Dharma Doll


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Rating: 4.5/5 (105 votes)
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Weekday Escape

Grinnyp"When you fall off a horse, you have to get right back on." "Every cloud has a silver lining." "It's always darkest before the dawn." The English language has tons of sayings and clichés to serve as reminders that perseverance in any task is the way to accomplish a goal. This is something that we — as escape gamers — must internalize if we are to succeed in getting out of whatever room, building, or other tight spot we find ourselves in week after week. In Japanese culture, however, the concept is embodied in a strange, red, roly-poly figure known as a Daruma Doll, or Dharma Doll. Keep at it, keep trying, eventually you'll get there. Dharma DollWhat a coincidence that this week's game is also called Dharma Doll. Go figure. Perhaps not so coincidental as you might notice that the aforementioned figure sits front and center in one of the scenes of Petithima's lovely new escape the room game. Is the Dharma Doll there to encourage you to keep trying, or is it just a common object in a Japanese household? Why can't it be both?

Dharma Doll is not a long or complex game, although it is certainly meatier than Petithima's usual fare. Two spare scenes in a room, and a third space if you can figure out the secret to finding it, are all that is contained in this delightful little exercise in escaping. Yet so much is packed into this pint-sized game that it feels much bigger. Pick up objects, manipulate things, and reason your way out the door in yet another winner from a very talented game designer. Navigation couldn't be simpler, as you can only move back and forth, no turning involved. Hard to get lost or turned around with such an easy way of moving about.

What is it about Petithima's little escapes that make them so good, in fact, better than some larger escapes? Is it the cute graphics? The bouncy music? Although they add to the atmosphere, they are not what make a good escape game. There are two basic things that make a great game: logical puzzles that flow together well; and the basic controls to make the game enjoyable, like changing cursors to indicate hot-spots, an easy to handle inventory, and a save feature if you have to stop in the middle of the game. Puzzles and controls can make or break an otherwise distinguished game, and Petithima's are top notch. Larger, more complex games with more complex puzzles can be fun, but illogical puzzles (why would I use that on that?), pixel hunting, difficulty figuring out which way is which, or not being able to control what is in your inventory can sour the experience so much that you don't even want to finish the game. These are not flaws you will find in Petithima's games.

There are a few minor things that keep Dharma Doll from being a perfect game. Color based puzzles are fun, but difficult for some folks. And the cultural significance of the Dharma Doll makes the solution of one puzzle a little obscure. However, even without knowing the culture or the dolls, most folks can figure it out pretty quickly.

Dharma Doll is a highlight of Petithima's rapidly growing oeuvre. More complex than the last one featured on Weekday Escape (Choc-Mint), showing a progression of more puzzles and more difficult puzzles without losing the charm and design that make the games so great. Sort of an appetizer, where Choc-Mint was an amuse-bouche. Frankly, I can't wait until Petithima starts making a main course! In the meantime, what are you waiting for? Dig in!

Play Dharma Doll

Walkthrough Guide


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Hint-Through
No direct answers here, just nudges! I just hate giving it all away if I can avoid it.

Phase 1: Getting things

Lucky for you (and more importantly me) there is virtually no pixel hunting here. If you see a good hiding place, there's probably something there. Try all the usuals, under stuff, inside not locked stuff, just sitting there.

After some vigorous around-looking, you should have a razor, a cord, a cup, a newspaper and a moon rock. I mean, hard candy. What IS that?

Step 2: Opening Stuff

The Safe

Standard safe action going on here. Generally a code of some sort that gets rotated some number of times to the left or right, and then back the other way, and then returned.

Most likely three times, that's a pretty common combination number.

Now what could indicate lefts and rights?

Don't have it? How about the OTHER left, silly? Don't be so self-oriented!

Oh, right, only the other left for the rotations, not the order apparently.

The Flower Stand

Well, I've got good news and bad news about this one.

The bad news is, sadly, this one isn't as easy as it first seems - if you've opened the safe already, though, you probably knew that.

The good news is, you should have plenty of time to figure this one out. You shouldn't need any more than 25 minutes though, even if you measure your time in a weird way. Why would you even do that?

The Closet Door

Stumped on this one? You might want to take a break, and watch some TV for a while.

Look, I'm no electrician, but I think it's pretty obvious why the TV isn't turning on.

Bah. It looks like the only thing on is "Grievous Property Damage TV". Hopefully no one gets any silly ideas, I understand impressionable people can be influenced to perform violence against innocent furniture!

