Machinarium


Machinarium

JohnBFrom Amanita Design, creator of the famously brilliant Samorost series, comes Machinarium, a game so well-conceived and implemented it can confidently launch as one of the best point-and-click adventures of all time. Machinarium is nothing short of a playable piece of art. Similar to Samorost in style and gameplay, Best of Casual Gameplay 2009you play a lone robot thrown out of the city working his way through desolate mechanical slums. Solve puzzles, find and combine items, and encounter loads of creative characters in your quest. Machinarium is one of those rare games you can't praise enough.

Get your cursor ready, you'll need it for this game! Everything is handled with the mouse in Machinarium, all you need to do is click on objects and the robot does the rest. You have to be next to the hotspots in order to use them, so when your cursor turns into a moving pair of feet, click and our hero will waddle in that direction. You also have the ability to change height, a skill you'll need to reach some out-of-the-way objects later on.

machinarium.jpgYou can't die in Machinarium, so feel free to explore all you like. If the robot can't do something, he'll shake his head "no" when you click. And, yes, it's really cute when he does so. Sometimes he'll even give you a clue in the form of a thought bubble if you try and do something that isn't (yet) possible. Little bonus touches like this are what give Machinarium such personality, and they help push along the gameplay, too.

An hour or two into the game, Machinarium suddenly opens up and presents a less linear world for you to explore. The first handful of puzzles take place one after another, each leading organically to the next. At a certain point, however, you find yourself standing in a central hub with things to do in every direction. From here on, Machinarium is more like a traditional adventure game and less like a point-and-click puzzler.

Analysis: It's obvious everyone at Amanita Designs poured their heart and soul into this game. The proof is in the music, the artwork, the puzzles, the gameplay, the interface, the story, the pacing, the animations, the character desi— you get the picture. A fine example of how the studio went well above the norm is the in-game hint system. machinarium2.jpgIf you're heroically stuck on a puzzle and just can't figure out how to solve it, move the cursor to the top right corner of the screen. Click the TV icon and you'll be thrown into a mini-game. Using the controls on the right side of the monitor, you move a flying key up and down in a side-scrolling world. Fire your weapon to take out enemies, avoid the walls, and make it to the lock at the end of the stage. Key + lock = comic-style sketch of how to solve the level, step by step. The only reason I can think of why Amanita did that was because it's awesome.

Each area is packed with visual detail, from intricate backgrounds to fluidly animated characters. Machinarium's world is not a still piece of scenery, it's a living, moving environment loaded with personality. There's so much to look at it can be difficult to know where to start. Somehow, though, you always catch wind of a puzzle on the screen and can manage to discover what needs to be done.

Hotspots in Machinarium, as in any point-and-click game, can be a sore point of discussion. A fine balance has to be found between cleverly hiding the next move and turning the game into a pixel hunt. Machinarium finds that balance well, though there are a few moments when you narrow your eyes because you clicked near the right place, not on it. Proximity determines which objects you can interact with, leading to a fair amount of walking back and forth, moving the cursor around to see what's there. It's all about experimenting and trial-and-error, but because the game world is so full, your curiosity is always tickled, no matter what you end up doing.

As far as length and difficulty are concerned, Machinarium (unsurprisingly) gets them just right. You rarely need the "one hint per puzzle" thought balloon, and even if you resort to the lock and key mini-game you'll slap your forehead when you see the solution. Give each puzzle your best shot before resorting to a walkthrough, as it's especially rewarding to figure out the solutions on your own. Expect a good six hours from Machinarium, more or less depending on your skill.

Machinarium is a magnificent game, and that's all I really need to say. You'll be hooked the moment you see the robot store an item in his belly.

WindowsWindows:
Play the Flash demo
Order the full version

Mac OS XMac OS X:
Play the Flash demo
Order the full version

LinuxLinux:
Play the Flash demo
Order the full version

Walkthrough Guide

Walkthrough

Prologue: Some Assembly Required

Junkyard

  • Click the bathtub until it's gone, then click the torso until it vaults itself down

  • Click the robot's head

  • Drag the robot's head upwards to make it taller, then click the doll

  • Give the doll to the mole-bot when it's sniffing towards you (click the doll, then the bot)

  • Take the magnet, and grab some wire from the spool

  • Combine the magnet with the wire

  • Walk to the broken lamppost and push it so it's at an angle

  • Use the magnet-with-wire on the lamppost

  • Proceed to the right

City Gate

  • Pick up the broken traffic cone

  • Discard all the other traffic cones and pick up the blue paint

  • Dump the blue paint in the white paint

  • Dip the cone in the paint

  • Climb up the lamppost as far as you can

  • Remove the bottom rung and place it in the next slot up; repeat until you can reach the top

  • Stretch up and take the light bulb from the lamppost

  • Use the lightbulb and the cone on yourself

  • Stretch up and use the pull cord

Pit Bottom

  • Stand next to the water tower on the right

  • Squat down and use the control panel under the water tower; set it to A2 and press the red button

  • Go to the top of the stairs

  • Pull the lever and watch what happens

  • Pick up the hook and use it on the railing

  • Stretch up and grab the extendable pole above; climb right and pick up the gold thing

  • Place the gold thing on the rail NEAREST the foreground

  • Use the railing (this is now a shortcut for pulling the lever)

  • Remove the wheels from the overturned wagon

  • Get on them

  • Use the railing again

Chapter 1: Security Breach
Furnace

  • Press the red light next to you

  • Grab the key hanging next to the door on the right

  • Examine the control panel that opened up when you pressed the light

  • Set the first and third sliders to the lowest position, and the second to the highest position

  • Press the red button, QUICKLY return to normal height, jump into the cart, put your mouse cursor above the left platform, and click when the arrow appears

  • Use the key on the panel

  • Switch ONE of the pair of wires on the blue side; leave the yellow side alone

  • Do the press-the-red-button-jump-in-the-cart thing again, but this time have your mouse cursor over the air vent to the right

Hideout Entryway

  • Watch the cutscene

Prison

  • Speak to the other robot

  • Pick up the green moss on the faucet; spin the handle until it comes loose and pick that up as well

  • Take a sheet of toilet paper

  • Stretch up and cook the moss on the light

  • Combine the cooked moss with the toilet paper; give that to the other robot and take his arm

  • Squat and investigate the mouse hole on the left

  • Use the arm to reach in; choose the BACKGROUND mouse hole in the next room

  • Shake the cabinet until the broom falls, then take it

  • Combine the broom with the handle and use that on the manhole cover

  • Jump in and exit to the right

Security Room

  • Get below the manhole and open it with your new key

  • Tip the guard's footstool, then quickly grab his ammo

  • While the guard is at the dartboard, grab his key AND dump the ammo on the floor beneath the keyholes

  • Wait for him to come back, then tip him and steal his ammo again

  • This time, jump out of the manhole, sneak left, and use the key on BOTH keyholes

