Rosemary


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DoraRosemaryIt's just a photograph, found tucked away in her parent's attic, but for one girl it raises questions and memories she's forgotten. Once upon a time she was a little girl whose best friend was a little boy. But her parents have always insisted he never existed. So why does she have a picture of him, then? It prompts her to revisit the town she grew up in and untangle her memories in this short but sweet point-and-click adventure from Gambit about childhood, friendship, and loss with Rosemary.

Rosemary experiences the world around her not only through your typical point-and-click interactions, but through her senses as well. The bottom of the screen has a list of interactions that greatly expands her environment. Click on "smell", then on the sky, and she might tell you she smells rain coming. Click on "listen", then on a nearby window, and she might recall a happier time when she and he friend used to call out to one another.

But you're not just exploring Rosemary's present-day. Clicking on the tree icon in the menu at the bottom of the screen will shift her back into the richly painted realm of her memories, where all the interactions are different. You can do this at any time, and it's often the best way to proceed. Present-day may be gloomy and empty, but Rosemary's memories contain old friends she can talk to and provide more pieces to her puzzle.

The puzzles in the game are extremely simple, and while one involves making an obvious combination of the few objects you'll pick up, most of the others are about Rosemary's photo album. If you click on the icon, you'll open it up and be presented with two pages for each puzzle. One page will have a short description where important words are left out, and the opposite will have space for photographs that will fill in the appropriate word from Rosemary's memory. Since you typically only receive one or two memories at a time to work with, these can usually be solved with minimum fuss by swapping pictures around if the combination doesn't work.

The point-and-click formula is a well documented one, familiar enough as to be considered tradition. I'm not berating the genre, since Lord knows it has the warmest little niche possible in my nerd-heart, right between rail-shooters and movies by Bruce Campbell. But it is an old one, and it's refreshing to see a game trying a different approach to it. Experiencing the world through Rosemary's senses rather than just your standard "touch/pick up" and "look" makes for a much more immersive experience. You find out much more about her and the world around her if you take the time to explore rather than just click through on all the obvious places.

RosemaryAnalysis: When people remember their childhood, many of them remember the good rather than the bad. I know I'd rather remember my grandmother's banana bread than the arguments I had with friends, or the time I fell out of the tree in our backyard. The difference between the lonely, forgotten present day and Rosemary's memories, which are painted in rich, warm tones of orange and gold, is exceptionally striking, and is one of the best examples at creating atmosphere I've seen in a long time. Even the oddly melancholic little soundtrack changes, becoming warm and inviting.

The only real disappointment I had with Rosemary is how short it is. You can expect to finish it in under a half hour, longer if you're insatiably nosy and exhaust every option on every object. If such a short playtime is what's kept the production values on this game so high, then perhaps it's a good thing. But at the same time, it makes the ending much more startling because of how abrupt it is. While there is some foreshadowing, there isn't nearly enough to take the sting out of it. Even though you may see it coming, it's still a bit of a shock.

Oh, but it's lovely while it lasts, with its storybook artwork full of rich amber hues and the subtle sound effects that blend with the music to create a touchable environment. So much effort and cleverness has been put into this one, that if it were longer it would easily become a classic instead of just an afternoon treat. The team behind it is immensely talented, and I have no doubt at all that all of them are going to go far. There's a love and sensitivity in Rosemary's whole design that speaks well for any future projects that they may undertake, whether together or apart. And yes I know I'm talking about them like they're Power Rangers about to combine, and I don't care, because that is how much I love Rosemary.

I spent a while trying to decide what content rating to give this one solely because of the ending. Most children may not even bat an eye, but I would recommend that if your child is under the age of ten, you give this one a play yourself before turning them loose on it. Rosemary is a sweet, nostalgic little story tempered by sadness, and some tots may not be ready for it just yet.

In a lot of ways, Rosemary is remarkable, and not just "for a freeware game", but for a game, period. Short and bittersweet, it offers a solid story experience that promises great things to come from it's creators. And maybe, just maybe it will break your heart a little.

WindowsWindows:
Download the full, free game.

Mac OS XMac OS X:
Not available.
Try Boot Camp or Parallels or CrossOver Games.

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Walkthrough - For those in Need. :]

-You can switch between the town's past and present by clicking the split tree button.

-Past = Sunny, redish orange setting. Present = Dark, bluish setting.

My House/Tom's House

-Look at the Doll in the "Past" setting.

