Electric Box 2


JerradElectric Box 2Way back in the long-forgotten year of 2009, we reviewed a tile-based puzzle game called Electric Box . Since then, the game has maintained a steady following, with user levels constantly being added. Today, the people at Twinkle Star Games have released Electric Box 2, a supercharged sequel that's sure to make people forget all about the original.

The basics of the game haven't changed; the goal is still to get electricity from point A to point B, using every sort of tool imaginable. The items you're given can be grabbed with the mouse and placed anywhere on the grid, but they'll only work if they meet certain requirements. Once everything is in place, turn your contraption on and hope everything unfolds the way you had planned. But with the vast amount tools and possibilities available, it's going to take a lot of tinkering before you can find that perfect set-up.

In addition to the pre-made levels, the level creator is back, giving players an option to flex their own creative muscles. Levels can be saved and returned to later, and the process for sharing your work has been considerably streamlined, with a user-level browser, as well as seamless Facebook and Twitter sharing. The levels can also be placed into certain categories, so you can always find new content to fit your mood, whether you want a challenge, or if you prefer something with more style than substance.

Electric Box 2Analysis: Nearly everything in Electric Box 2 is an improvement on the original. Despite similar gameplay, it's hardly recognizable as a sequel to the original, thanks to the major makeover that has been given to the graphics. The cartoony graphics of the original have been replaced with smaller, more professional images, making it look less like a Rube Goldberg machine and more like real-world engineering schematics. Well, as real-world as you can get when you're using a hamster to power a hoverbot, anyway.

But it's not just the graphics that see a marked improvement over the original. The game is nearly three times as long as its predecessor, and has almost twice as many tools available. The difficulty has been ramped up, too; whereas the first could be beaten over a lunch break, this one is going to take considerably longer to work through. Electric Box 2 feels like the game the first one should have been. All of the elements that made it great are still there, but they've been expanded on and polished into perfection.

I wouldn't have thought that the original game could be improved upon, but clearly I understimated the ability of Twinkle Star Games to take things to a whole new level of awesome. Now I'm just waiting to see what you guys can come up with!

Play Electric Box 2

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Electric Box 2 Walkthrough
Wireless current sender and receiver are WCS and WCR respectively.
If I use S or R it means sender or receiver

level 1

NO!

level 2

Seriously?

level 3

generators at H5 and K10
light bulb at H7
fan at K8
solar panel at J7

level 4

pull bot at H9
light bulb at H3
kettle at E6
generator at K6

level 5

flip the fan and the kettle
fan at E10
light bulb at E7
heater at I3
smoke detector at B4

level 6

push bots at D10 and H11
kettle at D8
block at D3

level 7

level 8

level 9

WCS at E4
WCR at G6
push bot at G5
block at A10
heli bot at E10

level 10

spy bot at C6
laser at E11

level 11

spybots at D5 and G6

level 12

Turn kettle left
heater at J2
push bot at E3 facing right
smoke detector at D1
hamster at D11
generator at J11

level 13

solar panel at L4
light bulb at B4
heli bot at C2
drill at I10

level 14

fan at F2
generator at F9
push bot at D9
solar panel at D11

level 15

block at E1
push bot at E7
flipper at F3

level 16

food at D1 (do not flip the hamster)
carrier at F6 Facing left
heater at D6
smoke detector at B7

level 17

S at E9
R at H3
hamster at H2
solar panels at D7 and G10

level 18

hamster at D7 F7 and H7
chimes at E8 and G8
fans at E11 and G11
laser at F11
laser receiver at H12

level 19

level 20

level 21

push bot D4
sender E4
receiver I9

level 22

S at C5
R at H6
fan at G5
generator at H4
kettle at C4
heli bot at B2

level 23

sender at D3
receiver at D9
cannon at C11

level 24

level 25

level 26

notice the hamster faces left
Level 26

level 27

heli bots at I5 I7 I9 and I11
carrier at D12
spring at G1

level 28

carrier bot G9
generator H9
ball dropper E3
lightbulb F1
solar panel H1 and F4
spring at G2
fan at H2