Maybe if they had a nice relaxing hobby, like painting...

Oh yeah... that reminds me, have you seen the new Daruma Doll we had installed? It cost us a good deal, because it was hand-painted by monks who never left their home, even for groceries! Except, something seems wrong with it.

Maybe you could take a look. A good long look. A close look. Still don't see it? Keep looking... if you look hard enough you should see it.

Luckily, you seem to have come equipped to fix it for us! How nice of you!

Oh look, I didn't know he had a sign attached! Hmm, it must be some abstract art.

But, if the triangle is three, what could the other shapes possibly be?

You think they might be related to the code for the door? Why, you make an excellent point! An excellent point indeed.

The weather box

I'll let you know what's going on here after you get back from the closet.

Part 3: Into the closet

Here is my lovely closet. To celebrate the grand opening of it, we should have some tea! Why don't you go get me some hot water?

Wait... the power's still out? I thought we fixed that earlier! Guess we have to check all the outlets again.

Oh, the water's still not hot? Well, you know what they say, a watched pot never boils!

Aw crud! I forgot I was out of tea... I guess you'll just have to have a glass of hot water instead.

Anyway, would you like to see my collection of clothes? I got them all on sale!

When was the sale? Oh, I think it was a couple months ago... maybe last February sometime I think? Let me check my shopping calendar...

Why do I keep that one cabinet locked but not the other? Well, the first has matches in it, I had to keep it childproofed. I figured, the best way was to use cryptic clues, that way my children can't get a hold of them until they're smart enough to know how to use them!

Well, you've probably seen enough of the closet. Oh, but before you go, you've just got to see what I got in the mail!

Well, if I could get it open. It's taped shut... with TAPE! I don't suppose you could give me a hand, could you?

Stage 4: Time to leave!

Well, I'm not sure what this thing I got in the mail was... Maybe it's a burner for my stove? Or maybe just some kind of thing that gets burned? It's hard to tell really.

(Honestly, does anyone know what this was? I figured out what to do with it through educated guesses, but it didn't help me determine what it actually was.)

Oh, if you're going to smoke, at least put the ashes in the ashtray. What? I don't have an ashtray? Well, put them in SOMETHING... Just don't burn down any of my pictures!

Speaking of which, how do you like them? The one is just a photograph I took in the living room, but the other is a nice piece of abstract art. I thought it'd go nice in the room, especially just behind the chair like that. It was designed after several common household objects!

So how's your water? Is it hot enough for you? When you're done, I highly recommend the moon candy, if you can figure out how to get it open.

Also, where DID you end up putting your ashes? I like to keep my house clean, not looking like some pigsty!

Well, I think it's about time to head out. I hear the weather's supposed to get pretty bad later. You might want to get out before it changes for the worst. Don't forget the box you brought! You left it sitting on the couch. Oh, that's my box? Sorry, I thought it was yours. It must have come with that painting I bought.

Can I unlock the door for you? Oh, so sorry, I completely forgot! Why, I'd lose my own head if it wasn't glued on!

Thanks for coming! Have a nice walk home!

Dharma Doll Walkthrough

General Information

  • Watch for the changing cursor, it indicates hot spots.

  • To back up or turn around, click on the arrow/bar at the bottom of the screen.

  • If you don't know what a Daruma (Dharma) Doll is, you can look it up on Wikipedia. The Important thing to remember is that it needs to be altered after you buy it and bring it home.

  • The walkthrough will contain directions for the color blind if necessary.

  • Good luck!

Chair Wall Exploration

  • You start facing a wall and two red chairs, with the door in the distance.

  • Notice the mail box on the door? Click on it to open and take the newspaper.

  • While the newspaper is in close up click on the note sticking out of it.

    • The note reads 2:00 = 60, and 6:00 + 8:00 + 11:00. I'm sure that means something.

  • Click on the white covering on the chair to the right to lift it. Take the revealed power cord.

  • Click on the box sitting on the left chair. Notice that it needs a 3 object code. Put the box back down.

  • To the far left is a low cabinet with shelves. Notice the drawer at the top of the cabinet needs a 3 digit code.

  • On the middle shelf of the cabinet is an object, take it (utility knife).

  • Note the pictures on the wall, a pig that appears to be smoking and a picture with three objects. I'm sure that will be important.

  • Turn around.

Television Wall Exploration

  • There's lots to see here.

