PonPon House 3 - Komorebi


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JoyePon Pon House - KomorebiMou haru desu ka? Yes, the Japanese are asking "Is it spring yet?" too. A sure sign of spring is the release of a new PonPon House escape game from Orange Biscuit. And now PonPon House 3 - Komorebi is here! Haru desu~~~~~!

Like most point-and-click games, you use the mouse to look around your environment. No pixel hunting at all in this game; if you can click on something, it will highlight when you move your mouse over it, and the clickable area will be large and obvious. In one place the game even calls your attention to an area by making a ladybug crawl over it.

The difficulty in this game is solely in the puzzles, which require some note taking and maybe even making a screen capture or drawing to remember a clue. There isn't really any math. For the most part, it's figuring out what clue goes where, and using spatial logic.

The camera is a little awkward at times, but it just means a little backtracking to get your bearings. The Komorebi house is awash in pastels and cute details, and the relaxing music and birdsong of the soundtrack will bring spring to you, even if the weather where you are isn't cooperating (just yet). Enjoy and escape to PonPon House!

Play PonPon House 3 - Komorebi

Thanks to Airforbes for sending this one in!

Walkthrough Guide


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PonPon House 3 - Komorebi Walkthrough /hint-through

Firstly, look everywhere you can and click on everything - the cursor helpfully changes to indicate things you can interact with.

Birdcage

  • Click on birdcage. Click lock at top of cross to gain access to bird. Note colour of flower on egg. (this changes each game).

Shelves

  • Climb stairs. Examine second shelf recess. Click on pig.

  • Climb stairs further. Examine third shelf recess. Doesn't it look familiar? And hasn't the pig made a mess?

Dressing Table

  • Click on the chair to move it out of the way. Note you can now depress the buttons around the edge. Where have we seen something like this before?

  • If you return to look at the table in the sitting room some dots will now be coloured green.

  • Depress buttons on dressing table to match those coloured white on the table. The drawer should open when you are successful. You may need to think in terms of mirror image...

  • There are a number of items in the drawer, each with a number on the reverse... where might we need these?

Milk Bottle

  • If you click on the bottle and move your cursor to the right you can see how full the bottle is... Make a note of the amount. (strangely the increments go up in 4's). Where might you be able to use this number?

  • Look at the glass flower on the windowsill. Alter the number under the strawberry to match the amount of milk in the strawberry-topped bottle.

  • It's 156.

  • Now click on the green plant to the right of the strawberry house. A ball will drop from the flower which the rabbit will push into the house. I wonder what this activates?

Little people holding hands

  • Clicking on the people causes them to raise and lower their hands.

  • The book on the windowsill behind the bed explains why you might want to do this.

  • The order to click them for me worked out as ABCDEFC.

Hallway

  • After moving the pig from the shelves on the stairway he appears in the cupboard in the hall eating a doughnut...

Flower Shelf

  • If you now look at the shelf with the flowers, a ball will emerge from the first flower. You choose where the rabbit puts it by clicking on a different flower. But which one to choose?

  • Don't worry. If you get it wrong you can always return to the glass flower/strawberry house on the top floor and click on the green plant to get another try.

  • Where else have we seen a brightly coloured flower?

  • You need to choose the flower which corresponds to the one on the egg in the birdcage. The front door will now open if you got it right.

Outside - right of the front door

  • Follow the path all the way round to the right until you reach the bird steps.

  • Climb the steps and startle the pig.

  • You will now be able to go through the blue door in the sitting room.

Outside - left of the front door

  • Follow the path all the way round to the left until you reach the fence.

  • Examine the fence.

  • You can move two parts of the fence.

  • Click and drag the fence panel to move it out of the way and gain access to a new area.

  • There is a metal plate on the ground but you can't open it yet...

  • There is also a panel on the wall you can remove to gain access to a series of taps with pink dots on them which you can move.

  • The taps look strangely like a pattern. Where might you have seen a pattern like that before?

Getting onto the roof

  • There is a grey door by the metal plate on the ground outside. Open it and go upstairs.

  • Climb the ladder. You will need to have solved the little people holding hands puzzle to get through the gate at the top.

  • Work your way around the dome.

  • You will see a pink drawing on the brick on one of the sides - click on it to look at the egg sculpture on the roof.

  • Click on the egg and it will smash to the floor onto the metal plate.

  • Click on the beachball to knock it down to the pool below.

  • To exit the roof you need to click the lever then quickly click ahead while the gate is open.

Metal plate puzzle

  • Once you are able to lift the plate you will see three bean shapes.

  • Where have we seen these before?

  • Click on the leftmost white button to lift the beans from their spaces. You need to put them in the correct order. Where can we find the order?

  • The beans correspond to the cushions on the sofa.

  • This is the correct order ^-^ >-< ^--.

  • When you have them in the correct order the leftmost white button will turn into a sun. Now you need to colour them in the correct colours. But where do we find information about what colours to use?

  • The clue can be found under the black cat on the windowsill upstairs.

  • The order is yellow, light blue, bright pink. Then click on the rightmost white button. The beans should turn green.

Tap puzzle

  • The book on the windowsill behind the bed explains why you might want to do make the taps work, but it doesn't explain what to do with them.

  • You also cannot complete it without first completing the bean puzzle under the metal plate.

  • You need to think where else you have seen a pattern like the taps.

  • The pink dots on the tap match the rug in the sitting room.

  • You need a good viewpoint of the rug to be able to find out where ALL the dots go.

  • The best place to see the rug is from the mezzanine landing (click on the ladybird which appears on the railings).

  • Is the table obscuring your view? If so, you need to find a way to get it out of the way.

  • Push over the table on the 3rd shelf recess. This will do the same in the sitting room. You should now be able to see all of the rug from the mezzanine. (you'll need to put the table back in the correct place on the shelf to get back into the sitting room afterwards).

  • You now have the code you need for the taps. Blue lines will appear when you are correct, and the pool will fill with water.

How to get into the cupboard in the hall with the green handle?

  • Where else have we seen a green tap like the door handle?

  • Under the hatch on the mezzanine floor.

  • The dots around the doughnut correspond to 10 degree increments. We can turn the dots on and off, but which ones?

  • Remember the items in the dressing table drawer? They all has numbers on the backs which were multiples of 10, could they have anything to do with it? Which ones should we choose?

  • What could tell us which items are the correct ones to use with the doughnut?

  • Something downstairs in the sitting room, maybe?

  • On a shelf on the wall with the red and white wallpaper (that looks like a picnic cloth, at matches the pattern under the hatch) are three jars containing items which correspond to items in the drawer.

  • They are apple, lollipop, orange.

  • Apple = 240, lollipop = 120, orange = 000

  • I agree that this is the bit which is confusing. The protractor in the cupboard in the hall implies that either the left or right-hand yellow dots would be 000. However, you treat it as if it was a compass, therefore N (or the uppermost yellow dot) = 000.

