The Escape Hotel 3


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Rating: 4.6/5 (114 votes)
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Weekday Escape

GrinnypOf all of the weird, wild set-up scenarios in Tesshi-e escapes, one of the stand-outs is arguably the Escape Hotel. Just think of it, a place to go on vacation where everything becomes a real-life room escape. Hopefully our faithful readers here at Weekday Escape find the concept just as charming, since it is the central theme to this week's slice of escaping heaven. Yes, the Escape Hotel is back in The Escape Hotel 3, and this time the fun begins before you ever make it to your room.

ShapeHow hard can it be to escape a hotel lobby, you might ask? Harder than you'd think, especially since you're not escaping to get out, but to get into your room. All you have to do is navigate around the spacious area, figure out your hotel room number, discover how to make the elevator work, and break into a few "employee only" areas. Tesshi-e has packed a lot into this fabulous escape, lots of puzzles, lots of keys, and even returns to that trademark puzzle type that we love so well, construction. But wait, there's more! Escape Hotel 3 relies heavily not only on problem solving skills but observational skills as well, including at least one color puzzle that may bedevil those with impaired eyesight. The game includes the usual bells and whistles of a fantastic control structure, beautiful visuals, tricky puzzles, and of course the alternate "happy coin" ending that is another Tesshi-e trademark.

What is there left to say about Tesshi-e's latest effort? Beautiful? Surely. Logical? Of course. Fun? Do you even have to ask? Harder than usual? Well, there is that. It's nice to see the difficulty level ramped up a bit after the last few mild escapes. Definitely an amusing challenge for the mid-week, one you know you want to accept. Come, let's take a vacation tailor-made for those of us who find pleasure in being locked in small spaces and forced to logic our way out of the situation. You know, like MacGyver, but for couch potatoes who don't happen to carry duct tape wherever they go.

Play The Escape Hotel 3

Walkthrough Guide


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The Escape Hotel 3 Walkthrough

General Information

  • Remember to examine every object you pick up, items may be hiding other things.

  • Observation is key here, examine everything carefully.

  • Try combining things in your inventory, you might be surprised at what you end up with.

  • There are two endings, regular and happy coin.

  • This walkthrough will contain directions for the colorblind.

  • Enjoy your stay!

Exploration

  • You begin by facing the front desk. To the right is a nice seating nook with comfy couches, to the left is a door.

  • Click on the front desk for a close up.

  • Now that you are closer to the desk you can see that there are four objects on top. Click on the object on the far left of the front desk for a close up.

  • What you have here is a small white picture with a blue cross. There is also a lovely flower here (1).

  • Note on the back wall behind the desk are five of those glass birdie figurines that should be very familiar to anyone who has played a Tesshi-e game before.

  • Back up.

  • Now click on the second from the left object on the front desk (white and yellow object) for a close up.

  • Here we have a blank memo pad. Shame we don't have a pencil, we could maybe get a clue. Back up.

  • Click on the next object from the left for a close up.

  • Here we have three bells set in a white base. Looks like we need to figure out a pattern to ring the bells. Back up.

  • On the far right of the front desk is another small white picture, almost invisible against the white wall. Click on it for a close up.

  • Okay, looks like a 7 of diamonds. Back up.

  • On the back wall behind the desk, underneath the "Escape Hotel" sign, is an object in the notch in the wall. Click on the object for a close up.

  • Looks like an arrow in a stand, but we can't reach it from in front of the desk.

  • Back up twice to the long view.

  • You can click on the door on the left for a close up, there's a sign next to it that says staff only. And of course the door is locked.

  • Back up.

  • To the right of the front desk is a cozy seating area, click on it for a close up.

  • Here in the seating area are three couches around a brown table. There's a picture on the table, click on it for a close up.

  • Okay, it's a picture of a red heart. Back up.

  • On the back wall of the seating area is a bookcase, click on it for a close up.

  • In the bookcase are a bunch of books, colored red, green, yellow, and blue. Notice that each book also has a number.

  • Back up twice to the long view.

