Full Moon


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Grinnypfullmoon.gifBunnies, those cute furry little creatures! Who doesn't love bunnies? Friendly, soft, cuddly, suddenly demanding things without letting you know how to obtain them. At least, that's how they are in Bart Bonte's Full Moon, a lovely little point-and-click puzzle game that took second place in our latest Casual Gameplay Design Competition!

With a style of gameplay reminiscent of ClickPLAY, Full Moon is easy to get the hang of. Each level features the bunny with an item inside his thought balloon. Look at the shape of the item, then see if you can find anything similar in the shadowy world around. Found it? Try clicking it. Not much happened, did it? Locating the object and getting it to the bunny are two separate tasks. Competition second place award winnerMuch like Samorost presents its puzzles, Full Moon works by chaining small events together to complete a bigger task. To get the acorn, you might have to float it across the pond, dropping a leaf, releasing the acorn, and moving obstacles out of the way at just the right time. It's an intuitive experience that manages to get its point across without words, and after you solve each puzzle you get that wonderful feeling of elated satisfaction!

Analysis: Full Moon is the perfect definition of casual gameplay. Easy to learn, fun to master, and nothing but delightful puzzle situations the whole way. At most a 5 to 10 minute experience, Full Moon is perfect for a break. Stylishly done up in flat black, white, and blue, Full Moon is also very easy on the eyes. There's no clutter to distract you, and the presentation is quite soothing with its nighttime tones.

Combining point-and-click puzzles with the slightest hidden object influence, Full Moon succeeds by keeping everything simple. It's a subtle experience without tutorials, hints, or even words to help you along. You see the rabbit, you see what the rabbit is thinking about, and your gaming sense kicks in telling you to find what the rabbit wants. Working your way backwards from the object, you learn through trial and error what needs to be done. That element of experimentation is what traps you in the game, and it's also what gives you the well-earned sense of accomplishment at the end. Some of the puzzles may be a bit too simple, but it's better to err on the easy side than to frustrate casual players with an impossible riddle.

Bart Bonte has given us a wonderful, enjoyable, bunny-filled way to have a little fun. Full Moon is engaging in every way, and it was put together with such style, you won't hesitate to play it through to the end.

Play Full Moon

Walkthrough Guide


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Walkthrough (in case anybody needs it):

Level 1 (opening page):

Click on the "start" button, then click on the rabbit four times. He'll drive the "n" into the ground and reach the carrot.

Level 2:

Click on the owl three times, then wait until he falls asleep again before you get the pear. Mmm, pears...

Level 3:

Click on each light in order from left to right, but skip the fourth light.

Level 4:

You need good timing on this one. Click the tree three times, then click the acorn so that it falls on the third leaf to fall. Then click the stone right as the acorn-on-leaf is about to hit it. If you fail, just keep trying until you get it.

Level 5:

Mouse over the balloon, and keep the mouse over it as the rabbit floats up, left, and right. He'll grab the apple on his own.

Level 6:

Put the large rock on the left platform, and the small rock on the right platform.

Level 7:

You need to turn all the lights on the wheel on. Two of them are duds that will make you restart, however. They have one yellow light between them, so once you find one, you can find the other easily. To rotate the wheel, just click it and drag.

Level 8:

This one is easier than it looks - the owls are helpful, not harmful. But they're also a red herring. Mouse over the tree until you find the spot where no owls appear - it's in the upper left quadrant, just above the rabbit's right ear. Your mouse should show a clickable spot. So, click it.

Level 9:

Once again, you have to light the whole string left-to-right. But you can't click the lights this time! Move all the owls to the left, then click on the first three owls in order. When the owls bounce without moving, that triggers the lights. Move the rightmost three owls back where they came from, and light the two other lights.

Level 10:

Move the clouds that block the tree out of the way by clicking and dragging them to the left. You'll have to click quickly on the apple.

Level 11:

Light each of the bulbs that's under an owl's open eye. (on-off-on-on-on-off-off-on)

Level 12:

Oh, look, it's the Upside-Down Towers of Hanoi! Move the smallest rabbit all the way to the right, then the medium one to the middle. Move the small rabbit all the way back to the left so you can move the medium one all the way right. Then bring the smallest one back so he hangs on the medium one.

From there you can move the big rabbit right one space. Move the little one all the way left, then position the medium rabbit in the middle (so he hangs on the big rabbit). Then move the little rabbit all the way right, the medium one one space left, and the little one all the way left one last time. Then click the big rabbit once and he'll have his pear!

Level 13:

This one is much easier than it looks. You need to turn all the lights on. In the very top and bottom rows, click lights 2, 5, 8, 11, 14, 17, and 19. All done!

30 Comments

HopefulNebula Author Profile Page November 11, 2009 4:03 PM

Walkthrough (in case anybody needs it):

Level 1 (opening page):

Click on the "start" button, then click on the rabbit four times. He'll drive the "n" into the ground and reach the carrot.

