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Elona Shooter


JoshElona ShooterRecently released from indie developer Noa, Elona Shooter is a turret defense game with a fun array of RPG-influenced features. It's loosely based on the developer's "roguelike" RPG, Elona, although the similarities don't amount to much more than graphic styles and themes. It wasn't necessarily meant to be a spin-off of his original RPG; Elona Shooter is his first foray into the Flash gaming community, and it's a lot more polished than most developers' freshman efforts. Drawing inspiration from popular "castle defense" games like BowMaster Prelude, Elona Shooter adds a serious helping of Asian-influenced, tactical RPG mechanics. You not only get to defend your castle from swarms of oncoming monsters with a satisfying array of weapons and skills, you won't have to go at it alone; an entire tactical RPG-styled party of helpers comes to your aid, eventually.

Similar to the kind of group dynamic you find in games like the Sonny series, you'll assemble a party of characters as your progress through the game. Team members each have their own unique skills, which dictate the types of weapons they can use and abilities that help your entire party. For example, one team member might only be able to use small weapons like pistols and bows, but his other "Party" skills help the entire team with important things like defense or increased money and loot. Other team members might serve as heavy gunners, able to use powerful weapons like machine guns and rocket launchers, without offering as many party-wide benefits.

Elona ShooterYou'll begin by choosing your first character out of four classes; Rogue, Hunter, Sheriff and Militia. As mentioned, each class has its own unique advantages, described in the selection screen. The Hunter is the most versatile class, so if you're in doubt, go with him. The Rogue and the Hunter also start with "The Little Girl" (your first free team member), while the other two classes don't. You'll also see options for playing in "Casual" or "Hardcore" mode, which are pretty self-explanatory. Beyond these two additional gameplay modes, the "Game MODS" button offers even more ways to tweak your game experience, depending on your preference; you can choose between options that offer better weapon accuracy for less experience, smaller groups of enemies at the start of the round, and a few more. Just the fact that you're able to refine so many options before you've even started the game exemplifies a lot of the detail that's to come. Elona Shooter features an awe-inspiring amount of in-game customization, upgrades and weapons. The items and weapons probably aren't procedurally-generated, but there are a ton of them, all with varying stats and "mods" that can be attached to them. Weapon mods allow you to customize your guns even further by adding things armor-piercing ammo, anti-air defense, auto-reloading and more.

Each level takes place as a familiar "wave" of oncoming enemies, starting with cannon fodder like sheep, or chickens that chuck eggs at your castle. Most "creeps" won't damage your castle until they close the gap to your castle wall, but a few of them can fire projectiles from a distance. Use the mouse to aim your cross-hair reticule and click to fire. Most weapons, like guns, require the reticule to be centered on your enemy to hit them, while bows and crossbows can be fired from any position on the creep's horizontal plane. While there's no real physics engine to speak of, Elona Shooter does recognize simple "anatomy shots," which means you'll cause "critical hits" if you hit creeps in the head. You can switch through weapons and items by using the [1] to [5] keys (notice your inventory at the bottom of your UI) and press [Space] to reload your weapon. Scoring seven critical hits in a row will send you into a "Rampage," increasing your weapon damage and the chance for money drops, temporarily. Every kill with a particular weapon will also net you experience points, allowing you to level up your effectiveness with those weapons.

Elona ShooterThe RPG elements of Elona Shooter are mostly employed between each level, while you're "in town." Here, you'll be able to perform a variety of functions like repairing your castle's wall, spending money to upgrade a slew of features and using the "AP" (Action Points) earned between each level. On the left side of your UI, you'll see the different areas of town you can visit, like the Inn, Barracks, Shop and more. In each of these areas you can spend either money or AP to upgrade your castle, buy and sell weapons and items, equip your team with new gear and choose which skills they should specialize in. Each feature is explained with in-game tooltips, or you can hit the "Help" button for a more in-depth tutorial. While your cash mainly buys you things like castle upgrades, new team members and weapons, your AP is used for more specific features, like having "Dinner" to boost your team's experience intake in the next level, "Praying" to add more castle defense or even "Robbing" town visitors for cash. You can also use AP for practical functions like changing the Blacksmith's current weapon stock, or bringing a new "Recruit" into town if you don't like the stats on the prospective team member currently offered. It's actually a pretty complex and intricate design for such a seemingly-simple defense shooter game, which is what most players will find attractive, especially if they're not usually drawn to shooters.

Analysis: Even on "Casual" mode, Elona Shooter can be tough; especially if you're unlucky with loot drops. Since the game doesn't throw gobs of money at you left and right, you have to rely on boss drops and end-of-level loot to provide you with at least half of the weapons you'll need for you and your team. If you're having an unlucky streak with the "random number generator," you might find yourself feeling like you're trying to shoot monsters with peashooters in later levels. A few of the aforementioned game settings can help to turn the odds in your favor, but a serious dry spell in higher-level weaponry and items could leave you with no other option than to restart your game. On the other hand, there are quite a few gameplay mechanics in place to help you along the way, like hiring a temporary mercenary to assist you in tougher levels. The "death penalty" isn't too severe, either; you can continue any time you lose, but if you do, some of the game's "Medals" won't be available to you anymore.