  • Turn right.

  • Now we are facing an elevator, another door, and a large fish tank. There is also a low brown table underneath the fish tank.

  • You can click on the elevator for a close up, but it's not working right now.

  • You can click on the door for a close up, but it's another staff only door and it is also locked.

  • Click on the brown table for a close up.

  • On top of the table is another single flower in a vase (2). On the right side of the table is a small picture, click on it.

  • The picture is of a green hexagon. Back up.

  • The front of the table has a handle, but the pull door is, of course, locked.

  • Back up to the long view and turn right.

  • You are now facing the front door of the hotel. The door is, of course, locked.

  • Up on the ceiling, above the door, is a purple balloon. You can't reach it, of course, but it's pretty.

  • To the left of the doors is a wooden table with two wooden chairs. Click on the table for a close up.

  • On top of the table is a picture with a cross, a star, a heart, and a hexagon.

  • Note that the table has two drawers. The left drawer requires a four digit code.

  • Click on the right drawer to open it and take the paper from the drawer. You now have a picture of a ghost leg puzzle that also has the word "bell" at the bottom.

  • Back up to the long view and turn right.

  • You are now facing two more seating arrangements, each arrangement has three sofas around a small brown table. On the back wall is a large painting.

  • To the left of the large painting is a small cubbyhole in the wall, to the right is a mysterious set-up that looks like lockers.

  • Click on the picture for a close up. Notice that there is something balanced on the top of the frame, but you can't reach it. Back up.

  • Click on the cubby to the left of the picture. Here you will find a yellow star and another pretty flower (3). Back up.

  • Click on the locker looking thing to the right of the picture. Looks like they are lockers, or safes, and that you need a key card. Back up.

  • Click on the left seating arrangement for a close up. Here you will find a game of Othello and another single flower (4). Back up.

  • Click on the right seating arrangement for a close up. There's a puzzle here with four buttons and a key under glass. There is also another single flower (5). Back up.

  • Turn right to face the front desk again.

  • Time to solve some puzzles!

The Bell Puzzle

  • Pull up the note from your inventory.

  • If you don't know how a ghost leg works, here's a simple explanation.

  • You start at the top (in this case, where the big red dot is). You follow the vertical line down until it crosses a horizontal line. At that point you turn and follow the horizontal line.

  • When the horizontal line hits a vertical, follow the vertical down to the next horizontal line. Continue until you hit the bottom of the puzzle.

  • In the case of this ghost leg puzzle, only pay attention to the dark, thick lines. Ignore the lighter, thinner lines that have numbers beside them.

    • When you've traced your way to the bottom of the puzzle, now go back and see where your downward path intersected the lighter, numbered lines.

    • Each time you intersect one of these lighter lines, it will be on a vertical line, either on the left, middle, or right.

    • This is the clue for the bell puzzle. Start with the number 1 line and see where it intersects the downward path of the ghost leg. It intersects on the left vertical line.

    • The number 2 line intersects on the middle vertical line, the number 3 on the right line, the number 4 on the right line, the number 5 on the middle line, and the number 6 on the right line.

    • Therefore the order to push the bells on the bell puzzle is: left, middle, right, right, middle, right.

    • Here's a screenshot to show the downward path and where it intersects the numbered lines.

  • Once you've figured out the order to push, click on the bells on the front desk for a close up.

  • Push the bells in the correct order and a little slot will open up. Inside you will find a magnet (take it) and the number 1074.

  • Back up twice.

The Left Drawer

  • Turn right twice to face the exit doors of the lobby.

  • Click on the small table to the left of the door for a close up.

  • The left drawer needs a four digit code. Perhaps it has something to do with the picture of four symbols on top of the table?

  • We've seen pictures of those symbols scattered around the room, each one a different color.

  • If you were very observant, you will have noticed that the colors of the four symbol pictures corresponds to the colors of the books on the wall in the small seating area to the right of the front desk.

  • The trick is to combine these two clues.

  • Turn left (or right) twice to face the front desk.

  • Click on the seating area to the right of the desk.