  • Click the uppermost yellow dot, the second white dot after the yellow dot on the right, and the second pink dot under the yellow dot to the left.

  • The buttons should all depress and a circle appear around the button at the top.

  • Click the button. You should now be able to open the cupboard in the hall with the green handle.

  • Go look in the cupboard, then return to the sitting room.

  • The person asleep upstairs has woken up!

Final stage

  • You will now be outside by the pool. Click on the little person and he will do exercises.

  • Click on the ball and he will play catch with it.

  • Click on the inflatable ring and he will float in the pool. This seems to be the ending you're looking for!

I've heard people asking for another walkthrough, so I wrote one. And thanks to xadoc, his walkthrough helped me out!

Hopefully I do a good job, the navigation in this one gets kind of tricky.

STARTING OUT (DOWNSTAIRS)

You start facing the back of a green couch. Click right, then click the arrow in front of you. Click left, and you see a giant biscuit and a birdcage. Click the birdcage, then click the door of the cage. There is a latch above the cross. Click it to open the cage. Click the chick, and he falls over. Click under the chick, and you see an egg with a flower on it. Remember the colors. (They change every game.)

Back up from the cage until you see the flower table with the orange on it. Click it a couple times to zoom in, and note the dots at the top.

Back up from the table a couple times. Notice that the green sofa looks like a pea pod. Turning left, you see a blue door that you can‘t open for some reason.

Turn yourself around so you're facing the white double doors (with the hat to the right). Go through them. There's another door (with a fancy flower design) in front of you that you can't go through. To the left of that door is a shelf with a bunch of potted flowers.

Turning right from the fancy flower door, you see a couple of cabinets. Ignore the right-hand one. The cabinet on the left, however, is of interest to us. Click its green handle and notice that you can't open the door.

Facing the fancy flower door again, turn left. You see two more cabinets. Open the taller one. (Oink!) You see a donut on a shelf, and also a protractor-type-thing with a bunch of numbers on it. Ignore the protractor, you don‘t need it. But keep in mind the number of degrees in a circle.

After closing the donut cabinet door, click the white double doors to leave.

THE STAIRCASE

I trust you to get yourself in front of the stairs on your own. Go up the stairs until you see a shelf on your left with a fish, pear, etc. Click the shelf to inspect it. Now click that sweaty piggy!

Now go up the stairs again and look at the next shelf you come to. There's the piggy again, and he made a mess.

Back up and move up onto the landing. Look over the railing. Notice that pattern on the rug? You might want to write that down, or better yet take a screen shot of it. That pattern will come up later on.

Back up from your overhead view of the rug. Move forward a little, and you see a square trap door on the floor in front of you. Move forward and open it up. Hey, a donut! Notice the green thing in the middle of the donut. I bet this opens that cabinet downstairs. Notice also that there are red, yellow, and white buttons to push around the edge. 36 buttons, to be exact.

THE SUNROOM AT THE TOP OF THE STAIRS

Backing up from the donut buttons, you see a curvy white arrow. Click it to get yourself upstairs. Your cursor is a crosshairs now, for some reason I have yet to fathom.

Let's explore the sunroom a little, starting with that end table by the sleeping… thing. Click the end table to zoom in, the click and drag to twist the bottle around. Click the bottle to zoom in, and look at the measuring marks on it. Note that they go in increments of four. Remember the level the milk is at, you'll need it later.

Back up from the end table and go right. You see a tulip thingie with a book beside it. Open up the book. The little people in there tell you that arms up means unlocked. Remember this, you'll need it soon. (If you wish, click the rectangle below the figures to see what's being unlocked.) Flip the pages of the book a couple times and see… three seeds, some snowflakes, and a pool filling with water. Mysterious.

Back away from the book and go right. You see a kitty and a vase. Zoom in. Click the kitty to lift him, then click the colorful items under him. Remember those faces and the colors that go with them.

Back up from the colorful items you found under the kitty. Go right. Here's where you use that information from the book. Click the human figures to zoom in on them. You need to click them in a specific order to get all their arms raised. If you really want to know, the order is

A B C D E F C

You've now unlocked… some gate you most likely haven't seen yet.

Back up from the alphabet people and go right. You see a plastic flower and a little strawberry house. Zoom in, then click the flower a couple more times until you see a tiny strawberry and a dial with numbers, going by increments of four. Remember the number you got from the milk bottle? Now's the time to use it. In case you forgot, the number is

156

Enter that number and click the tiny strawberry. You now see the flower and house. Click the little green plant to the right of the strawberry house, and a ball should come out and be pushed into the house. Notice that you're shown a flash of the shelf of potted flowers from downstairs.

Back up from the strawberry house, and go right. You should see a table with a mirror on it. Zoom in a couple of times. Notice that there are a bunch of dots in a semi-circle on the table. Where have you seen those before?

DOWNSTAIRS FOR A MOMENT

Head all the way back downstairs. If you find that a table is blocking your way, return to the shelf where you saw the pig overturn the table, and set the table right. Now you should be able to get back downstairs.

Go back to the flower table with the semicircle of dots on it. Magically, a pattern has appeared. Write down the pattern, or take a screen shot.

While you're down here, you might as well take a look at the couch. The pillows now have three faces on them. Remember their order (and note that they're also upside-down). Also, recall those colorful items from under the kitty.

BACK UPSTAIRS

Go back to the upstairs sunroom and find the mirror table again. It's time to push some buttons. (But don't forget to pull out the chair first.)

Remember the pattern on the table downstairs? This is where you use it. But this is a mirror table, so the pattern is inverted. If you really want to know how to push the buttons, with the pushed ones being P and not pushed being N:

from right to left: N, P, P, N, P, N, P, P, P, N, N, N

You should now see a drawer with a watermelon, teacup, etc. On the backs of these items are numbers. These numbers go with the donut puzzle under the trap door. Remember that the buttons around the donut are red, white, and yellow. And also that there's a donut. From the drawer, pick out the food (not drink) items that are red, yellow, and white. (Note: the watermelon is pink, not red.) Copy down the numbers from the food items.

BACK TO THE STAIRS

Head to the donut puzzle at the top of the stairs. If you've opened the mirror table's drawer upstairs, you should have everything you need to solve it. Just remember that a circle has 360 degrees.

The buttons around the donut are placed at intervals of ten. The top button is 0, the next one clockwise from it is 10, the nest is 20, and so on. Push the buttons according to the numbers you got from the drawer. The numbers are

240, 000, and 120

Click the flashing button above the donut, and you've unlocked the green-handled cabinet!

DOWNSTAIRS AGAIN

Head back downstairs and through the white double doors again. (You can now open the green-handled cabinet, but it's useless.)

Zoom in to the flowery shelf to the left of the fancy door. If you've done the plastic flower/strawberry house puzzle in the sunroom, then you should see a bunny with a ball. Remember waaay back, when you saw that flower on the egg? Remember the colors? This is where you use them. Click the flower that's the same color as the one on the egg.

