He may have escaped from Aurora once before, but he couldn't let matters rest there. Maybe he's worried about Mary, who pretends she doesn't know him, asks for his help, and then disappears. But even without that, it seems like the protagonist of Aurora 2 has got this mystery under his skin, and he won't stop until he finds out just who Aurora is... and stops her. Steel your courage and ready your cursor for a creepy point-and-click game from the team at Pastel Games.
Click around with your mouse and pick up and use inventory items from the bottom of your screen to chase after this seemingly mundane dance hall poster girl who appears to have some seriously warped powers over space, time, and maybe even the weather. The game is divided into chapters which only end once you've done everything the story wants you to.
Analysis: Aurora 2 differs a bit from its predecessor. While the horror/Western/mystery theme continues, the game moves into more of an visual novel direction, with a strict linearity enforced in early scenes. Players who enjoy point and click games chiefly for the challenge will likely chafe at being placed on rails in this way. Later "chapters" open up a bit more, but dividing the game into chapters at all reflects the artistic decision to force you to get some parts of the story before others. It's better to go into it with the attitude that it's a visual novel with point and click elements.
The game expands a little bit on the Aurora mythos, but mostly in the form of raising more questions, not answering the mysteries already raised in the previous game, and while the ending is less abrupt, it's even more of a cliffhanger this time around. The horror rises a little more to the fore with visions (flashbacks? hallucinations? an alternate reality?) showing a much darker side of the current environment, but these are never done as jump scares. Middle games in a series like this are always tough to pull off, but this one lays the groundwork for what could be a seriously cool conclusion.
Walkthrough Guide
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Aurora Walkthrough
Chapter 1
Go forward twice into the newspaper office.
Give the business card to the man to get some information.
Exit and go right and enter La Belle.
Talk to the woman.
Click on the glass case to the left, open it, open the card case inside, and take the paper.
Exit the store and go into the alley.
Go forward in the alley and talk to the woman.
Go back and mouse over the figure in the alleyway.
Click the posters on the alley wall to zoom in, then click them again.
Click the Aurora poster.
Back out and go forward to end the chapter.
Chapter 2
Enter the house.
Turn around by clicking back.
Take the picklock from the umbrella stand.
Turn around again and go upstairs.
Pick the lock and go in.
Click the small jewelry box with legs on the dresser three times.
Go back downstairs.
Talk to the old woman.
Give her some money and talk to her again.
Exit and keep going forward until you get into the train station.
Click on the man and talk to him.
Back out and talk to the old man. He will give you invisible ink revealer.
Use the invisible ink revealer on the sheet of paper.
Exit the train station.
Chapter 3
Go to the front door and click on the left side of the porch.
Pick up the gate fastener and oil lamp.
Go to the left side of the house and click the left side of the screen to see a fence. Take the rope hanging on it.
Go back once and click on the cellar door. Use the gate fastener on the cellar door.
Enter the cellar and take the harness and anvil.
Combine the anvil and harness.
Exit the cellar and go to the right side of the house.
Use the combined anvil and harness on the end of the pole.
Light the lamp with the matches.
Combine the lasso with the lamp.
Zoom in on the well and use the lamp on a rope.
Go down, through the tunnel all the way, and up at the other end.
Enter the door on the left.
Zoom in on the writing desk.
Use the invisible ink revealer on the open book for a clue.
Open the drawer and take the small note from the pocket watch.
Back out and click the pile of books on the floor.
Click the book titled Aurora Borealis and open it to get a medallion.
Exit the room and enter the door on the right.
Zoom into skeleton and then the wallpaper. The skeleton is holding a pen, so use the invisible ink revealer on the wallpaper to get a clue. Back out but stay in the room.
Click the floorboards and get a box out. Use the combination from the small note to get a rifle.
Go to the middle room.
Use the aurora borealis medallion on the empty hole in the grandfather clock.
Click it to start it swinging and open the clockface.
Take the bullets.
Load the rifle with the bullets and go back and exit via the trapdoor to end the chapter.
Chapter 4
Talk to Ballard.
Click on the post office.
Take the rope from the fence.
Go back and click on the saloon.
Click on the ladder.
Use the rifle to break the lock.
Use the lasso on the roof and go up.
Use the rifle on the scene in front of you.
Click on the two people behind Ballard.
Click on the building.
Pick up the envelope and read the letter.
Thanks, joye, for the walkthrough!
Posted by: Mike | September 30, 2011 11:19 AM