  • Watch the cutscene

  • Exit through the uppermost door

Hideout Entryway

  • Go to the top of the stairs and check out the telescope

  • Flip the light switch next to the door and note the time on the clock

    It's 4:45

  • Go back the way you came

Security Room

  • Go through the doorway to the left

Prison

  • Enter the middle door

  • Grab the plunger and go back to the hallway

  • Check out the control panel attached to the left door

  • Enter the time from the clock

    It's 4:45

  • Enter the left door, which is now open

  • Solve the circle puzzle and take the gun

  • Combine the plunger with the gun

  • Go back to the Hideout Entryway and go out the topmost door

East Reservoir

  • Push the two red boxes to the left into the next screen

West Reservoir

  • Speak to the pink robot

  • Solve the arrow puzzle on the control panel to turn on the electromagnet; the trick is to get a setup that alternates between up and down arrows

  • Now that the magnet's got one red box, push the other back to the right

East Reservoir

  • Get up on the box via the boat hook, then stretch up and climb the ladder

  • Set the arrow to 4:00 and press the red button, then press the oil drop button six or so times

  • Quickly climb down and use the plunger gun to retrieve the dog

  • Exit left

West Reservoir

  • Give the dog to the pink robot and take her umbrella

  • Use the umbrella on the watery passage

More to come...

Walkthrough (pt. 2)

Chapter 2: Noise Threshold
Performer's Square

  • Enter the bar (beneath the neon sign)

Bar

  • Check out the door to the right

  • Take the flypaper hanging under the shelf

  • Sit on the empty stool

  • Play five-in-a-row with the old robot until you win

  • Pick up the bolts that are now scattered around the room

  • Try to take the oil drum

  • Go back outside

Performer's Square

  • Give the bolts to the saxophone player

  • Go up the stairs in the background

Ominous Tower

  • Keep going up, nothing to do here yet

  • Town Plaza

    • Pick up the crank handle in the foreground

    • Speak to the robot in the wheelchair and take the oil can

    • Speak to the pink robot

    • Look at the slip of paper above the hole in the wall

    • Put the crank in the wall and turn it until the clock hands match any of the positions from the slip of paper

    • After the pink robot leaves, look at the slip of paper she was blocking

    • Use the crank to set the clock to that position

    • After the robot in the hat leaves, go to where he was and take the speaker

    • Go up the stairs next to the clock

    Arcade Terrace

    • Open the panel at the bottom of the electricity pole

    • Slide the tiles around; one should fall out

    • Keep sliding the tiles around to form a path from bottom to top, or at least one that would be complete if that missing tile was there

      There will be gaps in the upper left and lower right; the "(C" tile goes in the top middle, and the bottom middle tile's already in the correct position

      • Once you're done messing with that, walk close to the arcade entrance

      • Stretch up and squat down in a regular rhythm; keep doing that until the wire breaks

      • Tie the wire to the railing

      • Pick up the tile and put it in the upper left corner of the grid

      • Climb up the maintenance robot's back and unplug his drill

      • Quickly pull on the red wire to mess the wiring up

      • Climb the maintenance robot again and pull the cat's tail

      • Displace one of the slide puzzle tiles to break the electric connection

      • Pick up the fried cat

      • Backtrack to the Performer's Square

    Performer's Square

    • Use the flypaper on the green vat to collect some flies

    • Use the cat on the big pipe instrument

    • Pick up the vine

    • Exit through the left doorway

    City Gate

    • Use the oil can on the oil spill

    • Go back to the Bar

    Bar

    • Use the flies on the bartender

    • Quickly drag the oil drum outside

    Performer's Square

    • Watch the show, then grab the broken radio

    • Combine the broken radio with the speaker

    • Go back to the Town Plaza

    Town Plaza

    • Give the oil can to the robot in the wheelchair, then take it back

    • Open the manhole and enter

    Sewer

    • Examine the pipes and take the hook hanging on them

    • Open the drawer and flip to the last page of the book; take the wrench there

    • Look in the drain in the bottom of the pool; use the hook to fetch the wrench there

    • Look down the pipe

    • Examine the pipes again; use the three wrenches to stop the water flow to the fountain

      Stop the first two valves in the top row, and the second valve in the bottom row

    • Once that's done, speak to the wrench-bot

    • Use the wrench on the small table where the phonograph apparently was

    • Watch the justice

    • Return to the Town Plaza

    Town Plaza

    • Jump down into the dry fountain

    Walkthrough (pt. 3)

    Chapter 3: Greasing the Wheels
    Sewer

    • Open the hatch and exit down the right

    Outside Wall

    • Jump down

    • Press the button on the wall to descend

    Outside Window

    • Look in the window

    Kitchen

    • Watch the cutscene

    • Pick up the pot and put it on the floor

    • Open the cabinet

    • Take the corn and put it on the stove

    Outside Window

    • Give the long stick to your partner through the window

    Kitchen

    • Stand on the pot

    • Use the long stick to snag the air conditioner and grab the hose inside

    • Put the pot back on the stove

    • Put the hose in the pot to soften it

    • Use the soft hose on the oil dispenser to the left

    Outside Window

    • Pull the ripcord

    • Inspect the control console for the platform

    • Solve the puzzle by swapping the red pins with the gray ones; the trick is to keep moving them clockwise

    • Once the lever pops out, pull it upwards

    Outside Greenhouse

    • Talk to the air conditioner

    • Give WRONG answers to its quiz questions until it spits out its propeller

    • Climb into it

    Greenhouse

    • Stick the vine in the empty pot

    • Push the growth gun so it faces that pot

    • Take out the two desk drawers on the right

    • Put the "I" drawer in the projector

    • Check out the control panel to the right of the projector screen

    • Solve all six puzzles (the six buttons all in a row); the goal for each one is to light up all the gray squares while minding that every directional movement is as far as possible

    • The two buttons at the very bottom should be flashing now; push the left one to activate the growth gun

    • Shake some seeds from the newly grown sunflower

    • Push the growth gun so it faces the rightmost pot

    • Turn on the growth gun again, then use the other button to turn on the projector

    • Take the stick propping up that plant

    • Use the stick to prop open the mouth of the largest "flytrap"

    • Reach into it and grab the magnifier

    • Use the magnifier on the projector to improve the resolution

    • Flick through the slides (the up/down arrows on the projector remote) until you see one with a butterfly with ten spots

    • Check the door control panel

    • Duplicate those ten spots on the red lights on the panel, then pull the "tail"

    • Go out the newly opened door

    Balconies

    • Deposit the sunflower seeds in the funnel of the machine to the right

    • Place the oil can under the machine's drainpipe

    • Pump the machine's handle up and down to fill the oil can with sunflower oil

    • Take the oil can back

    • Speak to the officer

    • Go down the drainpipe

    Machinarium Walkthrough Part 4

    Town Plaza

    • Give oil can to bot in the wheelchair.

