Samorost 2 is finally here, the sequel to the game that proved to me that amazing and immersive, interactive experiences can be achieved in any browser with Flash. The original Samorost is undeniably one of the greatest casual games ever to have graced the Web, and was one of the primary sources of inspiration for the casual games focus of this blog. And now, there are two (2) brand new chapters to play in the Samorost universe.
In the first chapter, the main character from the original game—the one you helped save his planet from collision with another—loses his puppy when a couple of aliens trespass on his little planet and dognap his pet. Your mission is to rescue the puppy from its captors. The second chapter is a pay-for-play download ($6.90 USD) that continues at the point of the first chapter's cliffhanger ending. What you receive is a zip archive of the entire Samorost 2 game, including both chapters, for a seamless interactive experience.
By virtue of a "2" in its title, there exist expectations for meeting or exceeding the graphics and gameplay standards set by first game in the series, and I am pleased to report that the game does not disappoint on either count. Samorost 2 contains 11 all-new levels comprised of over 15 richly detailed alien environments. The artwork, which again is both gorgeous and surreal, contains many interactive elements that bring each scene to life before your eyes. Amanita Design achieves the same delicate balance between photo-realistic bitmap images and Flash vector graphics that gave the first game its illustrious charm.
As with the first, each level in Samorost 2 contains puzzles that must be solved to advance the main character through the adventure. A puzzle usually consists of clicking on an object to activate, a creature to perform an action, or a location to move to. Some puzzles require multiple actions to be performed; some in a particular sequence, and others with precise timing. And while none of the puzzles are very difficult, there are a couple that will require thought and reasoning to work out what must be done. As with the original, there are no gameplay dead-ends: all puzzles remain solvable no matter what you do first, and is a quality in which both Samorost games exhibit excellence in design.
Where Samorost 2 surpasses its well-established predecessor is in its size and its soundtrack. There are more animated environments to marvel at, more puzzles to solve, and more interactive elements to click in this second game of the series than ever before. Though even larger than its size, Amanita Design has pulled all stops at providing the very best music and sound effects they could find to complement the remarkable visual experiences in the game. Two talented artists, both named Tomas Dvorak, collaborated to provide all of the audio in Samorost 2, and they have produced some of the finest music and sound effects I've ever heard in a Flash game. Tomas Dvorak (nickname: floex) composed the music, and Tomas Dvorak (nickname: pif) created the sound effects as he did for the original Samorost. Together their efforts have given each environment its own characteristic soundtrack that succeeds in capturing the personality of its visuals. The music is so good, I found myself reloading the different levels of the game for background music to enjoy as I was writing this review.
On the downside, the initial release of the game has been marred by extremely long load times due to the popularity of the game and the resulting high volume of traffic hitting the servers on which the game is hosted. To compound the problem, a couple of bugs also surfaced that caused many people to experience difficulty getting levels to load properly. Amanita Design has been quick to respond to the bugs by issuing repaired versions of the game to everyone who purchased the full version.
All things considered, this second game of the Samorost series lives well up to the lofty expectations set by the first. It is every bit a sequel that includes all of the best qualities that made the first game remarkable, and then adds more environments, more puzzles, and more sound and music. The result is a game that continues the reputation set by the first as being one of the finest immersive interactive experiences available on the Web today. It is altogether a truly exceptional work of interactive art.
If you're looking to get your money's worth out of the second chapter alone, then you probably will be disappointed as it is a bit shorter than the first chapter. On the other hand, those who consider both chapters of Samorost 2 as a whole will be pleased with what they receive for the few dollars it costs. And while you can play the first chapter alone for free, Samorost 2 is a well orchestrated cadence composed of two chapters that should be experienced seamlessly together as one, and missed by no one.
You loved Samorost 2 and now you want more?
Play Samorost and Machinarium.
Walkthrough Guide
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Hey guys, it's it I. HAHAH. Jay, this game is awesome I love the music and graphics for this, overall the gameplay was the best. The fiddling witht he puzzles, MAN!... I thank you for sharing it with you... I will get the Full Version, when I have the money and try to make a walkthrough for that :)
As you know, I am here as for the walkthrough, hope to see you all on the otherside.
Introduction
Click on "PLAY"
Click on the dog house
Level 1
Click on the hero, white clothed guy
Click the green eating wood bug and put it on top of the tree to save the hero
Look on the left side and click the blinking arrow pointing left
Go into the cave and click the middle bottle to pick up the cork
Move mouse to left screen, click on baby anteater and quickly click on the hole, that the big anteater is sucking out of; so the hero can repair it.
Go back into cave, pull the water lever twice (you will hear/see water come out if you did it right), click the right wheel once and click the monkey until a powder from the plant goes into the funnel that you moved, turn on the fire knob and turn the outside tap water knob so that snail will drink it. Grab the hammer.
Knock the robot
Level 2
Click on the right of the pipe so that fly come out.
Hit away the round stone,left of fly; when bug crawl next to possum, click the possum and it will eat it.
Click the fly so that it will go to the possum vomit.
Click on the white guy and after that click the web ball (what becomes of the fly)
Level 3
Click on the box and release rat, click on the hole twice and plug drop out.
Use the plug at the socket on the left
Click the cable on the floor twice and click on the hanging hook
Go out and grab the flashlight on the wall
Click the rope so you can open the sewer.
Go down the hole, pull the lever once and click the wheel on the pipe
Pull the lever again and turn the wheel on the wall to open a hole
Go into the hole
Turn all three small wheel so that they are aligned and red spot is at top and bottom position, then turn the big wheel and click the hole on other side to go.
Press the coin on the machine to insert credit, click on one for robot on to come out. Grab the screwdriver and unscrew the smaller looking nuts. give back the robot screwdriver. Hit the hole and the coin comes back out.
Now do again for robot 2, unscrew big nut.
Click the chain to mess up the machine.
Watch him go back, and then click the ladder.
Hit the lever to stop the fruit from coming.
Pick all fruit from right basket to left basket until empty and go into the right basket
Pick up the sausage and hang at the skull (this will make his hat fly), when the green monster hand moves away, press the red button
When the white guy drop onto the floor, click on the green monster, get key and put it in the keyhole and save your dog
Click the door button for elevator and to get out
Level for Codes:
Level 1:
POKLOP
Level 2:
SOPOUCH
Level 3:
KOMPOTARNA
Just to let you guys know, this is on other Samorost post also.... YEA!!!
Posted by: remister | December 12, 2005 3:19 PM