  • Click on the bookcase for a close up.

    • The trick is this: concentrate on one set of books by color at a time. Since the picture on the table starts with the cross, and the cross we found was blue, let's concentrate on the blue books.

    • Start with the number 1 blue book. Trace a line from that book to the number 2 blue book.

    • Keep tracing lines from 2 to 3, from 3 to 4, from 4 to 5, and from 5 to 6.

    • What you should see is now the shape of a number. In fact, it is the number 2.

    • Now do the same things for the yellow books (star), the red books (heart), and the green books (hexagon).

    • Each color will give you a number: yellow - 9, red - 6, and green - 7.

    • The code is therefore 2967.

    • Here are four screenshots illustrating the lines: screenshot 1, screenshot 2, screenshot 3, and screenshot 4.

  • Once you have the code, back up twice to the long view, then turn left (or right) twice to face the exit doors.

  • Click on the table for a close up, then click on the left drawer for a close up.

  • Enter the code to open the drawer.

  • There are two items in the drawer, a piece of elastic and a small pencil. Take both.

  • Back up.

The Four Button Puzzle

  • Turn left (or right) twice to face the front desk.

  • Click on the blank notepad on the desk for a close up.

  • Use the pencil on the notepad to see some numbers.

  • Note how the numbers are clustered? Almost as if they were corners.

  • Back up twice and turn left.

  • Click on the right seating area for a close up.

  • Notice that the puzzle with the four buttons (and the key under glass).

  • Maybe those numbers on the notepad correspond to the buttons?

    • The numbers on the notepad cluster in the upper right, upper left, lower right, and lower left of the pad.

    • The numbers themselves show the order in which to push the buttons.

    • Using the numbers, the order is: upper right, upper left, lower right, upper left, upper left, lower right, lower left.

  • Push the buttons in the order you learned from the notepad and you will free the spade key. Take the key and back up.

The Aquarium Table

  • Turn right (or left) twice to face the elevator doors.

  • Click on the low table underneath the aquarium for a close up.

  • Use the spade key to open the door of the table.

  • Take the object from inside (mop) and back up.

The Large Painting

  • Turn left (or right) twice to face the couches.

  • Click on the large painting of a woman on the back wall for a close up.

  • Use the mop to knock down the object from the top of the painting frame.

  • You now have a strange tool.

  • While the tool is in close up, click on it to turn it over. You will now see that you need a four digit code and you will have the clue diamond x bell.

  • Remember the numbers we saw in the bell puzzle?

    • When you solved the bell puzzle you got a number clue, 1074.

    • You should have also seen the diamond clue, the 7 of diamonds on the far right of the front desk.

    • Simple math: 7 x 1074 = 7518.

  • Enter the code into the strange tool and it will open up to reveal a club key. Take the key.

  • Pull up the strange tool again, then click on it to turn it over.

  • Notice that there was a screw behind where the key was. If only we could find a screwdriver...

  • Back up.

The Elevator Staff Only Door

  • Turn right (or left) twice to face the elevator.

  • Click on the staff only door to the right of the elevator twice for a close up.

  • Use the club key to open the door.

  • Once the door is open, go through.

  • There is a shelving unit here, with two more birdie figurines and a puzzle box.

  • Click on the box for a close up and you will see that it needs a three digit code, and that it has Othello pieces on it.

  • Back up once and turn left.

  • On the wall is a metal plate. If you click on it for a close up you will see that it is screwed down. Another thing we need the screwdriver for...

  • Turn left.

  • You can see through the open doorway to the main lobby. Turn left.

  • Now that you can see the aquarium from the back, you can see that there is a key inside there. How to get it out, though?

The Othello Box

  • Turn left to face the shelving unit and the Othello box.

  • Click on the box for a close up. We need a three digit number here, and our only clue is the Othello pieces.

  • Remember the Othello board we found in the lobby?

    • You can go back to the Othello board to refresh your memory if you'd like.

    • The clue is not the pieces themselves, but the spaces that don't have pieces.

