Escape from the Restroom


  • Currently 4.4/5
  • 1
  • 2
  • 3
  • 4
  • 5
Rating: 4.4/5 (94 votes)
| Comments (60) | Views (282)

Weekday Escape

GrinnypWhat if once upon a time you had a friend who consistently locked you into a series of rooms and forced you solve your way out? If you said, "Well, it sounds like I'm that hapless protagonist from Tesshi-e's games" you would be correct. Once upon a time, though, that protagonist decided to turn the tables on said friend and was going to lock him/her into a restaurant, only to find himself once again solving their way out of another room escape. If you were that protagonist, out of curiosity, would you go back to that very same restaurant to meet up with that very same friend again? If your answer is yes, then you've come to the right place, as once again we dip into the slightly deranged mind of Tesshi-e with their latest room escape, Escape from the Restroom.

EscapefromtheRestroomIf you are familiar with the Tesshi-e oeuvre you should recognize the restaurant from the opening sequence. Yes, that is indeed the eatery from Escape from Restaurant Minshio, and once again you've traveled there to meet one of your many incarcerating friends. This time, though, the friend is late and you are sadly left hanging. Not to fear, the wait staff shares the same sense of humor as the rest of your acquaintances and have rigged up a fun little escape in the restrooms for quick-witted patrons to solve their way out of. Yes, in the world of Tesshi-e the escaping madness never ends, does it?

Point and click your way around this beautiful, sparkling clean, and decidedly high-tech bathroom with the aid of navigation bars at the sides, top, and bottom of the screen. There are a few objects to be found, a few puzzles to be solved, and voila, you will be back out into the restaurant proper, hopefully to find your dinner guest has finally shown up. If not, you still have the satisfaction of your brilliant and daring escape to erase the sting of being stood up.

Analysis: Escape from the Restroom is both a classic one-room and out escape, as well as being a classic of Tesshi-e's beautiful design sensibility. For something as impersonal and industrial as a commercial restroom, the place is surprisingly lovely without being overblown and ostentatious. The design of the puzzles and controls are equally fantastic, featuring a mix of found objects, observation, and puzzle solving along with the usual fantastic save/mute/inventory functions.

One of the nice things about Tesshi-e's escapes is how they tend to link together. Often when you make it out of one place you find yourself in another place that ends up featuring in a future escape, such as the bar from Escape from the Small Bar. Small design elements such as decorations and/or furniture also tend to pop up time and again, lending a nice continuity and making each game seem as if they were simply a day in the life of a rabid escape room fan with lots of strange yet obliging friends and neighbors. Best of all is the return of the alternate happy coin escape, where you don't just leave with the happy coin, you need to find an entirely different way out, a true "alternate" ending.

Although we do once again see a retread of the wobbly picture puzzle, there are some new and ingenious puzzles to be dealt with this time around. Escape from the Restroom is a pretty easy game, befitting something that is there to amuse a restaurant patron for a few minutes while awaiting a dinner guest. The puzzles are fun and challenging but not overly difficult, creating a nice, light, easy escape to whet your appetite and leave you wanting more. Tesshi-e games are not the most difficult out there, but they are fantastic appetizers, perfect for a mental mid-week snack.

Play Escape from the Restroom

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Escape from the Restroom Walkthrough

General Information

  • At least one puzzle is color-based, so there will be directions for the color-blind in the walkthrough.

  • Remember to examine everything carefully, even the comments when you pick up items.

  • Remember to switch to "English" before you start the intro.

  • There is a regular escape and a happy coin escape.

  • Good luck!

Exploration

  • You begin the game by facing the counter with the sinks. Above the counter is a mirror.

  • Click on the counter for a close up.

  • Nice, the above counter sinks are different shapes. That might be a clue!

  • There is a small item peeking out from behind the middle (square shaped) sink, take it (note).

  • The note has the word "heart" and an arrow pointing downwards.

  • Note that you can also turn on the faucets.

  • Back up.

  • Just to the left of the counter is a dark green spot on the wall, click on it for a close up.

  • Hmmm, it appears to be five buttons, with hearts on either side. Back up.

  • Further to the left on the wall, and higher up, is a small white panel, click on it for a close up.

  • Looks like we need the ubiquitous screwdriver. Back up.

  • Turn right.

  • You are now facing a wall with a hand dryer and four urinals.