Speaking of "Medals", they're something that any achievement-junkie will love. There are more than 30 Medals to earn by accomplishing various feats, from your typical skill-based variety to just plain humorous, like clicking on the in-game Kongregate banner. Even better, the Medals offer gameplay bonuses, like stat boosts and defensive upgrades. It's a great feature for people who don't usually care about achievements, since it offers tangible, in-game incentives. All-in-all, Elona Shooter is one of the most ambitious defense-shooters I've seen in some time. The action is solid and fulfilling, while the tactical/RPG elements offer an additional layer of strategy you don't typically find in this genre.

Play Elona Shooter.

Walkthrough Guide

Complete achievement list:

Newcomer - play the game: no bonus
Experienced - survive 10 days: +100GP starting money
Survivor - survive 20 days: +200GP starting money
Veteran - survive 35 days: +300GP starting money
Elite - survive 50 days: +500GP starting money
Savior - survive 80 days: +750GP starting money
Chosen One - survive 150 days: +1000GP starting money

(These bonuses are cumulative, so once you've achieved Chosen One you'll start each new game with 3050GP.)

Chicken Lover - buy 30 chickens: +5% egg revenue
Chicken Prince - buy 60 chickens: +15% egg revenue
Chicken King - buy 120 chickens: +30% egg revenue

Sister Lover - buy 10 sisters: +10% bomb damage
Sister Mania - buy 20 sisters: +20% bomb damage
Sister Master - buy 30 sisters: +30% bomb damage

Novice Defender - 1 perfect game: +1% castle wall absorption
Skilled Defender - 4 perfect games: +1% castle wall absorption
Adept Defender - 7 perfect games: +1% castle wall absorption
Master Defender - 10 perfect games: +1% castle wall absorption

(I assume these stack multiplicatively, so that maxing them all will give you 156% egg revenue, 172% bomb damage, and slightly over 104% castle wall absorption, but I haven't confirmed it.)

Hunter's Award - make a level 10 hunter: unlocks ranger
Rogue's Award - make a level 10 rogue: unlocks duelist
Sheriff's Award - make a level 10 sheriff: unlocks noble
Militia's Award - make a level 10 militia: unlocks sniper

Killer - get 10 critical hits in one battle: starting skill Luck+1
Assassin - get 30 critical hits in one battle: starting skill Sense+1
Unseen Hand - get 50 critical hits in one battle: starting skill Accuracy+2

(Crits from Sense count, in addition to those from head/torso/limb/core shots.)

Prayer - pray 15 times: chance of +1AP after each round
Provoker - taunt 10 times: chance of +1AP after each round

(Provoker is based on the "Taunt" skill, which I believe is Sheriff-exclusive, not the random taunt event from "Go Searching." I didn't have any Sheriffs in my party the first time I played, and it took me until day 240 to give up on getting the achievement, then I figured it out by accident when trying to get Sheriff's Award.)

Boomer - party 10 times: chance of +1AP after each round
Gun Mania - recycle 10 guns: +15% modding bonus
Robber - rob the museum 20 times: starting skill Robber+2
Kongregate - click the Kongregate link: 3% wage discount
Ragnarok Survivor - use Ragnarok & don't die: starting skill Luck+1

Ha-na-bi - watch the fireworks at the end of a round without clicking: +25 fireworks (no mechanical benefit that I'm aware of)
Elonian - survive 40(?) days, until the variety of enemies resets to just the basic ones with higher HP: "you will be able to import weapons to Elona, someday!" (no mechanical benefit that I'm aware of)

Hardcore - survive 20 days in Hardcore mode: starting skill Sense+1
Ultimate Hardcore - survive 40 days in Hardcore mode: starting bonus weapon Gravity Gun (you still need the ordinary level of Big Gun skill to use it, sadly)
RNG Award - survive 80 days in Hardcore mode: starting skill Luck+3

Hardcore Mode tips:

Achievements carry over to other modes, so get all the non-hardcore achievements beforehand in normal or casual mode, except perhaps for Robber. Your character is limited to 15 non-base skills, and the Robber 2 you get from that achievement will use up a skill slot and can't be removed.

The best classes are probably the rogue for his extra money and the noble for his extra EXP gain (the accuracy bonus is nice too, but the damage bonus is mitigated by not being able to get class-specific damage boosters.) Both help you build up your character at the beginning, which is the most precarious time. I used a noble.

If you have all the survival achievements you'll be able to immediately upgrade your house once, so you can have three people by the second or third day if you have trouble with the early waves, or ideally you can buy chickens and perhaps one museum upgrade to get your cashflows set up early.

Keep multiple copies of repair hammers and grenades in item slots 2-5. Each is on a separate cooldown, so this lets you significantly increase your peak healing/damage output.

The Revolver is the best personal weapon IMO. It has excellent DPS for a small gun, fires quickly enough to make up for its low accuracy, and holding the space bar down will function as a pseudo-Auto Reload, automatically reloading after every shot. It reloads faster than you can fire it (until Mk. 10+, or you put on a fire rate mod,) so you can fire constantly without worrying about getting stuck reloading right as a heavy hitter comes charging toward you walls. It also synergizes well with rogues and nobles, as its high damage makes them more likely to get the kill and reap the associated benefits.