    • The empty spaces, or "negative space" on the board forms numbers.

    • The numbers are 217.

    • Screenshot.

  • Enter the three digit code you got from the Othello board.

  • A slot will open up to reveal a screwdriver and a keycard. Take both and back up.

Using the Key Card

  • Turn left (or right) twice to face the open doorway.

  • Click on the open doorway to go through. You should be back at the lobby facing the large picture and the two sofa groupings.

  • Click on the locker/safe mechanism to the right of the picture for a close up.

  • Here's a card slot, and we now have a card.

  • Before you place the card in the slot, pull it up from your inventory and note the numbers on the front: 2514.

  • Place the card in the slot. The four digit code lock will now activate.

  • Enter the code from the card, 2514.

  • Note that one of the lights on a locker is now glowing green (bottom row, third from the left).

  • Click on the locker to open it and take the string.

  • Click on the locker door to close it and then take the key card back. You never know, we might need it again.

  • Back up.

The Aquarium Key

  • You now have everything you need to get the key out of the aquarium.

  • Turn right (or left) twice to face the elevator.

  • Click on the staff only door twice for a close up, open the door, and go in.

  • Once you are in the staff room turn right to face the aquarium.

  • Time for construction!

  • Pull up the magnet from your inventory.

  • Use the string on the magnet to tie it on.

  • Pull up the mop from your inventory.

  • Use the magnet/string combo on the top end of the mop. You now have a fishing pole!

  • Use the fishing pole on the key in the aquarium. Congratulations, you now have a round key!

  • Turn right and go back to the lobby.

Behind the Front Desk

  • You should be facing the sofas and the large painting again.

  • You can click on the staff only door to the right (near the front desk) for a close up from this angle.

  • Use the round key on the door to open it.

  • Enter the room and turn right.

  • You are now in the space behind the front desk. Click on the notch on the left wall for a close up (about midway down the wall).

  • Take the arrow and back up.

  • Turn right to face the open doorway.

  • Click on the door to close it.

  • There is a panel to the left of the door, it needs a key.

  • On the right side of the door is a clue on the wall, click on it for a close up.

  • The clue says flower, bird, sofa, and has an arrow pointing to the left.

  • Back up, click on the door to open it, and go through to the lobby.

The Balloon

  • Now we need to get the purple balloon down from the ceiling.

  • Time for more construction!

  • Pull up the "strange tool" from your inventory.

  • Click on the tool to turn it over.

  • Use the screwdriver on the tool and two prongs will pop up!

  • Once the prongs are up, use the elastic on the tool. You now have a slingshot!

  • Close down the tool and pull up the arrow.

  • Notice that the arrow is blunt, but there is a small opening in the front to place something sharp.

  • Place the pencil stub in the arrow.

  • Pull up the slingshot, then use the arrow on the slingshot.

  • Once the slingshot and arrow are assembled, click on the purple balloon for a close up.

  • Use the slingshot/arrow assembly on the balloon. This will get you a triangle key.

  • Back up.

Behind the Front Desk Part 2

  • Turn right to face the large picture, then click on the staff only door by the desk for a close up.

  • Enter the door then turn left (or right) twice to face the open doorway.

  • Click on the panel to the left of the door for a close up.

  • Use the triangle key on the panel. This will activate a three digit code key.

  • Fortunately, we've seen the clue for the code.

    • The clue is to the right of the door, the "flower, bird, sofa" clue.

    • The clues refer to the number of those particular objects in the lobby.

    • We've seen 5 flowers, 7 birds, and 9 sofas.

    • Therefore the number is 579.

  • Enter the code and a slot will open revealing a lever. Take the lever.

  • Back up then go through the doorway to the main lobby.

Getting Out (Regular Escape)

  • You should be facing the exit doors at this point. Turn left to face the elevator.

  • Click on the staff only door by the aquarium twice for a close up, open the door and go in.

  • Once inside turn left to face the metal panel on the wall.

  • Use the screwdriver to open the metal panel. Looks like the elevator controls!

  • Use the lever on the control then click it to activate the elevator.