level 29

generators at F9 and L9
kettle at A9
push bots at H6 I6 J6 and K6
carrier at G11
drill at F11
battery at F12

level 30

level 31

wind chime at A8
sound bot at B8
pull bot at C8 facing left
hamster at L11
light bulb at D9

level 32

level 33

jellyfish at D8 E8 F8 and H9
block at L5 A6 B6 C6 A12 and I11

level 34

Level 35

Initial set up: Level 35 part 1
Use the drill to destroy the blocks: Level 35 part 2
move the solar panel to L12
put the last mirror at B6
flip the push bot, and hold it over the electric wire(don't place it) when it's light is green and it moves move it to I8

level 36

heater at K1
cannons at G5 and K8
battery at I3
music station at A3
sound bot at A11
hamster at A12
carrier at H10
sender at H12
receiver at E4
steam detector at C3

level 37

level 37 (changed, thanks jhow!)

  • Solar Panal A3 and A10

  • Cannon B2 facing right(perm cannon face left)

  • Push Bot B3 facing right

  • Carrier Bot B9 facing left

  • Tele (send) C5

  • Fan D5 facing left

Let's hope it doesn't get changed yet again

level 38

Initial setup: Level 38 part 1
move the teleporters: Level 38 part 2
while still running, click on the push bot, and when the drill moves 1 square click it again
move the teleporters to here(be careful not to hit the drills): Level 38 part 3
click the push bot

level 39

level 40

[Uploaded screenshots to jig server, and verified walkthrough accuracy. Thanks! ~Kero]

207 Comments

Yay!! I loved the original. I'm so glad they made another one :)

Wow, what a awesome week on JiG! First a Grow game, then a Robot Wants ___, now a Electric Box 2? What next?

you forgot the dismantlement (which was too easy in my opinion) this game is quite awesome though

Ah! stuck on 26 :( I'm probably missing something obvious though

Nevermind, thanks to the power of posting.

@ Ruka
Hope there is something else :-P

gah! stuck on level 12.

I am also stuck on 26.

I love this week, lots of new awesome stuff.
All i need now is a newer powder game

Ah! Now I'm stuck on 31! Some of these seem impossible unless you flip like, 2 pieces around.

and of course, power of posting, I get it right away after I post.
Solution for 26:

Food:E2
Push Bot: E7 - facing left
Rotating Tool: F4
Fan: I6 - facing right
Steam Detector: C9
Electric Heater: H10
Kettle 1: D5
Kettle 2: G10 - facing left
Power Generator 1: I5
Power Generator 2: I10
Hamster: facing left

for 31

wind chime at 8A
sound bot at 8B
pull bot at 8C
hamster at 11L
light bulb at 9D

I need help with level 14!

http://www.candystand.com/play/electric-box-2#?key=2ae51c12-9035-4e9f-aa57-a7483bdd3e05

be quick

p.s. possible review: "electric box is back and it has hamsters!

currently at 33, will post walkthrough when done, but please feel free to do so if you want

Level 28 has me completely stumped.

I've placed the light bulb at F1, one solar panel at F12 and the other at H1. I've placed the fan at H2 facing right, the generator at H9 and the carrier bot at G9 facing left. I've placed my spring at F11. The cannon is facing left. Given the circumstances I don't see how any of the above parts can be any other way, and I have no clue where to place the ball dropper.

When the machine starts, the light bulb powers the solar panel on the left, making the fan power the generator, which starts the carrier bot, which totes the cannon to the left. When the cannon passes F7, the circuit causes it to fire; the shot bounces off the fixed spring, then the movable spring, then takes out the light bulb. If I omit the movable spring it takes out the solar panel on the right instead. Either way the circuit is then doomed because there's no way to power the target's circuit.

The only place left that I can put the ball dropper where it'll receive power is on the main circuit, which makes it activate immediately and prevents it from taking out anything useful.

Can someone give me a hint, please? Not an outright solution, just a hint. Please?

Sonic:
You did the exact same thing I did.