A NPC with a gravity gun is basically a must-have, or else you'll eventually catch an unlucky break and be overwhelmed by a wave of barbarians or exploders. Aside from skills like Da Bomb, a gravity gunner's DPS is almost solely a function of reload speed, so set Reloading as a focused skill as soon as he gets it.

Leech is incredibly effective on a gravity gun, or any weapon that hits multiple enemies. I never could figure out whether Leech triggered randomly, periodically, etc. but in any case it can heal you for dozens of HP at a time. Another good mod combo is Impact on a combat or auto shotgun, especially in the hands of a sheriff. Being hit with an Impact weapon interrupts ranged attackers who are about to fire, so it prevents damage even if it doesn't kill the enemy outright.

The number of mod slots on an item is semi-random, and an item with more mod slots can be a better long-term investment than a higher-level one. Machine guns and laser pistols are especially good because they seem to often have 3-5 mod slots and can be improved with almost any mod, whereas the selection of valid mods for a bow, bowgun, or especially gravity gun is more limited.

Party hard! Early on, investing in your villa is much more cost-effective than buying new weapons, and partying every round basically becomes a necessity for survival after day 40.

Hiring henchmen can be useful on boss days. Your earnings on the summary screen will be negative, but you'll still come out ahead overall since you can sell the weapons the bosses drop. Boss days are those ending in 0 for the first round, then days ending in 7 for the next one I think, then presumably 4 for the third round if it follows the same pattern as normal mode (meaning that boss day is also mod day in the shop.) I was so sick of the game by the time I got the RNG Award I haven't touched it since to find out.

In general, hedge your bets. You need to be able to deal with air enemies, armored enemies, fast enemies, bosses, swarms of enemies, and any combination thereof.

    My final set-up

Classes, weapons, notable skills, and settings:

Noble
Revolver w. Damage mod
Anti-armor & Anti-air
Hero mode (for judiciously picking off the enemies that the NPCs were too dumb to realize posed the biggest threat)

Ranger
Gravity Gun w. Leech mod
Reloading
don't attack air mobs, attack boss, don't defend (to maximize number of enemies hit by shots. If I could have set him to fire straight down the middle of the field every time, I would have.)

Militia
Machine Gun w. Leech mod
no great skills (would have liked Burst)
attack mobs in weapon range, attack boss, defend (all-arounder)

Sheriff
Combat Shotgun w. Ammo & Fire Rate mods
Cripple shot, Dr. Holliday
don't attack armored mobs, don't attack boss, defend (close-range defense)


Useful non-combat skills:
Active on two party members
Breeder
Cook
Defender
Love


Tower:
Low investment in sandbags
Low-medium investment in looters and trainers
Medium investment in repairers
Medium-high investment in walls
High investment in villa
Max investment in inventory and shop slots

47 Comments [leave a comment]

This game is great! When I first saw the title, I was like "Elona? That's the name of my favorite RPG!" and when I saw it was by Noa I immediately played without reading the rest. It's awesome.

By the way, what's the

Ragnarok

for?

And by the magic of the jaytrix, I figured it out after posting. Like in game it

summons dragons, but no fire or etherwind

Pretty tough game.

this game is seriously hard and how do you get the sword the

ragnarok

Okay wait a minute, was it just me, or does the Ragnarok always...

...wipe out your entire team in like 5 seconds, by summoning dragons that shoot etherwind at YOU, not the enemies? That's what happened to me when I used it. Is it a 50/50 chance it'll either kill you or the enemies?

The Ragnarok is used for

getting the "Ragnarok Survivor" achievement, where you have to survive the attack and kill the dragons.


As much as I like defense game I just don't get this one. I died almost immediately five or six times in a row.

What gives? How come my shots slowly become ineffective? Does the rifle get tired or something??

What am I missing?

AaronzDad, if your shots come too quickly, you don't adjust to the recoil so your shots become less and less accurate. Don't shoot for a moment and you will be more effective. The size of the crosshair shows how accurate you are.

Here's a trick for getting the "Ragnarok Survivor" achievement:

If you wait until the very end of the last wave to send the dragons, they won't have time to hurt you before the day ends. You don't have to kill them for the achievement. You just have to survive.

So frustrating and challenging as it is addicting.

This game is seriously hard...like "I should be pounding my face into broken glass instead of playing this game because it would be more productive" hard.

The most frustrating thing about this game is trying to figure out which upgrade does what, how the skill tree grows, and how to upgrade your 'house' (huh?).

Too many options for a casual game IMO, although the actual gameplay is quite fun.

I don't see how it's possible to get past level 5 even on the easy mode without using the carry over option. Any advice?

Tips:

Don't start with the sheriff unless you either know what your doing, or you're really good at this. He is definitely the hardest starting character.

I suggest using the hunter myself. And if you've unlocked it, the sniper, he takes out single enemies insanely fast, he just needs some buddies for when things get a little crowded.

If you have trouble aiming, go militia, his big guns have a wide area of effect, just make sure to burst your shots or else your accuracy will drop like a rock. The noble is another good choice (again, if you've unlocked him) as his starting weapon is a sub machine gun.

The tower tab (upgrades) has a page two! Click the two on the right side. (It took me a long while to figure this out)

I'll come back if I come up with anything else!

Wow, this game is hard to do without carrying over. So I put it in casual mode. I seriously cannot tell the difference.