-Click on photo Album. Drag boy doll onto top first blank in the photo album. It should turn into a photo as you do so.

-Drag girl doll to the bottom blank.

-Exit album. Go to Present.

-Take Lunchbox on ground

-Open Lunchbox

-Click on map

Treehouse

- Walk right to well

- Walk further right down the path

-Look at Treehouse

-Switch to Past

-Click on the pirate boy

-Click on photo album, and click the right arrow twice. (Third puzzle in the photo album)

-Drag pirate boy (Bobby) to top photo blank

-Drag toy ship to bottom toy ship

-Get out of photo album, click on Bobby until he disappears.

Theatre

-Go to theater (Directions in your map)

-Click on Mr Thimble(Theatre Owner)

-Go to Present

-Dig Pile of Dirt.

-Take hook.

-Look at Poster frame

-Go to album and go to second puzzle of the book(The only one that should be incomplete)

-Put Mr Thimble in top photo blank

-Put Poster in bottom photo blank

-Exit album, go back to Past.

-Click on Mr.Thimble

-Pick any explanation. You get the same overall answer regardless.

My House/Tom's House

-Talk to Tom's Mom.

The Well

-Go to Present

-Take Rope.

-Put Rope with Hook

-Put Rope and Hook with Well Bar

-Enjoy. :]

D: Such a fast game. Wish they gave it a little more time to play out. Kind of saw the ending coming though, but still. ;-; Lovely graphics, though I wish the controls weren't so awkward. And though the game was short, I got annoyed at how slow she walked. xDD

<3 Nice game. The ending was so nicely put.

Well, I've never written a walk-through before, but here is one if you're interested. Take it with a grain of salt.

Two quick notes about how the game works:

1.

In the lower left corner of the game screen, you'll notice a button that shows a tree: half of it growing and lush, half of it dead. Pushing this button will alternate between the modern day (which is dreary) and the past (which is golden).

2.

You can talk to characters in the past, but you can't manipulate things, because they're strictly a memory. I'm guessing that the dialogue is a memory of conversations that Rosemary had in the past, but is only now remembering. Things you remember from the past will let you find objects in the present, and you can manipulate them there.

Now then:

1. In Front of the Two Houses

a.

You start in front of two houses: yours and Tommy's. You can look around at the houses. Note a small, odd-looking grey square in front of Tommy's house, right behind his mailbox. You'll come back to that later.

b.

You'll note that your inventory is empty right now. If you click on the photo album, however, you'll discover a boy rag-doll in your inventory. This is actually a photograph which you can put in any of the picture slots in the album. However, you can't complete the pages without a second picture that matches up somehow. As you enter into Rosemary's memories, more photos will show up and you can complete the story that way.

c.

After looking over the houses in Current Time, click the Memory button and enter Memory Time. Take a good look at everything, especially the girl doll. Looks similar to the doll in your photo album, right?

d.

Click the photo album. You have both dolls in your inventory. On the first page you'll see two empty picture slots, and on the opposit page a sentence: "Once upon a time there was a ___ doll called ___. He was best ___ with a doll called ___." Carry the picture of the boy ragdoll to the top slot and the picture of the girl doll to the bottom slot, and the blanks will automatically fill in, completing the sentences and giving you a clue.

Note:

To get out of the Photo Album view, you'll have to click the photo album again.

e.

Click on the Memory Button and return to Current Time. That grey spot is now a blue lunch box. Open the lunch box and you will have both the box and a map in your inventory. Clikcing on the map gives you a rough idea of the layout of the game.

f.

Click to the left of the screen and enter the new screen, in front of the theater.

2. In Front of the Theater

a.

Note the potted plant out front. You'll be coming back to that later on. Meanwhile, if you want to, take a look around and get a feel for the theater. Note the poster - another picture will show up in the photo album when you look at it.

b.

Switch over to Memory Time. Mr. Thimble, the theater owner, stands outside, and the place where the poster in Current Time was is now empty. Look at Mr. Thimble, and Rosemary will remember that he was always chasing after the kids when he thought they'd taken something. Talking to him reveals that the poser he just put up is missing.

c.

Go into the photo album. On the second page are two more photo slots and the sentence, "___was easy to tease, we always made him ___. He looked as if he would explode when his latest ___ was ___." Arrange the two pictures, with the picture of Mr. Thimble in the top slot and the picture of the poster in the bottom. The sentences will complete and give you a second clue.

d.