  • Back up and turn left.

  • Go out the door, then turn right (or left) twice to turn around and face the elevator.

  • Click on the elevator for a close up, then click on the elevator buttons to open the door.

  • Click on the open elevator door to enter. You will be seeing a prompt that says "escape now?". Click on the prompt.

  • Enjoy a few drinks at the hotel bar. You've escaped!

Getting Out (Happy Coin Escape)

  • Follow the regular escape up to the point where you open the elevator doors.

  • Once the doors open, you need to be able to keep them open.

  • Use the mop/fishing pole on the open doors (towards the bottom of the doors) to prop them open.

  • Now look closely at the elevator interior. Notice the abstract pattern running along the back wall?

  • Yes, that does look like the numbers 5252.

  • You should also see that a green laser is pointing outwards from the elevator. Wonder what it's shining on?

  • Back up and turn left (or right) twice to face the large painting.

  • Click on the locker/safe machine for a close up. Here's where the light was pointing.

  • You should now see a clue: Elevator + 1234.

  • Add the elevator number (5252) to 1234 to get the clue, 6486.

  • Place the keycard in the slot to activate the code lock.

  • Enter the new number, 6486 into the code lock.

  • Another locker has now activated, this time in the third down row, far right column.

  • Click on the locker to open it and take the happy coin.

  • Back up and turn left (or right) twice to face the elevator.

  • Click on the elevator for a close up, then click on the mop to remove it from the door.

  • Enter the elevator and choose "escape now".

  • Enjoy your tea and snack.

  • Happy coin will bring happiness to you!!

61 Comments

I escaped, but no Happy Coin. I think I see a clue for the Happy Coin, but no place to use it that works. Obviously, I'm missing something.

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nerdypants Author Profile Page August 31, 2011 1:29 AM

I'm out without a Happy Coin. I see what I think is a hint for it, though.

When I open the elevator, I see 5252. I tried entering that in the Room Number spot, but got nothing.

Maybe it's not 5252, but something else? It is perfectly possible that I have 52 on the brain tonight.

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nerdypants Author Profile Page August 31, 2011 1:34 AM

Ah, nevermind! Saw your comment, grinnyp.

I always love it when the Happy Coin gets me something delicious to eat!

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Ah, I see. I thought that green light was important, but the doors kept closing.

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Ugh. Stopped cold by the Ghost Leg thing.

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I must be exceptionally retarded tonight. I've been playing escape games for years now, and I'm sitting here with a magnet and no clue where to go.

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Hmmm.. I hadn't done that yet, and can't seem to get it to work, either..

[spoiler] the number of books of those colors doesn't seem to work, and I can't find any reason to believe that the arrangement of the books matters since 3 of the shelves have the books in that order. TBH I'm just getting plain frustrated at this game. Maybe it's just getting too late to play escape games.[/spoiler]

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Hadn't seen the relationship. [spoiler]No idea what to do with it, though. I've tried the combo from the 3 shelves with the books in that order, and I've tried the number of books from each color. The puzzles in this game are far too convoluted. I don't mind a game that requires some thinking, but this is the second puzzle in the game, and I'm ready to claw my eyes out.[/spoiler]

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nerdypants Author Profile Page August 31, 2011 1:50 AM

feverblue, about that Ghost Leg:

There's an example of one in Hoshi Saga Ringoen, stage 64. Just sit and watch that little guy and you should get an idea how it works.

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I'm stumped on the Othello pieces.

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My internet is painfully slow here.. sorry for the double post! thankfully my epic spoiler tag fail didn't actually contain any spoilers, just the emo rants of a frustrated gamer ;)

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Yes I agree... I find this game exceptionally difficult u_u'

I'm stucked in the same puzzle... and I can't find the logic way

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I must be unable to count. Does anyone have the numbers for the

flower bird sofa clue?

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Ah, thanks, grinnyp! Hadn't seen one before. I had to look it up. Very sly...

