Electric Box 2
Way back in the long-forgotten year of 2009, we reviewed a tile-based puzzle game called Electric Box . Since then, the game has maintained a steady following, with user levels constantly being added. Today, the people at Twinkle Star Games have released Electric Box 2, a supercharged sequel that's sure to make people forget all about the original.
The basics of the game haven't changed; the goal is still to get electricity from point A to point B, using every sort of tool imaginable. The items you're given can be grabbed with the mouse and placed anywhere on the grid, but they'll only work if they meet certain requirements. Once everything is in place, turn your contraption on and hope everything unfolds the way you had planned. But with the vast amount tools and possibilities available, it's going to take a lot of tinkering before you can find that perfect set-up.
In addition to the pre-made levels, the level creator is back, giving players an option to flex their own creative muscles. Levels can be saved and returned to later, and the process for sharing your work has been considerably streamlined, with a user-level browser, as well as seamless Facebook and Twitter sharing. The levels can also be placed into certain categories, so you can always find new content to fit your mood, whether you want a challenge, or if you prefer something with more style than substance.
Analysis: Nearly everything in Electric Box 2 is an improvement on the original. Despite similar gameplay, it's hardly recognizable as a sequel to the original, thanks to the major makeover that has been given to the graphics. The cartoony graphics of the original have been replaced with smaller, more professional images, making it look less like a Rube Goldberg machine and more like real-world engineering schematics. Well, as real-world as you can get when you're using a hamster to power a hoverbot, anyway.
But it's not just the graphics that see a marked improvement over the original. The game is nearly three times as long as its predecessor, and has almost twice as many tools available. The difficulty has been ramped up, too; whereas the first could be beaten over a lunch break, this one is going to take considerably longer to work through. Electric Box 2 feels like the game the first one should have been. All of the elements that made it great are still there, but they've been expanded on and polished into perfection.
I wouldn't have thought that the original game could be improved upon, but clearly I understimated the ability of Twinkle Star Games to take things to a whole new level of awesome. Now I'm just waiting to see what you guys can come up with!
Walkthrough Guide
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Electric Box 2 Walkthrough
Wireless current sender and receiver are WCS and WCR respectively.
If I use S or R it means sender or receiver
level 1
NO!
level 2
Seriously?
level 3
generators at H5 and K10
light bulb at H7
fan at K8
solar panel at J7
level 4
pull bot at H9
light bulb at H3
kettle at E6
generator at K6
level 5
flip the fan and the kettle
fan at E10
light bulb at E7
heater at I3
smoke detector at B4
level 6
push bots at D10 and H11
kettle at D8
block at D3
level 7
Level 7
level 8
Level 8
level 9
WCS at E4
WCR at G6
push bot at G5
block at A10
heli bot at E10
level 10
spy bot at C6
laser at E11
level 11
spybots at D5 and G6
level 12
Turn kettle left
heater at J2
push bot at E3 facing right
smoke detector at D1
hamster at D11
generator at J11
level 13
solar panel at L4
light bulb at B4
heli bot at C2
drill at I10
level 14
fan at F2
generator at F9
push bot at D9
solar panel at D11
level 15
block at E1
push bot at E7
flipper at F3
level 16
food at D1 (do not flip the hamster)
carrier at F6 Facing left
heater at D6
smoke detector at B7
level 17
S at E9
R at H3
hamster at H2
solar panels at D7 and G10
level 18
hamster at D7 F7 and H7
chimes at E8 and G8
fans at E11 and G11
laser at F11
laser receiver at H12
level 19
Level 19
level 20
Level 20
level 21
push bot D4
sender E4
receiver I9
level 22
S at C5
R at H6
fan at G5
generator at H4
kettle at C4
heli bot at B2
level 23
sender at D3
receiver at D9
cannon at C11
level 24
Level 24
level 25
Level 25
level 26
notice the hamster faces left
Level 26
level 27
heli bots at I5 I7 I9 and I11
carrier at D12
spring at G1
level 28
carrier bot G9
generator H9
ball dropper E3
lightbulb F1
solar panel H1 and F4
spring at G2
fan at H2
level 29
generators at F9 and L9
kettle at A9
push bots at H6 I6 J6 and K6
carrier at G11
drill at F11
battery at F12
level 30
Level 30
level 31
wind chime at A8
sound bot at B8
pull bot at C8 facing left
hamster at L11
light bulb at D9
level 32
Level 32
level 33
jellyfish at D8 E8 F8 and H9
block at L5 A6 B6 C6 A12 and I11
level 34
Level 34
Level 35
Initial set up: Level 35 part 1
Use the drill to destroy the blocks: Level 35 part 2
move the solar panel to L12
put the last mirror at B6
flip the push bot, and hold it over the electric wire(don't place it) when it's light is green and it moves move it to I8
level 36
heater at K1
cannons at G5 and K8
battery at I3
music station at A3
sound bot at A11
hamster at A12
carrier at H10
sender at H12
receiver at E4
steam detector at C3
level 37
Level 37
level 37 (changed, thanks jhow!)
Solar Panal A3 and A10
Cannon B2 facing right(perm cannon face left)
Push Bot B3 facing right
Carrier Bot B9 facing left
Tele (send) C5
Fan D5 facing left
Let's hope it doesn't get changed yet again
level 38
Initial setup: Level 38 part 1
move the teleporters: Level 38 part 2
while still running, click on the push bot, and when the drill moves 1 square click it again
move the teleporters to here(be careful not to hit the drills): Level 38 part 3
click the push bot
level 39
Level 39
level 40
Level 40
[Uploaded screenshots to jig server, and verified walkthrough accuracy. Thanks! ~Kero]
Posted by: repairmanman | August 24, 2010 11:11 PM