Now you can get out the fancy door! But you're not done yet.

OUTSIDE

Once outside, click left a couple of times until you see the ocean on the left and a short brick wall on the right. Go forward until you see a little set of steps by the brick wall. Climb them to get to the pool area, and see the pig by the blue door. So that's why you couldn't open it! Click the pig to scare him away.

From your view of the blue door, back up twice, then follow the arrows until they lead you to a fence. One of the fence's boards can be knocked off, and another board cam be swung up by clicking and dragging. (Note: If you can't do any of this, you're probably at the wrong fence. Turn yourself around and keep going till you hit another one. All these arrows and turning can get confusing.)

You should now be able to go over the fence. Go forward a couple times until you see a tan rectangle peeking out of the grass to your left. You can't get into it. Move forward some more until you see the other fence, and some handles in the brick wall to its left. Zoom in and click the handles. This is where the pattern from the rug comes in. Turn those handles so they look like the pattern on the rug. You should see a flashing yellow light. You‘ve still got stuff to do.

TO THE ROOF

Back up from the rug puzzle and go back the way you came until you reach that fence you wrecked. There's a door to the right of it. Go through it, and up the stairs. Now go up the ladder.

You should now be on the roof. Click that yellow thing on the right. It's a chick, sitting on the gate you unlocked with the ABC puzzle. Open it up, and go forward. Pay close attention to the bricks on your left. See that little white marking? It's the finial on top of the dome. Click up there, then click the very top part so it falls (right onto that thing you couldn't open).

Continue on your merry way around the roof. When you come to a green ball, knock it down. Keep moving forward until you reach the other gate. Click the lever at the bottom of the screen top open the gate, then quickly move forward before it closes. You can now head back down to the ground.

PEAS IN A POD

Once you reach the bottom of the stairs from the roof, click to go forward, then click the bottom of the screen to see the box thing you couldn't open earlier. Click both handles, and see that you can now open it.

Click the white button on the left to lift up the beans. Put then in the order you saw on the couch.

You should now see a bunch of colored drops. Remember those colored tiles under the kitty? Use those colors here. (Some of the colors are similar, so if it's not working, try a similar color.) The colors are:

Yellow (3rd from left), Blue (3rd from right), Pink (far left)

Click the other white button, and the beans turn green.

Go back to the rug puzzle. Click the now-blue button in the middle, and the puzzle lights up. You've now filled up the pool!

BACK INSIDE

Go back into the main house. You can now open the blue door. Go through the white double doors, check out the green-handled cabinet, then leave through the double doors again. The little guy woke up!

Click the little guy so he does stretches.

Click the green ball so he plays with it.

Click the inner tube so he gets into it.

And you're done!

This took me so long to write. ;_; If anyone finds any mistakes, let me know.

88 Comments

To me, this is really quite difficult as while solutions seems quite logical, going about finding where to put the solutions isn't.

I've managed to do a fair amount but am stuck.

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out, too tired to write a walkthrough

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Man, I've gotten really far. I think the only thing I have left is the

Donut / Circular button puzzle.

I know it will unlock the door in the entryway. I think it is related to the random items, which place an item at every ±30° point on the compass except for 300°.

I think the compass is oriented with N=0, E=90, etc, but I'm still lost.

Well, I'm going to put the computer to sleep, and worry about it later.

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infeliciter Author Profile Page March 11, 2010 6:28 AM

Done!!! here is a clue for the donut

try examining the items on the wall. possibly on ground floor. and 0=N

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'There isn't really any math' my foot.

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What does the second clue in the book mean? I've tried every way I can think of to mess with the pillows on the sofa, to no avail?

Also, what's with the pig?

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to solve the doughnut you need to have opened the dressing table drawer.

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to solve the doughnut

you need to have opened the dressing table drawer.

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please delete my first comment! I didn't spoiler tag it. (then delete this one!) thanks

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xadox I am having trouble solving

the dresser

I've tried everything! Any help much appreciated.

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Haven't finished it yet but I must say that

I feel a bit guilty about chasing that poor pig around!

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stupidcheeseboy Author Profile Page March 11, 2010 11:32 AM

A beautiful looking game. I love the Ponpon series :)

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Anonymous March 11, 2010 11:37 AM

How do I open

the cupboard with the green handle?

I think that and the doughnut are all I have left.

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Won't anyone please write a walkthrough for this fine game?

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I'm hoping someone will write a walkthrough soon, because I'm stuck after opening the cupboard in the hallway!

Albert - to open the dressing table

notice the pattern of dots around the edge? Have you seen these dots somewhere before?

what about on the table in the sitting room?

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WL - those symbols you mention

match the symbols on the carpet in the sitting room if you look from above (click the ladybird) once you've knocked the table over in the scale model, but I don't know what to do with them!

the bean shaped pillows match the symbols underneath the black cat, but again, I don't know what to do with them!

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Aha! Found a new area!

in the garden

the fence panel where you can knock one over can be lifted!

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Stuck outside at the metal plate in the ground.

I got the three plates in the ground in the correct order (^^, ><, ^-) so the color pallette lights up. I thought the colors matched with the colors for those same symbols under the cat: green for ^^ then blue for >< then dark pink for ^-. But it doesn't work. Help! :)

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That was adorable! Thank you!

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I got pretty far... but still couldn't solve the milk bottle and the donut which I assume is the key to the cupboard.

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Joey T, one of your colors is incorrect.

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Username Author Profile Page March 11, 2010 2:25 PM

Amazing but true, I finished the game with no hints.

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Whoops, nevermind, just finished the game. The donut was the hardest to figure out. There's no logical hint about the orientation and the compass in the closet confused me even more.

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I'll write up a walkthrough

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For the donut puzzle:

A donut is a food, what else is edible around the house?

Look at the shelf near the door. Apples, lollipops and lemons. Have we seen these somewhere else?

The drawer upstairs has the degrees these foods correspond to. 00, 120 and 240. Enter these degrees into the donut puzzle on the stairs like you would on a 360 degrees protractor

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Thx ellis. Can't believe that was all I had wrong. lol I'm out.

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Thanks magelie - that was the last bit I needed.

It's funny that after all that, all the little fellow needed

was an umbrella...

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nevermind, I accidentally lost it after typing 90% of it.

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waycooler Author Profile Page March 11, 2010 3:28 PM

I am stuck on opening the drawer.

The table downstairs doesn't have any sign of a clue on it. I realize they're related, but there's nothing special about the dots on the table to tell me what to click on upstairs.

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@waycooler

its not time to mess with it yet. when the time comes the code will be very clear.

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@ waycooler

have you looked at the shelves on the left of the staircase as you go up?

the naughty pig knocks the table over. I think what you need can be found after that...

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@xadoc

I've found the pig on the 3rd shelf to
knock over the table,

but I cannot seem to get the dressing table buttons to allow me into the table drawer.

What am I missing?

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@ JDB

have you tried moving the chair out of the way of the dressing table? It is obvious when depressing a dressing table button has worked.

also

you might want to think in terms of mirror image and negatives...