Level 2:

Click on the owl three times, then wait until he falls asleep again before you get the pear. Mmm, pears...

Level 3:

Click on each light in order from left to right, but skip the fourth light.

Level 4:

You need good timing on this one. Click the tree three times, then click the acorn so that it falls on the third leaf to fall. Then click the stone right as the acorn-on-leaf is about to hit it. If you fail, just keep trying until you get it.

Level 5:

Mouse over the balloon, and keep the mouse over it as the rabbit floats up, left, and right. He'll grab the apple on his own.

Level 6:

Put the large rock on the left platform, and the small rock on the right platform.

Level 7:

You need to turn all the lights on the wheel on. Two of them are duds that will make you restart, however. They have one yellow light between them, so once you find one, you can find the other easily. To rotate the wheel, just click it and drag.

Level 8:

This one is easier than it looks - the owls are helpful, not harmful. But they're also a red herring. Mouse over the tree until you find the spot where no owls appear - it's in the upper left quadrant, just above the rabbit's right ear. Your mouse should show a clickable spot. So, click it.

Level 9:

Once again, you have to light the whole string left-to-right. But you can't click the lights this time! Move all the owls to the left, then click on the first three owls in order. When the owls bounce without moving, that triggers the lights. Move the rightmost three owls back where they came from, and light the two other lights.

Level 10:

Move the clouds that block the tree out of the way by clicking and dragging them to the left. You'll have to click quickly on the apple.

Level 11:

Light each of the bulbs that's under an owl's open eye. (on-off-on-on-on-off-off-on)

Level 12:

Oh, look, it's the Upside-Down Towers of Hanoi! Move the smallest rabbit all the way to the right, then the medium one to the middle. Move the small rabbit all the way back to the left so you can move the medium one all the way right. Then bring the smallest one back so he hangs on the medium one.

From there you can move the big rabbit right one space. Move the little one all the way left, then position the medium rabbit in the middle (so he hangs on the big rabbit). Then move the little rabbit all the way right, the medium one one space left, and the little one all the way left one last time. Then click the big rabbit once and he'll have his pear!

Level 13:

This one is much easier than it looks. You need to turn all the lights on. In the very top and bottom rows, click lights 2, 5, 8, 11, 14, 17, and 19. All done!

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Awesome game!! It's cute and not too hard. WOO!

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Two levels were extremely annoying: leaf+acorn one (difficult to time and makes you go through useless steps even after you know exactly what to do) and wheel one (slowly, slowly turn the wheel - then yay, you get to do it all over again). However, the dance at the end made it worth it.

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meester man Author Profile Page November 11, 2009 4:50 PM

Bonte games never match the theme very well.

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Cyberjar88 Author Profile Page November 11, 2009 4:52 PM

Thanks for the walkthrough, HopefulNebula.

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A question:
In the levels where

there is a red dud light or two (besides the one with the winking owls), are there any visual clues I'm missing that indicate which ones they are, or is it just trial and error? Obviously finding a dud here or there out of like 8 total lights is not a big deal; just wondering if he left any hints around.

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I loved this game. Very simple, but atmospheric. My favorite level was

the one with the three bunnies.

Oh, and because I'm nitpicky, I have to point out that there is some green on the game, not just black white and blue.

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HopefulNebula Author Profile Page November 11, 2009 5:45 PM

Bah. The last bit of level 11's walkthrough should read

(on-off-on-on-on-off-off-on)

[Edit: Fixed. :) And thanks for the walkthrough! -Jay]

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need help on

Level 8. I don't see a clickable spot and i don't see an area where all owls are gone. help!

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Anonymoose November 11, 2009 7:14 PM

Okay, I thought this game was nice. Well, except for the levels where you have to move your mouse really quickly to beat it. I HATE that. It's really tough on those of us who don't have mice, and only have the touch-pads on our laptops!

However, I don't see how it won second place. I thought there were plenty of games that were just as good (if not better) that fit the exploration theme much more competently.

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If you would like to be a judge for our next competition, please follow the instructions given when we announce it. :)

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Cyberjar88 Author Profile Page November 11, 2009 9:33 PM

And that announcement will take place on the 16th, correct?

[Edit: Yes, that's what we've been saying if you've been paying attention. :) -Jay]

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I'll keep an eye out for the announcement as well. :P

I liked the game. Short and simple, and also fun. :)

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Chiktionary Author Profile Page November 12, 2009 2:12 AM

I'm with Paul, on level 8 I can't find

a clickable spot and I've been scouring the screen for one. As I remember I quit at this part of the game when the comp was running... oh me of little patience

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Chiktionary Author Profile Page November 12, 2009 2:15 AM

OOOOhhhhh...!!!!
I've heard of the power of posting before, but never experienced it - until now.
Paul, for Level 8

move your mouse carefully on the left tree and at some point you'll notice an owl completely disappear. For instance, if an owl is on the left hand side, move your mouse really really slowly to the right until the owl disappears and doesn't show up on the right. Do the same for the up/down owl.

