I wanted to start this article by saying how assu___ I felt that your bo___om would be shatte___ by Gaz's new release and how much it lives up to its inc___ible p___ecessors. Sadly, though it seems I was a bit too eager in removing the "red"s. Yep, another forty levels of adorably devious puzzles are here in Red Remover Player Pack 2. If you've been wanting awesome tumble-drop physics challenges, look no further: the boxy faces of Red Remover aim to please.
The object is the same: remove all the red frowny shapes from the playing field, either by vanishing them with a click of the mouse, or letting gravity careen them into the void. Also, smiley green shapes must always remain on the screen. Finally, the blue shapes are neutral and can stay or go as you wish. It's that simple... Oh, and shapes fall in the direction their faces are pointing, so don't expect what goes up to necessarily come down. Each level has a par to meet/beat, and a level editor is included for your own submissions for Red Remover Player Pack Tres.
Red Remover Player Pack 2 is a expansion pack, which means few surprises. If you liked the previous ones in the series, you'll like having more of it. If you've never seen it before, this should make for a good introduction. The levels are well-designed and have a good mix of timing, sequential strategy, and clever gimmickry therein. A few seemed to require lucky bounces to par, which is frustrating, but for the most part, it's your skill against the designer's. One that did annoy me was the puzzle reset mechanism: You have to pause the game, then hit the "reset" button in a different position than the pause button, and easily confused with the "resume" button right next to it. It just seemed like a step could be removed from the process. These minor issues are extremely ignorable once you get into a groove, and I'm certain Red Remover will keep you clicking until you've finished the final level... or at least that's my expert p___iction