  • On the right is a door that is locked. If you click on the panel just to the left of the door you will see that it needs a 3 digit code, and that colors are involved.

  • Just to the left of the door is a safe (locked of course).

  • Right in front of you is a table with a pig, some small object wrapped in cellophane, and a cup. Take the object and the cup.

  • While the object (cookie) is in close up, click on it to turn it around and notice the symbol on the back (snowman).

  • Behind the round table is the titular Dharma Doll. Nothing we can do with it right now.

  • Above the television on the left are some shelves, click on the shelves for a close up.

  • Note the cute little animals (are those pigs?) holding numbers. The first animal is holding the number 5, the second is holding the number 7, and the third is holding the number 6. You might also want to note which hands the animals are holding the numbers in.

  • Back up.

  • Pick up the electrical cord from your inventory and place it on the electrical socket to the left of the television.

  • The television just came on! It's a clue!

  • The picture on the TV seems to indicate using the utility knife on one of the stars on the chairs we just saw. Interesting.

  • Click on the electrical cord again to remove it. We might need it again.

  • Before we leave, notice the picture above the Dharma Doll? It's a hint.

  • Turn around.

Chair Wall Puzzle Solving

  • First, let's tackle the chair on the right. Pick up the utility knife from your inventory and hover it over the right star on the chair. When you see the cursor change click to cut into the chair. Take the item (paint brush).

  • Now, let's look at that locked drawer in the small cabinet on the left.

  • Remember the note you got from the newspaper?

  • 2:00 = 60, and 6:00 + 8:00 + 11:00. It's a hint.

    • If 2:00 = 60, it is not talking about minutes or time, but rather angles.

      • 2:00 is at a 60 degree angle. Each of the hours is 30 degrees apart from the others. 1:00, for instance, would be 30 (degrees).

      • 6:00 is 6 times 1:00, so 6:00 would be 30 x 6 = 180.

      • That would make 8:00 = 240.

      • And 11:00 = 330.

      • 180 + 240 + 330 = 750, which is your code (750).

  • Click on the drawer for a close up and enter the code.

  • Back up, then click on the drawer knob to open it.

  • Take the revealed object (paint).

  • Time to solve some puzzles on the Television Wall.

  • Turn around.

Television Wall Puzzle Solving

  • First, let's open the safe.

  • Remember the animals on the shelf, holding the numbers?

    • The numbers are the number of clicks you must use on either the right or left arrows on the safe.

    • Remember, though, that although you might see the code as left 5, right 7, and left 6, the animals are holding them in the opposite hands.

    • I.E., the animals are holding the 5 in their right hands, the 7 in their left hands, and the 6 in their right hands.

    • So click the arrow on the right 5 times, the arrow on the left 7 times, and the arrow on the right 6 times.

  • Click on the safe for a close up and enter the code.

  • Once you've entered the code, back up and then click on the safe handle to open it.

  • Take the revealed object (half of a key).

  • Now let's take care of the Dharma Doll.

  • If you don't know how Dharma Dolls work, look at the picture above it for a hint.

    • When you get a Dharma Doll, you paint first one eye for luck in your task, then the second eye when you've completed the task.

    • Pull up the paint from your inventory.

    • Use the brush on the paint.

    • Now use the brush on the Dharma Doll eyes, and a code will pop up from the top of the head.

  • Once the odd object pops out from the top of the Dharma Doll, click on it for a close up.

  • Hmmm, a triangle equals three, then we have an orange star, a red hexagram, and a blue diamond.

  • Back up.

  • Click on the panel to the left of the door.

  • Notice that the number code colors match the Dharma Dolls, orange, red, and blue.

    • What you are looking for on each item is points.

    • The star has 5 points, the hexagram 6 points, and the diamond 4 points.

    • Therefore the code is 564.

  • Enter the code into the lock and notice that it changes to open.

  • Back up from the close up, then click on the door handle to open the door.

Other Room

  • Cool, another room.

  • Lots of stuff to look at in here.

  • There's a low table/cabinet in front of you, with two drawers and an open shelf.

  • Take the item from the open shelf (water bottle).

  • Open the right door and take the object (half key).

  • There's a low table in front of you with an electric kettle and a cardboard box.

  • Use the water on the kettle, then use the electric cord on the electrical outlet to plug in the kettle.

  • Use the utility knife on the box and take the revealed object (spiral).

  • You might notice that you now have the three items from the picture on the chair wall, a cup, a spiral, and a cookie.