Buy chickens in bulk. if you don't have breed as a starting skill, get it (with capable) or find a recruit who has it and upgrade all the way.

when picking recruits: if you lack money, use two rogues and upgrade their critical capacity (sense, luck, killer), as well as a non-rogue heavy hitter, like a sheriff or a militia.

if you lack firepower, use either militia/noble, at least two of them, and maybe also pick a rogue to keep you in spending money.

upgrade active all the way for all classes/strategies.

When you've got a bit of money: avoid the museum upgrade unless you possess most of the awards; it is costly and does not provide much capital. use economic upgrades like looter, extra inventory slots.

lastly: new update by noanoa has added 'laptop difficulty'. enemies move 30% slower. on casual mode you should be able to get to at least level ten easily. (i'm at lvl 40 as noble with three militia, saved before the lastest upgrades)

Hints:

My favourite weapon is the rapid bowgun - if you max out bow mastery then it can shoot through enemies and hit upto 10 at a time, im level 66 on day 72 and I often take out anything that comes my way, 3 tanks is a bit hard, but I manage.

A great upgrade at later levels where you might wonder what to spend money on, is the villa, ive got mine to level 7, and so I get 70% extra damage for the party next round, if i use 3AP's on the skill - alot cheaper than upgrading

combined with a bowgun, cripple shot is another excellent skill, as there are so many shots, it slows most of the enemies down.

Sp Trainer is a waste of money!

Hope I helped anyone who needed it

Too complicated, too difficult. I tried playing two different times with different character sets and skills.

The thing that got me killed both times was the slow, slow, slow, OMG slow reloading of the guns.

..Very. Addicting.
Can't stop playing it.. and I reaally need to do my homework right now. x_x

Hmm, can get to day 12, but then I die. Is this a 1 life game, or is reloading considered "carrying over"?

How do you convince your sisters to suicide?

just so all of you people know.
in the "tower upgrades" tab, on the right, there is a 1 and a 2. theses are pages of upgrades.
on the second page, you can find:
smith- +1 random item displayed in shop forever
chicken -
sisters (the suicide bombers)- +1 max sister on screen
villa-
sp trainer-
--
correct me if I'm wrong

Having the Smithy reforge your weapons is a *huge* help.

I don't actually think the reforge is very useful.
you lose all your mods!
and you don't get any more mod space.
it's awful.

however, other than the weapons part screwing you over, this game is amazing.

Rapid bowgun
-leech ftw!

FOR RAGNAROK: Get a holy grail of jure and a decent gun. There you go. POW. You're done it.

this is fun

class: Noble
skills: bowmaster
anti-armor
accuracy
cool
active
others.
weopon: Rapid Bowgun
mods:
leech
accuracy
imapact
damage
firerate

about this ragnarok:

it summons a ton of dragons,
if you somehow survive, you get the "ragnarok survivor" medal; which translates into +1 luck.


to survive:

a)

do it after all the enemies are gone at end of day.

b)

when the energy things in their mouths start growing, use the grail of jure.

c)

get rapid bowgun mk-100
with 10 mod slots
fire-rate mod lv 100 x1
anti-armor mod lv 100 x1
damage mod lv 100 x5
leech mod lv 100 x3
[this is gives you ton of xp ;D]

Just a little spoiler help for everyone:

Armor piercing on Bowguns causes the arrow to hit armored targets over and over again. I've dispatched tanks with a single shot with Bowgun Mk3 and no damage upgrades (just AP lv2).

MODs appear with a weighted percentage chance to drop.

Leech
Damage

Seem to be the rarest drops

Not all classes can get all abilities. And even if your class has a weapon trait, it may not be able to get all the awesome accouterments that _should_ (imho) come with it:

Bow Master
Da Bomb

etc
Are not available on all classes with Rifle and Big Gun.

Actually, reforge does *NOT* strip all your mods. You only lose one. Besides, lvl 3 mods are a LOT easier to find than a high level weapon of the specific type you are looking for.

For example, my characters currently have weapons that are Mk-8,Mk-6, Mk-12 and Mk-5. I have found at least 4 lvl 3 dmg mods and more than that for all the others, but I have only twice seen higher lvl weapons than those I already had.

So as far as I can tell, I can get stronger weapons by reforging them as much as possible before modding them. And if I reforge them again after that I just replace the one mod that I lost.

I love stacking modifiers

No 9999 cap

The really impressive thing was that it was done with a Pistol Mk. 9, which as a base damage of 32 or so.

One Shot x10
Power Shot x1.5
Aimed Shot x1.07
Partying x1.5
Rampage x1.5
Head Shot x2
4 Damage 3 mods (with some Engineer) x4
and Duelist's Adrenaline for the rest

this game is freakin hard, never found a game so much hard like this one... Even in suposoly "easy". This game is a litle unbalanced perhaps...?

partial List of Achievements and their bonuses (? means I haven't achieved yet):

  • Newcomer - no bonus - just start the game and you get this badge

  • Experienced +100 gp starting money survive 10 days

  • Survivor +200 gp starting money survive 20 days

  • Veteran +300 gp starting money survive 35 days

  • Elite +500 gp stating money survive 50 days

  • ? Savior ? survive ?? days

  • ? Chosen One ? survive ??