The poster will return and Mr. Thimble will ask where you found it. Whatever your answer, as long as you answer something other than, "Bye," he'll say you're covering for Tom, and mention that Tom's mother is worried about him. He'll ask you to go talk to Tom's mother. This time, stay in Memory Time when you switch scenes, and return to the two houses you just left.

3. Two Houses Again

Tom's mother will be out front. Talk to her and she'll tell you that Tom was last seen heading to the old tree house. It's noted on your map. Rosemary tells her she'll go look for Tom. Return to Current Time and go to the right.

4. The Well

a.

In current time, the well is a mess. In front of the well is a pile of rope. Take it and look at it in your inventory. Turns out that's the rope ladder to the tree house.


b.

Look at the well very carefully, and note the well bar at the top. Rosemary comments that the well bar was what they used to lower and lift the bucket as well as other odds and ends. Keep this in mind.

c.

Click at the top of the screen to go to the tree house.

5. The Tree House

a.

You'll reach a run-down tree house. Look at it, and Rosemary will recall that the lighthouse keeper had given the kids a toy pirate ship to play with. That will trigger a new picture in the photo album. Switch to Memory Time.

b.

In Memory Time, a little boy is sitting at the base of the tree, wearing a pirate eye patch. Look at him, and Rosemary will remember that he's Bobby Thimble, Mr. Thimble's son. She'll recall that he was always hanging around the tree house looking to trade items with Rosemary and Tommy, and a new photo will show up in the album.

c.

Talk to Bobby. He'll reveal he's playing with a hook, but won't give it to you.

d.

Go into the Photo Album. There's one final page with two photo slots and another sentence with blanks in it: "___ wanted to be a part of our ___ gang. He wanted to be a ___ like us but he wasn't ___ enough." Put the picture of Bobby in the top slot and the picture of the toy pirate ship in the bottom slot, and the sentences will complete, giving you a final clue.

e.

Bobby leaves saying that he's going to go recruite a crew, but he's going to hide his pirate stash. Rosemary remarks that he hid his stuff someplace he hung out a lot.

f.

Recall that Bobby is Mr. Thimble the theater owner's son. Return to Current Time and travel to the theater again.

Note:

To leave the Tree House scene, you have to click on the left side of the screen, not at the bottom. It took me a solid five minutes to figure that out. (I sometimes wonder how I avoided the slow classes back in high school...)

6. The Theater Again

a.

You're back in front of the theater. Look at the potted plant. There's a lump of dirt where Rosemary speculates that Bobby hid his pirate treasure. Dig there and reveal the hook. Take the hook.

By this point, you probably have a good idea about where you're finally headed. If you want to follow the walkthrough to the end, skip ahead to 7.

If, however, you want to finish the game on your own, please please please read the following spoiler, because there's a technical issue that could leave you very confused.

When you finally reach the last destination, you will briefly see a screen with a wide-eyed Rosemary holding a rope. DO NOT CLICK ANYTHING! The scene will play out and you will reach the ending, and understanding. If you click, however, the game will close on you, and you'll be left wondering, "What the heck?" without getting any of the ending in full. Happened to me the first time, and it was frustrating to go back and re-play everything to get the ending, just because I accidentally clicked and the game flash-forwarded to the end.

For those of you who are following the walkthrough to the end:

7.
a.

By now you have the rope and the hook in your inventory. Click on "Put" in your verb collection, and then click on either the rope or the hook. Rosemary will ask where to put the rope (or hook). Click on the hook (or the rope) and Rosemary will combine the hook and the rope together to make a grapple.

b.

Now that you have the hook and rope together, it's time to head to the well. Click to the right twice to get in front of the well. Make sure you stay in Current Time. When you get to the well, click "Put" and click on the grapple. Rosemary asks where to put the grapple. Click on the well bar. Rosemary will attach the grapple to the well bar and descend into the well.

c.

This is important - as Rosemary descends, you get a screen of her wide-eyed and holding the rope. DO NOT CLICK ANYTHING! If you do, the game will close, because it will flash-forward past the ending, and you'll be stuck having to replay the entire thing to see the full ending and understand what the heck actually happened. Happened to me the first time I played, and it was very annoying to have to go through all that a second time. It's a technical issue but it can throw off the entire game if you completely miss the ending.

Well... my first walkthrough. I hope you find it satisfactory. Let me know if it's screwy anywhere.

43 Comments

I must really suck at this, because I'm already stuck. I have

the lunchbox, the map, and the rope

and I've already filled the whole scrapbook. Any hints as to what to do next? lol.

