Cat Astro Phi


  • Currently 4.4/5
  • 1
  • 2
  • 3
  • 4
  • 5
Rating: 4.4/5 (97 votes)
| Comments (9) | Views (33)

MikeCat Astro PhiPicture the Internet User personified, and imagine making a game for this stereotypical entity. If you're like me (and who isn't?), your creation would likely feature space rangers, robots, cats, elves, zombies, pirates, ninjas, and nostalgic appeals to growing up circa 1987-1994; which, I believe, pretty much covers everything the platonic Denizen of the Web could ever crave. Minus the ninja-pirate elf-zombies, Cat Astro Phi, a retro-styled action adventure, is exactly that game.

You play a plucky astro-pilot with an ill-defined though doubtlessly heroic agenda, who keeps crash-landing onto planets with hostile, labyrinthine space bases, losing your steadfast feline companion in the process. You move with the [arrow] keys, and fire, when you find a weapon, with either the [spacebar] or [alt] keys. Your job is to recover enough power cells and find your missing kitty before blasting off for the next planet to crash-land upon. You'll also need key cards to open doors and boxes to push into obstacles, if said boxes are not obstacles themselves.

Players will likely recognize the familiar handheld game console that Cat Astro Phi is mimicking, and the game looks the part. The green-tinged, four-bit graphics smell of pixilated authenticity (a good smell, I promise), and the music sets the era and is awesome besides. As an exercise in nostalgia Cat Astro Phi succeeds, and lucky for us, it is also a dandy little action game. I wish some aspects of the game were better explained, like how to neutralize the fatal "acid mud," or that the impossible space-shooter mini game between each level is really just a device to get the player to crash and experience more planetside gameplay. But the level designs are clever, encourage exploration, and feature all kinds of neat, surprising little things to do in your mission to recover your cat and be spacebound again. Cat Astro Phi is a nice, short action game with retro appeal, and even players who aren't the targeted allegorical Internet Citizen will find something to appreciate.

Check out the excellent soundtrack for Cat Astro Phi, composed by Rich Vreeland. Listen to samples, or buy the entire soundtrack to download for a measly $3. For a free download of the soundtrack, use Casual Gameplay account to leave us a comment, telling us how far you'd go to rescue your space-cat (or other space-pet, real or imagined). Submit your comment by December 24th, and we'll give one deserving commenter a free download of the game's soundtrack. Update: Congratulations to lvlsomething! We're sending you a code to download the soundtrack free. :)

Play Cat Astro Phi

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Cat Astro Phi - Tips and Tricks

  • You don't have to bother trying to survive the space-based asteroid filed levels. They are designed so that you crash no matter what. The planetside gameplay is what actually matters.

  • For each level, you need to find Jonesy the Cat, and enough power packs to power your ship. Then you need to find your ship in order to end the level.

  • You have unlimited lives. Every time you die, the game restores you to a nearby checkpoint.

  • Look for a gun early in each level, as being armed is necessary to get past faster, more dangerous robots. There are also different sorts of guns to be found later in many levels.

  • The safest way to shoot moving enemies is to stay in a narrow corridor or doorway and wait for them to come to you. That way they have less maneuverability, and you can shoot them with ease.

  • Turrets usually cannot be fired at. Luckily, they can only shoot directly above, below, and to the left and right. Their shots are easy to outrun if you cross their path of fire from far enough away.

  • Pushing blocks and bombs is necessary to get past certain areas of each level. If you push a box or bomb somewhere it can't be used, or accidentally set off a bomb too early, leave the scene and come back later; The boxes and bombs will be restored to their original position. The same is true if you die.

  • To neutralize deadly "acid mud" (and the equally deadly void of space in the third level) push a block on top of a square. It is now safe to cross. Explosions can do the same for multiple sqaures.

  • To get past the laser walls, run into a nearby computer console. You have a short amount of time to enter a series of number, which will shut down the laser. Using the number pad on your keyboard will help you go faster if you have one. If you mess up, you can try again.

