Classic Hashi Light Vol. 2


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TrickyClassic Hashi Light Volume 2The name of Hashi, the Japanese logic puzzle, is short for Hashiwokakero, literally "Building Bridges". This is entirely appropriate for the game of lines and connections that it is. It's interesting however, that, phonetically, "Hashi" can also be translated as "chopsticks", which also would be a perfectly applicable title. Of course, the appeal of the game goes far beyond linguistic trivia. That should be clear from the success Conceptis found in its previous collection. Now, with its palpable boost in difficulty, your mind will be tested like never before in Classic Hashi Light Volume 2.

The goal is the same as before: Each puzzle is based on an arrangement of circles with numbers within. Each circle can be viewed as an island, and the number within represents how many line bridges are horizontally and vertically attached to it. As king of the islands, you must connect them according to the numbers, so that there are no more than two bridges branching off an island in any direction, that none cross and that a continuous path attaches all islands together. To place a bridge between two islands, mouse over the island you wish to start from, then move over the shaded direction and click. Clicking again adds a second bridge, and clicking once more clears them. Victory comes when all bridges are in place and all numbers are satisfied.

The label of "hard" on the title screen indicates how Classic Hashi Light Volume 2 is definitely geared towards the more serious hashi-heads. Since Volume 1 was more of an introduction, beginners might want to start there instead. Still, with 30 new puzzles in the streamlined presentation for which Conceptis is renowned, the developer continues its streak of quality releases. This is a stash of hashi that deserves to be shared.

Classic Hashi Light Volume 2

Walkthrough Guide


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Hashi Light Vol. 2 Tips & Solutions

Hashi Tips

  • Look in the corners.

    • 2's cannot be fully connected to another 2.

    • 3's always have a connection to both sides.

    • 4's are always fully connected to both sides.

  • Look at larger numbers.

    • 8's are fully connected to all four sides.

    • 7's are connected at least once on all four sides.

    • 5's and 6's are connected on at least three sides.

  • Look at smaller numbers.

    • 2's cannot be connected to two 1's.

    • 3's cannot be connected to a 2 and 1.

    • 4's cannot be connected to two 2's.

  • Try to think ahead.

    • When trying to place a bridge, consider what restrictions you'll be placing on nearby numbers.

    • The connections you block are just as important as the ones you make.

    • Remember that all the numbers have to be connected in the end. Click and hold a number to see what other numbers are connected to it.

    • Along the same lines, it can be helpful to look at the overall puzzle for what numbers are along the same row or column. No connection should completely block off a set of numbers.

  • If you haven't already, play through the first Hashi Light set to help familiarize yourself with it.

Hashi Light Vol. 2 Solutions

Level 1

Puzzle 1

Puzzle 2

Puzzle 3

Puzzle 4

Puzzle 5

Puzzle 6

Puzzle 7

Puzzle 8

Puzzle 9

Puzzle 10

Level 2

Puzzle 1

Puzzle 2

Puzzle 3

Puzzle 4

Puzzle 5

Puzzle 6

Puzzle 7

Puzzle 8

Puzzle 9

Puzzle 10

Level 3

Puzzle 1

Puzzle 2

Puzzle 3

Puzzle 4

Puzzle 5

Puzzle 6

Puzzle 7

Puzzle 8

Puzzle 9

Puzzle 10

9 Comments

Hashi Light Vol. 2 Tips & Solutions

Hashi Tips

  • Look in the corners.

    • 2's cannot be fully connected to another 2.

    • 3's always have a connection to both sides.

    • 4's are always fully connected to both sides.

  • Look at larger numbers.

    • 8's are fully connected to all four sides.

    • 7's are connected at least once on all four sides.

    • 5's and 6's are connected on at least three sides.

  • Look at smaller numbers.

    • 2's cannot be connected to two 1's.

    • 3's cannot be connected to a 2 and 1.

    • 4's cannot be connected to two 2's.

  • Try to think ahead.

    • When trying to place a bridge, consider what restrictions you'll be placing on nearby numbers.

    • The connections you block are just as important as the ones you make.

    • Remember that all the numbers have to be connected in the end. Click and hold a number to see what other numbers are connected to it.

    • Along the same lines, it can be helpful to look at the overall puzzle for what numbers are along the same row or column. No connection should completely block off a set of numbers.

  • If you haven't already, play through the first Hashi Light set to help familiarize yourself with it.

Hashi Light Vol. 2 Solutions

Level 1

Puzzle 1

Puzzle 2

Puzzle 3

Puzzle 4

Puzzle 5

Puzzle 6

Puzzle 7

Puzzle 8

Puzzle 9

Puzzle 10

Level 2

Puzzle 1

Puzzle 2

Puzzle 3

Puzzle 4

Puzzle 5

Puzzle 6

Puzzle 7

Puzzle 8

Puzzle 9

Puzzle 10

Level 3

Puzzle 1

Puzzle 2

Puzzle 3

Puzzle 4

Puzzle 5

Puzzle 6

Puzzle 7

Puzzle 8

Puzzle 9

Puzzle 10

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I solved the 2nd puzzle but it doesn't count it as solved. Apparently it doesn't recognize multiple solutions?

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Hard by name, hard by nature - I like these.

#Tenzhi, does your solution join all the circles together? If in two or more groups, it doesn't count as a solution.

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This should totally be tagged as pointandclick also.

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Yes, I've been waiting for this one. Though the same problem persists in that the game window needs to be bigger or have a zoom in ability.

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All the circles had the proper number of bridges. IIRC the first puzzle's solution had several groups, so I'm not sure what you're getting at. If one of the rules was that all the circles must be contiguously joined, I must've missed it.

It's an interesting puzzle concept, though.

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littlefish October 26, 2011 7:03 AM

One good thing: These are named "hard" and they actually are!

One bad thing: I do not like having to repeatedly go "OK, if I put *this* brigde then...(14 steps later: found a blind end)". Logic puzzles should be solved by logic, not by trial-and-error.
This fault would be somewhat lessened if it was possible to do something like pencil marke or color changed lines.

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In Debian (and probably other distros), the package "sgt-puzzles" contains a similar game named "bridge"... in case you want to have more Hashiwokakero puzzles.

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Standard Hashi rules exclude multiple solutions, and all islands must be joined by bridges into one contiguous cluster.

This is what Concentris calls advanced logic, you'll have to reason ahead to conclude that a certain bridge should or should not be there. It's not really trial and error, it is what you do with many bridges you place, you just have to reason many steps ahead, a bit too many to my taste as well.

You can use the undo option (U) to go back to the offending bridge, there is no need to mark specific bridges. If you do not run into problems, you probably have made the right guess, and if you are reluctant to move ahead with another guess, you can always check for wrong bridges. It's a bit like cheating, but if you use it wisely, it increases the fun.

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