  • Let's look at the clothes hanging in the back of the room.

  • Click on the clothes until they move to the left, revealing a code on the wall.

  • F = 2, and S x O x D.

  • Wonder what that means?

    • The calendar on the wall is a hint.

      • The letters stand for months. F = 2, because February is the second month.

      • S would be September (9), O would be October (10), and D would be December (12).

      • 9 x 10 x 12 equals 1080, which is the four digit code for the left cabinet drawer.

  • Click on the left cabinet drawer for a close up and enter the code from the wall.

  • Back up from the close up and click on the knob to open the drawer.

  • Take the revealed object (matches).

  • I wonder if that water has heated up yet?

  • Back up out of the room, then re-enter the room and use the cup on the electric kettle.

  • If the water is hot enough, steam will rise out of the cup and you will see a symbol on the side (cloud).

  • Note: if steam is not rising and you don't get a symbol, click on the top of the cup to empty it, then wander around a bit and come back to try again.

  • Back up.

Television Wall Puzzle Solving (Redux)

  • You should be back looking at the Dharma Doll.

  • Notice the pig on the table?

  • According to the picture on the Chair Wall, smoke should be coming out of that pig.

  • How can we make it smoke?

    • That coil that you picked up is a smudge coil, or a bug coil. You burn it outdoors to keep mosquitoes away. Or it could be an incense coil, either way it burns slowly and gives off smoke.

      • Pull up the coil from your inventory.

      • Use the matches on the coil.

      • Once the coil is smoking, use it on the top of the pig.

  • Yay, smoke is coming out of the pig's mouth, and now there's a symbol on the side of the pig (sun).

  • That should be everything to solve our way out.

  • Turn around to face the Chair Wall.

Getting Out

  • Let's look at the box on the left chair.

  • The code for the box is symbols, and we've seen those symbols around the room.

  • But what order do they go in?

    • Notice the picture on the wall? The one showing the spiral, cup, and cookie?

      • The picture shows the order the symbols should go in.

      • So the order is the sun symbol (from the spiral/pig), the cloud symbol (from the cup), and the snowman symbol (from the cookie).

  • Enter the code into the box, then click on the top to open it.

  • Take the object (glue).

  • Time to leave!

  • Pull up the two pieces of broken key from your inventory.

  • Use the glue on the key to repair it.

  • Use the key on the door to unlock it.

  • Click on the door handle to open it and escape!

39 Comments

can't sleep... need help...

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Anonymous July 21, 2010 12:17 AM

About the safe...

You turn the knob left or right, so what else is left and/or right in the room?

More help?

Consider the dolls on the shelf...

Still?

From their point of view...

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Anonymous July 21, 2010 12:25 AM

About the note in green with the times on it...

The color matches the green box, so it goes to that.

If 2:00 = 60 then perhaps 1:00 is 30?

If the hours go by intervals of 30, then 6:00 =?

Add the time for 6, 8, and 11:00. That number opens the green box.

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ive gotten so far as the

calender puzzle

which has gotten me the matches.. but im unsure where to go from there...

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okay, and ive gotten both pieces of the key, but how do i put it together?

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solved it! that was fun. :)

now i can finally sleep...

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Have you looked behind the clothes in the closet?

The letters are related to some clue in the closet, and give combination for left cupboard.

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Coldfrog Author Profile Page July 21, 2010 12:50 AM

Well, I've solved it, but now I'm tempted to go on a search for the SEEEECRET ROOM that has been so unsubtly hinted at and I've got nothing. Maybe I'll give a go at a walkthrough. I truly enjoyed this one, so well done and pleasant music and all.

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Anonymous July 21, 2010 12:50 AM

Putting the key together...

If you've already solved F=2 etc. then you have the matches. Lighting the coil produces bubbles. Where have you seen that?

The picture of the pig...

The code for the box on the chair (using symbols like the snowman) is found on the three objects as listed in the picture by the pig picture.

The code on the cup is found by putting hot water in it. The code for the spiral is found by putting it in the pig. The code for the round shape is on the back of the cookie.

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I'm having difficulty with the F=2 puzzle. Any hints? :)

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Anonymous July 21, 2010 12:54 AM

I believe you can poke the dharma's eyes... now which one and why? *wink wink, nudge nudge*

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For the F = 2 puzzle

Think of a calendar, February is the 2nd month. So S x O x D = September x October x December or 9 x 10 x 12 = 1080.