    • You receive a ticket

    • Pick up bandage

    • Go up stairs to Arcade Plaza

    Arcade

    • Walk up to Arcade door and put in ticket. Enter Arcade

    • Approach bicycle on left. Pedal in circles until light on first machine lights

    • Step off bicycle and move switch on left down to number 2. Repeat the bicycle.

    • Go to machine 1 and play Space Invaders until you score 1000 points to win a coin. Note: you can use your Space Bar to Fire and the Arrows on your keyboard.

    • Collect coin on left of machine

    • Go to machine 2. Play game. The goal is to put the small red box inside the large red box. The white boxes are used as “tranporters”.

    • Collect second coin on left side of machine

    • Return to Town Plaza

    Town Plaza, etc.

    • Walk up to battery vending machine on top right

    • Put in coin and collect battery. Repeat.

    • Combine the batteries and the bandage in your inventory

    • Go down the stairs on the left

    • At the doors, go up the pipe on the right

    • Give batteries to Guard. When he moves, walk up to door and push button to the right.

    Elevator

    • Approach panel on left. Notice you will have to eventually find two bulbs.

    • Walk to base of plant and reach into the soil. Vacuum will come out.

    • While vacuum is cleaning, click on it. It will drop a bulb. Pick it up.

    • Walk next to panel. Extend up. Reach for leaf. As leaf is moved aside, remember pattern.

    • Return to panel. Place bulb in top right slot.

    • Hit lights in order to get to floor II.

      Starting at the top, number the lights 1-8. The solution is 1,4,8,2,6,1

    • Exit elevator

    Lobby and Bathroom

    • Walk to lever on left. Pull it down 4 times until vacuum is in the next room

    • Go into bathroom on right. Climb on top of vacuum and extend to pick up scissors

    • Climb off vacuum and look into toilet. You must disable the bomb.

    • Return to lobby. Push up on switch on the left twice, until vacuum is under the candelabra

    • Walk to electric box by bathroom door. Reach for it to turn off power.

    • Climb on top of vacuum. Use scissors to cut down candelabra. Climb down from vacuum

    • Put vacuum back in bathroom by returnin to power box and switch power back on, then pull the switch on left down twice.

    • Return to bathroom. Tie candelabra to vacuum. Grab candelabra and hook it to the toilet. Return to vacuum switch on wall of lobby. Push the switch up to tear out toilet..

    • Return to bathroom. Grab toilet paper to hang through hole.

    • Click on bomb. Sort the fuses according to the connections on the door.

    • fuses are to be in following order: D,B,E,A,C

    • Return to lobby. Walk up stairs

    King Bot

    • Approach King in center of room. Watch his story. Walk to cabinet with red button on far left.

    • Press red button to open puzzles. You must solve both puzzles to unlock cabinet.

    • Pick up cord. Take it to King and plug it into his head. This opens game where you have to shoot 33 evil bots. Hint: take path to right. Keep going right past next screen, then follow path down. Continue to find key to gun.

    • After defeating evil bots, King will give you a bulb. Walk down stairs on right. Return to elevator.

    • Click on panel. Put in bulb. Match pattern for -1.

    • To complete pattern: Click on top light then click every third going clockwise.

    • Exit elevator

    Basement

    • Walk over to hammer on right. Use it to smash round window to the right. Pick up key

    • Return to elevator. Use key on small door on right. Pick up can of cold spray. Return to hammer

    • Use cold spray on lock then pick up hammer and shatter the lock.

    Helicopter

    • Walk out door to right. Walk to box on the left. Click on box. Remember the frequencies on the box.

    • Return to the King’s chamber. Approach the orange screen on the left. Click the screen and dial in the frequencies from the box. Memorize the tune played.

    • Return to box. Play the tune heard on the orange screen.

    • The pattern (counting from the left 1-5):1,4,2,3,5,2,3.

    • As soon as you play the correct tune, the stairs come out but will go back in unless you use girl bot to turn the + shaped handle in front of her.

    • Walk to stairs. Climb up the stairs!

    A big thanks to Walzar for all the help on the walkthrough!!

    218 Comments [leave a comment]

    This is a game that uhhh.... very gorgeous! The world is so beautiful and the creatures are 'living' that you will feel like you can enter the game and play with them XD .

    Sad that I should wait until I can purchase it :( .

    Puzzle is really tough :P

    WOO HOO WOO HOO!!! It's finally out!!!

    Just started playing and it is fantastic... Have you:

    Let him sit for a minute to see what he does?

    This is amazing! I love amita design

    How long is the game? I want to support people who actually make a Mac version, but $20 is a bit outside my usual game purchase budget (I guess BFG spoiled me).

    It's well worth $20. By paying $20 you're not only getting a wonderful game from an independent game developer, but you're also supporting all of the future games they'll make.

    I'm not sure how long it will take if you sit there with a walkthrough in front of you. Without a walkthrough though I've been finding the puzzles quite challenging and I've been playing for a couple of hours so far, dipping in and out of it. It's an absolute delight of a game.

    Don't believe it, 3rd level and I'm already stuck. Does anyone know how to get past the

    part with the cart that flies past you after you use the yellow thing on the tracks?

    I've already used the key thing, and I still can't figure it out.

    Made it to the 3rd screen in the canyon, but totally stumped. Figured out the handrail and dials to move the arm, but not sure how to get the scoop.

    You can control your guy's size,

    to get the scoop, shrink him down so he can get to the circuit board under the water tank

    Yes, spend the $20. In the long run, it may not matter that much to you, but so much to the game designers. You show appreciation and keep them in business.

    It is worth it.

    Walkthrough

    Prologue: Some Assembly Required

    Junkyard

    • Click the bathtub until it's gone, then click the torso until it vaults itself down

    • Click the robot's head

    • Drag the robot's head upwards to make it taller, then click the doll

    • Give the doll to the mole-bot when it's sniffing towards you (click the doll, then the bot)

    • Take the magnet, and grab some wire from the spool

    • Combine the magnet with the wire

    • Walk to the broken lamppost and push it so it's at an angle

    • Use the magnet-with-wire on the lamppost

    • Proceed to the right

    City Gate

    • Pick up the broken traffic cone

    • Discard all the other traffic cones and pick up the blue paint

    • Dump the blue paint in the white paint

    • Dip the cone in the paint

    • Climb up the lamppost as far as you can

    • Remove the bottom rung and place it in the next slot up; repeat until you can reach the top

    • Stretch up and take the light bulb from the lamppost

    • Use the lightbulb and the cone on yourself

    • Stretch up and use the pull cord

    Pit Bottom

    • Stand next to the water tower on the right

    • Squat down and use the control panel under the water tower; set it to A2 and press the red button

    • Go to the top of the stairs

    • Pull the lever and watch what happens

    • Pick up the hook and use it on the railing

    • Stretch up and grab the extendable pole above; climb right and pick up the gold thing

