Creating an upgrade to a not-so-decent game is pretty easy. First, fix all the problems from the first time around. Then, add a few new things and call it done. Creating an upgrade to a really good game, however, is another story. That will require more design acumen, and a lot more thought. How about creating an upgrade to one of the most popular games of 2009? So popular and well-loved, in fact, that it placed first (tied) in the best of 2009? Tell us, Hero Interactive, how in the world do you do that? If the answer is Bubble Tanks Tower Defense 1.5, then it's a pretty good response.
Bubble Tanks Tower Defense 1.5 is an upgrade and reimagining of the fantastically popular Bubble Tanks Tower Defense, a, well (duh!), tower defense game (if you couldn't tell by the title). So, what can Hero Interactive do to make this upgrade worth playing? Add four new tower types? Check. Add four new enemies to be destroyed? Check. Add 15 new addictive maps to fight your way through? Check. Add a new dark mode that turns off the lights except for a small area around the cursor? Check and Check. Retcon the first 50 maps so that you can play them through with the new towers, enemies, and modes? Now you're cooking with gas!
For those who missed it the first time around, here's a quick recap: Bubble Tanks Tower Defense 1.5 is a free-form tower defense game. Enemies come in from one side of a "room" and try to exit another side of the "room". It is up to the intrepid gamer to place bubble towers in strategic places to wipe out the enemies before they reach the other side and take away lives. Each bubble tower begins life as a simple cannon-type tower, and can be upgraded into four types of towers: gunnery type towers (machine gun and cannon), pulse type towers (slow an enemy, weaken an enemy, or destroy an enemy), ghost towers that deal with the pesky ghost enemies (which will fly right past your carefully constructed paths), and boost towers which boost the performance of surrounding towers. Gain bubbles every time you kill an enemy and use the results to upgrade your towers. Fully upgraded towers in a 2 x 2 grid pattern can be merged into mega towers with even more firepower, and of course there are the mega-mega towers, consisting of four mega-towers in a 2 x 2 grid pattern.
Adding to the fun of the original are new towers, including those that can poison enemies, those that can confuse enemies, those that shoot beams, and a wicked fun "suicide" tower that blows itself up to wipe out the enemy. Of the four new enemies are ones that are invisible, ones that swarm, and a nasty one which when it dies will temporarily "kill" the towers around it. And for those that disdain the first go-round as easy, there is the Dark mode, which makes it difficult to see where you need to build to shore up your flagging defenses. And yes, the new tower types mean that new mega- and mega-mega-tower types can be created.
So whether you want to play the new maps or go back and play the old maps with the new defenses and enemies, Bubble Tanks Tower Defense 1.5 is a rollicking good time. Play with the restrictions of limited available bubbles or go all out in cheat mode and see what new kinds of mayhem you can wreak with mega-mega-towers. Or really challenge yourself and play in Dark mode, a nail-biting exercise in the upper levels. If you liked Bubble Tanks Tower Defense the first time around, then brace yourself for hours and hours of more entertainment and destruction, enough to keep you busy as you wait for a full-blown sequel (there is going to be a sequel, right Hero Interactive?).
Play the entire Bubble Tanks series...