  • Chicken Lover +5% egg revenue buy 30 chickens

  • Chicken Prince +15% egg revenue buy 60 chickens

  • Chicken King +30% egg revenue buy 120 chickens

  • Sister Lover +10% bomb damage 10 sisters convinced

  • Sister Mania +20% bomb damage 20 sisters convinced

  • Sister Master +30% bomb damage 30 sisters convinced

  • Novice Defender+1% castle asorbtion 1 perfect game

  • Skilled Defender+1% castle asorbtion 4 perfect games

  • Adept Defender+1% castle asorbtion 7 perfect games

  • Master Defender+1% castle asorbtion 10 perfect games

  • Hunter's AwardUnlocks ranger class level 10 hunter

  • ? Rogue's award ?

  • ? Sheriff's award ?

  • ? Militia's award?

  • KillerStarting bonus Luck +1 10 critical kills in 1 battle

  • ? Assassin? 30 critical kills in 1 battle

  • ? Unseen Hand? ? critical kills

  • Prayer+1AP ChancePray 15 times

  • Provoker+1AP ChanceTaunt 10 times

  • Boomer+1AP ChanceHold 10 Parties

  • Gun Mania+15% modding bonusrecycle 10 guns

  • RobberStarting skill "Robber" +2 rob 20 times(this is done in the museum

Here's a great money making tactic, if you're using the continue function.

I had a laser pistol, grenade, grenade, then ragnarok.

Hit 2,3,4 while aiming at the left side of the screen, you are launching 2 grenades, then summoning the dragons just as they hit.

Then start laying into them with the laser. You will kill most of them, and get a LOT of money. Use the money to upgrade a lot. When you get good at it, you can finish off the dragons, and you will gain many, many levels.

Hui ab level 41 wird es ja erstmal so richtig happig

how do you buy new people? it says to upgrade house but how do you do that?

ok. start with the hunter. DO NOT CARY OVER!!! just click "go to menu". Unless you want to have fun, then just cary over after you have claimed your title, and keep loosing and clicking continue. you keep getting money. and, after the first battle, go to the barracks and click on your charrecter. below the new recruit, there will be a drop down arrow. click that, go to the bottom, and click the last one. you will not have to do anything. if you get capable, click that one.go for storage and repairman. focus on one type of gun, and dont have ppl who are the same type. always hire rouges. make them focus on small gun, and get them a lazer pistol. have someone who has big gun level 11. If you arent that lucky, find someone who has big gun, and focus on that one. IF you have someone who has lvl 11 big gun, then get them a gravity gun, and if you get two of them, then your set for the RAGNAROK. make sure you have a lot of grenades. i will bring more hints, and tips when i can remember some more. have a fun time player, john over and out!

for RAGNAROK all you have to do is get an atuo matic shotgun with dr holiday (sherif)

Complete achievement list:

Newcomer - play the game: no bonus
Experienced - survive 10 days: +100GP starting money
Survivor - survive 20 days: +200GP starting money
Veteran - survive 35 days: +300GP starting money
Elite - survive 50 days: +500GP starting money
Savior - survive 80 days: +750GP starting money
Chosen One - survive 150 days: +1000GP starting money

(These bonuses are cumulative, so once you've achieved Chosen One you'll start each new game with 3050GP.)

Chicken Lover - buy 30 chickens: +5% egg revenue
Chicken Prince - buy 60 chickens: +15% egg revenue
Chicken King - buy 120 chickens: +30% egg revenue

Sister Lover - buy 10 sisters: +10% bomb damage
Sister Mania - buy 20 sisters: +20% bomb damage
Sister Master - buy 30 sisters: +30% bomb damage

Novice Defender - 1 perfect game: +1% castle wall absorption
Skilled Defender - 4 perfect games: +1% castle wall absorption
Adept Defender - 7 perfect games: +1% castle wall absorption
Master Defender - 10 perfect games: +1% castle wall absorption

(I assume these stack multiplicatively, so that maxing them all will give you 156% egg revenue, 172% bomb damage, and slightly over 104% castle wall absorption, but I haven't confirmed it.)

Hunter's Award - make a level 10 hunter: unlocks ranger
Rogue's Award - make a level 10 rogue: unlocks duelist
Sheriff's Award - make a level 10 sheriff: unlocks noble
Militia's Award - make a level 10 militia: unlocks sniper

Killer - get 10 critical hits in one battle: starting skill Luck+1
Assassin - get 30 critical hits in one battle: starting skill Sense+1
Unseen Hand - get 50 critical hits in one battle: starting skill Accuracy+2

(Crits from Sense count, in addition to those from head/torso/limb/core shots.)

Prayer - pray 15 times: chance of +1AP after each round
Provoker - taunt 10 times: chance of +1AP after each round

(Provoker is based on the "Taunt" skill, which I believe is Sheriff-exclusive, not the random taunt event from "Go Searching." I didn't have any Sheriffs in my party the first time I played, and it took me until day 240 to give up on getting the achievement, then I figured it out by accident when trying to get Sheriff's Award.)