    • Place the gold thing on the rail NEAREST the foreground

    • Use the railing (this is now a shortcut for pulling the lever)

    • Remove the wheels from the overturned wagon

    • Get on them

    • Use the railing again

    Chapter 1: Security Breach
    Furnace

    • Press the red light next to you

    • Grab the key hanging next to the door on the right

    • Examine the control panel that opened up when you pressed the light

    • Set the first and third sliders to the lowest position, and the second to the highest position

    • Press the red button, QUICKLY return to normal height, jump into the cart, put your mouse cursor above the left platform, and click when the arrow appears

    • Use the key on the panel

    • Switch ONE of the pair of wires on the blue side; leave the yellow side alone

    • Do the press-the-red-button-jump-in-the-cart thing again, but this time have your mouse cursor over the air vent to the right

    Hideout Entryway

    • Watch the cutscene

    Prison

    • Speak to the other robot

    • Pick up the green moss on the faucet; spin the handle until it comes loose and pick that up as well

    • Take a sheet of toilet paper

    • Stretch up and cook the moss on the light

    • Combine the cooked moss with the toilet paper; give that to the other robot and take his arm

    • Squat and investigate the mouse hole on the left

    • Use the arm to reach in; choose the BACKGROUND mouse hole in the next room

    • Shake the cabinet until the broom falls, then take it

    • Combine the broom with the handle and use that on the manhole cover

    • Jump in and exit to the right

    Security Room

    • Get below the manhole and open it with your new key

    • Tip the guard's footstool, then quickly grab his ammo

    • While the guard is at the dartboard, grab his key AND dump the ammo on the floor beneath the keyholes

    • Wait for him to come back, then tip him and steal his ammo again

    • This time, jump out of the manhole, sneak left, and use the key on BOTH keyholes

    • Watch the cutscene

    • Exit through the uppermost door

    Hideout Entryway

    • Go to the top of the stairs and check out the telescope

    • Flip the light switch next to the door and note the time on the clock

      It's 4:45

    • Go back the way you came

    Security Room

    • Go through the doorway to the left

    Prison

    • Enter the middle door

    • Grab the plunger and go back to the hallway

    • Check out the control panel attached to the left door

    • Enter the time from the clock

      It's 4:45

    • Enter the left door, which is now open

    • Solve the circle puzzle and take the gun

    • Combine the plunger with the gun

    • Go back to the Hideout Entryway and go out the topmost door

    East Reservoir

    • Push the two red boxes to the left into the next screen

    West Reservoir

    • Speak to the pink robot

    • Solve the arrow puzzle on the control panel to turn on the electromagnet; the trick is to get a setup that alternates between up and down arrows

    • Now that the magnet's got one red box, push the other back to the right

    East Reservoir

    • Get up on the box via the boat hook, then stretch up and climb the ladder

    • Set the arrow to 4:00 and press the red button, then press the oil drop button six or so times

    • Quickly climb down and use the plunger gun to retrieve the dog

    • Exit left

    West Reservoir

    • Give the dog to the pink robot and take her umbrella

    • Use the umbrella on the watery passage

    More to come...

    SonicLover - if any game was deserving of your epic narrative-walkthroughs, this would be it! I might just buy it so I can follow along with your story telling :)

    Had I money to spend on the Internets, I might do it here, just because it's a game by the Samorost creator, and there's a Mac version. Lacking that, however... How long is the demo?

    The demo itself is around 15-20 minutes, depending on how clever you are. :-P The full game is a good six hours. Also, this is the best $20 I have ever spent.

    Well since I'm an unemployed student siphoning off of my parents' good will, $20 means quite a bit to me actually... $20 for six hours is not a bad money per hour investment, but since I can buy two games at BFG for $14, some of which have replay value, and which are also made mostly by independent studios, my natural tight-fistedness kicks in. I think I'll hold off for now until my financial situation is a bit more stable... and who knows? Like World of Goo, maybe they will license their game to BFG someday, and I'll get it for $6.99 then.

    ...That was not 20 minutes. Way too easy, and I felt like the crossing-the-bridge one was kind of a waste of time, since I could have just jumped off a cliff myself instead of convincing a guard that I was a guard as well, just so I'd slip off the bridge anyway. :P

    Still fun, but I don't have $20 to spend, and I'm not sure it'd be worth it on this.

    I can't get the guy to shoot the dog with the plunger gun no matter what. He just keeps doing the thought bubble about getting the dog with the plunger gun and the walkthrough told me the solution, which I was ALREADY trying to do!

    Help! I can't win the 5-in-a-row game. The *&#@% robot is too good! Where's the easy level?

    Could somebody please explain to me

    the answer to the last puzzle (the little 5 note instrument?) I had to use the walkthrough to get it.

    Simply... Brilliant!

    Oooohhhhhh yes!
    I've been waiting for Machinarium's release and now that I've paid the $21.13 AUD for it I intend to work this game out without the walkthrough (but thanks to those who've made the effort to post them). I intend to savour the graphics and scenery with the music and enjoy the puzzling. Amanita Design have without exception created stunning games. And I have to say, to be able to download the soundtrack of the game as a bonus when you download the full version is joy.
    Pure bliss!

    Why it dosen't suprise me that Machinarium is the top rated game on this site

    It's a brilliant game, as expected. I love how all the characters have personalities of their own and how the robot has memories cos it makes you identify with it and try harder to finish the game (I hope it has a happy ending!). It also makes you want to hug it :).

    However, it's a bit more difficult than the review would have you believe. Sometimes you don't see an item cos it looks like any other piece of scenery, and some of the solutions aren't exactly logical, but I guess most point&click games are guilty of that.

    Oh, and I'm stuck at

    the bit where you have to get the bird to fall. I've been making the poor robot exercise for a whole minute and nothing. I tried slower and faster, moving the bird from one part of the cable to the other, and I think I'll make the robot fall apart sooner than get the bird to give me my puzzle piece :(

    I really enjoyed this game all in all! It's very beautiful and the soundtrack was amazing :). So glad they included it so I can listen whenever I want!

    I found most of the puzzles logical and could solve them by myself despite a couple of "huh?" moments such as:

    The projector lens in the fly trap... How was I supposed to know that's where it'd be? I spent ages trying to see the spots on the butterfly flying around, and assumed I couldn't see the other wing

    I found the arcade game parts of Machinarium a little jarring, especially the:

    Shoot-em-up in the big robot's brain, which I felt was a bit of a let down for a climactic end puzzle

    In saying that I loved the idea of the locked walkthrough book, a few times I was tempted to take a peek, but then after dieing a couple times on the little game I decided to make another attempt, but on puzzles that I found were far to frustrating such as:

    The final sokoban-esk box pushing puzzle in the arcade... I spend half an hour before I gave up!

    I was willing to play through the game to get past the part that frustrated me. The idea was very clever.

    I was a little dissapointed with the end...