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Ali:

try finding what was hidden in the pile of dirt

then try finding something to combine it with from the present day

then find somewhere previously inaccessible to go with it...

What a lovely game with a poignant ending.

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lpossiel Author Profile Page August 9, 2009 8:25 PM

Well, you're better than me! I can't get anything! I don't know what to do!!

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Wow. That ending was sad. Good game though. It would be nice if there was a set 'combine' button though.

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Walkthrough - For those in Need. :]

-You can switch between the town's past and present by clicking the split tree button.

-Past = Sunny, redish orange setting. Present = Dark, bluish setting.

My House/Tom's House

-Look at the Doll in the "Past" setting.

-Click on photo Album. Drag boy doll onto top first blank in the photo album. It should turn into a photo as you do so.

-Drag girl doll to the bottom blank.

-Exit album. Go to Present.

-Take Lunchbox on ground

-Open Lunchbox

-Click on map

Treehouse

- Walk right to well

- Walk further right down the path

-Look at Treehouse

-Switch to Past

-Click on the pirate boy

-Click on photo album, and click the right arrow twice. (Third puzzle in the photo album)

-Drag pirate boy (Bobby) to top photo blank

-Drag toy ship to bottom toy ship

-Get out of photo album, click on Bobby until he disappears.

Theatre

-Go to theater (Directions in your map)

-Click on Mr Thimble(Theatre Owner)

-Go to Present

-Dig Pile of Dirt.

-Take hook.

-Look at Poster frame

-Go to album and go to second puzzle of the book(The only one that should be incomplete)

-Put Mr Thimble in top photo blank

-Put Poster in bottom photo blank

-Exit album, go back to Past.

-Click on Mr.Thimble

-Pick any explanation. You get the same overall answer regardless.

My House/Tom's House

-Talk to Tom's Mom.

The Well

-Go to Present

-Take Rope.

-Put Rope with Hook

-Put Rope and Hook with Well Bar

-Enjoy. :]

D: Such a fast game. Wish they gave it a little more time to play out. Kind of saw the ending coming though, but still. ;-; Lovely graphics, though I wish the controls weren't so awkward. And though the game was short, I got annoyed at how slow she walked. xDD

<3 Nice game. The ending was so nicely put.

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A question about the ending:

So did Tom die in the well?

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Well, I've never written a walk-through before, but here is one if you're interested. Take it with a grain of salt.

Two quick notes about how the game works:

1.

In the lower left corner of the game screen, you'll notice a button that shows a tree: half of it growing and lush, half of it dead. Pushing this button will alternate between the modern day (which is dreary) and the past (which is golden).

2.

You can talk to characters in the past, but you can't manipulate things, because they're strictly a memory. I'm guessing that the dialogue is a memory of conversations that Rosemary had in the past, but is only now remembering. Things you remember from the past will let you find objects in the present, and you can manipulate them there.

Now then:

1. In Front of the Two Houses

a.

You start in front of two houses: yours and Tommy's. You can look around at the houses. Note a small, odd-looking grey square in front of Tommy's house, right behind his mailbox. You'll come back to that later.

b.

You'll note that your inventory is empty right now. If you click on the photo album, however, you'll discover a boy rag-doll in your inventory. This is actually a photograph which you can put in any of the picture slots in the album. However, you can't complete the pages without a second picture that matches up somehow. As you enter into Rosemary's memories, more photos will show up and you can complete the story that way.

c.

After looking over the houses in Current Time, click the Memory button and enter Memory Time. Take a good look at everything, especially the girl doll. Looks similar to the doll in your photo album, right?

d.

Click the photo album. You have both dolls in your inventory. On the first page you'll see two empty picture slots, and on the opposit page a sentence: "Once upon a time there was a ___ doll called ___. He was best ___ with a doll called ___." Carry the picture of the boy ragdoll to the top slot and the picture of the girl doll to the bottom slot, and the blanks will automatically fill in, completing the sentences and giving you a clue.

Note:

To get out of the Photo Album view, you'll have to click the photo album again.

e.

Click on the Memory Button and return to Current Time. That grey spot is now a blue lunch box. Open the lunch box and you will have both the box and a map in your inventory. Clikcing on the map gives you a rough idea of the layout of the game.

f.

Click to the left of the screen and enter the new screen, in front of the theater.

2. In Front of the Theater

a.

