Wake Up The Box 2:
What? Still sleeping? C'mon, it's time to work. I don't care if you're just a box. You're wearing a tie, for crying out loud. Those TPS reports aren't going to file themselves, you know. Hey! Are you listening to me? (Shove)
That's better... now pay attention. Wake Up The Box 2: Office Edition is Eugene Karataev's follow up to his original Wake Up The Box physics puzzle, which spawned two royal cousins (Wake the Royalty and its Level Pack). This offering has 30 levels of contraption-manipulating goodness, the most of his releases so far. Instead of taking place in a sedate puppet theater-type landscape, this time the corporate Mr. Box exists in an urban-like setting, with brick walls, graffiti and windows.
The gameplay is the same as before — attach a set of non-rotatable wooden objects to other wooden objects and let physics work to knock or jostle Mr. Box awake. This iteration introduces three new elements: stone-like objects that are "aggressive" to wood (wooden objects disappear when they touch it), "staples" (links of paperclips that flex and swing), and trampolines (objects that act as bouncy surfaces). These additions add a deeper level of gameplay to the levels and allow for some amusing results.
Wake Up The Box 2 is a solid, casual game that fans of the series and physics-aficionados should enjoy. The title feels more refined and smoother than its predecessor, adorning the interface with office notes and doodles, while showing thumbnails of each level's layout on the level select screen. My only real issues are in the game's exact pixel-placement nature on some of the later levels, and the game's unclear scoring mechanism. Otherwise, the levels are fun, with some clever and amusing Mousetrap-like contraptions you get to trigger. So on your next coffee break, do your duty to keep the corporate world honest and once again Wake Up That Box!