    I found the heart-thumpingly tricky bomb puzzle to be a much better climax, and if this puzzle and the Big head robot puzzle had been switched It would have made for a more emotionally tense ending.

    That said, I spend a nice afternoon playing through it and I still rate it 5 mushrooms. Well worth the $20

    sam:

    The solution to that puzzle is:

    found in the big brain robot's lab... if you notice the numbers above the little piano thing outside the lab, they read 7.0 and 180, there's a little radio in the lab that, when you tune it to 7.0 x 180, plays a short song, that's the song you enter into the little piano. I agree that it was a bit of a confusing puzzle.

    starchild:

    Here's a little hint:

    Have you noticed that the little bird doesn't just follow your up and down movements?

    Still stuck?

    He also follows your left and right movement... I wonder where you could lead him?

    One more hint...

    Maybe you could lead him somewhere you can REALLY shake him up?

    I know many people have probaly said this before, but I love the art style.

    Finished. I LOVED the music with the musicians and the outside elevator... I would suggest standing around in quite a few of the scenes just to take in the music and the interaction with the scenery our little friend has...

    Sad it's over... but happy the music is still here... I still go back to

    jam out with the street musicians after you got the pegs and chased the mouse out with the cat

    I'm having some trouble in the prison. For some reason I can't enter the middle door, what am I doing wrong?

    Where is the SECOND little light bulb you need in the CCTV camera room (once you give the batteries to the bighead robot with the little pink dollie)??? I can't find it

    Could anybody help me with the part where you're suppoused to shoot the dog with the plunger gun? The guy keeps doing the thought bubble where he thinks about the action but doesn't actually do the action.

    @lucevdw

    no getting around that issue until you

    solve the puzzle in the room with big papa robot. You won't receive the light bulb, but you will receive something that will help you get to it.

    Hope that helps!

    To answer smjjames's question: Go back to the prison and look in the cell where the two scared robots were. Look at the ceiling. It should be clear what to do from there. :)

    ARG! Just shoot the damn dog with the damn plunger gun already!!! I don't know why I'm stuck on this as I'm doing everything correctly.

    Walkthrough (pt. 2)

    Chapter 2: Noise Threshold
    Performer's Square

    • Enter the bar (beneath the neon sign)

    Bar

    • Check out the door to the right

    • Take the flypaper hanging under the shelf

    • Sit on the empty stool

    • Play five-in-a-row with the old robot until you win

    • Pick up the bolts that are now scattered around the room

    • Try to take the oil drum

    • Go back outside

    Performer's Square

    • Give the bolts to the saxophone player

    • Go up the stairs in the background

    Ominous Tower

  • Keep going up, nothing to do here yet

  • Town Plaza

    • Pick up the crank handle in the foreground

    • Speak to the robot in the wheelchair and take the oil can

    • Speak to the pink robot

    • Look at the slip of paper above the hole in the wall

    • Put the crank in the wall and turn it until the clock hands match any of the positions from the slip of paper

    • After the pink robot leaves, look at the slip of paper she was blocking

    • Use the crank to set the clock to that position

    • After the robot in the hat leaves, go to where he was and take the speaker

    • Go up the stairs next to the clock

    Arcade Terrace

    • Open the panel at the bottom of the electricity pole

    • Slide the tiles around; one should fall out

    • Keep sliding the tiles around to form a path from bottom to top, or at least one that would be complete if that missing tile was there

      There will be gaps in the upper left and lower right; the "(C" tile goes in the top middle, and the bottom middle tile's already in the correct position

      • Once you're done messing with that, walk close to the arcade entrance

      • Stretch up and squat down in a regular rhythm; keep doing that until the wire breaks

      • Tie the wire to the railing

      • Pick up the tile and put it in the upper left corner of the grid

      • Climb up the maintenance robot's back and unplug his drill

      • Quickly pull on the red wire to mess the wiring up

      • Climb the maintenance robot again and pull the cat's tail

      • Displace one of the slide puzzle tiles to break the electric connection

      • Pick up the fried cat

      • Backtrack to the Performer's Square

    Performer's Square

    • Use the flypaper on the green vat to collect some flies

    • Use the cat on the big pipe instrument

    • Pick up the vine

    • Exit through the left doorway

    City Gate

    • Use the oil can on the oil spill

    • Go back to the Bar

    Bar

    • Use the flies on the bartender

    • Quickly drag the oil drum outside

    Performer's Square

    • Watch the show, then grab the broken radio

    • Combine the broken radio with the speaker

    • Go back to the Town Plaza

    Town Plaza

    • Give the oil can to the robot in the wheelchair, then take it back

    • Open the manhole and enter

    Sewer

    • Examine the pipes and take the hook hanging on them

    • Open the drawer and flip to the last page of the book; take the wrench there

    • Look in the drain in the bottom of the pool; use the hook to fetch the wrench there

    • Look down the pipe

    • Examine the pipes again; use the three wrenches to stop the water flow to the fountain

      Stop the first two valves in the top row, and the second valve in the bottom row

    • Once that's done, speak to the wrench-bot

    • Use the wrench on the small table where the phonograph apparently was

    • Watch the justice

    • Return to the Town Plaza

    Town Plaza

    • Jump down into the dry fountain

    Demo is really great but I honestly feel that $20 is too much to charge.

    To SMJJAMES:
    Take a look at your gun. Is it complete? Maybe your missing a part that is in the room recently occupied by the two shady guys that got away.

    Oh, durr :P

    Thanks.

    I'm disappointed that the musicians' beautiful jam tune doesn't seem to be included in the soundtrack.

    The musicians' jam is available after all, and of course it's already on your computer: it's under C:/Program Files/Machinarium/11, file name 01010001. Just copy it, change the extension to .mp3, and there it is.

    I'm stuck at the arrow puzzle... with the up and down buttons. I got it to alternate with up and down arrows, with one blank space at the bottom... nothing is happening.

    If it matters, I'm using the mac version.

    Help?

    Just spent the last four hours playing this, and I am totally engrossed! I am finding it quite challenging and have resorted to the key mini-game walkthrough a couple times. Every time I do so I feel a twinge of regret -- not because I'm ashamed I needed the hint, but because it shortens the amount of time I'll be playing the game! I almost want it to go on forever...

    JIG folks: if buying the full version, should we come back here and click through your link?

    Arcade Terrace:
    "Stretch up and squat down in a regular rhythm; keep doing that until the wire breaks"

    I have done this so many minutes... But the wire doesn't break. All steps before i had finished, but the ugly bird is happy by entertain him, but no break :/

    any clues?

    I have some trouble here, might be a bug?

    outside of the prison, I push those boxes underneath the magnet and turn it on but nothing happens? I checked the walkthrough above and that seems to be the right thing to do, am I missing something?

    Nevermind my last comment, so I looked at the official walkthrough and it looks like I'm missing

    some kind of handle to lower the magnet

    but where the heck is that thing??

    @ xiefeilaga:
    If you purchase the full version, no need to return here to play as shortcuts to the game will also be downloaded and you can play offline.