Note the potted plant out front. You'll be coming back to that later on. Meanwhile, if you want to, take a look around and get a feel for the theater. Note the poster - another picture will show up in the photo album when you look at it.

b.

Switch over to Memory Time. Mr. Thimble, the theater owner, stands outside, and the place where the poster in Current Time was is now empty. Look at Mr. Thimble, and Rosemary will remember that he was always chasing after the kids when he thought they'd taken something. Talking to him reveals that the poser he just put up is missing.

c.

Go into the photo album. On the second page are two more photo slots and the sentence, "___was easy to tease, we always made him ___. He looked as if he would explode when his latest ___ was ___." Arrange the two pictures, with the picture of Mr. Thimble in the top slot and the picture of the poster in the bottom. The sentences will complete and give you a second clue.

d.

The poster will return and Mr. Thimble will ask where you found it. Whatever your answer, as long as you answer something other than, "Bye," he'll say you're covering for Tom, and mention that Tom's mother is worried about him. He'll ask you to go talk to Tom's mother. This time, stay in Memory Time when you switch scenes, and return to the two houses you just left.

3. Two Houses Again

Tom's mother will be out front. Talk to her and she'll tell you that Tom was last seen heading to the old tree house. It's noted on your map. Rosemary tells her she'll go look for Tom. Return to Current Time and go to the right.

4. The Well

a.

In current time, the well is a mess. In front of the well is a pile of rope. Take it and look at it in your inventory. Turns out that's the rope ladder to the tree house.


b.

Look at the well very carefully, and note the well bar at the top. Rosemary comments that the well bar was what they used to lower and lift the bucket as well as other odds and ends. Keep this in mind.

c.

Click at the top of the screen to go to the tree house.

5. The Tree House

a.

You'll reach a run-down tree house. Look at it, and Rosemary will recall that the lighthouse keeper had given the kids a toy pirate ship to play with. That will trigger a new picture in the photo album. Switch to Memory Time.

b.

In Memory Time, a little boy is sitting at the base of the tree, wearing a pirate eye patch. Look at him, and Rosemary will remember that he's Bobby Thimble, Mr. Thimble's son. She'll recall that he was always hanging around the tree house looking to trade items with Rosemary and Tommy, and a new photo will show up in the album.

c.

Talk to Bobby. He'll reveal he's playing with a hook, but won't give it to you.

d.

Go into the Photo Album. There's one final page with two photo slots and another sentence with blanks in it: "___ wanted to be a part of our ___ gang. He wanted to be a ___ like us but he wasn't ___ enough." Put the picture of Bobby in the top slot and the picture of the toy pirate ship in the bottom slot, and the sentences will complete, giving you a final clue.

e.

Bobby leaves saying that he's going to go recruite a crew, but he's going to hide his pirate stash. Rosemary remarks that he hid his stuff someplace he hung out a lot.

f.

Recall that Bobby is Mr. Thimble the theater owner's son. Return to Current Time and travel to the theater again.

Note:

To leave the Tree House scene, you have to click on the left side of the screen, not at the bottom. It took me a solid five minutes to figure that out. (I sometimes wonder how I avoided the slow classes back in high school...)

6. The Theater Again

a.

You're back in front of the theater. Look at the potted plant. There's a lump of dirt where Rosemary speculates that Bobby hid his pirate treasure. Dig there and reveal the hook. Take the hook.

By this point, you probably have a good idea about where you're finally headed. If you want to follow the walkthrough to the end, skip ahead to 7.

If, however, you want to finish the game on your own, please please please read the following spoiler, because there's a technical issue that could leave you very confused.

When you finally reach the last destination, you will briefly see a screen with a wide-eyed Rosemary holding a rope. DO NOT CLICK ANYTHING! The scene will play out and you will reach the ending, and understanding. If you click, however, the game will close on you, and you'll be left wondering, "What the heck?" without getting any of the ending in full. Happened to me the first time, and it was frustrating to go back and re-play everything to get the ending, just because I accidentally clicked and the game flash-forwarded to the end.

For those of you who are following the walkthrough to the end:

7.
a.

By now you have the rope and the hook in your inventory. Click on "Put" in your verb collection, and then click on either the rope or the hook. Rosemary will ask where to put the rope (or hook). Click on the hook (or the rope) and Rosemary will combine the hook and the rope together to make a grapple.

b.