  • Click on the hand dryer for a close up.

  • The number 727 is written on the front of the hand dryer. Another clue!

  • Click on the top of the hand dryer to see inside.

  • Lying along the top of the dryer (where it meets the wall) is a silver wire, take it.

  • Back up twice.

  • Click on the first urinal on the left for a close up.

  • Above the urinal is the roman numeral IV and a sensor. Notice the little pink asterisk in the lower left of the sensor.

  • Back up.

  • Click on the next urinal (from the left) and you will see the Roman numeral V and another sensor. This sensor is dirty.

  • Back up.

  • Click on the next urinal to see the Roman numeral VI and another sensor. This one has an asterisk in the upper right corner.

  • Back up.

  • Click on the last urinal (the one on the far right) to see the Roman numeral VII and yet another sensor. The asterisk here is in the lower right corner.

  • Back up.

  • There is a dark line in the tiles in front of the urinals. This is a grate, click on it on the left side.

  • Looks like there's a key down there, but we can't get it yet.

  • Back up and turn right.

  • You are now facing a wall with two pictures. Click on the left picture for a close up.

  • Model trains, how cute! Notice that the corners of the picture move when you click on them. Yes, a wobbly picture puzzle. Back up.

  • Click on the right picture for a close up. Looks like we have 5 columns and seven rows of hearts in this picture, all different colors.

  • Back up and turn right.

  • You are now facing the toilet stalls and the door out.

  • Notice that the far left stall is very narrow. Click on it for a close up.

  • Click on the narrow stall door again and you will see that you need a key.

  • Back up once.

  • If you click on the next stall door you will find that it, too, is locked. Notice that it has the Roman numeral III on it.

  • Back up.

  • Click on the third from the left stall door for a close up.

  • This door has the Roman numeral II on it, and what looks like a code lock. Click on the code lock for a close up.

  • Looks like we need a four digit code, and there's a clue: Fuji + Train.

  • Click on the right door and it will tell you it is missing a knob. This also appears to be stall I in Roman numerals.

  • You will also see that stall I has a pink asterisk on the door in the upper left corner.

  • Back up.

  • Click on the exit door for a close up.

  • Yep, locked. Notice the small panel on the left wall by the door. Click on the panel.

  • Looks like a slot for a key card, and a four digit code. We don't have either a card or the code, so back up twice.

  • Turn right and you are back to facing the sinks. Time to solve some puzzles!

The Heart Note

  • Well, we have a panel on the wall with 5 buttons flanked by hearts. We also have a painting of a lot of colored hearts, and a note that says "heart".

  • Maybe there's more to the heart note than meets the eye. How should we reveal the secret message?

  • Let's get the note wet, maybe that will reveal something.

  • Turn on one of the sinks (any one will do) and use the note on the water.

  • Aha, now we have color bands on the note, seven of them.

  • From top to bottom, the color bands are: green, yellow, blue, white, blue, green, and red.

  • Back up and turn right (or left) twice to face the pictures.

  • Click on the heart picture for a close up.

  • As you may have previously noticed, there are 7 rows of hearts in the picture (and 5 columns).

  • How do we combine the clues?

    • Number the columns of hearts, from left to right, 1 through 5.

    • Take the top column. The top row of color in the note is green, so find the position of the green heart in that row (far left, position 1).

    • Go through each row and find the heart of that matching color, from top to bottom, and note the column position of that heart.

    • 2nd row is yellow and the position is 5 (far right).

    • 3rd row is blue and the position is 4.

    • 4th row is white and the position is 4.

    • 5th row is blue and the position is 3.

    • 6th row is green and the position is 5.

    • 7th row is red and the position is 2.

  • Back up from the heart picture and turn left (or right) twice to face the sinks.

  • Click on the green strip on the wall just to the left of the counter.

  • Now push the buttons in the order that you just determined from the note and the heart picture.

    • Number the buttons from left to right as 1 through 5.

    • The sequence is 1, 5, 4, 4, 3, 5, 2.

  • If you entered the code correctly a compass pops out of the wall. Note the pair of pliers on top of the compass and take them.

  • If you click on the compass (the central circle) you will find out that that arrow is pointing north.

  • Looks like the arrows on the left (south) and right (east) are pointing in the wrong directions.

  • Back up.

The Narrow Stall

  • We now have all of the ingredients needed to get the key from the grating.