The movable spring bounces the carrier bot, not the cannon shot.

for 14

fan at F2
generator at F9
push bot at D9
solar panel at D11

I think melak's hint would be enough for 28, but here's another:

Don't put the solar panel by the target to start out.

level 28
hints:

the cannon can destroy the spring and the bomb will be reflected
the carrier will never stop moving
you can move the solar panels

sorry if these aren't very good
outright solution

carrier bot G9
generator H9
ball dropper E3
lightbulb F1
solar panel H1 and F4
spring at G2
fan at H2

Metak - Thanks, I was stuck there too.

Simple once you know how 8-)...

Thanks, everyone. Passed it now.

Not once did it occur me to put a solar panel to the left of the fixed spring, then use the same carrier bot to take it to the target!

holy barbosa level 35
big spoiler

magic orb lets you move and flip objects WHILE IT'S ON i kid you not

Anyone have a few hints for 36? It's leaving me stumped right now.

hints

you can teleport bombs
you need a cannon to destroy the burner
you can use the heater to fire a cannon

solution

heater at K1
cannons at G5 and K8
battery at I3
music station at A3
sound bot at A11
hamster at A12
carrier at H10
sender at H12
receiver at E4

hints

you can teleport bombs
you need a cannon to destroy the burner
you can use the heater to fire a cannon

solution

heater at K1
cannons at G5 and K8
battery at I3
music station at A3
sound bot at A11
hamster at A12
carrier at H10
sender at H12
receiver at E4

thank you repairman, it didn't occur to me to

delay the firing of the cannon.

Help with 20 please:)

it's repairmanman

....ooops, sorry about that, thank you repairmanman.

level 40 solution

don't think i'll do the walkthrough

too lazy, but give credit if you used mine

Stuck on level 30

I've got fans at I2 F3 and B6, batteries at H2 and E3, steam detectors at H3 and E4, and the hamster at C10. So I can get the steam to the windchimes and activate the hamster.

But I can't for the life of me figure out how to use what I've got left to get the steam to B2.

It's half midnight my time. Maybe it'll make sense in the morning...

Was anyone able to do 37 without using one of the solar panels?

level 30

i think by the end you could just compile all my posts for a walkthrough

Now it's Level 38 that's driving me bananas.

I think I've got the solution, I just can't carry it out. Initially, I've got the teleporter-sender at D11, the teleporter-receiver at F9, the hamster at E2 facing left, the laser device at L11 facing left, and the movable laser feeder at L3. I also have the two drills facing one another and the two cannons facing rightwards.

The plan is as follows: once the teleporters send the heater to E9 to fire that cannon, I move the receiver to H9, then the sender to F9, to send the heater to G9 and fire the other cannon. I then move the sender to K2 and the receiver back to F9 so they can send the push-bot to row E, which will let it push the ball-dropper to E3 and clear the rest of the laser's path to B1.

Problem is, I'm simply not fast enough to pull that off. If my reflexes were any good I wouldn't be playing a puzzle game in the first place. I barely have time to move the teleporters once each before the magic orb is taken out, and moving them twice each in the same brief timespan is almost certainly impossible. I can't help but wonder if I'm missing something.

Any help? Please?

how about this?

place the laser receiver at L3 to destroy the drills when they run into each other
and a sender at K2 to move the push bot to E9 (receiver at F9) which will push the dropper and get rid of the laser receiver, this is the solution

Okay, for level 38, I think I hit a bug:

I checked a video walkthrough to see what I needed to do because I was totally lost, and in the video, the person playing has a pusher where I have a hamster, and my pusher is pre-placed. I can't find any way around it because it makes one object immovable and I can't complete the level.

i forgot

to buy more time simply turn the push bot around once the drill is out of the way
and don't forget the laser at L11

not a bug, mine is like that too. level was probably too easy that way

WHAT DO YOU MEAN VIDEO WALKTHROUGH

Thanks for trying, repairmanman, but that's exactly what I was doing.

Any hints on level 20? The Happy Birthday level?

i dealt with that in my second post(seeing as i forgot it)

@repairmanman

The only problem is that you would no longer be able to remove the laser receiver and it blocks the laser from reaching the goal.

Aaack! I got it now! Thanks anyway, repairmanman.