Now that you have the hook and rope together, it's time to head to the well. Click to the right twice to get in front of the well. Make sure you stay in Current Time. When you get to the well, click "Put" and click on the grapple. Rosemary asks where to put the grapple. Click on the well bar. Rosemary will attach the grapple to the well bar and descend into the well.

c.

This is important - as Rosemary descends, you get a screen of her wide-eyed and holding the rope. DO NOT CLICK ANYTHING! If you do, the game will close, because it will flash-forward past the ending, and you'll be stuck having to replay the entire thing to see the full ending and understand what the heck actually happened. Happened to me the first time I played, and it was very annoying to have to go through all that a second time. It's a technical issue but it can throw off the entire game if you completely miss the ending.

Well... my first walkthrough. I hope you find it satisfactory. Let me know if it's screwy anywhere.

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Yikes. I finally finished my walk-through, and when I refreshed, someone beat me to it.

Oh well.

Kii, I liked your walkthrough very much, too!

Andy -

(Note - there's a lot of information here that will REALLY spoil the story, so don't read until and unless you've finished the game)

My guess would be that he fell into the well and died in the fall to the bottom. Since Rosemary found the rope beside the well, we can assume that he didn't actually climb down.

The game suggests that Rosemary found his body at the bottom of the well, but at the same time, that causes a sort of plot hole, albeit a small one.

The way it reads is that Rosemary's family knew Tom "disappeared" after they left, and it probably had something to do with Rosemary's moving away.

If Tom's family knew that he died, they'd probably tell Rosemary's family, and her parents might try to convince her that Tom was just an imaginary friend to keep her from feeling guilty about his death while she was growing up.

But, if Tom's family knew that he was dead, what does Rosemary find at the bottom of the well? The story suggests that she finds Tom's body, but if the family knew he died, surely they wouldn't leave his body in the well, would they? They'd bring it back for a cremation or burial.

On the other hand, if she *did* find Tom's body at the bottom of the well, that would suggest that Tom's family had no idea what happened to him. When it's up in the air like that - was he kidnapped? did he run away? - one would think that Rosemary's parents wouldn't dismiss him as an imaginary playmate.

The fact that they convinced her that Tom was imaginary indicates that her family felt some connection to Tommy's disappearance. It was significant enough to make them want to protect their daughter from the psychological scars the situation might have caused her.

In that case, it seems unlikely that they broke all contact with Tommy's parents. They'd want news and information and offer consolation and assistance, and that would keep Rosemary in the loop. Hiding the truth from her would be less imperative without firm information, because everybody wants to have hope, especially where a child is concerned.

Thus, the plot hole - If Tommy's at the bottom of the well, nobody knew what happened to him, so Rosemary's parents telling her he was an imaginary friend doesn't make sense. If Tommy's family did know what happened to him, and Rosemary's family, in horror of the tragedy that befell their former neighbors, told Rosemary that her best friend wasn't real so they could protect her psyche, then it's unlikely that anybody left his body at the bottom of the well, in which case, what did she find down there?

As I said, though, it's only a small plot hole. One could dismiss it as, "Rosemary's parents felt guilty when Tommy disappeared because Tommy and Rosemary were best friends, so out of guilt they told Rosemary that Tommy wasn't a real person." It's unlikly, but I guess it's not 100% impossible.

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Springheel Author Profile Page August 9, 2009 11:53 PM

I liked it but that ending is jarringly abrupt. Expected, but too sudden, and seemed detrimental to the climax.
Also, not to be pedantic but

I was left wondering why in the world Tom's remains had been left in the well, it rather yanked me out of my suspension of disbelief to have the mother send you there to look, but apparently no one else had in 20 years

Visually beautiful, though, and lovely sound.

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The art is phenomenal, but I feel like the game could have been so much more. The climactic "reveal" was just a few lines of text, haunting though it was.

By the way, anyone think the design team saw Coraline recently? Girl and boy with button-eyed dolls in their likeness? Light and dark versions of the same world? Deep well surrounded by a ring of mushrooms? Good lord.

Also, it would have been awesome to see the girl change age when she went to her memories.

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Wow, it's been a really long time since I've seen anyone do anything quite as original as this particular version of a point'n'click game!
I think the closest we've had was Day of the Tentacle, where doing stuff in different time periods affected future time periods. But everything about recalling memories to affect the present is definitely new. I hope they come up with a longer game to explore this mechanic better!

Oh, and top props for the incredible visuals and sfx, of course.

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There's so much potential for interesting and challenging gameplay with the past/present shifting. It's a shame they didn't give us more to do.