Walkthrough on its way...

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@xadoc

Thanks - the

_negative_ image

is what I was missing - got it just about as quickly as I had asked. Thanks!

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I zoomed in on the duck in the cage and now I can't zoom out.

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waycooler Author Profile Page March 11, 2010 5:07 PM

Ah thanks for the help. I hadn't

found the pig on the second shelf yet. Didn't even know the second shelf existed.

After I got that, the rest fell into place. I also did a few of the things apparently out of order...

The puzzle answer on the rug, for one. I was apparently not supposed to be able to know what it was until knocking over the table but you can see where 5 of the 6 dots are before doing that, and from there you can just run through all the possibilities for the 6th. The puzzle outside in the ground I figured out as well, mainly because it only lets you put the stones in their correct places.


Am I the only one that feels like there is some relation to the last PonPon House game? Where you escape to the above-ground, I think? I swear it's the same house, or at least a very similar one.

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aktoaster Author Profile Page March 11, 2010 5:29 PM

Pesky -- I had the same problem, and thought the game was stuck:

You need to click on the latch on the top of the cage door (your cursor will turn into a hand). It's a small spot, but once you open the cage, you should be able to keep going from there.

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PonPon House 3 - Komorebi Walkthrough /hint-through

Firstly, look everywhere you can and click on everything - the cursor helpfully changes to indicate things you can interact with.

Birdcage

  • Click on birdcage. Click lock at top of cross to gain access to bird. Note colour of flower on egg. (this changes each game).

Shelves

  • Climb stairs. Examine second shelf recess. Click on pig.

  • Climb stairs further. Examine third shelf recess. Doesn't it look familiar? And hasn't the pig made a mess?

Dressing Table

  • Click on the chair to move it out of the way. Note you can now depress the buttons around the edge. Where have we seen something like this before?

  • If you return to look at the table in the sitting room some dots will now be coloured green.

  • Depress buttons on dressing table to match those coloured white on the table. The drawer should open when you are successful. You may need to think in terms of mirror image...

  • There are a number of items in the drawer, each with a number on the reverse... where might we need these?

Milk Bottle

  • If you click on the bottle and move your cursor to the right you can see how full the bottle is... Make a note of the amount. (strangely the increments go up in 4's). Where might you be able to use this number?

  • Look at the glass flower on the windowsill. Alter the number under the strawberry to match the amount of milk in the strawberry-topped bottle.

  • It's 156.

  • Now click on the green plant to the right of the strawberry house. A ball will drop from the flower which the rabbit will push into the house. I wonder what this activates?

Little people holding hands

  • Clicking on the people causes them to raise and lower their hands.

  • The book on the windowsill behind the bed explains why you might want to do this.

  • The order to click them for me worked out as ABCDEFC.

Hallway

  • After moving the pig from the shelves on the stairway he appears in the cupboard in the hall eating a doughnut...

Flower Shelf

  • If you now look at the shelf with the flowers, a ball will emerge from the first flower. You choose where the rabbit puts it by clicking on a different flower. But which one to choose?

  • Don't worry. If you get it wrong you can always return to the glass flower/strawberry house on the top floor and click on the green plant to get another try.

  • Where else have we seen a brightly coloured flower?

  • You need to choose the flower which corresponds to the one on the egg in the birdcage. The front door will now open if you got it right.

Outside - right of the front door

  • Follow the path all the way round to the right until you reach the bird steps.

  • Climb the steps and startle the pig.

  • You will now be able to go through the blue door in the sitting room.

Outside - left of the front door

  • Follow the path all the way round to the left until you reach the fence.

  • Examine the fence.

  • You can move two parts of the fence.

  • Click and drag the fence panel to move it out of the way and gain access to a new area.

  • There is a metal plate on the ground but you can't open it yet...

  • There is also a panel on the wall you can remove to gain access to a series of taps with pink dots on them which you can move.

  • The taps look strangely like a pattern. Where might you have seen a pattern like that before?

Getting onto the roof

  • There is a grey door by the metal plate on the ground outside. Open it and go upstairs.

  • Climb the ladder. You will need to have solved the little people holding hands puzzle to get through the gate at the top.

  • Work your way around the dome.

  • You will see a pink drawing on the brick on one of the sides - click on it to look at the egg sculpture on the roof.

  • Click on the egg and it will smash to the floor onto the metal plate.

  • Click on the beachball to knock it down to the pool below.

  • To exit the roof you need to click the lever then quickly click ahead while the gate is open.

Metal plate puzzle

  • Once you are able to lift the plate you will see three bean shapes.

  • Where have we seen these before?

  • Click on the leftmost white button to lift the beans from their spaces. You need to put them in the correct order. Where can we find the order?

  • The beans correspond to the cushions on the sofa.

  • This is the correct order ^-^ >-< ^--.

  • When you have them in the correct order the leftmost white button will turn into a sun. Now you need to colour them in the correct colours. But where do we find information about what colours to use?

  • The clue can be found under the black cat on the windowsill upstairs.

  • The order is yellow, light blue, bright pink. Then click on the rightmost white button. The beans should turn green.

Tap puzzle

  • The book on the windowsill behind the bed explains why you might want to do make the taps work, but it doesn't explain what to do with them.

  • You also cannot complete it without first completing the bean puzzle under the metal plate.

  • You need to think where else you have seen a pattern like the taps.

  • The pink dots on the tap match the rug in the sitting room.

  • You need a good viewpoint of the rug to be able to find out where ALL the dots go.

  • The best place to see the rug is from the mezzanine landing (click on the ladybird which appears on the railings).

  • Is the table obscuring your view? If so, you need to find a way to get it out of the way.

  • Push over the table on the 3rd shelf recess. This will do the same in the sitting room. You should now be able to see all of the rug from the mezzanine. (you'll need to put the table back in the correct place on the shelf to get back into the sitting room afterwards).

  • You now have the code you need for the taps. Blue lines will appear when you are correct, and the pool will fill with water.

How to get into the cupboard in the hall with the green handle?

  • Where else have we seen a green tap like the door handle?

  • Under the hatch on the mezzanine floor.

  • The dots around the doughnut correspond to 10 degree increments. We can turn the dots on and off, but which ones?

  • Remember the items in the dressing table drawer? They all has numbers on the backs which were multiples of 10, could they have anything to do with it? Which ones should we choose?

  • What could tell us which items are the correct ones to use with the doughnut?

  • Something downstairs in the sitting room, maybe?

  • On a shelf on the wall with the red and white wallpaper (that looks like a picnic cloth, at matches the pattern under the hatch) are three jars containing items which correspond to items in the drawer.

  • They are apple, lollipop, orange.

  • Apple = 240, lollipop = 120, orange = 000

  • I agree that this is the bit which is confusing. The protractor in the cupboard in the hall implies that either the left or right-hand yellow dots would be 000. However, you treat it as if it was a compass, therefore N (or the uppermost yellow dot) = 000.