  • Turn right to face the urinals.

  • Pull up the wire from your inventory.

  • Use the pliers on the wire to make a hook.

  • Click on the grating on the floor for a close up, then use the hook to get the key (circle key).

  • Back up and turn right (or left) twice to face the stalls.

  • Click on that narrow far left stall, then click on it again to see the lock.

  • Use the circle key to open the lock.

  • Inside you will find a locked blue box (needing a 3 symbol code) and a stool. Take both.

  • Back up.

The Blue Box

  • Pull up the blue box from your inventory and click on the code lock.

  • Note that this lock uses shapes. Have you seen those shapes anywhere in the room?

    • Yes, the sinks are in those shapes.

    • The code for the box is the shape of the sinks.

    • From left to right: triangle, square, star.

  • Enter the shape code into the box and take the item from inside (screwdriver).

  • Close down the box into your inventory .

  • Back up..

The Stalls

  • You should be in the close up view of the narrow stall and stall III.

  • Use the stool in front of the door for stall III.

  • Once the stool is in place click on the top of the stall door to see over it.

  • Inside the stall, above the toilet, is a picture of a mountain. This is mount Fuji. Notice the pink asterisk in the upper right corner and the 4 digit number on the picture (3776).

  • Back up once and you will be looking straight down the stall door. The door is secured with a latch from the inside, but you can't open it yet.

  • Back up once again until you are in front of the stall and take the stool.

  • Back up once more to the long view of the stalls.

  • Now click on either stall I or II for a close up.

  • Once you are in the first close up, place the stool in front of stall II.

  • When the stool is in place click on the top of the stall door to see over it.

  • Notice the blue towel on the shelf above the toilet. You can't reach it yet.

  • Back up once, pick up the stool, then place it in front of stall I.

  • Click on the top of the stall I door to see inside.

  • Inside this stall you can see a mop leaning in the far corner, but you can't reach it.

  • Back up once, take the stool, and back up again to the long view.

Opening Stall II

  • Turn right once to face the sinks.

  • Click on the white panel on the wall for a close up.

  • Use the screwdriver to open the panel and reveal a light switch.

  • Click on the switch to turn off the lights and back up.

  • Note in the mirror you can see a pink number, but it is backward.

  • Turn right (or left) twice to face the pictures.

  • You can now see the number (1563) on the train painting.

  • Turn right (or left) twice to face the sinks.

  • Click on the light switch for a close up and turn the lights back on.

  • Back up and turn left.

  • Click on stall II (the one with the code lock) twice for a close up of the code lock.

    • The clue here is Fuji + Train.

    • You simply need to add the numbers you got from the Mt. Fuji picture (3776) to the train picture (1563) to get the code, 5339.

  • Enter the code into the lock and you have opened the stall!

  • First click on top of the shelf twice to take the towel.

  • Now click on the toilet seat to lift the lid. You will see two symbols, # and !.

  • Click on the handle to the left of the toilet and you will see that you need another key to open the panel.

  • Click on the toilet paper roll on the left for a close up.

  • Note the asterisk in the upper right corner and back up twice.

The Wobbly Picture Puzzle

  • The clues for the wobbly picture puzzle are the asterisks that you can see wherever you see the Roman numerals, so the stalls and the urinals.

  • You should now have seen every asterisk except one, the one on the V urinal, whose sensor is dirty.

  • You need to clean off the sensor to find that last asterisk.

  • Turn right to face the sinks.

  • Turn on a faucet and use the towel on the water.

  • Back up and turn right to face the urinals.

  • Click on urinal V (second from the left) for a close up.

  • Use the wet towel to clean the sensor and find the last asterisk (upper right).

  • Back up and turn right to face the pictures.

  • Click on the train picture for a close up.

  • Now use the clues to manipulate the picture.

    • The order is the order of the Roman numerals, from I to VII.

    • The corners are determined by the corners the asterisks were in in the stalls or urinals.

    • Upper left, upper right, upper right, lower left, upper right, upper right, and lower right.

  • When you enter the code correctly the picture will slide up to reveal a spade key, take it.

  • Back up.

The Compass (Part I)

  • Turn right, then click on stall II for a close up, and click on it again to enter the stall.

  • Click on the handle to the left of the toilet for a close up, then use the spade key to open it.

  • Inside you will find a gray knob, take it.