I didn't realize you could buy more time by simply keeping the push-bot turned the wrong way until the teleporter nonsense was done with. I'm still trying to figure out how I was ever supposed to have thought of that.

I was just about to let you know. The only thing I don't get is why you originally had trouble with that. For me, the bot started facing the wrong way.

Well obviously not EVERYONE because that person had it the way I described it with the

already placed hamster and the pusher in the inventory

and the video walkthrough was for this level only. I was able to work my way through everything up until this.

Nevermind. Got it. So simple I feel like an idiot.

got it now! ty! sorry for doubting you

@Fishy: Started that way for me, too. I just switched it back to face the right way and forgot about it. Then I later quit and restarted the level, and saw it...

Can I get some help on 33?

i can't get past level 21 please help

Hmm... managed level 33 with 3 pieces remaining (wall + 2 jellyfish) :)

I don't like how their movements are not guaranteed to follow the same path depending on other placements though :(

Other than that, great game!

@someone
pretty cool level
level 21

push bot D4
sender E4
receiver I9

what is with all these double posts?
these are not intentional

@repairmanman thanks for the help on 21 can you help with 23? thanks again

level 23

use the hint
if thats not enough

sender at D3
receiver at D9
cannon at C11

Level 28 was evil, but it was worth it.

Hey, how did you complete 33? I'm a little stuck with it.

And especially how did you do it in -3 pieces?

Level 30 can be completed using only six items.

Battery at E3.
Pullbot at E4.
Cannon at F10.
Steam detector at F3.
Fan at G10.
Brick at E12.

for -3 ask someone else

jellyfish at D8 E8 F8 and H9
block at L5 A6 B6 C6 A12 and I11

I found a solution for level 30 that leaves you with seven pieces left over...

you should report that, you're supposed to only be able to do it with all of them

Yeah, I saw that it asked you to let them know if you found a solution that didn't use all the parts, but I can't find any contact info to send it to.

Further short-cuts on Level 37.

I save:

The fan and one solar panel.

Hints:

You can flip the cannon that's already on the board.

With this, you can make the heater in the top-left superfluous.

My Solution:

Place the following:
Teleport(Sender) at C5.
Solar Panel at A10.
Carrier Bot at B7, facing to the left.
Cannon at B10, facing to the left.
Push Bot at G9, facing to the left.

Flip the pre-placed:
Cannon at G7 faces to the right.

Image:
http://a.imageshack.us/img690/4403/electricbox2l37.png

Electric Box 2 Walkthrough
Wireless current sender and receiver are WCS and WCR respectively.
If I use S or R it means sender or receiver

level 1

NO!

level 2

Seriously?

level 3

generators at H5 and K10
light bulb at H7
fan at K8
solar panel at J7

level 4

pull bot at H9
light bulb at H3
kettle at E6
generator at K6

level 5

flip the fan and the kettle
fan at E10
light bulb at E7
heater at I3
smoke detector at B4

level 6

push bots at D10 and H11
kettle at D8
block at D3

level 7

level 8

level 9

WCS at E4
WCR at G6
push bot at G5
block at A10
heli bot at E10

level 10

spy bot at C6
laser at E11

level 11

spybots at D5 and G6

level 12

Turn kettle left
heater at J2
push bot at E3 facing right
smoke detector at D1
hamster at D11
generator at J11

level 13

solar panel at L4
light bulb at B4
heli bot at C2
drill at I10

level 14

fan at F2
generator at F9
push bot at D9
solar panel at D11

level 15

block at E1
push bot at E7
flipper at F3

level 16

food at D1 (do not flip the hamster)
carrier at F6 Facing left
heater at D6
smoke detector at B7

level 17

S at E9
R at H3
hamster at H2
solar panels at D7 and G10

level 18

hamster at D7 F7 and H7
chimes at E8 and G8
fans at E11 and G11
laser at F11
laser receiver at H12

level 19

level 20

level 21

push bot D4
sender E4
receiver I9

level 22

S at C5
R at H6
fan at G5
generator at H4
kettle at C4
heli bot at B2

level 23

sender at D3
receiver at D9
cannon at C11

level 24

level 25

level 26

notice the hamster faces left
Level 26

level 27

heli bots at I5 I7 I9 and I11
carrier at D12
spring at G1

level 28

carrier bot G9
generator H9
ball dropper E3
lightbulb F1
solar panel H1 and F4
spring at G2
fan at H2