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baileydonk Author Profile Page August 31, 2011 1:54 AM

I understand the ghost leg puzzle, I believe. But I'm stumped by

diamond times bell

The first part I understand, but not the second. Hint?

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nerdypants Author Profile Page August 31, 2011 1:57 AM

baileydonk:

If you've solved the bell puzzle, you should've found two things of interest in that compartment.

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The first time I have "issues" with a Tesshi-game. I got until the happy coin quite quickly - seems like Tesshi-games get kinda soothingly easy when you've played a lot of them. But the coin-hunt got me stumped - and the first time it wasn't because it as hard to find the logic or something like that. Just realized I knew what I was expected to do right at the beginning, but seems like you've got to hit the exact sweet spot to

place the "magnetic fishing rod" thing

because I never seemed to be able to do that - so I thought I had to do something else.

Kinda harsh to think that I kept ghost hunting for more than an hour... I still rated it 5 because it is thoroughly enjoyable, just like almost all other Tesshi-games, it's just that I hope Tesshi won't start including pixel-hunting...

bio

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Neosilver August 31, 2011 1:59 AM

@baileydonk

There's a code in the box with bells.

Can anyone give me a hint about the othello box in the first storage?

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baileydonk Author Profile Page August 31, 2011 1:59 AM

LOL. Thanks, guys. I had solved the

bell puzzle without knowing that it was a bell! I didn't know what the hell I was pushing!

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22 posts in 40 minutes. impressive! I love that I get a tesshi-e game about once a month. I really look forward to them. now, on to the puzzle solving!!

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nerdypants Author Profile Page August 31, 2011 2:14 AM

You know, this game reminded me of the time I got stuck in a hotel during a blizzard. If only I'd had some puzzles to solve then.

Alas, all I had was basic cable and my memories of the Shining to keep me busy those four days.

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@biolarzen:

Start including pixel-hunting? Have you ever played a tesshi-e game? Pixel hunting are as much a part of them as the happy coin.

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Neosilver August 31, 2011 2:30 AM

Nice, finished with happy coin. And I figured it out without hints! Sorry grinnyp. XP

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Ahh, that was satisfying. And another one...*snaps Happy Coin into the air and catches it* ...for the collection. ^_^

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i'm stuck.

i've solved the room key puzzle and made the fishing rod andgained access to the area behind the desk. there's what appears to be a three digit code required (number of birds, flowers, and sofas), but i can't get the box to react. it appears to need a key. i can't seem to get the elevator to work either...i've fitted the pencil into the arrow (???), but that's not doing anything. and so now i have arrowpencil, three keys, an elastic band, the fishing magnet, a screwdriver, the jacob's ladder hint, the room key card, and the mysterious "tool" with the diamond+bell hint on it.

what to do...

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DAM,
I've played all Tesshi-games I could find (which, I pretty much assume are all Tesshi-games) and I've found no real pixel-hunting present in them. I'm rather picky at pixel-hunting, so I presume I would have noticed...

bio

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This was actually one of the few Tesshi-e games that I was able to do without any hints. It wasn't easy, but it wasn't illogical, either. It just took some time to think it through, stick with it, and not give up.

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donhuando Author Profile Page August 31, 2011 2:54 AM

I need some help with what I think is the ending:

Behind the counter there is the box on the wall that requires a key and a code.
I found the key, but couldn't find any hint for the code. I eventually just tried every combination and opened it, but I want to know the correct way to find it.
Also,
I can't find the hint for the happy coin. I see this 5252 and a laser in the elevator but I can't figure it out.

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can anyone give a (slightly vague) hint for the othello box?
=)

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nerdypants Author Profile Page August 31, 2011 3:07 AM

donhuando:

Have you tried closing the door?

And about the elevator:

Those elevator doors won't stay open on their own...

kowalaa:

Have you seen the game board? Think negative space.

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thank you very much! =)

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donhuando Author Profile Page August 31, 2011 3:16 AM

Thanks grinnyp and nerdypants.
About the box with code and key:

I tried to close it, but only from side view...
I still don't get the couch part of the clue. Is it 9 seats?

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yay out with happy coin!