  • Notice the control panel you have revealed. This is one of those cool high-tech Japanese toilets.

  • The far right knob on the panel is black. Click on it once.

  • Back up three times and turn right.

  • Click on the compass on the wall for a close up.

  • Note that the South arrow is now pointing to the upper right, exactly 180 degrees from the direction of the arrow on the middle compass, which is pointing north.

  • If you clicked the black knob on the toilet controls more than once, you can go back and keep clicking until the indicator on the knob is pointing to the upper right, which is the direction the arrow should go.

  • Back up.

Opening Stall I

  • Turn left to face the stalls, then click on stall I twice for a close up.

  • Use the gray knob you just picked up on the door to open it.

  • Once you are in the stall take the mop.

  • Lift the toilet seat to see the symbol $.

  • Click on the handle to the left of the toilet and you will see that you need yet another key to open the control panel.

  • Back up twice.

Opening Stall III

  • Click on stall III for a close up.

  • Place the stool in front of the door and click on the top of the door to see over it.

  • Pull up the mop from your inventory.

  • Click on the top of the mop handle for a close up and you will see a hole.

  • Use the hooked wire on the hole to create a longer-reaching hook.

  • Secure the wire using the pliers.

  • Back up once to the view of the inner door latch.

  • Use the modified mop/hook to unlatch the door.

  • Back up, take the stool, then click on the door to stall III to open it.

  • Lift the toilet seat to see the % symbol.

  • Click on the handle to the left of the toilet for a close up.

  • Looks like we need a three digit code here instead of a key.

  • Where have we seen a three digit code before?

  • On the hand dryer, of course!

  • Enter the code from the hand dryer (727) into the control panel cover.

  • Inside the panel you will find a club key.

  • Take the key and back up three times.

The Compass (Part II)

  • Click on stall I twice to enter the stall.

  • Click on the control panel to the left of the toilet for a close up.

  • Use the club key to open the panel.

  • You can now use the black knob on the right to set the last arrow on the compass, the East arrow.

  • Since north is pointing to the lower left, and south is pointing to the upper right, East would be to the upper left (between the 10 and 11 o'clock positions).

  • Watch the white notch on the knob as you turn it, it will be in the same position as the arrow.

  • Back up three times and turn right.

  • Click on the compass for a close up.

  • Hey, there's a key card there on the compass! At least, there is if you have the arrows pointing in the right direction.

  • Take the key card and look at it closely. Notice the numbers on the front (II, III, I).

  • Back up.

Regular Escape

  • Turn left to face the stalls (and the door).

  • Click on the door for a close up.

  • Click on the panel on the wall to the left of the door for a close up.

  • Insert the key card into the slot. This will activate the four digit code lock underneath.

  • Now we just need the code!

  • Do the numbers on the card have anything to do with it?

    • You need to combine the numbers on the card with the symbols found on the toilet seats.

    • Each symbol is on a standard qwerty keyboard, on the number row.

    • So you will find the $ on the 4 key, the # sign on the 3 key, the ! on the 1 key, and the % on the 5 key.

    • The Roman numerals on the card indicate which symbols from which of the stalls (I, II, and III) and the order.

    • So II, III, I would be # !, %, $, or 3154.

  • Enter the code and click on the button below the code key.

  • The light on the button should turn green.

  • Back up once, then click on the door to open it.

  • Enjoy your delicious lunch with your smirking friend.

Happy Coin Escape

  • Follow the regular escape up until the point where you enter the four digit code and push the button.

  • The light on the button will turn green.

  • Back up twice and turn right once to face the sinks.

  • Click on the light switch once for a close up and again to turn off the lights.

  • Back up and notice that the reflected number in the mirror has changed to symbols.

  • Turn right (or left) twice to see the symbols on the train picture, (%$).

  • Translate those symbols into numbers corresponding to your keyboard, 9540.

  • Turn right (or left) twice to face the sinks, then turn the lights back on.

  • Back up and turn left to face the stalls and the door.

  • Click on the door for a close up, then click on the panel to the left of the door.

  • Enter the new code and click on the button below. The light should now turn gold.

  • Back up twice and click on the far left (narrow stall) twice.

  • A secret doorway has opened up, with a stairway leading up!

  • Note that the happy coin is on the stairs, a little gold dot.

  • Pick up the happy coin then go up the stairs.

  • Enjoy your delicious lunch on the rooftop with the stunning view.