level 29

generators at F9 and L9
kettle at A9
push bots at H6 I6 J6 and K6
carrier at G11
drill at F11
battery at F12

level 30

level 31

wind chime at A8
sound bot at B8
pull bot at C8 facing left
hamster at L11
light bulb at D9

level 32

level 33

jellyfish at D8 E8 F8 and H9
block at L5 A6 B6 C6 A12 and I11

level 34

Level 35

Initial set up: Level 35 part 1
Use the drill to destroy the blocks: Level 35 part 2
move the solar panel to L12
put the last mirror at B6
flip the push bot, and hold it over the electric wire(don't place it) when it's light is green and it moves move it to I8

level 36

heater at K1
cannons at G5 and K8
battery at I3
music station at A3
sound bot at A11
hamster at A12
carrier at H10
sender at H12
receiver at E4
steam detector at C3

level 37

level 37 (changed, thanks jhow!)

  • Solar Panal A3 and A10

  • Cannon B2 facing right(perm cannon face left)

  • Push Bot B3 facing right

  • Carrier Bot B9 facing left

  • Tele (send) C5

  • Fan D5 facing left

Let's hope it doesn't get changed yet again

level 38

Initial setup: Level 38 part 1
move the teleporters: Level 38 part 2
while still running, click on the push bot, and when the drill moves 1 square click it again
move the teleporters to here(be careful not to hit the drills): Level 38 part 3
click the push bot

level 39

level 40

[Uploaded screenshots to jig server, and verified walkthrough accuracy. Thanks! ~Kero]

Totally stumped on level 12. I understand the hint, I think, but I can't seem to make it work. D:

Never mind. Power of the post!

Steam Detector: D-1
First Tea Kettle: I-2, facing left
Electric Heater: J-2
Push Bot: E-3
Second Tea Kettle: E-5, facing right
Hamster Wheel: D-11
Power Generator: J-11

level 35

setup:http://img844.imageshack.us/img844/3876/35part1.png
use the drill to destroy the blocks:http://img716.imageshack.us/img716/7418/35part2.png
move the solar panel to L12
put the last mirror at B6
flip the push bot, and hold it over the electric wire(don't place it) when it's light is green and it moves move it to I8
congratulations

Alright... so anyone working on a full walkthrough?

I'm also noting that there are a few levels which have "more optimal" solutions... currently:

30 - Neddo > Marvcus
33 - Syntax
37 - qoalabear

Contact information is as follows:
ishtiak@twinklestargames.com

level 38

setup:http://img830.imageshack.us/img830/1430/38part1.png
move the teleporters:http://img153.imageshack.us/i/38part2.png/
while still running, click on the push bot, and when the drill moves 1 square click it again
move the teleporters to here(be careful not to hit the drills):http://img5.imageshack.us/img5/5056/38part3.png
click the push bot
WIN!

i already did one, it starts with this "also wireless current sender and receiver are WCS and WCR respectively
if i use S or R it means sender or receiver
i will do magic orb levels later"
level 35 and 38 were seperate

lvl 36, you mean G4, not G5.

G5, try it yourself.
my way works if you do everything as is written.

Actually, your entire lvl 36 solution is flawed... and you appear to be missing a lvl 38 solution.

Well i'm gonna go to sleep.

gnight.

it seems i have forgotten smoke detector at D3
looks like i'll have to look over them all

you know what, i'm tired, someone else look over it

here is my level, enjoy the show
(there are three ending,
just watch it and then stop it,
finally, enjoy the third ending)

rate 5* plz!

http://www.candystand.com/play/electric-box-2#?key=dc0e6023-2f37-48ee-a150-0bd4d27ba711

Thanks for getting us this far, repairmanman.

If anyone wants to post corrections to the walkthrough, I'll modify the walkthrough and give you credit. :)

can you add 35 and 38, i already did them, and i posted them

it seems i also forgot to specify the directions of certain objects

I don't like these graphics, I like the original

your level 26 is wrong; the 2nd kettle needs the heater

An addendum to lvl 37. Neither the shortcut or the full on (which still left out one item) worked for me.