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nerdypants Author Profile Page August 31, 2011 3:34 AM

donhuando:

Yeah, it's nine. The chairs apparently count as sofas.

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Ahh... I'm stuck xD

I solved the cross/star/heart/hexagon and the bell/ladder puzzle already.


I have a pencil, piece of elastic, magnet, and ladder clue.

What am I missing? ;____;

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Anonymous August 31, 2011 11:00 AM

my only comment would be that a chair != sofa,
grrr...

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Am i the only the only one that on escape Wednesday hopes for anything but Tesshi-e?

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Can someone explain to me why I couldn't just climb over the front desk? It seems like every single time I'm trying to escape from a hotel (or a place with a bar, etc.), there's some item I need on the other side of the counter, and I have to search for a key or a code or something, when I should be able to easily climb over it.

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Granted, there was a little less pixel-hunting than the usual Tesshi-e game.

It's a shame because this really is a good one and does actually flow in a creative, logical way, but another developer's had a new escape game out for a few days and I thought that would be the offering. Even though it does not flow as well as this one. Mixing it up some might be nice, so we can maybe look forward to Tesshi-e instead of being bummed by the same thing.

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@mscaa Those are actually killer attack fish and robotic birds with lasers.

I was just discussing the Covert Front 3 oddment the other day, that library bit.

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I know the walkthrough is out but I still stuck on the happy coin =( even when I pressed the right code

The green laser light seems to point somwhere but i can't figure out what is @__@

a little help?

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nerdypants Author Profile Page August 31, 2011 5:05 PM

K':

The elevator doors won't stay open long enough for you to see where the laser's pointing. You'll have to prop them open with something.

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3M1X C1RRU5 August 31, 2011 8:25 PM

why bird sofa flower? i don't get it

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@ nerdypants
Thank you so much ^__^ I'm finally out with happy coin!
Tenshi games always make me hungry for midnight snack =9

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Happy Coin will bring happiness to you!!

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Love my Tesshi-e!

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After reading some comments that blame the game instead of themselves for getting stuck, I thought: maybe I should share my game-solving secrets. When I discovered escape-games, I never managed to solve any of them without help. Until one day, stuck again, in a random clicking frenzy I accidentally clicked outside the frame on the 'credits' button. And had an epiphany.

Seeing the developers names I realized the games were made by people, who wouldn't enjoy seeing me stuck forever as much as seeing me escape in the end, with a feeling of deep satisfaction. And they wouldn't program any interaction if it wouldn't contribute to this goal. This insight led to three universal rules of room escaping:

1.
Everything is a clue. If you read "vase with one flower"

you better start counting them

All text has meaning, except for "nice painting". If you see a power socket, a light button, a remarkable shadow, or a row of strange birds, you should know the designer didn't put it there for the sake of realism.

2.
If you can zoom in somewhere, it means you've got business to do there. If you can't interact with the space, you're either too early, too late, or you have to take note of a clue.

3.
If a clue or a puzzle looks very complicated, like the Othello-board in this game, look for a different approach. The right answer will always be simple enough to find without a scientific calculator. Don't overthink it.

Remember these thee rules and you'll never need a walkthrough again.

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Swami, you make some good points, but I'd like to add another one for people complaining about pixel hunting:

4.
Imagine you've lost something small, like a marble. Look everywhere that marble might be: under furniture, behind furniture, to the side of furniture, and of course under the couch cushions. Now imagine you've hidden some money in the room: check underneath drawers, check the bottoms of drawers and boxes for false bottoms. If there is a place you can't see, try to get to it.

I do all of this in every game, and I almost never have trouble finding hotspots in Tesshi-e's games.

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The game just says SWF loaded and never starts. I`ve tried in Explorer and Mozilla and they`re both up to date.

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Chiktionary Author Profile Page December 3, 2011 7:08 PM

I'm experiencing the same issue as JennD.
It loads but that's as far as it gets. The page though seems to be continuing to load, but that's been quite a few minutes now...

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^ Scroll Up | Homepage >

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