  • Click the uppermost yellow dot, the second white dot after the yellow dot on the right, and the second pink dot under the yellow dot to the left.

  • The buttons should all depress and a circle appear around the button at the top.

  • Click the button. You should now be able to open the cupboard in the hall with the green handle.

  • Go look in the cupboard, then return to the sitting room.

  • The person asleep upstairs has woken up!

Final stage

  • You will now be outside by the pool. Click on the little person and he will do exercises.

  • Click on the ball and he will play catch with it.

  • Click on the inflatable ring and he will float in the pool. This seems to be the ending you're looking for!

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HappyHearts March 11, 2010 6:47 PM

I need *very* specific help with the

dresser table. I have the code I need but no matter which way I enter it it does not open. I have the chair moved and I have entered it forward and backwards as many ways as I can think - mirrored, green dots pushed, green dots left alone, etc. I have seen the green dots on the bottom floor table so I *should* be "allowed" to solve this table!

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this walkthrough is confusing. I hope someone can write a better one.

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@ Paul

be my guest.

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@ Happyhearts

going from right to left, 1 being the first button on the right hand side of the dresser, click 2, 3, 5, 7, 8 ,9

should work.

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Stage name Author Profile Page March 11, 2010 8:58 PM

All three of these Ponpon House games have been superb. The lollipop decor belies how sophisticated the game play is. Instead of the standard inventory fest, all the puzzles are observation and logic. The 3D graphics are also eye-popping (to me, at least), not the usual Poser stock stuff.

Of course, as usual, the first "comment" is the walkthrough. Does the fun of these games not come from solving the puzzles?

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Stage name: For some, myself included, there's nothing worse than wanting to play a game but sitting there immobile due to brain freeze with respect to a particular puzzle, unable to progress.

Walkthroughs are for those who need a little push in the right direction if/when they get stuck.

The fact that the walkthrough appears first, above the comments, is because that's a special section we've created for walkthrough comments. The actual comment it appears in was posted about 15 hours after the review went up.

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Xadoc, i don't mean anything bad by it. But you should copy GrinnyP's technique. she'd say "turn this way and that way, click obstacle in front of you, click door. you get key," etc. It needs to be specific. if you just say "click obstacle" and you can't click obstacle until you turn or whatever, it needs to say this. Makes it easier.

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Stage name Author Profile Page March 11, 2010 10:20 PM

Thanks, Jay.

My only point is that I think players would actually enjoy these games more if they took the time to solve them, however long that takes.

Of course, it's all personal preference, but the greatest satisfaction I've gotten playing puzzle games has come from the ones I've sweated over the longest. There's nothing better than having that "Aha!" moment occur to you out of the blue, and then racing back to the computer to see if you're right.

I had a moment like that this evening with this game.

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I agree with you. :)

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@stagename: I can't speak for everyone else but I do enjoy tackling games on my own first. But when I get well and truly stuck, it's nice to be able to come back to the review and easily find the walkthrough at the top of the comments instead of having to scroll through however many other comments to find it, possibly risking an unhidden spoiler.

Likewise, I love the layout of the walkthroughs as I can find the specific info I need without having the whole solution thrust into my face.

If you don't want to use a walkthrough, no one is forcing you to, but I love having the option there with the bonus of it being well organised and easy to find.

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I am about to my wit's end with the

dresser table!! I have pulled the chair out, entered the code every way I know how... From the left, from the right, clicking the ones that would be white, the ones that would be green.. EVERYTHING!!! but nothing happens... What am I missing?

Thanks!

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@ Paul
Seriously. Try writing your own walkthroughs before criticising those of others or demanding they follow a particular 'format'. It is hard not to feel slighted by your comment after the effort which goes into writing one.

I don't mind in the slightest people saying things like - "I don't understand xyz" or "how do I get beyond such and such, this bit of the walkthrough is confusing", as we all write from our own point of view, which necessarily differs from everyone else, and what I think is crystal clear may not be to others, but your comment dismissing the entire walkthrough was brusque and insulting.

It is time consuming and not as easy as you might think to take the effort to complete walkthroughs. That one took well over an hour and a half to do from start to finish, and neccessitated my completely running through the game again when I had no reason to do so, other than the fact that people were requesting a walkthrough and mystify unfortunately lost the one he/she was writing.

Firstly, I chose to write a hintthrough as I prefer to read these than a walkthrough - most (I assume) enjoy the process of working things out for themselves or they wouldn't play escape the room games in the first place. I chose to headline different sections, as again I hate having to look at every step (sometimes unwittingly learning about other puzzles I hadn't wished to discover in the process). This way it is possible to jump to a section without reading the others - although you might find that without following it in order, some of the instructions don't work...

Particularly in regard to your comment that you wish to be told which way to turn etc. In this game, there are many locations and you need to flick backwards and forwards between them to complete tasks. I don't feel the need to tell people to turn left, turn right etc, they presumably have found the sitting room and know how to get there from where they are... it would have made the walkthrough unneccessarily complicated and cumbersome, and even more time consuming to put together.

Also, in this game, you cannot collect any items, so again, specifics in this regard were not needed or even possible. I would assume that if told to 'click obstacle' doesn't seem to work from where you are, you might attempt yourself to work out from which angle you need to do so. If you wish to be led through every step so completely perhaps 'escape the room' is not a genre for you?

It's great that you particularly like Ginny Ps style. Kudos to her. But there is more than one way to skin a cat. I'm not GinnyP, nor do I aspire to copy anyone else's style, so sorry this did not match your expectations, but I am not a robot. It is possible that not everyone would agree with you, in any case.

We are all entitled to our opinion. But like I said before, feel free to start from scratch and write your own walkthrough for PonPon House 3! Simply critiscising those who put the time and effort into helping others is not the way to encourage timely walkthrough writing in future, from me at least.

There. Rant over.

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@ EC

It sounds like you're doing the right things, you're maybe just getting one button wrong?

Have you tried taking a screen snapshot of the

green dots on the table

to compare?

Alternatively, I responded to HappyHearts above with a specific instruction on how to do it. It was the same solution both times I played through, so hopefully it doesn't change between games.

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xadoc,how many of the walkthroughs in the past has been difficult,anyway? not many. about 99% of them are easy to follow. Try making one a little simpler. And i would have no idea how to write one anyway. I'm not really criticizing you. I just asked if you could be precise in your directions. Everything i have dome so far,has brought me in a complete circle. If you felt i was putting you down,i apologize. I do appreciate the fact that you have taken the time to do a walkthrough. If someone else could do one as well though,i'd appreciate it.

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I love the pon pon series! I agree with Stage Name that I enjoy the fact that it's observation puzzles as opposed to item collecting. It's a great twist to the genre.

I got so far by myself, but that drawer/donut puzzle had me utterly stumped. Thanks for the hints!