I really appreciate the creativity that went into this game. Not your typical point-and-click indeed!

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Lovely game, but I hated that clicking or hitting enter skipped entire scenes instead of just advancing. I accidentally clicked just at the start of the final cut scene :/

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Heatwizard Author Profile Page August 10, 2009 6:40 AM

It was promising, but in the end I felt like it didn't deliver. The whole memories...thing was a neat idea, but it was ultimately kind of superficial, in my opinion. Yes, it used it, but it felt like it was integrated rather hastily. Perhaps I would have gotten more fond of it were there more game to play.

I was done in a matter of minutes - less then ten, easily, though I'm not counting the amount of time I spent stumped about the grappling hook. I knew I had to use it on the well, but I wasn't aware of the bar it wanted me to use.
Another consequence of the low play time is that none of these characters get much, if any, development. For example, all we know about Tom(the second most major figure here) is that he was into pirates, and he threw himself down a well.
I also don't like the ending for the way it tries to be ambiguous about Tom's death. Left alone, it can be interesting, if predictable, and says a lot about Tom. But it raises all these weird theories that hand-wave it away as a (rather boring, not to mention non-sequitor)accident, which sort of confuses me.
It feels to me like this is more of a demo for the memory gameplay mechanic, which I might be on board with. But I'm disappointed with the game here.

Ramblings aside, I found some humor in intentionally screwing up the placement of the pictures. It generates some great sentences.

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After reading Taps explanation, this idea didn't come immediately but I think it helps explain what Rosie found.

from what I remember, I don't recall seeing Tom's doll in the game anywhere [other than the picture] so i thought maybe it was possible that she had found the doll at the bottom of the well. Maybe it was covered in blood, which assured Rosie of the fact that Tom has died down there.

Hopefully that makes sense or maybe I'm wrong all-together, but I do think it could be a possibility

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This was probably the most brilliant point-and-click adventure game I have ever played in terms of gameplay and graphics. However, I would like to mention I rated it a 4 just because of it's shortness. Too much disappointment, really...

The ending wasn't much thought-provoking. It was quite obvious that Tom died by falling into the well.

[Edit: spoiler tags added. -eileen]

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Looks like everyone is adding download games lately. Put more of the online ones on, darn it. Hehe.

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It was an interesting game, albeit a little short. I like it

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Excellent game! It's such a heartwarming and immersible story. On the other hand, it felt really lonely and empty most of the time, as all the other characters were "ghost" re-enactments of real people from her past. And then there was the end... I all felt really hopeless.

Maybe a small happy/hopeful counter-point in the story would make it less overwhelmingly sad. For instance: she finds his doll (the one resembling her as a child) at the bottom of the well and then can symbolically (at least!) reunite them.

Thanks for posting it, Dora!!

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Foreversh Author Profile Page August 10, 2009 2:21 PM

I had trouble with the cursor. For some reason, if I went to the left side too far, the cursor would turn into a leaf (instead of the arrow) and get stuck along the edge. I could move it up and down, but not back to the right until after a few tries.
Did no one else have that problem?

So far, the game is fun to play ^-^ I really enjoy the art and being able to immerse myself with all the different senses~

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Hey, I'm an intelligent and sensitive person. And the concept, art and story do indeed have merit. But as a game, it's just plain bad: way too short and the controls ridiculously impossible to use.

Sorry, but an idea ultimately needs to work as a GAME. This one falls woefully short in that respect.

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This game made me sad.

:(

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I like the idea but I didn't feel as if "smell" and "listen" were as executed as well as they could have. They were a nice touch but I don't think any of the puzzles really needed or benefited from them.

And the ending WAS too abrubt. I mean, I knew it was coming but it just came much quicker than I expected to.

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I think she found Tom's doll, but I can't be sure. If she did, why didn't they show it?

Anyway, interesting game. It was short and not really fully-developed, but when I went to the developer's website I realized it was categorized under "prototype," meaning it wasn't meant to be a full-fledged game. I would hope that they eventually do make a full game like this.

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Pretty vague in my opinion. I found it very intriguing when I read the description and admit to have enjoyed it, but the abrupt ending was a bit of a shock as it said above. I would really have liked to find out what really happened to Tom, to have met him in Rosemary's memories and to find out why her parents insisted he didn;t exist. Anyway, overall it was an entertaining 20 minutes.

