# World Mosaics 2

• Currently 4/5
• 1
• 2
• 3
• 4
• 5
| Comments (3) | Views (60)

Picross has returned in World Mosaics 2, a brand new puzzle game from Fugazo. Fans of picross (also known as nonograms, paint by numbers, picture crosswords, etc.) will appreciate World Mosaic's straightforward interface and attractive visual design, while everyone else will get a great introduction to the world of picross. Plenty of puzzles, both easy and difficult, and a little story thrown in for good measure make World Mosaics 2 a great choice for all types of puzzle fans.

For the uninitiated, picross puzzles are logic puzzles where you fill in squares on a grid to form a picture. Numbers line the top and left sides of the grid, each indicating a number of blocks to fill. What they don't tell you, however, is how many empty spaces there are. For example, if a row says "2 3 1", you know there are two blocks that need to be filled in, followed by at least once space, followed by three more filled blocks, followed by a single filled square. By using logic you can gradually narrow down the possibilities until each segment is a certainty.

World Mosaics 2 puts a bit of a story-style spin on picross and picks up where the original World Mosaics left off. A strange hourglass artifact has thrown you back in time, leaving you stranded in a prehistoric world and shattering itself in the process. You stumble upon a diary entry from an old friend along with a bag of Time Tiles. Using these tiles you must solve "mosaic" puzzles (picross!) to help repair the hourglass and get yourself back home.

Picross is a pen and paper game, so making the leap to your computer screen can leave players scratching their heads. Interface is of monumental importance here, and I'm pleased to say World Mosaics 2 gets it right. To fill in a square, simply left click it. To mark a space as empty, right click it. To fill entire rows, simply click and drag the mouse. The game confines your drawing to that row or column, so don't worry about your cursor slipping, you'll be fine. To cancel a move, press the mouse button you aren't currently holding. Pretty simple stuff, but that's exactly what picross needs!

Analysis: I'm a bit of a picross fan, and by "bit" I mean OMGPICROSS!!!! Naturally this makes me a huge critic of the picross games out there. World Mosaics 2 falls squarely under the "yes" category, largely due to its attractive design and unobtrusive interface. It's easy to switch between filling and x-ing squares, and drawing long lines is a snap. The game only allows you to make a few mistakes each level, and mistakes include marking blocks that shouldn't be filled as well as x-ing squares that must be colored in. The latter is unusual in the picross realm, but it's not entirely unwelcome, as doing these puzzles is all about precision, not guesswork.

The story is one element that's entirely unnecessary in World Mosaics 2. I mean... who needs an excuse to play picross? Fugazo did a good job integrating it with the rest of the game in the form of diary entries after you complete each puzzle. At first I just clicked past, not bothering to read the paragraphs because I wanted to keep picrossing. Once I read a few, however, I realized they add a lot to the game. Most entries are quirky observations about the world from the time-stranded traveler's point of view, and any casual game that references Monty Python is ok in my book.

One thing you won't find too much of in World Mosaics 2 is challenge. There are around 200 puzzles to complete, and to be honest, they're all fairly straightforward. It takes some time to work through the early puzzles in order to get to the meat of the game. And when you get there, you won't have much to chew on. It was a bit of a disappointment for me, but like I said, I've been a picross fan for years, so only the more challenging puzzles will please me. World Mosaics 2 was designed for your average casual picross fan.

World Mosaics 2 is picross, plain and simple. No mini-games, no awkward gimmicks. If you like logic puzzles and don't mind a small dose of witty commentary, this game's for you!

Windows:
Get the full version

Mac OS X:
Get the full version

August 3, 2009 9:09 AM

I played the original World Mosaics to the end and loved it. I'm glad to see that the sequel is finally out. I'll be playing this as soon as I can.

Bought it. This reminds me of Gemsweeper, which I loved.

It is a very pretty picross game, and probably a good place for beginner players.

However, I really hate being penalized for bad moves. I tend to be rather visual, so when I have a clue like:
1 1 3 1 (10 spaces)
Instead of (1+1+3+1+3 spaces = 9, can secure 2 of the 3, then count it out to that 2).

Drawing it out, realizing I have 1 extra space erase 1 off the end of each (finding I know for sure where 2 fills are).

The puzzles I completed in the demo never went above 10 x 10 so they weren't that hard, but I'm assuming they become more difficult later.

Also, making a mistake and knowing about it feels like unwanted advice. It is far more helpful than the hint button, that just puts random pixels on the board.

I would rather not be told about my mistakes unless I was stuck and I could use the hint button to error check. Maybe an option in WM3?

Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
• You may use limited HTML tags for style:
(a href, b, br/, strong, em, ul, ol, li, code, spoiler)
HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
• To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
If you need help understanding spoiler tags, read the spoiler help.
• No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)

## On the Edge of Earth: 5000

1,869 Views
> Tricky On the Edge of Earth: 5000 is a sci-fi adventure game by Roope Tamminen, originally developed for the Ludum Dare 48 game jam under the theme of "Connected Worlds". In it, you play as an astronaut attempting to terraform a world, using a whole bunch of sciencey stuff he doesn't quite remember how to use. While enjoyment will on the player's tolerance for tinkering, On the Edge of Earth: 5000 is a charming experience that rewards experimentation.  ...

## Hero and Daughter

1,308 Views
> Dora Tongue firmly planted in cheek and, um, assets spilling out all over the place, this dungeoncrawling RPG translated by vgperson and created by Tachi follows Ralph, a hero busted back down to level one, as he summons powerful female companions to help defeat the Dark Lord.  ...

## Aries Escape: Episode No.14

2,807 Views
> elle While browsing a new display at the fine arts museum one day, you wind up trapped inside a strange exhibition. The artwork here is quite puzzling—literally. To escape these rooms, to even find the door, you need to collect clues and useful items, then use them to solve a series of puzzles.  ...

## Button Escape 24

1,348 Views
> Dora There are eleven buttons you need to find and click in order to escape from this challenge by Tototo Room, but first you need to get in touch with nature to solve the puzzles in your way...  ...

Limit to the last 5 comments