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Thanks Danath, just needed a push. It's late and I guess I spaced the obvious calendar connection there. Next time hide the code please, k? :)

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doodlebug1981 Author Profile Page July 21, 2010 1:02 AM

are you suppose to be able to click on the calender ?

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doodlebug1981 Author Profile Page July 21, 2010 1:10 AM

oh lookie there right above me :) thanks

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Coldfrog Author Profile Page July 21, 2010 2:15 AM

Hint-Through
No direct answers here, just nudges! I just hate giving it all away if I can avoid it.

Phase 1: Getting things

Lucky for you (and more importantly me) there is virtually no pixel hunting here. If you see a good hiding place, there's probably something there. Try all the usuals, under stuff, inside not locked stuff, just sitting there.

After some vigorous around-looking, you should have a razor, a cord, a cup, a newspaper and a moon rock. I mean, hard candy. What IS that?

Step 2: Opening Stuff

The Safe

Standard safe action going on here. Generally a code of some sort that gets rotated some number of times to the left or right, and then back the other way, and then returned.

Most likely three times, that's a pretty common combination number.

Now what could indicate lefts and rights?

Don't have it? How about the OTHER left, silly? Don't be so self-oriented!

Oh, right, only the other left for the rotations, not the order apparently.

The Flower Stand

Well, I've got good news and bad news about this one.

The bad news is, sadly, this one isn't as easy as it first seems - if you've opened the safe already, though, you probably knew that.

The good news is, you should have plenty of time to figure this one out. You shouldn't need any more than 25 minutes though, even if you measure your time in a weird way. Why would you even do that?

The Closet Door

Stumped on this one? You might want to take a break, and watch some TV for a while.

Look, I'm no electrician, but I think it's pretty obvious why the TV isn't turning on.

Bah. It looks like the only thing on is "Grievous Property Damage TV". Hopefully no one gets any silly ideas, I understand impressionable people can be influenced to perform violence against innocent furniture!

Maybe if they had a nice relaxing hobby, like painting...

Oh yeah... that reminds me, have you seen the new Daruma Doll we had installed? It cost us a good deal, because it was hand-painted by monks who never left their home, even for groceries! Except, something seems wrong with it.

Maybe you could take a look. A good long look. A close look. Still don't see it? Keep looking... if you look hard enough you should see it.

Luckily, you seem to have come equipped to fix it for us! How nice of you!

Oh look, I didn't know he had a sign attached! Hmm, it must be some abstract art.

But, if the triangle is three, what could the other shapes possibly be?

You think they might be related to the code for the door? Why, you make an excellent point! An excellent point indeed.

The weather box

I'll let you know what's going on here after you get back from the closet.

Part 3: Into the closet

Here is my lovely closet. To celebrate the grand opening of it, we should have some tea! Why don't you go get me some hot water?

Wait... the power's still out? I thought we fixed that earlier! Guess we have to check all the outlets again.

Oh, the water's still not hot? Well, you know what they say, a watched pot never boils!

Aw crud! I forgot I was out of tea... I guess you'll just have to have a glass of hot water instead.

Anyway, would you like to see my collection of clothes? I got them all on sale!

When was the sale? Oh, I think it was a couple months ago... maybe last February sometime I think? Let me check my shopping calendar...

Why do I keep that one cabinet locked but not the other? Well, the first has matches in it, I had to keep it childproofed. I figured, the best way was to use cryptic clues, that way my children can't get a hold of them until they're smart enough to know how to use them!

Well, you've probably seen enough of the closet. Oh, but before you go, you've just got to see what I got in the mail!

Well, if I could get it open. It's taped shut... with TAPE! I don't suppose you could give me a hand, could you?

Stage 4: Time to leave!

Well, I'm not sure what this thing I got in the mail was... Maybe it's a burner for my stove? Or maybe just some kind of thing that gets burned? It's hard to tell really.

(Honestly, does anyone know what this was? I figured out what to do with it through educated guesses, but it didn't help me determine what it actually was.)

Oh, if you're going to smoke, at least put the ashes in the ashtray. What? I don't have an ashtray? Well, put them in SOMETHING... Just don't burn down any of my pictures!

Speaking of which, how do you like them? The one is just a photograph I took in the living room, but the other is a nice piece of abstract art. I thought it'd go nice in the room, especially just behind the chair like that. It was designed after several common household objects!