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@Paul

I relied on xadoc's walkthrough/hint-through to beat the game and found it to be extraordinarily helpful. Did you perhaps fail to follow his very first instruction, which was to look everywhere? You know, explore, familiarize yourself with the environment? That's the only way I can think of that his walkthrough would leave one confused, as it does assume you know of certain places and where to find them. But as I said, a little autonomous exploration is a sure-fire cure for that.

@Stage Name

You said: 'Of course, as usual, the first "comment" is the walkthrough. Does the fun of these games not come from solving the puzzles?'

That's the featured walkthrough section, and there's a reason they're in spoiler tags. This way, they're easy to find for those who need them, and unobtrusive for those who don't wish to use them.

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Ive been working on this game for 3 hours now and need to take a break for awhile. Can anyone tell me if it saves our progress? Would hate to have to start over. Also I'm stuck on how to see the rug from upstairs. I clicked on the chick while I was outside and then came in and knocked over the table but cant seem to find a place to look over and see the whole rug.Can someone please help with that.
Thank you

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@Paul,

many, many, thanks to you and all the others that bother to write walkthroughs, hint-througs, hints and general help.

I have always wanted to say it and today I feel compelled to do it.

Each of us has their own preferences (I preferd hints so I enjoyed yours) but every effort to help is welcomed. Kudos to you and the rest.

I actually enjoy reading the walkthrough even when I finish it on my own, as any times games are not exactly linear.

In my name and in the name of many others. THANK YOU

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ray9na,yes i did but it takes me forever before i know what i'm doing. then later there were directions on what to do on another floor and i could not figure out what to do. Maybe i'm old fashioned,but i like straight forward walkthroughs. That's why i like grinnyp's walkthroughs. She never fails,and if i'm confused,i can simply say "what did you mean by.." or whatever,and she will clear it up everytime and i'm back on track.

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@ ray9na

Thank you! You've restored my faith in humanity.

@ Paul

Have you considered asking a specific question relating to where you're stuck? It would seem more productive than requesting an entirely new walkthrough...

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xadoc,i'm stuck from the beginning. i don't know what to do. Please help.

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@Paul Are you having us on? There is nothing specific about that comment.

It's a shame that this is such a cute, entertaining, cohesive game (other than the load/camera issues), and most of the comments are whether we should get other people to play it for us.

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@xadoc
I drew out a diagram of it... I also peeked at the spoiler thing for this particular part... the

green and white dots were in the same position as how you described them... I just can't seem to get the drawer to open...

I gave up last night... But I am back to try again..

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no actually i'm not having you on. I cannot actually start the game because i have no idea how to get to certain areas. if it says "do this" by clicking,i do and it just stays at the point i'm at. no "to do this,you have to turn right,left,in a circle 3 times" etc. and yes it looks like a "cute,entertaining,cohesive" game. that's why i'd like to play it,but the walkthrough is hard to understand for me. I have Asperger's Syndrome which is a high functioning form of autism,so sometimes instructions are difficult for me,unless they are told just so. I do not mean to start anything,if i did. Anyway,if there's a way to put an easier walkthrough up,i'd appreciate it,but if there is not,i understand. Thanks.

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@EC

copy what you see on the orange/wafer table on a piece of paper.
Then rotate the paper so it looks like your view of the dresser table. (So it looks like a "U".)
Press all the *white* circles, not the dark ones.
Click on the drawer once it unlocks.

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@ Paul

The fact that you have Aspergers makes your comments make a lot more sense.

My hint through is precisely that, hints, not instructions. I can see now how this would cause you problems.

If you're having trouble moving around, you need to move your cursor to the edges of the screen. If you can turn, look up or down etc, the edge of the screen will gain a white bar in the direction you can move/look.

In other areas, a white arrow appears when you can go somewhere, eg upstairs.

Hope this helps. Have fun exploring the space. Good luck.

@ Shudog

lol your comment.

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Well i tried but i don't understand what to do xadoc. i'd rather have a beginning to end walkthrough,instead of just hints. hints don't click in with me because if it said "there might be something on the 3rd shelf" i could look forever but never find anything. however if you had said "on the 3rd shelf,there is a key to the right of the box" then i understand what is going on. Apart from that,i just get lost. Again,i'm not putting you down. I would just like something that would be easier for me to understand. too bad there is no way to PM someone via e-mail because that might solve issues,because at least you could get an e-mail with help or something. But oh well :( i loved the first 2 pon pon games and the directions on those were really easy. and sorry i did not mention my Asperger's. i never do unless i have to because at times people tend to think i'm dumb so they make fun of me.

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Paul -

I am working on a step-by-step walkthrough which I hope will be able to help you.

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Thanks grinny. you rock :) don't mean to be a pain :)

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@xadoc I'm just sayin'.
If anyone wants help, it would help the responders if you would tell us where you are and what you are doing. "At the beginning" could mean anything from the loading screen to the front door. Telling us how frustrated you are with our answers does not generally... tell anybody any new information.

also, I've written a few hint-throughs before, including narrative hint-throughs, and I recommend 1) labeling it as a hint-through instead of a walkthrough, and then 2) eventually giving the actual answer.

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Anonymous March 14, 2010 11:36 AM

@xadoc, thanks for the Hintthrough. I would have never been able to complete that without help. I commend you on your escape room solving skills and kudos for taking the time to write a walkthrough! I had a little trouble with the hint about the hatch puzzle at the stairs, but then stopped and took the time to think about what you were saying and figured it out. I look forward to seeing more of your hints in the future.

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This was such an adorable game... I played the third game, fell for the charm and went back and played the other two :P

One of the reasons I enjoyed this third installment was because of the house itself. It reminded me of the house/hotel on the outskirts of Amsterdam.

OK, it doesn't have a pool at the side or a glass dome on top, but it has the same charm and feel. They even left bowls of candy for the guests :)

I totally fell in love with the place, and playing this game brought back some sweet memories ^_^

(If you're interested in seeing how it looks in comparison, just google "Hotel de Windketel")

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I love escape games and derive great satisfaction in solving them on my own. I've done many by myself and posted accordingly.

Not this one. It's hard.

Which takes nothing away from it, of course. Although I will say the view angles stink. Perhaps that's just my frustration coming through, but man, I find navigating difficult.

I haven't finished yet but I know I will be using Xadoc's kindly-provided help. As far as those who criticize it, that's nothing new from that person. He's been complaining for years about many walkthroughs (which contradicts his comment that 99% are good). My impression has always been that he wants someone to play the game for him. Where's the satisfaction or achievement in that? I'm sorry, but if one has a handicap like color-blindness or carpal tunnel that prevents you from playing a particular game, then don't play it. And you certainly shouldn't come off with a sense of entitlement and arrogance by criticizing those who take the time and effort to post a walkthrough. It's hard thing to do. Try it sometime.

Back to the game, my complaint about the first two was that it was too dark in the house. But I did them on my own. This one doesn't have the darkness problem, but I can already tell I won't be doing it on my own. They really cranked up the difficulty level on this one a few notches.

