The Dreamerz
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The Dreamerz is a point-and-click adventure game where you play a cute little astronaut who is tasked with collecting "dream spheres" filled with "dream ingredients" to fix a "dream machine" on a little planet oozing with wonderment. And if that sounds trite, treacly and unappealing, you are in for a very pleasant surprise.
Your friend the cursor, guided by his buddy the mouse, controls everything in the game. Click to move your astronaut, to select items, to use items, and to otherwise interact with the environment. You will soon find that the little planet you are on, while nice enough to visit, doesn't have everything you need to repair the dream machine, and you will need to activate the gray metal transports to hop to different worlds. Ad astra per aspera! Explore, collect, think, and try to repair the dream machine before bedtime. The fate of the world's Dreamerz depends on it!
Analysis: The Dreamerz is a game for people who don't think they would like a game called "The Dreamerz." Rather than indulge in saccharine, Robot-Unicorn style indulgence, The Dreamerz conjures a mood that's a small part mystery, a tiny bit whimsy. It's almost like Samorost, not so much in the design, which focuses more on clean lines and colors rather than rich textures; but in the quiet way it encourages you to explore. Apart from the intro and from a diary you find early in the game, there are few verbal cues to tell you what to do, and along with surreal set pieces and a cool ambient soundtrack, it's quite absorbing.
The puzzles are just what I like: clever, logical, and varied in difficulty. The sort where you bask in the satisfaction of a puzzle well solved, not where you yell at the screen in frustration. I did fiddle around a bit trying to figure out how to get off the rock you start on, but after that, it was smooth planet-hopping. The game is fairly non-linear, so if you are stuck in one area, you can try working on a different puzzle to give your brain a chance to ruminate on something else.
The difficulty is not stupendous, though I did have to consult the The Dreamerz Walkthrough for a few puzzles, which turned out to involve simple oversights on my part. I say this not so you all can gawk at my puzzle-solving infirmities (though I suppose that's now assured), but to point out how excellent the developer's walkthrough is. It's like a big map, with rollover directions for all the elements in the game. It's very intuitive and quick to consult. I get why developers use video walkthroughs, since they are quick and easy to produce, but a little extra effort at something like this shows consideration for the player. I appreciate it!
The Dreamerz is a great little point-and-clicker with fine puzzles and sense of exploration. It is not a cotton-puff excess about the power of dreams. If you find yourself put off by that sort of syrupy exhibitionism, then The Dreamerz is the game for you.
Thanks to Chiktionary, Bscott, and Rob for sending this one in!































Ooh, I like this one a lot!
Weird, I had an extra orb at the end. And the plaque (as in sign/board) thing from the elements planet.
Loved the game, though.
The perfect p-n-c to end the night with... Sweet Dreamz!
I don't get it....
at the end I put the music, creature, blue, pink, and rainbow dream balls into the dream machine. In my inventory, i have a diary, an extra orb, music player, and plaque.
what am i suppose to do now?
Cute game and relatively easy to solve (or I'm just getting better at these things) but on the space planet
I mixed up the x and y axis and was putting in the coordinates backwards, oops! That stumped me for a while. . .
Can someone post the music notes needed? The "copy the music puzzles" are overdone and nearly impossible for the tone deaf.
lindrella - have you tried?
unfurling the plant on the life planet
there is another dream ball in there
you will need to pull on both vines to release it
Oh dear I have no idea how
co-ordinates work!
brilliant game though, up till then!
@JIGuest
Music notes
34532
For coordinates:
You should have three, from the book, instrument and telescope. Look through the telescope and adjust the numbers so they match the coordinates exactly, with the first number below, the second number on the left. You will see two or three large stars in the grid. Use those as a guide for the puzzle patterns (again there are three you need to enter).
I can find
Fire for the elements
Pete,
I assume you can't find fire?
Maybe you have something that could burn?
And do you know something that looks like it might be on fire?
Hint: it moves.
It's the asteroid that circles the space planet.
Click on it with the branch from the life planet.
Oh man, there is so much of this game I don't get:
I know on the color planet you're supposed to use the little color chart in the diary, but HOW?
how do you open the plant on the life planet? I read "pull on both tentacles" up in the comments, but clicking on the tentacle plant did nothing but break one off
where the HECK do you get the air element? everything I've tried that seems like it could do it has failed utterly.
I agree that the walkthrough mechanism was super. I wish I hadn't had to use it, but I don't know if I would have ever figured out the colour puzzle without it.
Great p&c.
The walkthrough is overrated, if you ask me. It may give you advice, but it didn't give me nearly enough help. It tells you that
you have to play the song from the radio on the giant trumpet
which is fairly obvious, but that doesn't help those of us players who are TONE-DEAF, & it doesn't give any help with the patterns on the space planet apart from explaining what you need to do with them, which again, isn't that hard to figure out.
Someone on this site needs to do a more complete walkthrough.