    @ spanpris:
    $20 does seem a lot to pay but you get a lot of game for your money; about 30 more levels after the demo. Plus you get to download the game in Windows, Mac and Linux formats, as well as the soundtrack for the game. I reckon it's $20 well worth spent.

    I'll spruik anytime for Amanita :)

    hahaha, I am officially blind I guess.

    :X

    ok guys i have completed the part where you go down the drain and make the elevator work

    my problem is that i have gone down to the bottom of the elvator by accident and none of the gear is there to get me back up because ive already used it

    any help? or do i have to start the game again???

    Excellent, best £13 ever spent on a game, ......so far! Now can someone please help me past the arrows/magnet thing? I just can't get it to pick up! thanks - I can't sleep till i figure it out.

    Walkthrough (pt. 3)

    Chapter 3: Greasing the Wheels
    Sewer

    • Open the hatch and exit down the right

    Outside Wall

    • Jump down

    • Press the button on the wall to descend

    Outside Window

    • Look in the window

    Kitchen

    • Watch the cutscene

    • Pick up the pot and put it on the floor

    • Open the cabinet

    • Take the corn and put it on the stove

    Outside Window

    • Give the long stick to your partner through the window

    Kitchen

    • Stand on the pot

    • Use the long stick to snag the air conditioner and grab the hose inside

    • Put the pot back on the stove

    • Put the hose in the pot to soften it

    • Use the soft hose on the oil dispenser to the left

    Outside Window

    • Pull the ripcord

    • Inspect the control console for the platform

    • Solve the puzzle by swapping the red pins with the gray ones; the trick is to keep moving them clockwise

    • Once the lever pops out, pull it upwards

    Outside Greenhouse

    • Talk to the air conditioner

    • Give WRONG answers to its quiz questions until it spits out its propeller

    • Climb into it

    Greenhouse

    • Stick the vine in the empty pot

    • Push the growth gun so it faces that pot

    • Take out the two desk drawers on the right

    • Put the "I" drawer in the projector

    • Check out the control panel to the right of the projector screen

    • Solve all six puzzles (the six buttons all in a row); the goal for each one is to light up all the gray squares while minding that every directional movement is as far as possible

    • The two buttons at the very bottom should be flashing now; push the left one to activate the growth gun

    • Shake some seeds from the newly grown sunflower

    • Push the growth gun so it faces the rightmost pot

    • Turn on the growth gun again, then use the other button to turn on the projector

    • Take the stick propping up that plant

    • Use the stick to prop open the mouth of the largest "flytrap"

    • Reach into it and grab the magnifier

    • Use the magnifier on the projector to improve the resolution

    • Flick through the slides (the up/down arrows on the projector remote) until you see one with a butterfly with ten spots

    • Check the door control panel

    • Duplicate those ten spots on the red lights on the panel, then pull the "tail"

    • Go out the newly opened door

    Balconies

    • Deposit the sunflower seeds in the funnel of the machine to the right

    • Place the oil can under the machine's drainpipe

    • Pump the machine's handle up and down to fill the oil can with sunflower oil

    • Take the oil can back

    • Speak to the officer

    • Go down the drainpipe

    Lucie, How do you change the file to an mp3? I was able to find the file on my computer but can't change the file type or get it to play :-(

    I stuck on the bird too T_T ...

    I've been waiting sooo long for this. I'm beyond excited. I can't wait to play but I'm in the middle of moving. Boo, hiss.

    I can not for the life of me win the key mini game. I can't even get past one spider. I need a version where none of them move... even that would probably take me forever. I've been trying now for 3 hours out of sheer determination

    @trishaleigh08:
    You have to shoot the spiders by pushing the round button. (The same button that starts the key game moving.) It took me a while to figure that one out too.

    Anyone who gets stuck with the bird may try this.

    Move your body up and down slowly and you will pass.

    RF -
    after you get the elevator to work, you should now be able to climb up the drainpipe just up and to the right of the elevator doors.

    to mods: feel free to fix my engRish.

    ok I have managed to past the bird.. here is what I do:

    watch the rope swings, when it start changing momentum, move your robot. IE: first you raise your robot, the rope goes up, then when the rope go down, quickly duck, and so on. It is quiet hard, but you know you are doing it right if the rope swings harder.

    Here is the continue of the walkthrough to the end:

    Clock Hall

    go back to clock hall and give the sunflower oil can to the wheeled-robot. He will give you paper access to arcade.

    Don't forget to pick the bandage.

    Entering Arcade

    Go back to the arcade terrace and use the arcade pass on the entrance.

    There are three arcade machines, all need power to run.

    Get into the bicycle and move your mouse in circle, you need to move it in proper speed. The meter will go up and you will hear click in each cycle if you do it right. Keep cycling until arcade 1 turned on.

    After arcade 1 turned on, play it. It is a space invader game. You got three lives and need to get 1000 score. Just like other space invader game, it is best if you shot the bonus red UFO.

    Get the coin and go left to the switch.

    Turn the switch to two, then spin the bicycle again until arcade 2 is turned on.

    Beat the puzzle on arcade 2 and get another coin. Don't bother with arcade 3, it broke.

    Guard's doll.

    Go back to the clock hall and spend your coins on the battery machine (in top right)

    Combine the two batteries with the bandage.

    Go to the guard tower and give the battery to the robot guard. Enter the elevator.

    Elevator

    Get some dirt from the tree. Get the bulb from the mice robot.

    There is a symbol hidden between leaves, raise your robot to reveal it.

    on the left panel, put the light bulb. You want to go to floor 2.

    Make a pentagram. Then go out from the elevator to the royal hall.

    Royal Hall and bathroom

    You want to get the scissor on the bathroom (room on right). Turn on the electricity on right.

    play with the left switch until the cleaning robot reach bathroom.

    Go to bathroom, climb the robot, raise up and reach the scissor.

    fiddle with cleaning robot control again until it goes below the lamp.

    climb up and cut the lamp with your scissor.

    move the cleaning robot back to bathroom.

    tie the lamp to the robot's back.

    Take the lamp and put it to the hole.

    Fiddle with the cleaning robot control once again.

    Go back to bathroom. After you destroy the hole, use tissue to go down.

    The bomb.

    You got 5 minutes to match the numbers with correct fuse, just follow the cables. 1=A 2=B and so on.

    King's Throne.

    Go to the top left machine and solve the puzzle in it.

    You will get a cable, plug it to the king.

    finish the shooting game. Just like the walkthrough game, there is one downward here: you can't spam bullets and clicking a lot times will cause your character to be unresponsive.

    Saving the king, you will get another bulb for elevator and a suggestion to go to floor -1

    Aftermath.

    Go back to the elevator and form star eight corners to go to floor -1.

    Use hammer at the glass to get a key.

    Go back to elevator and use the key on the keyhole at right. Get the can of frosting agent.