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Grinny,just checking to see if that walkthrough is done yet. no hurry,though.

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lindabun March 18, 2010 4:54 PM

I just wanted drop in with my opinion. I actually prefer the way xadoc has written this hint/walk-through to the step-by-step ones i usually see. It leaves me less disappointed in myself that i didn't think to do that in the first place :) And i find that navigating the hint through is easier because i don't want to have to click through tags telling me which direction to turn when i just need to take a closer look at the table or something to solve problems.

Just saying, thank you for the hint-through. I don't want to complain about any help that i can get, even if it isn't always the way i want it, because someone is doing it as a favor.

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nerdypants Author Profile Page March 19, 2010 3:59 AM

I've heard people asking for another walkthrough, so I wrote one. And thanks to xadoc, his walkthrough helped me out!

Hopefully I do a good job, the navigation in this one gets kind of tricky.

STARTING OUT (DOWNSTAIRS)

You start facing the back of a green couch. Click right, then click the arrow in front of you. Click left, and you see a giant biscuit and a birdcage. Click the birdcage, then click the door of the cage. There is a latch above the cross. Click it to open the cage. Click the chick, and he falls over. Click under the chick, and you see an egg with a flower on it. Remember the colors. (They change every game.)

Back up from the cage until you see the flower table with the orange on it. Click it a couple times to zoom in, and note the dots at the top.

Back up from the table a couple times. Notice that the green sofa looks like a pea pod. Turning left, you see a blue door that you can‘t open for some reason.

Turn yourself around so you're facing the white double doors (with the hat to the right). Go through them. There's another door (with a fancy flower design) in front of you that you can't go through. To the left of that door is a shelf with a bunch of potted flowers.

Turning right from the fancy flower door, you see a couple of cabinets. Ignore the right-hand one. The cabinet on the left, however, is of interest to us. Click its green handle and notice that you can't open the door.

Facing the fancy flower door again, turn left. You see two more cabinets. Open the taller one. (Oink!) You see a donut on a shelf, and also a protractor-type-thing with a bunch of numbers on it. Ignore the protractor, you don‘t need it. But keep in mind the number of degrees in a circle.

After closing the donut cabinet door, click the white double doors to leave.

THE STAIRCASE

I trust you to get yourself in front of the stairs on your own. Go up the stairs until you see a shelf on your left with a fish, pear, etc. Click the shelf to inspect it. Now click that sweaty piggy!

Now go up the stairs again and look at the next shelf you come to. There's the piggy again, and he made a mess.

Back up and move up onto the landing. Look over the railing. Notice that pattern on the rug? You might want to write that down, or better yet take a screen shot of it. That pattern will come up later on.

Back up from your overhead view of the rug. Move forward a little, and you see a square trap door on the floor in front of you. Move forward and open it up. Hey, a donut! Notice the green thing in the middle of the donut. I bet this opens that cabinet downstairs. Notice also that there are red, yellow, and white buttons to push around the edge. 36 buttons, to be exact.

THE SUNROOM AT THE TOP OF THE STAIRS

Backing up from the donut buttons, you see a curvy white arrow. Click it to get yourself upstairs. Your cursor is a crosshairs now, for some reason I have yet to fathom.

Let's explore the sunroom a little, starting with that end table by the sleeping… thing. Click the end table to zoom in, the click and drag to twist the bottle around. Click the bottle to zoom in, and look at the measuring marks on it. Note that they go in increments of four. Remember the level the milk is at, you'll need it later.

Back up from the end table and go right. You see a tulip thingie with a book beside it. Open up the book. The little people in there tell you that arms up means unlocked. Remember this, you'll need it soon. (If you wish, click the rectangle below the figures to see what's being unlocked.) Flip the pages of the book a couple times and see… three seeds, some snowflakes, and a pool filling with water. Mysterious.

Back away from the book and go right. You see a kitty and a vase. Zoom in. Click the kitty to lift him, then click the colorful items under him. Remember those faces and the colors that go with them.

Back up from the colorful items you found under the kitty. Go right. Here's where you use that information from the book. Click the human figures to zoom in on them. You need to click them in a specific order to get all their arms raised. If you really want to know, the order is

A B C D E F C

You've now unlocked… some gate you most likely haven't seen yet.

Back up from the alphabet people and go right. You see a plastic flower and a little strawberry house. Zoom in, then click the flower a couple more times until you see a tiny strawberry and a dial with numbers, going by increments of four. Remember the number you got from the milk bottle? Now's the time to use it. In case you forgot, the number is

156

Enter that number and click the tiny strawberry. You now see the flower and house. Click the little green plant to the right of the strawberry house, and a ball should come out and be pushed into the house. Notice that you're shown a flash of the shelf of potted flowers from downstairs.

Back up from the strawberry house, and go right. You should see a table with a mirror on it. Zoom in a couple of times. Notice that there are a bunch of dots in a semi-circle on the table. Where have you seen those before?

DOWNSTAIRS FOR A MOMENT

Head all the way back downstairs. If you find that a table is blocking your way, return to the shelf where you saw the pig overturn the table, and set the table right. Now you should be able to get back downstairs.

Go back to the flower table with the semicircle of dots on it. Magically, a pattern has appeared. Write down the pattern, or take a screen shot.

While you're down here, you might as well take a look at the couch. The pillows now have three faces on them. Remember their order (and note that they're also upside-down). Also, recall those colorful items from under the kitty.

BACK UPSTAIRS

Go back to the upstairs sunroom and find the mirror table again. It's time to push some buttons. (But don't forget to pull out the chair first.)

Remember the pattern on the table downstairs? This is where you use it. But this is a mirror table, so the pattern is inverted. If you really want to know how to push the buttons, with the pushed ones being P and not pushed being N:

from right to left: N, P, P, N, P, N, P, P, P, N, N, N

You should now see a drawer with a watermelon, teacup, etc. On the backs of these items are numbers. These numbers go with the donut puzzle under the trap door. Remember that the buttons around the donut are red, white, and yellow. And also that there's a donut. From the drawer, pick out the food (not drink) items that are red, yellow, and white. (Note: the watermelon is pink, not red.) Copy down the numbers from the food items.

BACK TO THE STAIRS

Head to the donut puzzle at the top of the stairs. If you've opened the mirror table's drawer upstairs, you should have everything you need to solve it. Just remember that a circle has 360 degrees.

The buttons around the donut are placed at intervals of ten. The top button is 0, the next one clockwise from it is 10, the nest is 20, and so on. Push the buttons according to the numbers you got from the drawer. The numbers are

240, 000, and 120

Click the flashing button above the donut, and you've unlocked the green-handled cabinet!

DOWNSTAIRS AGAIN

Head back downstairs and through the white double doors again. (You can now open the green-handled cabinet, but it's useless.)

Zoom in to the flowery shelf to the left of the fancy door. If you've done the plastic flower/strawberry house puzzle in the sunroom, then you should see a bunny with a ball. Remember waaay back, when you saw that flower on the egg? Remember the colors? This is where you use them. Click the flower that's the same color as the one on the egg.