Boomer - party 10 times: chance of +1AP after each round
Gun Mania - recycle 10 guns: +15% modding bonus
Robber - rob the museum 20 times: starting skill Robber+2
Kongregate - click the Kongregate link: 3% wage discount
Ragnarok Survivor - use Ragnarok & don't die: starting skill Luck+1

Ha-na-bi - watch the fireworks at the end of a round without clicking: +25 fireworks (no mechanical benefit that I'm aware of)
Elonian - survive 40(?) days, until the variety of enemies resets to just the basic ones with higher HP: "you will be able to import weapons to Elona, someday!" (no mechanical benefit that I'm aware of)

Hardcore - survive 20 days in Hardcore mode: starting skill Sense+1
Ultimate Hardcore - survive 40 days in Hardcore mode: starting bonus weapon Gravity Gun (you still need the ordinary level of Big Gun skill to use it, sadly)
RNG Award - survive 80 days in Hardcore mode: starting skill Luck+3

Hardcore Mode tips:

Achievements carry over to other modes, so get all the non-hardcore achievements beforehand in normal or casual mode, except perhaps for Robber. Your character is limited to 15 non-base skills, and the Robber 2 you get from that achievement will use up a skill slot and can't be removed.

The best classes are probably the rogue for his extra money and the noble for his extra EXP gain (the accuracy bonus is nice too, but the damage bonus is mitigated by not being able to get class-specific damage boosters.) Both help you build up your character at the beginning, which is the most precarious time. I used a noble.

If you have all the survival achievements you'll be able to immediately upgrade your house once, so you can have three people by the second or third day if you have trouble with the early waves, or ideally you can buy chickens and perhaps one museum upgrade to get your cashflows set up early.

Keep multiple copies of repair hammers and grenades in item slots 2-5. Each is on a separate cooldown, so this lets you significantly increase your peak healing/damage output.

The Revolver is the best personal weapon IMO. It has excellent DPS for a small gun, fires quickly enough to make up for its low accuracy, and holding the space bar down will function as a pseudo-Auto Reload, automatically reloading after every shot. It reloads faster than you can fire it (until Mk. 10+, or you put on a fire rate mod,) so you can fire constantly without worrying about getting stuck reloading right as a heavy hitter comes charging toward you walls. It also synergizes well with rogues and nobles, as its high damage makes them more likely to get the kill and reap the associated benefits.

A NPC with a gravity gun is basically a must-have, or else you'll eventually catch an unlucky break and be overwhelmed by a wave of barbarians or exploders. Aside from skills like Da Bomb, a gravity gunner's DPS is almost solely a function of reload speed, so set Reloading as a focused skill as soon as he gets it.

Leech is incredibly effective on a gravity gun, or any weapon that hits multiple enemies. I never could figure out whether Leech triggered randomly, periodically, etc. but in any case it can heal you for dozens of HP at a time. Another good mod combo is Impact on a combat or auto shotgun, especially in the hands of a sheriff. Being hit with an Impact weapon interrupts ranged attackers who are about to fire, so it prevents damage even if it doesn't kill the enemy outright.

The number of mod slots on an item is semi-random, and an item with more mod slots can be a better long-term investment than a higher-level one. Machine guns and laser pistols are especially good because they seem to often have 3-5 mod slots and can be improved with almost any mod, whereas the selection of valid mods for a bow, bowgun, or especially gravity gun is more limited.

Party hard! Early on, investing in your villa is much more cost-effective than buying new weapons, and partying every round basically becomes a necessity for survival after day 40.

Hiring henchmen can be useful on boss days. Your earnings on the summary screen will be negative, but you'll still come out ahead overall since you can sell the weapons the bosses drop. Boss days are those ending in 0 for the first round, then days ending in 7 for the next one I think, then presumably 4 for the third round if it follows the same pattern as normal mode (meaning that boss day is also mod day in the shop.) I was so sick of the game by the time I got the RNG Award I haven't touched it since to find out.

In general, hedge your bets. You need to be able to deal with air enemies, armored enemies, fast enemies, bosses, swarms of enemies, and any combination thereof.

    My final set-up

Classes, weapons, notable skills, and settings:

Noble
Revolver w. Damage mod
Anti-armor & Anti-air
Hero mode (for judiciously picking off the enemies that the NPCs were too dumb to realize posed the biggest threat)

Ranger
Gravity Gun w. Leech mod
Reloading
don't attack air mobs, attack boss, don't defend (to maximize number of enemies hit by shots. If I could have set him to fire straight down the middle of the field every time, I would have.)

Militia
Machine Gun w. Leech mod
no great skills (would have liked Burst)
attack mobs in weapon range, attack boss, defend (all-arounder)

Sheriff
Combat Shotgun w. Ammo & Fire Rate mods
Cripple shot, Dr. Holliday
don't attack armored mobs, don't attack boss, defend (close-range defense)


Useful non-combat skills:
Active on two party members
Breeder
Cook
Defender
Love


Tower:
Low investment in sandbags
Low-medium investment in looters and trainers
Medium investment in repairers
Medium-high investment in walls
High investment in villa
Max investment in inventory and shop slots

glitch

get to your last AP do everthing you want to then save game click on go searching if dont get something you want or something that isn't good DON'T DO ANYTHING click either F5 or refresh you will get your 1 AP back ONLY WORKS ONCE A DAY

Glich update save after refresh and can do it over and over and over agian :)

Can someone please chime in with a decent strategy to start this game? I can get characters to level 10 relatively easily, I've got 8-10 achievements total. I just fall on my face around level 25.