Hope that helps.

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Chicktionary,that was what i was trying to do and it didn't work.

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i thought it was terrible, i stared at the first screen for a long time because there was no indication i was supposed to interact with it, then after mindlessly spamming the rabbit i somehow graduated to level 2. on level 2 the only available actions were to make the owl hop back and forth or make the rabbit jump pointlessly. nothing else to do, so i quit the game

it's a bit too creative i guess, it lost me entirely. i played it for <60 seconds and ended up frustrated and annoyed.

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Anonymoose November 12, 2009 3:08 PM

Jay, I feel that your response to my comment is slightly backhanded! :o As if I should be keeping comments that aren't entirely positive to myself, unless I hold some sort of sacred "judge" status.

I was merely surprised that a game that doesn't fit the theme would place, but if the majority of the judges thought that detail could be ignored, then I envy the luck of the game creator.

As for judging, I don't have the time or patience to play though every game and evaluate them all. Also, it seems I have an attention problem, as the first mention of a date for judging that I noticed was just now when I was reading your response and subsequent comments.

But anyway, although the judges have the ultimate say in who wins the prize, I don't think that should mean that other players shouldn't be able to put in their two cents as well!

[Edit: My comment was not intended to be back-handed, I apologize if it came across that way. You are free to express your opinion. What I meant was that we are opening the judging to the community for our next competition, so if you wish to have a voice in the results, the option will be there. And you won't have to play all the games, just any 5 of them for your scores to count. :) -Jay]

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Joe, I can't tell if you're being sarcastic...I kind of hope you are, because if you gave the game less than a minute that's just sad.

Here's my recommendation if you really are serious. Read just the first few steps of the walkthrough to give you an idea of how the game works. I think you'll quickly realize that it isn't as hard as you're making it out to be. Then, once you've gotten the hang of the logic give the next few levels a try on your own. I suspect that once you're in sync with the logic used in the game it will be much smoother.

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I enjoyed it, the cloud level (if you can call them levels) was a bit frustrating, maybe I should say "challenging," but otherwise just enough challenge to keep me engaged without losing me, and very fun atmosphere.

I have no opinion about the award worthiness of it all, but I thought it was fun and fairly clever.

I also have to admit I still don't understand why some people get so uptight about free games.

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The biggest complaint I've seen leveled against Full Moon is that it does not fit the theme. I have to admit that I never understood this. While it may not be as straightforward an interpretation of the theme as Small Worlds or Following Footsteps, I think it can still be considered a valid interpretation.

Dictionary.com lists four definitions for explore, but I'll just mention the first two...

1. to traverse or range over (a region, area, etc.) for the purpose of discovery: to explore the island.
2. to look into closely; scrutinize; examine: Let us explore the possibilities for improvement.

I think a lot of people interpreted the theme in the first (and possibly more common) sense of the term, but the second sense is just as valid. In Full Moon, you must scrutinize and examine the little world in order to get the bunny what he wants. I don't see why this is not just as valid as a game that hews to the first definition. Part of the fun of having a theme is in exploring the different ways it can be interpreted. ;)

I don't mean to pick on anyone in particular here, it's just that this is what I think every time I read a criticism of how this game doesn't adhere to the theme. I wanted to share these thoughts because I don't remember seeing anyone else address the issue (others may have, of course, I just may have missed it).

[Edit: I agree, and I've said basically the same thing in the "And the winner is..." post where there has been a more lengthy discussion going on about theme. Cheers! -Jay]

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I was really enjoying this until level 9. Maybe my system speed is not up to the task?

No matter how quick I am to move the first cloud the hotspot for grabbing the second cloud is not available to me until the first cloud has almost slid back into its original place. There's just no time to click on the apple.

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VIRTUAL MATTER November 30, 2009 12:39 AM

I played Full Moon on my Playstation 3 internet browser, and I was able to clear it.

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A total blast. Really fun to play. With one single exception, I've enjoyed every one of Bonte's games. They're cute, entertaining, and figuring out what you're supposed to do is the whole idea. That's why they're so fun!

Cheers on this one. Right up there with Bark in the Dark.

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I am glad I did it on my own.

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level 4:You need good timing on this one!Click the tree three times,then click on the acorn so that it falls onto the third leaf that falls.Then click on the rock as-soon-as the acorn on the leaf is about to hit it.If you don't succeed,just keep trying until you do!

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That was hard, but the /spoiler cute dance was fun!

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does anybody know how to beat level 11?

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to beat level 11
X= Dont click
O= click
X O X X X O O X
i just gave you the order to click for the lights. Comment if it worked thanx:)

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how do you beat 11?

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