    Use the frosting agent on the lock and then break the lock using the hammer.

    You will go up with your girl-robot to the king's room. Here your goal is to activate the ladder.

    go to the rooftop and look the numbers on the machine on the left. It is 7.0 108.

    go back to the throne room and tweak the music box (left, the orange machine one)until you get 7 in row, 108 in column.

    Hear the music and remember it, then go to rooftop and play it on the machine. There are total 7 notes. It is 1423523.

    As soon as you hear a sound and the ladder came out, click on the wheel so the robot girl turn it.

    Go up and enjoy the short ending.

    ~~THE END~~

    Honestly I don't like the

    fighting viruses inside king's head

    part and the ending...

    It should be longer with some scenery, even seeing our characters fly above town with townsfolk waving would be sweet.

    @trishaleigh08: The file is originally called "01010001.001". Right click, copy, and paste so that you have a duplicate to work with (I don't like to mess with the original files). Then just click the file name once so that it's highlighted and you can type a new name. Highlight only the last 001, type mp3 instead, and click outside of the name box somewhere to get out of name-changing mode. Then you just have to import the newly renamed file into your iTunes or wherever.

    I'm stuck in 'Security Breach Furnace' I have the key, the scooper picks me up but the only arrow that appears drops me back in cart. No arrow appears over the platform on the left.

    the flash demo is horrible to control. is the full game a flash file as well? because that'd be a pain to endure it for a whole game.

    To Trishaleigh:
    With the floating key game, I'm not sure if anyone has mentioned that

    you can use your up/down arrow keys to move and space bar to shoot

    To Crudo, Rosedragon and Starchild:
    With the bird on the wire, it's

    all about the rhythm - instead of just moving your mouse up and down, try and get a rhythm going and you'll find the bird reaches higher and stretches the wire making it break

    Thanks Lucie for the instructions on how to save the buskers' tune.
    I'm still in awe of Machinarium. No other point and click game is going to come anywhere near this one for quite some time. The subtleties, the detail; like JohnB said, "It's obvious everyone at Amanita Designs poured their heart and soul into this game".

    Utterly beautiful and a real joy to play.

    I am very very stuck on Arcade Game no 2 (level 4) but it's so beautiful I don't care.

    The story is wonderful too and so deftly told.

    I have a problem. In the elevator after you got the lightbulb i placed in one of the empty holes. but i think i placed it wrong. Anyone know how to get the other one or to get it out ?

    Karen

    The arrows order has to be completely reversed, down arrows where the up arrows were

    Any strategy tips for the 5 in a row game? I'm hopeless at that sort of thing.

    I'm stuck on the puzzle in East Reservoir, up in the little capsule.

    When I press the "play" button, it doesn't visually depress or cause anything to happen. This occurs no matter which direction the arrow is pointing in. I thus can't move the giant oil can to where it should be.

    I've read both the in-game walkthrough and the walkthrough here and as far as I can tell, I've done everything correctly. Any thoughts?

    Need help with the 5 in a row game. Cannot win.

    Sorry to post yet again but I really need to thank Lucie again - I'm in raptures!
    I copied and saved the busker tune as you suggested and now I have it and I'm as happy as a robot sucking down sump oil...
    Thnx a bunch :)

    Re: my problem, in case anyone else has a similar issue.

    Without noticing it, I had moved the oil can back towards the grey structure with the pipes. If you do this, it seems the only way you can get it out again is to set the clock to 5. The button will then depress and move the can.

    It's a lovely game so far, though trickier than I was expecting having played Samorost and the sequel.

    JIGuest, Rich: yeah, playing that 5-in-a-row game feels like trying to win against Deep Blue. It took me a while to figure that brute force doesn't work, but the machine can be tricked. ;-)

    I took a screenshot of the final step just before the computer lost. I used the following strategy to set it up as seen on the picture:

    1. Start building in a saw-like diagonal pattern (blue arrows) until you get an uninterrupted horizontal line with three of your screws (the horizontal rectangle outlined in red on the pic)

    2. Using two other screws, build a straight vertical line that intersects your horizontal line the way outlined on the pic (yellow arrows and the second red rectangle). If the computer is giving you a hard time here, you could do another saw-pattern instead.

    3. (red) Place a screw where the two lines intersect (marked with red X on the pic). Watch the computer trying to figure which one of your two lines to block.

    4. Place your screw in the unblocked line and enjoy your hard-earned victory! :-)

    It may help to disguise your pattern with fake line attempts so the computer blocks those instead. It still won't be easy and you need luck too, but at least it's something to go by. Good luck. :-)

    i'm stuck and the walkthrough isn't helping me in this small area. any guidance would be great. the scene with the furnace. I have the controls set but when i jump in the cart i have no idea how to change the direction of the machine to fling me the other direction. I've tried clicking everywhere over the left ledge... and what about the key? where does that go?

    I'm having trouble with the game in the Green house. I got the first four just fine, but I can't crack the final two puzzles. Any help? Where do I start?

    Help please. I've tried everything and cant shoot the dog. I think I need a piece of string or something like that to hold the plunger to the gun but I've looked everywhere and cant find one. The comments and walkthrough haven't helped. What am i missing? This is a beautiful game. I love it even the frustrating parts.

    Thanks for the kind words. One more note: there are some hidden musical gems in there too. I like 11110001, which is a tune that plays on another "station" on the radio that gives you the notes for the music puzzle. I actually copied the entire folder of music tracks and changed each extension to .mp3, just to check what I might be missing.

    Whew, I finally shot the dog. Took forever and it was just a little thing keeping me from doing it. Now I'm stuck again. There is no fly paper under the shelf and I'm sure I will need it at some point. Also I cant figure out how to turn the inside part of the clock. The crank only turns the outside. Can anyone please help. Thanks

    this game absolutely rocks my world, i've been waiting for it for ages!

    I am on the arrow puzzle on the outside prison.
    I carry the two boxes to the botton of the magnetic tool. I have done the puzzle, and the magnetic thing seems to work, but it dont get get the box. I am stuck on this for days and i thing it is a bug, cause I solved the puzzle, the thing seems to work but nothing happens. Can someone help me? Is there a way to debug or only starting over and praying????

    Is there any easter egg in this game?

    The pattern on the 0 floor of the elevator is not solvable, am I right? That could have been interesting EE.

    Lucie! How on earth did you figure out that that file was the musicians jam?!

    Keep turning it wjguest

    machinarium - how do I get the robot to give the bot his doll -I am going nuts with the constant hint

    Actually I didn't figure it out: I found the information about the music files and changin their extensions on another forum after doing a bunch of searching, and just passed the information on here.

    I managed to solve the bird on a wire puzzle after I realized the surface of my table was too smooth so my mouse didn't have much traction and the cursor was moving too fast. I put my mouse on top of a piece of woven fabric and I was able to make the movements a lot easier.