  • Happy coin will bring happiness to you!!

60 Comments

I can't believe I'm stuck so early! I must be missing something.

I've got a paper with "HEART" and a down arrow along the left side and a stiff wire. I see the key in the grate but I can't figure out how to bend the wire to reach the key. I've noticed that the train picture moves, and that the heart picture seems to correlate with both the heart paper and the heart code spot on the wall, but I've tried the pattern for both green and yellow with no luck.

Either this one is tricky, or I'm really tired. -_-

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Anonymous July 27, 2011 12:51 AM

@ Callidy
I was actually stuck there too for a bit but then I thought back to the escape game basics:
When you find a piece of paper in any escape game
what is the first thing you always try to do with it?

Pour water on it

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
DenDuurs Author Profile Page July 27, 2011 12:52 AM

I am stuck in the same spot....

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Out with the happy coin! Took a bit of thinking a few times though.

@Callidy

You haven't used all the resources you have on tap.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Jim_in_Oz Author Profile Page July 27, 2011 12:52 AM

Out the regular way. Now I'm going back in to look for that happy coin.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

I am a bit stuck with the heart code.

I have

the color code, but can't really get how to read it!

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

@Tenzhi:

Thanks!

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
swooning Author Profile Page July 27, 2011 12:58 AM

Crud. Okay I've done the

heart puzzle

but now I'm stuck with this

pair of pliers

and nowhere to use it that I can see. Halp!

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
swooning Author Profile Page July 27, 2011 1:01 AM

Oh! NVM, power of posting!

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
nerdypants Author Profile Page July 27, 2011 1:04 AM

swooning:

I bet your hands are wet after the heart puzzle. Maybe you should check out that hand dryer on the wall?

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
DenDuurs Author Profile Page July 27, 2011 1:04 AM

That's all the help I needed! No happy coin, though...

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Jim_in_Oz Author Profile Page July 27, 2011 1:04 AM

And out with the happy coin, too! I got all excited then and thought there might be a third ending but it turns I was wrong :(

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
neo1973 Author Profile Page July 27, 2011 1:04 AM

For those having trouble with puzzles, make sure you are reading the comments when you examine objects; sometimes they contain clues.

As for me, I'm all the way to the end with only the code for the door to figure out. From what I can tell

the symbols on the bottom of the bidee's are representative of the symbols on your keyboard, so I have 4315, but this isn't working.

Will keep pounding away, but I think I know where the happy coin will be if I can ever figure out this door code.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

@sphax

The picture of hearts is five hearts wide, which matches a certain set of buttons.

The color clue indicates reading from top to bottom.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
nerdypants Author Profile Page July 27, 2011 1:10 AM

neo1973:

Have you inspected the card closely?

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

@neo1973

Look at the credit card

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

@Tenzhi:

Thanks a bunch! Figured it out after a while!

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
GamemasterAnthony July 27, 2011 1:11 AM

*snerk*

Now...Jay? Didn't you say last time in regards to a Tesshi-e escape game that you wished that if you ever lived in his world and were doing one of those escapes that there was a bathroom handy in case it takes you a while to finish?

Looks like Tesshi-e was listening. Here's your bathroom.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
neo1973 Author Profile Page July 27, 2011 1:11 AM

Speaking of examining and reading...

I figured it out :)

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
beckiiJae Author Profile Page July 27, 2011 1:32 AM

having so much trouble with the heart puzzle…. really don't get it arghh

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

errg... I was doing okay for a while there, but now I can't get into the other two stalls (1 and 3). Can I get a hint? Please??? m(_ _)m

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

@beckiiJae:

You have:

A 5X7 square grill of hearts and you also have

A 5 button panel near the sink

You need to figure out the order in which you have to press the buttons by looking at the hearts vertically based on the color code. I'll give you the first one if you are really stuck

First color is green. Where is the green heart in the first row horizontally?

The only green heart in the first one right? So the first button you need to press is one

Hope it makes sense! Good luck!

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

i have the spade key; don't know what to do after that. can't open doors 1 and 3. any suggestions?

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

beckiiJae, did you

put the "heart" memo under some water?

I can't find the

credit card

Please help!

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Okay, that heart puzzle...
According to what I've read so far, the buttons should be pressed (l to r)

1 3 2 5 2 1 4

but that isn't working. What am I missing?