So how's your water? Is it hot enough for you? When you're done, I highly recommend the moon candy, if you can figure out how to get it open.

Also, where DID you end up putting your ashes? I like to keep my house clean, not looking like some pigsty!

Well, I think it's about time to head out. I hear the weather's supposed to get pretty bad later. You might want to get out before it changes for the worst. Don't forget the box you brought! You left it sitting on the couch. Oh, that's my box? Sorry, I thought it was yours. It must have come with that painting I bought.

Can I unlock the door for you? Oh, so sorry, I completely forgot! Why, I'd lose my own head if it wasn't glued on!

Thanks for coming! Have a nice walk home!

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I'm out, but I haven't found the secret room (unless I'm misunderstanding something). This game was very nice and easy to move around in.

The only thing I can find that may be hinting towards that secret space is the

jar of colored orbs. It's the only clickable thing I can find that hasn't already been used. It doesn't help that there are only two usable items in the inventory as well.

Wait...

Is review talking about the two sides of the room being two scenes and the second room being the third space?

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Papachabre Author Profile Page July 21, 2010 6:12 AM

I love Weekday Escape Day! This one does not disappoint. Thanks grinnyp!

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EyeOpener Author Profile Page July 21, 2010 10:07 AM

Great game, and awesome hint-through, Coldfrog!

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HermitHobby Author Profile Page July 21, 2010 10:40 AM

Coldfrog:

the spiral is incense

and the pig an incense burner

This was a good one!

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joemac5367 Author Profile Page July 21, 2010 4:56 PM

"Color based puzzles are fun, but difficult for some folks"

Yes and maths-based puzzles are also fun but difficult for some. As are puzzles that require manual dexterity, sharp eyesight, an ability to memorize things, 10 working fingers, access to a computer & internet connection etc etc

Colour, Evil colour! Evil colour!. You really are like a dog with a bone!

Did your mother get frightened by a rainbow when you were in the womb or something?

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Well, that was nice and enjoyable. :]

Loved the hint-through, ColdFrog. Nice job.

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Alexiorsay Author Profile Page July 21, 2010 8:47 PM

I don't normally do escape games, but this one is called Dharma. There's no way I can resist that, even though I have a sneaking suspicion that I won't be finding Jack behind the final door.

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Anonymous July 21, 2010 11:12 PM

That was enjoyable!

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Coldfrog Author Profile Page July 22, 2010 1:26 AM

@Hermit: Aha! thanks! That was bugging me, now I know!

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mixx_chicago95 Author Profile Page July 22, 2010 6:31 PM

took me forever to finish it fun game though

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Anonymous July 24, 2010 2:23 AM

Coldfrog,

The thing that came in the mail is a mosquito coil - it is lit and then blown out and the smoke that comes from the coil keeps the mosquitoes away. It is quite common in Asia.

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Psychicpotato July 24, 2010 11:42 AM

BGM is absolutely awesome. It really added to the atmosphere, and for quite some time I didn't feel I needed to escape at all. Just having a fun time solving fun puzzles.

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Anonymous July 25, 2010 8:50 AM

Great hint-through, very helpful.

And you might be interested to know that the

spiral

is a (not uncommon in Japan) shape of

long-burning incense.

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Azrael H Author Profile Page July 25, 2010 3:29 PM

Oh, and by the way.. I liked the background music UNTIL my ears decided to concentrate on the grating sound of the triangle. The mute button was pushed quickly afterwards.

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The safe seems to be broken for me -- no matter how I click on it, it won't move the handle; instead, it continuously returns me to the combination screen. I've entered the correct combo several dozen times and still no results.

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Never mind! I had a Captain Obvious moment here...

Onwards to one more question:

Has anyone figured out how to open the candy jar on the shelf (by the cats)?

:)

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Finally made it through a game without a hint. I made all sorts of

charts of the alphabet for F=2, then got it when I found myself idly clicking on the calendar.

So that happened, which was nice.

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@joemac5367

You really don't get why color puzzles are problematic? A significant number of people (mostly men) are color-blind, usually either green-blue or red-green. As red, blue and green are commonly used in color puzzles, this can make a game unplayable for them, as opposed to simply difficult.

Fixing this is a simple matter for game designers: use patterns instead of, or in tandem with, colors.

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Actually, I believe the dark green spiral is a mosquito coil. (I suppose it could also be a "long burning incense") When it is lit, it gives off a scent that's supposed to keep mosquitoes at bay, kind of like how citronella works.

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