This is my solution.

Cannon: B2 facing right
Fan: D5 facing left
Carrier: B7 facing left
Solar Panel: B4
Solar Panel: A10
Teleporter: C5
Push Bot: G5 facing right

Don't change the direction of the cannon.

hello, here comes my second level
this one is a very complex auto level
feature: multi-teleport, wireless selection
enjoy~

http://www.candystand.com/play/electric-box-2#?key=bf7d8209-2c12-4b46-a54e-5a5c08ef3d65

Uhm, could somebody explain why level 16 works the way it's explained in the walkthrough?
How is the lightbulb on if it has no power source?

Lvl 36 alternative solution

K1 - Heater
K2 - Receiver(TP)
I3 - IPS Battery
C3 - Steam Detector
D4 - Music station
E4 - Sender(TP)
J8 - Hamster
K8 - Cannon
8/11 pieces used

Nevermind, the walkthrough is wrong, its supposed to be heater at b7 not c7 for that one.

@darkid: Thanks for the contact details. Wasn't sure where to find them.

I've emailed them the level 33 (-3 object) solution

Cheers

Help! I can't figure out level 24 even if I copy the walkthrough......

@darkid: I enjoyed your level, darkid. I'm not usually good at sandboxes, but I found a way. For those curious, here's my solution, with no more than one of each item:

Solar panel at J7
Kettle at D7 (direction doesn't matter)
Power generator at E7
Music bot at D6
Wind chimes at D5
Charger flashlight at E6, facing right
Heli bot at F3
Charger fan at G3, facing right
Laser feeder at H3
WCS at E8
WCR at F11
Laser device at H11, facing left

The kettle pours water on the generator, powering the charger light and the WCS. The WCS sends current to the WCR, which powers the laser device, which fires at the laser feeder. The laser feeder powers the charger fan and the heli bot; the heli bot lifts the charger fan, cutting its power and making it start in the process, until it's level with the wind chimes. The charger fan makes the wind chimes ring, activating the music bot and making it push the charger flashlight downwards, cutting its power and making it light in the process. When it stops, it powers the solar panel and thus the target. Viola!

Correction to walkthrough level 32:

everything on the screenshot is good except the mirror on D6 should be on C6; mirrors on K6 and D9 should be flipped from what is in the screenshot.

I can't figure out level 16 at all, even with the walkthrough and Charlatan's correction...if I have them all in those places then the ball dropper just hits the solar panel and carrier and knocks them both off the level :S

Ahhhhhhh I just got it. It really should say in the walkthrough that for level 16 you need to

flip the carrier so that is facing left. It will drive to underneath the flipper, the flipper will flip the carrier around so it is moving the other way, and it will pick up the solar panel and move it across after the ball has dropped.

Using the editor makes you appreciate how hard it is to create a level that is neither too obvious, too abstract or susceptible to shortcuts. I hope mine at least achieves the latter.

http://www.candystand.com/play/electric-box-2#?key=02082070-9c78-4c86-a506-d4b1d3a50cfe

SonicLover, there is a *much* faster solution, involving 7 pieces. I challenge you to find it!

Ah... it looks like CANDYSTAND went down... wow.

Maybe just from traffic, or they're updating the game.

Stuck on level 31 on the electric box 2.5. I'm playing it on my phone and it Only goes to J and 10. help please!

For level 37 walkthrough (Pic)

Correction: B2 Cannon (face right)

Is it me, or are all the new levels getting vote-spammed down? Each new level gets 16 or 18 votes in the first few hours, and they always get rated straight 1s afterwards.

In the meantime... after two years, I've made another one: http://www.candystand.com/play/electric-box-2#?key=f2ae2446-08b9-48af-b756-6c7a8532b9de

Wow! Brilliant guide amazing work sir you have helped me and so many others =) appreciate it. Thxs

plz plz need help on lvl 40 on ANDROID. its not the same as the problem on the internet so plz plz i neeed help

Is there an EB 3?

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