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Never mind. sigh. I get how I was reading it wrong now...

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

@those having trouble with doors I and III:

The arm of the toilet in II has a keyhole

@Lucie:

Remember the compass where you opened the heart panel?

The knobs in the toilet arm-thingies should... point you in the right direction.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Right now I have

a wire that I can't seem to do anything with

and nothing else. I can't even find the

HEART note

that Callidy had in their first post!

AAAAAAAGH!! D:

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
nerdypants Author Profile Page July 27, 2011 2:35 AM

jack:

Have you inspected the bidet thoroughly? (Eew.)

Lucie:

You get the credit card when you figure out the compass puzzle. See the hint I gave jack above.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
nerdypants Author Profile Page July 27, 2011 2:38 AM

An Onyx Mouse:

Maybe you need to give those sinks another look.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Never mind, found the 2nd item I mentioned.

*cracks knuckles* Time to get to work.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Yeah, so got the

glow in the dark numbers

but don't know what to do now. I think I'm supposed to

add it to another number labeled Fuji

but where do I get that?

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Procrastinateher July 27, 2011 2:45 AM

Out, thanks to nerdypants and other hint providers along the way. :)

For the very last part

Don't forget your credit card number ;)

To get into the 2nd toilet

There's a latch you can almost unhook with the right equipment...

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Thanks! I kept putting that there, but guess I was clicking in the wrong spot because it wouldn't stay there. Hazards of using a laptop with small screen...

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

*snaps Happy Coin into the air, catches it with a most satisfied smile* Gotcha.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Nathaniel July 27, 2011 3:05 AM

I found a knob that presumably controls the second half of the compass puzzle, but where do I put it?

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Coldfrog Author Profile Page July 27, 2011 4:10 AM

Man... I dunno if these are getting easier or I am just that much better, but I feel like I breezed through this, except for that dang happy coin, which annoyed me. It wasn't HARD though, like some alternate endings have been before, but it was a good one. I must say, they're getting much better, as well as better looking. I rarely felt lost for a place to go, and everything moved smoothly. I could tell when I didn't have all the pieces, although I could also often tell exactly what the pieces went to as well.

I HAVE to try making my own some time... I know unity's supposed to be good at making 3D worlds. I'll give it a whirl.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
grander Author Profile Page July 27, 2011 4:37 AM

Yay! Happy Coin escape!

Though I did think I was stuck there for a moment when I couldn't find the coin!

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
pooh_digger Author Profile Page July 27, 2011 5:26 AM

For non-US users, getting out is slightly more challenging as:

QWERTY keyboards vary slightly. In the UK for example £ is above 3, not #, which doesn't appear abover a numeral

Other than that great escape, as always.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

This is strange
This game does not load on chrome, ie9 or firefox

What's even strange is that trying to load the kids room, mild escape 4 etc. gives the same result

All of them stuck at the "swf loaded" and then no response.

But just 2 weeks ago, these load fine

What happened?

[Since you're using IE9, I'll assume you're using Windows 7. I just tried reproducing the issue using Chrome (12.0.742.122), Firefox (5.0.1), and IE8 on Windows 7 and the game loaded and played fine. However, the game did sit on the "Swf loaded" screen for several moments before it continued. Have you given it enough time to continue past that? Depending on where you are located in the world, it might take even longer. -Jay]

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Like pooh_digger, got problems at the end.. with a belgian azerty keyboard, clues are meaningless.. :s

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Lovely escape game... however...

insert angry comment about how UK and US keyboard standards differ and that it's impossible to solve such issue without knowing this and having this problem previously...

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

I think I've realized something in regards to the "SWF Loaded freeze" problem everyone seems to have:

I think their loading screen is simply borked up. What's supposed to be a "percent complete" display simply goes straight to its 100% setting, while still actually having to load. Simple enough solution, though: Give it about 5 minutes to load, then check back.

