Sieger


  • Currently 4.6/5
  • 1
  • 2
  • 3
  • 4
  • 5
Rating: 4.6/5 (1041 votes)
| Comments (7) | Views (2,584)

Bradbrad_sieger_title.jpgAh, destruction. Who doesn't love it and the multitudes of games devoted to it? But, you know what they say about too much of a good thing and moderation. My point is that sometimes you need to destroy with a little restraint. That's the take-away lesson in Warspark's Sieger.

Inspired by Crush the Castle, Sieger has the same central conceit. Use your mouse to target parts of each fortress so you can bring it down and take out the people inside. Sieger does do things differently, though. Most noticeably it removes the catapult, instead you face the castle from the front and your projectile goes precisely where you aim it. Remember what I said about restraint? You can't just destroy everything you want, because on some levels you must avoid killing hostages, people with exclamation points over their heads. They're just as vulnerable to instant death by being jiggled into a wall as the bad guys, so you'll have to be careful.

There are three varieties of projectiles, a normal projectile, an explosive projective, and a diseased body projectile. The latter doesn't do as much damage as the first two, but it spreads a cloud of poison gas that takes out everything in its radius. On some levels you have a limited number of shots, but try to use as few shots as possible regardless in order to get the highest score and a nice shiny gold mark.

brad_sieger_level23.jpgAlthough it would be easy for Sieger to simply copy the mega-popular genre-maker, Crush the Castle, instead Sieger stands on its own and carves its own place in the genre. Some will miss the timing challenge of releasing the catapult in CtC, but others will prefer the more relaxed gameplay. It's especially nice that the levels are based on historic events and progress chronologically from the Warring States era of China to the Italian Renaissance. A minor quibble: it'd be nice to have a button that goes back to the level select screen without having to go back to the main menu. Once you've had your fill of the regular levels, try some of the player-made levels, and don't forget to try out the Castle Builder, where you can use pieces from all four eras to create and share a fortress of your own.

joye joye - When I first saw Sieger, I thought "Oh great, another Crush the Castle clone." Once I started to play it, however, not only did I see that the makers of Sieger were upfront about their Crush the Castle influences (they thank the makers right in the credits), but that they had literally turned the game around and given a brand new and super fun puzzle experience to the player. Instead of launching from the side and needing to click to release the projectile, you shoot from the front and the projectile goes exactly where you want it. This completely changes the mood of the puzzle, making it about precision, not timing.

If you've ever been frustrated by a level of Crush the Castle, where you knew EXACTLY how you needed to hit the castle to make the thing topple, but you just couldn't seem to click at the right moment, you'll find Sieger a welcome relief. At the same time, you can't stumble into the right answer like you can do sometimes with Crush the Castle, and because of the hostages, you can't just keep hurling your strongest projectiles at the castle to make it fall. To my mind, this makes it a more pure puzzling experience. I loved playing Crush the Castle, but I actually had even more fun playing Sieger.

Play Sieger

7 Comments

You're confusing Three Kingdoms with Warring States.

Anyways, it was a great game, and I had lots of fun playing it. Really surprised when I saw there were China levels.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

So, in thirty words or less: Crush the Castle crossed with Red Remover, by way of Demolition City.

Personally I would have preferred if the different building materials had different strengths. Seems like everything shatters like glass. And then there is the issue of ammo. I think the puzzle element could have been even further enhanced if, for example, the biological warfare weapon did no structural damage. Or at least less damage. Seriously, talk about hard headed.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

I liked it, but thought it was too easy. I finished about a third of the levels with one click on my first attempt.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Infant Tyrone Author Profile Page September 6, 2010 7:21 PM

cevgar-- the different materiel do have different strengths; later on the darker iron takes more punishment, while the stone is much more brittle.

Otherwise, it was fun, but even though I'm no ace at these, this one was pretty easy for me.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

I thought it was great fun, having never played 'Crush the castle' I was able to take a fresh look on it. Now I will be giving that game a go!

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Loved the game, even though it was dead easy. The "gold" requirement should actually be the regular requirement, and even then the game would be a cakewalk.

Still, a very entertaining distraction, if a little sadistic. :)

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Lone Star December 5, 2010 4:04 PM

Sieger is a definate twist on the CtC idea, but I've noticed a few small items that could be addressed.

When playing the game, especially during a 'level reset' or even when advancing to the next level, the game has a habit of freezing. This requires the game to be reset. Even though you can pick up where you left off, it does get to be a pain.

No 'new game' option. After making it completely through the game, you don't have the ability to 'start all over' and try to better your score.

No 'previous level button'. We all know that when playing games like this, we develop an affinity to certain levels; whether they're especially easy, or tricky enough that we want to be able to try different approaches to beating them. Having a 'previous level' button would definately be a plus for this situation.

Statistics: After successfully beating all levels and opening all the treasure chests, after the final level, it said that I had only looted 27 of the 29 castles....what gives?

Ultimately, it's a great game; and if these 'glitches' could be fixed, it would make it that much better!

Score: 1 (1 votes) Vote up Vote down Report this comment Reply

^ Scroll Up | Homepage >

Leave a comment [top of page]

    Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
On the Edge of Earth: 5000> Tricky On the Edge of Earth: 5000 is a sci-fi adventure game by Roope Tamminen, originally developed for the Ludum Dare 48 game jam under the theme of "Connected Worlds". In it, you play as an astronaut attempting to terraform a world, using a whole bunch of sciencey stuff he doesn't quite remember how to use. While enjoyment will on the player's tolerance for tinkering, On the Edge of Earth: 5000 is a charming experience that rewards experimentation.  ...
1,308 Views
2 Comments
Hero and Daughter> Dora Tongue firmly planted in cheek and, um, assets spilling out all over the place, this dungeoncrawling RPG translated by vgperson and created by Tachi follows Ralph, a hero busted back down to level one, as he summons powerful female companions to help defeat the Dark Lord.  ...
Aries Escape: Episode No.14> elle While browsing a new display at the fine arts museum one day, you wind up trapped inside a strange exhibition. The artwork here is quite puzzling—literally. To escape these rooms, to even find the door, you need to collect clues and useful items, then use them to solve a series of puzzles.  ...
1,348 Views
14 Comments
Button Escape 24> Dora There are eleven buttons you need to find and click in order to escape from this challenge by Tototo Room, but first you need to get in touch with nature to solve the puzzles in your way...  ...

Recent Comments

 

Display 5 more comments
Limit to the last 5 comments

Casual game of the week

Maestro: Dark Talent

Browser game of the week

Pirateers 2

Mobile game of the week

Goblin Sword

Your Favorite Games edit

add
Save links to your favorite games here. Use the Favorites editor.

Popular on JiG


The Room

Virtual Villagers: Origins

Submachine 9: The Temple

Surgeon Simulator 2013

The House 2

Papa's pastaria

Fireboy and Watergirl 4: The Crystal Temple

Fireboy and Watergirl 3: The Ice Temple

Moonchild

The Royal Trap

Loren the Amazon Princess

1931: Scheherazade at the Library of Pergamum

Magical Diary

Heileen Series

Visit our great partner: maxcdn!

Monthly Archives

Legal notice

All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s).

All other content is Copyright ©2003-2014 JayIsGames.com. All Rights Reserved.