be thrilled to see you.) Items you pick up appear in your inventory and some can also be combined, and since the cursor doesn't change you'll want to be nosy and click everywhere.
Play the entire Hood series:
Hood has Hyptosis' signature style all over it, from the imaginative artwork and atmospheric film grain effect to the penchant for eerie, slightly-off-kilter musical tracks. There are a few minor issues that feel like they hold the game back from really reaching its full potential; the writing is a bit stiff, navigating dialogue can get repetitive since the game doesn't remember your choices, having to manually close narrative windows is a little annoying, and some items you need to pick up are small and nondescript enough (or just not even visible onscreen) that pixel-hunting can be an issue. As a re-telling of the classic tale, however, it definitely gets your intention; the game does a great job about suggesting a bigger, stranger world with its own complex mythos in just a few snippets of text. Unfortunately, the game is quite short, but fortunately Hyptosis has stated he plans to release sequels very quickly, so with any luck you won't have to wait long to get more answers to the big fat cliffhanger at the end of this installment. Despite its flaws, Hood: Episode One is intriguing, creepy, and satisfyingly weird in all the right ways, and fans of Hyptosis and creepy fairytales in general will want to give this one a peek.
Walkthrough Guide
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Hood: Episode 1 Walkthrough
Town
Go into the second door on the right to enter the alchemist's shop.
Alchemist's Shop
Click Elem the Weathermage to speak with him.
Talk to CourSid the Alchemist.
Click the toolbox on the ground to the left of the counter to receive the Carving Knife.
Go back to town, then go through the first door on the right into the tavern.
Tavern
Click Lady Marian Windlethorpe to speak with her.
Go back to the town, then go into the first building on the left into the Elder's home.
Elder's Home
Click the Elder to speak with him.
Exit the building, then follow the path to the left to reach the outside Ettlethorne's house.
Ettlethorne's House.
Take the Pumpkin on the corner of the porch.
Go inside and speak with Ettlethorne.
Exit the building, continue left to the outside of Cameron's house, then move forward towards the well at the rear of the house.
Cameron's House
Click Elem the Weathermage to speak with him again.
Go back to the alchemist's shop.
Alchemist's Shop
Speak with CourSid the Alchemist again to learn the ingredients to the sobering potion: Tonic, a Sparrow's Egg, a Dead Cricket, and a Black Mushroom.
Go back to the tavern.
Tavern
Click the shelves of bottles behind the counter to take the Tonic.
Return to the outside of Ettlethorne's house.
Ettlethorne's House
Click the bush of reeds behind the stone steps of the porch to find the Sparrow's Egg.
Go left to Cameron's house.
Cameron's House
Click the bush to the left of the door and underneath the window to find the Black Mushroom.
Go through the door to enter the house.
Click the mantle above the right side of the fireplace to find the Warding Candle.
Go up the stairs into the bedroom.
Click the drawer of the writing desk to find the Hammer.
Click the diary on the desk to read it, note that it mentions a cricket under the bed.
Click the bottom of the bed to zoom in and take the Dead Cricket.
Go back to the alchemist's shop.
Alchemist's Shop
Click CourSid to give him all of the ingredients from your inventory, then speak with him to receive the Sobering Potion.
Go back to the weathermage behind Cameron's house.
Cameron's House
Give Elem the Weathermage the Sobering Potion from your inventory.
Speak with Elem in order to lift the fog.
Use the Knife to cut the Pumpkin.
Put the Warding Candle inside the carved Pumpkin to complete the Jack-O'-Lantern.
Go back to the outside of Ettlethorne's house, then go straight ahead into the forest.
Forest
Use the Hammer from your inventory on the two nails sticking out of the left and right tree.
Click the demon to speak with it.
Posted by: Trinn | September 19, 2011 9:08 PM