Can't seem to
use the shovel ("spade") to get the dirt on the life planet. Any thoughts?
The "sad giant" sorta reminds me of Keanu :)
Help!! I cannot figure out Coordinates. I know I am supposed to use the #'s from book, telescope, and trumpet. But can't figure out how to use them with x,y.
@jdub1221:
x,y refers to the x & y-axes on a graph. Think of x as the horizontal coordinates & y as the vertical coordinates.
On an unrelated note, the walkthrough admittedly did come in handy, though it could still stand to be more helpful to the tone-deaf.
Someone needs to write a text walkthrough.
I can imagine how the tone-deaf would have problems with the music puzzle, but it turns out that those with perfect pitch are led astray without the walkthrough...
The radio plays the song in a particular key; however, to solve the puzzle, you must play the same melody in a different key.
@Chris:
If you are talking about the official walkthrough, that's linked to in the game, it does give you all the help you need. You just need to hover the mouse over the different parts of the planet.
For the music planet, hovering over each tone on the instrument brings up some text telling you what place in the melody that tone has.
Can someone please just post the coordinates for the dots on the green graph on the asteroid? Not for the telescope, just for the 5x5 box with the symbols.
No matter how many times I go back and forth, I can't seem to get it right!
Utopiastronaut: the coordinates for the green screen are
where the bright stars are in the telescope. There are only two or three for each set of coordinates
. Set the right points, then press the red button on the right.
Does any body have screenshots for us mathmatically declined people.
Can anybody just give us mathmatically challenged people the x,y coordinates,plz?
Ok so the coordinates for the graph.
First off you have to only put the coordinates from the diary and then press the red button then go on to those of the telescope and then the trumpet. I put all of them in and was really frustrated because nothing happened.
O=Light on X=light off
XOXXX
XXXXX
XXXXO
XXXXX
XOXXX
Then press the red button
XXOXX
XXXXX
XXXXX
XOXXX
XXXXX
Press red button, then
XXXXX
XXXXO
XXOXX
XXXXX
XXXXX
Hope this helps.
For the color planet:
You can click on the prisms to rotate them so that a continuous chain of light connects all four prisms.
I found the proper connection when I changed the originating light to green, but I am not sure why that one worked when blue did not.
For the coordinates, they are
listed X,Y. So 177 on the x axis (bottom) and 112 on the y axis (side). Same goes for the other two, X=44, Y=235; X=38, Y=337.
AWESOME!
For the air element:
put the balloon on the valve on the transport planet.
To get the air element
get the balloon on the music planet
bring it to the pump on the transport planet
and click on the pump
How do you get the spade?
To play the song in the trumpet
its the notes EDCEF, so on the trumpet if left is 1st and right is 5th valve) then press 3rd, 4th, 5th, 3rd again and lastly 2nd
I can't figure out where the last orb is. I have looked everywhere!!!!
I now have all orbs but one -it's the middle one on that dream machine thingy. Obviously there are 5, but I cannot find that last one. I'm struggling here! Thanks!!
I didn't see anything particularly special about this, but it was easier than others of the same kind.
Acidifiers, special things include but are not limited to:
Superb walkthrough
Logical puzzles
Whimsical yet coherent art
Main character is Ness from Earthbound
Pfft. Everything from the cereal box diary to the giant to the "2 dots and a line" face of the main character was disproportionate and shadeless. The hardest parts of the game for me were, in fact, due to the artwork: that the green plant next to the pink plant was in fact hollow like a bowl, not flat like a table; what the meter thing was, and what the mashing machine on the first planet was. The game only started to move along once when I resorted to "use everything with anything and click everything at random" mode. Which ruined the puzzling element.
I didn't use the walkthrough though, but looking at it now, it does look real nice.
Got all things for the dream machine except for 3rd from the top. I have the little orange thing, the one you get from the fire, wind, earth and water thing, the music, the pink liquid, and the colourful thing. What is the last thing, and how do I get it.
@meg
On the life planet, pull the arms on the pink plant, it will give you the last orb
which code is for the telescope i dont understand how to do it with the lights and stuff
I have put all five dream balls on the dream machine but still the stage doesn't end... is there something i am missing?
wow, that took a while, couldn't have finished it without this page or the walkthrough with the game.
To get water
Use the tentacle from the life planet and click the whale on your home planet. Go back to the life planet
Can anybody tell me how to get the music thing?
i just couldnt get that right.
i have tried playing all the nodes and the transistor we get
does that help?
can anyone please help?
The trumpet notes are 34532 i think
To be concise; the game was brilliant! :D
I have a pretty good ear for music....with that being said...the fact the the little radio played in a different key from the giant horn made it very difficult to figure out the music part. Kind of frustrating....
Well, what you do with the extra dream ball is go to one of the planets and get a pink fluffy thing and then give it to the giant and turn on the fan. Now go get the other dream ball and put it under the green thing to the left of your rocket ship and wait. And that's how you get the last dream ball.
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