I'm not using the charge item, I can't ever seem to use reforge because I find something moderately better than my current wep later, I don't declare new title, I only usually get to about 45 chickens.

Any step by step walkthrough is great

You may be overinvesting in chickens. Each chicken produces about .8 eggs per day before Breeder, and eggs sell for 15gp before the Chicken Lover/Prince/King achievements, so each chicken will earn you 12gp/day on average when starting out, assuming you collect eggs every day.

From that you can calculate the break-even point--how long it will take to turn a profit on your chickens--as a function of their price.

Chicken 1 costs 20gp = BEP of 2 days
Chicken 10 costs 90gp = BEP of 8 days
Chicken 20 costs 160gp = BEP of 14 days
Chicken 30 costs 230gp = BEP of 19 days (w. Chicken Lover)

Similar calculations apply to the Looter and Museum upgrades, although it's hard to calculate exact values for Looters because loot is so variable and the average number and value of loot items dropped by enemies doesn't stay constant across levels.

Unless you're confident you can survive past the BEP, don't buy a revenue-enhancing upgrade. Until then you'll be poorer than if you'd spent the same amount of money on offense/defense boosting upgrades or simply saved it.

You're right not to use Charge, since it's easy to get grenades and hammers from enemies or the shop. On the other hand you should usually upgrade your title at the first chance you get since, especially at the beginning, it provides 100gp/day or more with hardly any downside. It might be worth putting off for a day so you can have dinner on a boss day, or if you need to collect eggs/rob the museum to get the cash for a particular weapon/mod in the shop that you're just a few gp short on.

Starting strategy:

Select Casual Mode and Laptop Difficulty.

Play as a Rogue.

Obtain Killer and Power Shot (if planning to use a Revolver) or Burst (for a SMG) when they first become available.

Preferentially raise Small Gun, Luck, Killer, and Power Shot/Burst at level-up.

Have the little girl specialize in shotguns.

Set at most one other character to attack bosses, and always try to get the kill shot yourself.

Don't set characters with less than 35% damage against armor or air targets to attack them.

Definitely focus Active and Cook on any characters that get them unless they need more points in their weapon skill to be relevant.

Also focus Breeder, Love, and maybe Accountant & Negotiator for out-of-combat benefits, but not Insurance or Quick Eyes.

For in-combat benefits, Defender, Threat and the class-specific ones (Dr. Holliday, Da Bomb, Bow Master) are generally best. Leadership is helpful at low levels as well, but it will eventually become irrelevant. You can't go wrong with Reloading if you have nothing better to focus at the moment.

Priority 1: Buy chickens until you run out of cash on the first day. Optionally, do so on the second/third days as well.

Priority 2: One repairer.

Priority 3: Upgrade house and get a third team member, ideally one who doesn't use small guns or shotguns.

Priority 4: Upgrade storage and blacksmith a few times, and perhaps 1-2 more repairers.

Priority 5: Save for the final house upgrade and team member, but don't hesitate to pick up good weapons (e.g. a Combat Shotgun for the little girl and a Machine Gun or explosive weapon for your third team member) along the way.

Priority 6: Buy more chickens if you're not having problems killing enemies. Buy sisters and villa upgrades if you are.

AP use: At the beginning, have dinner and collect eggs every day, unless a new title is available and the next day isn't a boss day, in which case claim it. If you have extra points from Active, either rob the museum or party if you've unlocked the villa.

Don't carry over if you die. If you can't pass a stage, try hiring a henchman. If that still doesn't work, start a new game with the benefit of whatever achievements and expertise you've obtained.

Eventually you'll learn what works for you and/or have enough starting capital to be able to steamroll enemies indefinitely. Then try it without laptop difficulty, then without casual mode, and so on. Yes it's repetitive; it's supposed to be.

Very easy and it becomes really boring with no challenge whatsoever especially on later days. Once you pass day 100 or so it is same routine all over. First of all unlock noble class. After day one make sure you get Taunt skill. This is you primary money maker, forget chickens, museum, etc. Max out Taunt, get Active, max it out. Do not use AP in Inn on anything but taunting. If you have unlocked medals for additional AP its even better. For allies choose Guardian, Duelist, and Sniper. Make sure Guardian gets Leadership, Defender and Threat, equip him with auto shotgun. Get Negotiator and Engineer for Duelist, equip him with any non automatic pistols. Sniper also should be using non automatic sniper rifles. Weapon of choice for main should be a Bowgun. When upgraded and modded correctly it will literaly rain arrows. Autofire and fire rate are primary mods for bowgun. My Bowgun MK-19 with two Fire rate lvl 3 and Autofire lvl 3 has fire rate of 4.2/sec. Combined with maxed bow mastery there is rarely a monster that even reaches walls just to be greated by barrage of fire of allies. On later days its better to have Leech mod in it just in case. Althought in my case i try to get perfect game even on days after 200.

this game is very addictive!!

is hard to get in to but once you got it its very fun xD

current: lev.27

heres one tip, first get the hunter, and then get money and recruit 2 militia with big guns, so u have 4 members

I don't understand all the enthusiasm for the bowgun. Its too weak to one-shot dragons.

My mini-walkthrough, written from my perch around day 200:

In the beginning, your primary goal is to collect medals. Medals carry over every future game, so they just make you stronger. Set a medal goal and just go for it one game, then start again and go for another. It gets easier every time.