  • To beat the final boss, it is best to use the central pillar to avoid its ammo blasts and fire when it comes around the corner. If you die, it maintains any damage you have already dealt, so it's pretty easy to defeat if you don't mind dying a bunch of times.

9 Comments

lvlsomething Author Profile Page December 20, 2010 8:35 PM

How far would I go to rescue my space cat (named Checkers)? Well, I'll tell you. I would travel to Pluto, in nothing but frilly underwear. I would fight hordes of zombies WITHOUT a shotgun! I would give up the free soundtrack download! I would even..... I would even GET RID of Casual Games JUST to save my poor space cat. Heck, I would...

SHUT OFF THE INTERNET

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

"The green-tinged, four-bit graphics"

Four colours, so two-bit (00, 01, 10, 11)

http://en.wikipedia.org/wiki/Color_depth

(Sorry; binary pedant!)

As for the game, lovely stuff. I really dug all the Aliens references.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

I would refuse to rescue my space cat because of how sad i'd be on account of still using batteries to power things.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

How far would I go? Well, let's put it this way: I would not give up my space gerbil for a Klondike Bar.

(Side note: Take this comment out of the free-download raffle, I'm buying it as we speak. I will always pay for awesomeness when it's deserved, and this soundtrack is definitely worth the 1.5 sodas.)

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Fun stuff, but the credits shouldn't be so self-conscious about the pronunciation of φ. Only fraternities pronounce it "fie".

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

How do you override the laser? I run into, the time counts down, but I can't get thru.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

When you get the the laser control panel...

there's a series of numbers shown on screen. Type in these numbers in order before the time runs down.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Very nice and funny game. Only one thing, there are not clear dead policy - you can easy cheat.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

^ Scroll Up | Homepage >

Leave a comment [top of page]

    Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
On the Edge of Earth: 5000> Tricky On the Edge of Earth: 5000 is a sci-fi adventure game by Roope Tamminen, originally developed for the Ludum Dare 48 game jam under the theme of "Connected Worlds". In it, you play as an astronaut attempting to terraform a world, using a whole bunch of sciencey stuff he doesn't quite remember how to use. While enjoyment will on the player's tolerance for tinkering, On the Edge of Earth: 5000 is a charming experience that rewards experimentation.  ...
1,687 Views
3 Comments
Hero and Daughter> Dora Tongue firmly planted in cheek and, um, assets spilling out all over the place, this dungeoncrawling RPG translated by vgperson and created by Tachi follows Ralph, a hero busted back down to level one, as he summons powerful female companions to help defeat the Dark Lord.  ...
Aries Escape: Episode No.14> elle While browsing a new display at the fine arts museum one day, you wind up trapped inside a strange exhibition. The artwork here is quite puzzling—literally. To escape these rooms, to even find the door, you need to collect clues and useful items, then use them to solve a series of puzzles.  ...
1,622 Views
14 Comments
Button Escape 24> Dora There are eleven buttons you need to find and click in order to escape from this challenge by Tototo Room, but first you need to get in touch with nature to solve the puzzles in your way...  ...

Recent Comments

 

Display 5 more comments
Limit to the last 5 comments

Casual game of the week

9 Clues: The Ward

Browser game of the week

On the Edge of Earth: 5000

Mobile game of the week

Twelve

Your Favorite Games edit

add
Save links to your favorite games here. Use the Favorites editor.

Popular on JiG


The Room

Virtual Villagers: Origins

Submachine 9: The Temple

Surgeon Simulator 2013

The House 2

Papa's pastaria

Fireboy and Watergirl 4: The Crystal Temple

Fireboy and Watergirl 3: The Ice Temple

Moonchild

The Royal Trap

Loren the Amazon Princess

1931: Scheherazade at the Library of Pergamum

Magical Diary

Heileen Series

Visit our great partner: maxcdn!

Monthly Archives

Legal notice

All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s).

All other content is Copyright ©2003-2014 JayIsGames.com. All Rights Reserved.