Now you can get out the fancy door! But you're not done yet.

OUTSIDE

Once outside, click left a couple of times until you see the ocean on the left and a short brick wall on the right. Go forward until you see a little set of steps by the brick wall. Climb them to get to the pool area, and see the pig by the blue door. So that's why you couldn't open it! Click the pig to scare him away.

From your view of the blue door, back up twice, then follow the arrows until they lead you to a fence. One of the fence's boards can be knocked off, and another board cam be swung up by clicking and dragging. (Note: If you can't do any of this, you're probably at the wrong fence. Turn yourself around and keep going till you hit another one. All these arrows and turning can get confusing.)

You should now be able to go over the fence. Go forward a couple times until you see a tan rectangle peeking out of the grass to your left. You can't get into it. Move forward some more until you see the other fence, and some handles in the brick wall to its left. Zoom in and click the handles. This is where the pattern from the rug comes in. Turn those handles so they look like the pattern on the rug. You should see a flashing yellow light. You‘ve still got stuff to do.

TO THE ROOF

Back up from the rug puzzle and go back the way you came until you reach that fence you wrecked. There's a door to the right of it. Go through it, and up the stairs. Now go up the ladder.

You should now be on the roof. Click that yellow thing on the right. It's a chick, sitting on the gate you unlocked with the ABC puzzle. Open it up, and go forward. Pay close attention to the bricks on your left. See that little white marking? It's the finial on top of the dome. Click up there, then click the very top part so it falls (right onto that thing you couldn't open).

Continue on your merry way around the roof. When you come to a green ball, knock it down. Keep moving forward until you reach the other gate. Click the lever at the bottom of the screen top open the gate, then quickly move forward before it closes. You can now head back down to the ground.

PEAS IN A POD

Once you reach the bottom of the stairs from the roof, click to go forward, then click the bottom of the screen to see the box thing you couldn't open earlier. Click both handles, and see that you can now open it.

Click the white button on the left to lift up the beans. Put then in the order you saw on the couch.

You should now see a bunch of colored drops. Remember those colored tiles under the kitty? Use those colors here. (Some of the colors are similar, so if it's not working, try a similar color.) The colors are:

Yellow (3rd from left), Blue (3rd from right), Pink (far left)

Click the other white button, and the beans turn green.

Go back to the rug puzzle. Click the now-blue button in the middle, and the puzzle lights up. You've now filled up the pool!

BACK INSIDE

Go back into the main house. You can now open the blue door. Go through the white double doors, check out the green-handled cabinet, then leave through the double doors again. The little guy woke up!

Click the little guy so he does stretches.

Click the green ball so he plays with it.

Click the inner tube so he gets into it.

And you're done!

This took me so long to write. ;_; If anyone finds any mistakes, let me know.

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I'm still completely lost. I understand some of it,but you need to go into more detail on certain things. like if i'm supposded to look at something,instead of "i bet this does this" say "click here,here,and here and this will unlock it" etc. I am stuck. This is frustrating. :(

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for some reason I am stuck at the tap puzzle. I've seen the rug from upstairs so I know where the pink dots go. Yet perhaps I am missing something. Could someone give me specifics? Maybe numbering the wheels from 1 (the top) 2...counting clockwise? From the top right I've done 1,3,4,5,5,3. Not working. :(

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Paul... you must be kidding. I find absolutely contradictory the fact that you can express and understand opinions as shown in all of the comments above BUT you cannot understand hints in xadoc's easy-for-all walkthrough. I find it hard to believe you, even considering you have some kind of authistic syndrome.

If you're serious, then come on, try just a tad harder, THAT walkthrough is nothing abstract or vague at all, it helps anyone who understands written english.

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nerdypants Author Profile Page March 19, 2010 8:52 PM

@Paul:

Sorry I didn't go into more detail with that. My walkthrough was already more than 2,000 words. What specifically are you having problems with?

@anon, about the tap puzzle:

You're only one number off. Try taking another look at the second one. The order (starting from top right and going clockwise) is:

1, 2, 4, 5, 5, 3

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anon, this may or may not help you:

Notice on the taps the word "orange" is written somewhere. This corresponds to the position of the orange on the floor of the living room when you upset the table to view the dots on the rug.

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it's Asperger's Syndrome. and the instructions are not clear on some. I don't know. I tried really hard,but some i can't figure out.

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nerdypants Author Profile Page March 19, 2010 10:28 PM

Ah, I understand. I had a hard time writing it, myself. I wish there weren't so many different views in this game. All that turning around...

Sorry I couldn't be of more help.

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I can't get the 'Donut' puzzle, I stink in Math!
Can anyone tell me in simple terms what I'm supposed to do? It's the only thing left and I'm done with this cool game. ☺

Thanks!
Jonelle 23

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Wow this is the most fun escape game I've played in a while! Good find =)

I got it by my own except the taps and the donut! xD

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Well i have concluded that i will never figure out how to play this so i give up.

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I love escape game, but this one, yikes. Way beyond hard I thought. It was absolutely gorgeous and was really exicted, at first. But then reality set in it just didn't flow right or appear logical at all. I resorted to the walk through so much, sadly the walk through was a bit of a game within it self. Nerdypants, thanks for your much needed help. Maybe I just had a super bad day :)

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great game!

i think its hilarious that this mukyu guy has a hole in his sunhat so the nub on his head does not inhibit his hat-wearing abilities!

-ras

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A lot of people seemed to really like this game so I feel compelled to explain why I really didn't like it.

The good: the puzzles were actually pretty good. They were not really that difficult and the clues were often cleverly placed.

The bad: I couldn't even get to half the puzzles because of the aweful movement and views. Oh, there's a second shelf on the stairs you absolutely cannot get to going up the stairs? Maybe I'll stumble on it back on the way down. I didn't even know there was a big door next to the stairs until the 5th time I walked by it. When you get upstairs you can't even turn left at all until you turn right? WTF.

Furthermore, you probably had to go up and down the stairs a dozen times between solving the puzzles and going back for clues. But on the way you click and it plays an animation several times during the process. This is just annoying.

Also, the 3D graphics are nice, but when you throw in flat animations as the pig and person walk around it just really calls to the eye how poor those 2d animations are.

Finally, what was the point? Did the game ever tell us what we were trying to do? I felt like I was just randomly running around solving puzzles, but the end clearly showed that there was something else going on. Maybe that was a language barrier thing...

Anyway, just trying to provide suggestions about how to make the game better from a design standpoint. Though, I wonder how with such game breaking things it got rated so highly. Are the standards of other readers/players really that low?

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Not yet mentioned, I think: the rug pattern.

When the table is knocked over, notice where everything is on the floor.

Well, when you go outside, there is something written on the tap panel.

It says ORANGE. That's the orientation of the puzzle.

Also, facing downstairs, wait a bit and a ladybug points you to that view.

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