    I've seen the robot who plays the five-in-a-row game actually makes mistakes and not take the chance to win. But the way to play the game is just like strategy you would use in games like Reversi or Go. You try to set up a situation in which if he blocks one line of five, he leaves you open to finish another one. Don't bother trying to complete a five-in-a-row if you know he'll block you. Just leave it open, block him to prevent him from winning, and try to trick him.

    Can somebody help with the minigame in the Greenhouse? I'm totally stuck on the last two puzzles.

    I started my game over because it had no fly paper in my game and with this new one it was there. I'm having so much trouble with the puzzle at the electric post. I never was very good at solving these and the hints and locked mini game, even with the picture there I cant do it. Been working on it for 2 days. Can anyone please help. Its the one with the missing piece that you have to make a path. Impossible for me.

    Ended the whole game in just a day!! Thanks to the walkthroughs... Very challenging puzzles I'd say.

    freddy - Are you referring to the first screen? If so,

    you must extend your body up to reach it.

    MatheusBLZ - If you've solved the leapfrog puzzle then all you have to do is flip the switch on the left side of the puzzle box back to the "up" position.

    Frick - For the furnace puzzle:

    Use the key which you pick up on the far right of the scene to open the box on the ledge on the left. The only wires you need to switch are the blue ones. Switch one set so that the red wires are connected to the black and the black to the red wires.

    wjguest - Regarding the lamp post puzzle: if you have only seven pieces then you won't be able to solve the puzzle. Did you notice the owl took one of the pieces? You'll have to get it from him.

    Great walkthrough! Thanks!

    I'm stuck on the elevator, there's a stick hooked over a lamppost that you need to stretch up and get. He stretches but doesn't quite reach it.
    I'm sure I'm overlooking something small and silly. Any idea what it might be?

    Really appreciate the help.

    I am having trouble frying the cat. I switched one of the tiles and pulled his tail but nothing happens.

    I have given the batteries to the guard for his doll, but the elevator doors do not open, any suggestions. Sure I have done EVERYTHING up to this point. HELP PLEASE


    Completely stuck, HELP PLEASE
    I have given the batteries to the guard for the doll, but the elevator doors don't open. I have used the sizzled cat, and all musicians are playing, but I still have the cat in my inventory, is that relevant?

    Sorry about the 2 posts, have now found elevator switch. Oh I feel a fool.

    Further to trying to give the doll to the bot in the very beginning.
    I extended the robot and he swallowed the doll. From here on I cant go on I keep getting the hint balloons every time I click the bot and simply cant get my way out of this.
    Please help

    Freddy - It seems as though you're having problems using items. If you mouse to the top of the screen you'll see items in your bot. Click the item you want to use and it will be active in the scene. Good Luck!

    Hi all,

    I am feeling very stupid right now. I've read through all of the post and nobody has been stuck where I am. That makes me think I've missed something very easy. I'm in the clock area. I've done almost all of the game without the hint book, but had to open it to figure this one out and it didn't help:

    Where do I get the oil or sunflower oil for this guy's wheelchair? Nothing is working and the hint book says I give the can right back to him and then he tells me about sunflower oil or something. I'm completely confused.

    Thanks to anyone who can help me. Very upset to be stuck here after I've gotten so far without help.

    [Chuck is Stuck - You may not be stuck at all. Many goals in Machinarium take a while to be accomplished. It sounds like from your description you have quite a way to go before you'll solve this puzzle. For example, have you already

    jumped down the manhole beneath the bot in the wheelchair?

    - Walzar]

    Please help. I've been stuck at the arcade terrace for days.

    I dropped the bird, completed the puzzle and charged the wire. I unplugged the drill, pulled the wire and moved the ladder. When the cat jumps on the railing nothing happens. I can't fry the cat. I know the wire's live, I get a charge when I touch it.

    Do I need to reload and start over?
    Any help would be greatly appreciated.
    [seadog53 - It sounds like the only thing you may have missed is

    tying the wire to the railing. Make sure the power is off first.

    Good luck. - Walzar]

    Walzar, thank you, that was it. Now I can fry the cat.

    If you're stuck in the east reservoir and can't move the oil can because the play button won't depress:

    You must move the can back to the middle, as the movement only tracks along the lines in the diagram. Change the arrow to point at 6:00, then press Play. You can now move the arrow to 4:00 to move it toward the dog -- press Play.
    Squirt some oil to lure the dog, climb down the ladder and shoot the dog.
    Hope this helps!

    I loved this game! It was enjoyable and had great graphics! Just as wonderful as Samorost! Too bad we have to pay to play the full version... :[

    I *love*, love, love the game. However, I need to use this walkthrough as I can't open the book. I've never been good at these kinds of games but after I don't know how many tries, I've given up on the hint book. I like the idea of making hints hard to get, but for me it's impossible. Otherwise the game would get full marks.

    well i finished the game, was great fun. But i never managed to get to open the hint book lol.

    has anyone actually succeeded in completing the hintbook game?

    I got this for Christmas, and wow: best point and clic ever!
    I actully Did beat the hint book, but i'm still stuck at the part where

    you escape the prison cell, and you enter the furnace with that circle spinning puzzle

    Hi! Please help - I think I need to start over D:

    I have already completed the aracde and wanted to give the batteries to the guard. But instead of using the right route I went to the sewers again and am now stuck in the elevator :( I have no stick to give to the girl and she has no hose to give me the oil for the motor. ANY ideas? :(

    @Zoe, did you know that while you're playing the hint book mini-game you can

    move the key up and down with your arrow keys, and shoot the spiders with space bar?

    @Hannes: she still has the hose in her inventory.

    On Part 3, in the Greenhouse, you can use the magnifying glass DIRECTLY on the butterfly on the upper leftwhen it lands.

    super graphics super disign, exelend!

    Wonderful! Finished it in few hours and enjoyed it thouroughly :) The only part I had to look to the ingame walktrough was the one with

    the bird on the wire... maybe because it wasn't so logical in comparison to the other solutions :))

    But the recension is wrong about if you can die in the game. You can if

    you let the timer on the bomb run out... KABOOM.. :D

    Hi
    I like this game but, there is something annoying me so much not just the wench music(hhhahah).
    well, there is a sound that not clear as it is robotic voice at the level bar. What is that sound or voice ?

    hi ,when i was playing the game , i was locked in room where there are three gates , i tried to find the hint , i cannot find the hint also , how could i move on to next stage , can any one plz tel me , hw to finish that puzzle

    @Veda,

    Are you in the part where you need to enter a code of the form X:XX into a box on the wall? If so, you can find the code by looking at a clock in a different room. But you have to

    turn the lights out to read the glowing hands of the clock.

    hi everyone ive been playin the 5 in a row for days now and still no joy,i must of played the game at least 600 times and still failing its driving me mad any tips PLEASE
    ive searched the net and any tips didnt really work for me i even had my mum try to beat him.i cant go around it its either win or remove the game which i dont really want to do

    thanks

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