Medals you don't need are the Chicken medals and the Sister medals. They are a waste of time.

Once you've got a good set of medals its time to start a solid hardcore run.

Pick Sheriff. His shotgun is the best starting weapon in the game, and you'll be using the normal shotgun for your entire career. The combat shotty and auto shotty are worthless.

Here is what you do. Hold down the shift key, which puts you into auto-reload mode. ONLY FIRE ONE SHOT. Shoot once, reload. Shoot once, reload. In the time it takes you to recover from the recoil, the next bullet will be in the chamber. Do this and you will never stop shooting, ever.

Upgrade Doc Holliday and Taunt. Holliday turns you into a killing machine and you'll be blowing all your spare AP on Taunting to build up gold. The HP bonus the enemies get does not stack, but the gold bonus does. Taunt early, Taunt often.

For your allies you want one Ranger and two Nobles -- three Nobles if you're feeling feisty. The key here is all these classes start with the Big Gun skill. IMMEDIATELY put every ally to focus on this skill. The goal is to get it to 11 as soon as humanly possible. Big Gun 11 is needed to use the Gravity Gun, otherwise known as "easy mode." You will want three of them. Every ally should have one equipped. Use your AP to cycle the offered recruit until you get the desired mix.

DO NOT UNDER ANY CIRCUMSTANCES ACCEPT AN ALLY WHO CANNOT USE BIG GUNS.

A note about party skills: Active is the only one that makes any real difference. Cook, Accountant, Robber, Breeder -- none of these have any impact on the game. Taunting drowns out every other gold bonus and the Noble's inherent damage bonus will turn their gravity guns into mass-killing nightmares. Pick an ally and get his Active skill up to 10.

But wait, you don't have a gravity gun? Its okay, it happens. As soon as you get your 4th party member your goal is to max out the shop's inventory. Get every slot in the game.

What? Still no gravity gun? That's okay. Use your AP to cycle the shop's inventory until you get one for every party member. If you had the Ultimate Hardcore badge you already start with a single gravity gun, and by milling the shop inventory over and over you can quickly get two more. I usually am fully equipped by day 20. Maxing Active early really helps with this.

Okay. So you have 3 guys with grav guns, right? You're taunting like mad so you're rolling in gold, right? And your funneling the gold to the Villa and partying every day so that you keep doing more and more damage, right? Okay, good. You've beaten the game. Nothing can possibly stop you. Use your Sherrif's gun of Absolute Death to just roam around the board picking off ranged units while the gravity guns mow down wave after wave of footsoldiers.

Set every ally to focus on Reloading after Big Gun 11. They'll naturally gain Big Gun skill by firing, and once you hit Reloading 50 or so they'll be firing another Grav shot before the first has even exited the map. It is absolute murder.

Replace guns with better guns as they become available from the shop. Horde coins to spend on targets of opportunity. Equip every grav gun with a Leech module and never feel pain. Horde Damage and Anti-Armor mods to build a shotgun of annihilation for your Sheriff. Upgrade walls and sandbags at your leisure. Never buy looters or trainers of any sort. Party every single day, priority #1.

Fun bug time! Stop reading now if you don't want to know about possible exploits!

Know what happens when you hit day ~120 or so and your Sheriff is level 90 and you've run out of max-able skills to put points into? I mean you've got 10 in Defender, 10 in Fury, 6 in Taunt, 5 in Holliday, 2 in Capable, on and on and on. The game is supposed to show you 5 options at level-up, but the Sheriff only has 4 un-maxable skills! So what does the game put in that slot?

A maxable skill. You can blow through the maxing-cap on a single skill, and if you're lucky, that skill is Capable. That means you can get Capable 3, 4, and 5, which gives you more and more maxed-out skills to add onto. I have a Sheriff lying around with Holliday 15 (ie, nineteen pellets per shot) and is currently working towards Defender 50 (100% damage negation, ie god mode). Fun buggy stuff!

Also, this wasn't addressed in the latest patch. Noa doesn't appear to be looking at bug reports.

Bill,
nice walkthrough
and that glitch is interesting...but I doubt there really is a way to debug that..;D

personally, I think that 2 rangers and 1 noble and a rogue is a good choice.

a comparison between taunting and chickens

taunt: 2 ap
60% more reward

chicken: 1 ap
inf.

Masterq,

The thing about taunt is that it stacks infinitely, but you can only harvest eggs once per day. You don't taunt once -- you taunt 5 times in a row.

So if your starting gold is 1000...

1000 * 0.6 = 600
600 * 5 = 3000
Total reward: 4000 gp (5200 if you score perfect, which you should)

So by blowing 10 AP on Taunting you get between 3000 and 4200 extra gold, but even with maxed breeder and tons of gold invested in chickens (gold best used elsewhere), you might be pulling in ~2000gp for 1 AP. Chickens might be more AP-efficient, but they're capped very low. Taunt exceeds it easily, and earlier. Keep in mind that while the gold stacks with each successive taunt, the HP does not. The enemies will still only be 30-50% stronger.

I really don't understand why you'd put a Rogue in there. You're sacrificing a huge amount of damage by taking on a guy without a Big Gun skill, but the gold you're getting in return is still dwarfed by the gold you're getting by Taunting. I just don't see the point?

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