Hey! Will someone tell that box that he can't sleep there? He might fall and hurt himself! And we all know how well that worked out for that Humpty fella. I don't care how you do it, just wake him up!
Yes, it seems that narcoleptic Mr. Box has gotten himself in a bit of a conundrum. Or rather, twenty conundrums. Your goal is to wake him up ‒ push him, pull him, tip him over... whatever gets the job done. Problem is, all you have to work with are these blocks of wood, and what's worse, you can't even place them where you want! They may only be attached to existing wood structures, and once you stick them on, they stay stuck. Thus, Eugene Karataev's (Splitter) latest game Wake Up The Box provides a unique challenge among physics puzzlers, with balance and centers of gravity taking center stage. Unlike most games, you can't simply increase the momentum in the system by dropping blocks from a higher height, so you'll need to find creative ways to get things moving by utilizing leverage and upsetting the balance of objects in the level.
As in Splitter, Eugene has managed to tweak the basic concept of a physics puzzle just enough to provide a fresh take on the genre, requiring new ways of thinking and new types of solutions. However, the execution of Wake Up The Box doesn't quite stack up to Eugene's previous work. At a mere twenty levels, it won't last much longer than a coffee break, and even then there are a couple levels that probably should have been left out. (When even the video walkthrough restarts a level 5 times before getting it right, you have to question whether it belongs in a puzzle game.) Of course, the game's length is what you make of it ‒ you don't want to get dragged into an hour-long game when you're trying to kill 15 minutes.
As for the non-gameplay aspects of Wake Up The Box, there's both good and bad. The hanging clouds provide just a touch of whimsy, and come on... a box with arms and legs! The sounds could have used a bit more polish ‒ the end-of-level jingle abruptly cuts off the otherwise soothing game music. On the other hand, Mr. Box doesn't seem to be bothered by it; I'm not sure I've ever seen anyone so happy to be woken up, especially someone who wakes up in midair!
So there you have it. Short but solid, Wake Up The Box provides 20 winks of phuzzle goodness and a bit of charm to boot!