At the very least, this has been the case for me with their last few games.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Crabbadon July 27, 2011 2:44 PM

There is a puzzle which needs some serious research or guesswork on the part of a brit, as

our number line is different.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
SpinelessCoward Author Profile Page July 28, 2011 5:58 AM

I concur with the other users about the last puzzle; Even though I understood what you had to do almost immediatly, I had to resort to the walkthrough because of my AZERTY keyboard.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Tesshi-E games - always a class act. I want to meet this guy. great game. great graphics.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Only a 4 out of 5 from me due to the keyboard problem. Fortunately I realised what this issue was immediately and went straight to the walkthrough.
Nice to see some different puzzles from Tesshi-e though, and some familiar ones. I do prefer it when he makes us construct a model, though. :o)

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
nerdypants Author Profile Page July 28, 2011 1:52 PM

People having keyboard issues:

You can just do a Google image search for a QWERTY keyboard.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

I can't get the game to load. It just gets stuck on the SWF loaded!! page. I have tried loading on my mac (OS X) and on my pc using windows 7 IE. Can anyone help?

[Try emptying your browser cache and reload. Make sure you give it enough time to get past the SWF loaded screen. -Jay]

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Rémi Fassol July 30, 2011 7:45 AM

In general, Tesshi-e escape games are really nice, but here, because of the QWERTY keyboard step, I had to get the help of Spoilers. It's really a pity because until then, it was an interesting game with a nice level of difficulty.
I don't think Jay noticed this detail in the comment of the game. Hey guys ! The world is big and not always using the same tools.
A good escape game must be "self-solving" (and generally is).
3/5 for me, waiting for the next Tesshi.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Why do people think I still write every review on the site?

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Pokemonluvah August 8, 2011 12:30 AM

I don't know how to do the heart puzzle at all. Grinnyp, can you help please? And make it simple, cuz my lil bro is here solving the puzzle with me. Thanks!

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

@Pokemonluvah

Wet the "heart" paper.
Note the colors presented on it; there should be 7 different rows. There are also 7 rows in the heart picture (and 5 columns)
Note the column number that contains the color shown on the corresponding row in the paper (so if the first row on the paper is red, and the red heart is in row 1, column 5, the first number is 5).
Take your 7 numbers and input them into the little bar with the 5 buttons flanked by hearts; these go 1-5 left to right.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

My first tesshi-e escape game completed by myself including Happy Coin!

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
exeterkered Author Profile Page February 4, 2013 2:18 AM

Has anyone else noticed what $#!% means? Clever Tesshi-e. :-)

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

^ Scroll Up | Homepage >

Leave a comment [top of page]

    Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
On the Edge of Earth: 5000> Tricky On the Edge of Earth: 5000 is a sci-fi adventure game by Roope Tamminen, originally developed for the Ludum Dare 48 game jam under the theme of "Connected Worlds". In it, you play as an astronaut attempting to terraform a world, using a whole bunch of sciencey stuff he doesn't quite remember how to use. While enjoyment will on the player's tolerance for tinkering, On the Edge of Earth: 5000 is a charming experience that rewards experimentation.  ...
1,663 Views
3 Comments
Hero and Daughter> Dora Tongue firmly planted in cheek and, um, assets spilling out all over the place, this dungeoncrawling RPG translated by vgperson and created by Tachi follows Ralph, a hero busted back down to level one, as he summons powerful female companions to help defeat the Dark Lord.  ...
Aries Escape: Episode No.14> elle While browsing a new display at the fine arts museum one day, you wind up trapped inside a strange exhibition. The artwork here is quite puzzling—literally. To escape these rooms, to even find the door, you need to collect clues and useful items, then use them to solve a series of puzzles.  ...
1,611 Views
14 Comments
Button Escape 24> Dora There are eleven buttons you need to find and click in order to escape from this challenge by Tototo Room, but first you need to get in touch with nature to solve the puzzles in your way...  ...

Recent Comments

 

Display 5 more comments
Limit to the last 5 comments

Casual game of the week

9 Clues: The Ward

Browser game of the week

On the Edge of Earth: 5000

Mobile game of the week

Twelve

Your Favorite Games edit

add
Save links to your favorite games here. Use the Favorites editor.

Popular on JiG


The Room

Virtual Villagers: Origins

Submachine 9: The Temple

Surgeon Simulator 2013

The House 2

Papa's pastaria

Fireboy and Watergirl 4: The Crystal Temple

Fireboy and Watergirl 3: The Ice Temple

Moonchild

The Royal Trap

Loren the Amazon Princess

1931: Scheherazade at the Library of Pergamum

Magical Diary

Heileen Series

Visit our great partner: maxcdn!

Monthly Archives

Legal notice

All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s).

All other content is Copyright ©2003-2014 JayIsGames.com. All Rights Reserved.