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Agreeing with earlier criticisms: excellent art and music, as well as general story and gameplay concepts, but not entirely satisfactory actual playing (the story I'll give a pass, since it's not meant to be a full-fledged game).

The controls weren't always entirely intuitive for me. It would have been nice to have the action verb you choose visibly change status to "on" right when you click on it, rather than having to move the mouse pointer off. I'd also would have liked to see what command I was putting in (is there a term for this? when the current chosen action is indicated on the screen, and the following noun is replaced by whatever your pointer is on at the time until you choose something?)

The latter would have been helpful for

the rope puzzle, for me. I kept trying to tie the rope to the well bar proper, not realizing I needed to find the hook. But I wasn't sure how my commands were being parsed; Rosemary seemed to alternate between no reaction and asking, "Where should I put the rope?" I think that that may also have been an unclear response to trying to tie the rope to the well bar - being told I needed to combine something with the rope before putting it on the bar would have been helpful.

Finally, it was nice to see the "senses" actions, and I enjoyed the different responses in past vs. present -- but, as mentioned by an earlier poster, it would have been great if those could have been used to solve a puzzle. I kept thinking about the senses puzzle in the Hitchhiker's Guide text game...

But yeah, definitely would look forward to any projects from, geez, probably anyone from the team that made this.

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This is how I view the whole story as.

As a kid, Rosemary is suddenly going to move. And Tom freaks out and runs away and incidently kills himself. Rosemary's parents found out and because Rosemary was so young, didn't want to tell her the traumatic event and made up a story that Tom wasn't real. But then Rosemary finds the pictures and searches for him. And finds out the truth.

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Not only is the ending jarring, it doesn't make any sense.

Are we supposed to believe that his skeleton is still down there after ten years or so? Even if no one found and recovered the body, ten years exposed to the elements (it's an open well, remember) would not leave much.

Not to mention how ghoulish of an idea this is. That's what I want ending my point-and-click games: the corpse of a small child.

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I'm not particuarly interested in downloading games and such like, but I think I might give this a go. It looks very touching, and sweet. I'll try it.

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I'd love to see this game made longer and more developed with more places to visit (theatre, malt shop, lighthouse, inside their houses, the tree house, etc...) Great concept, great graphics and the music reflects the mood.

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All these suggestions are great, but the fact is, this game had no ending. It had wonderful images and wonderful atmosphere (Listening and smelling were fantastic for "memory" type games like this) but I thought I had downloaded a bad copy until I read these and realized...no...they just didn't include an ending. Oh well, 3 mushrooms.

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I thought this game was stunning. It's short, but that's not surprising when you consider this was a school assignment.
The real flaw is that you can too easily click past and miss the ending!

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Very nice and atmospheric, but it was much too short, and some of the controls were wacky. Also, as sad as the ending was, it was pretty predictable.

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I get the feeling that she saw his body as a child, and blocked it out. Her parents realized she didn't remember, and said he was an imaginary friend. But the visit to her old town brought back the memories, so she remembered it all at the end.

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Oh. My. God.
I HATED the ending! the obvious inferral is that

Tom is DEAD! I mean, I've seen enough of the show Bones for the idea of that not to make me throw up, but the way they made the ending sickened me. Rosemary obviously was horrified. There are so many ways to read into this, and I think I chose the most macabre.

Why did I download this? (Not that it was bad, just... icky.)

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Sad ending is sad. :'(

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CasualPlayer October 2, 2010 5:53 PM

@Tabs:

I think it could have been an "OK, we don't know where Tom is, but we can assume he's dead, & that it happened after he learned Rosemary was moving, so naturally we won't let her know that she was a factor in his death. In fact, we won't even tell her he died. We'll tell her he never existed" kind of deal. That would pretty much make sense, it would explain how they knew he was dead but yet had never found his body. Or perhaps, as another commenter wrote, she saw something at the bottom of the well that was conclusive evidence that Tom had died in the well i.e. a bloody doll or scrap of clothing.

Now, my overall thougts on the story:

I have this thing about point-&-clicks where they have too many options on what to do with everything in the game. I'd rather, if you were interacting with a person, it automatically 'talk,' or an object you should take, automatically 'take.' Just a small thing, cuse I hate having to pick Take, then Item, then Talk, then Person. It's just annoying, is all. Then, the ending. I have this knack fr sensing when trouble's headed for me, or someone I care enough about to 'sense' it. I can also use the same sense to tell when, for instance, a movie is getting to the freaky part, etc. So this sense tells me when bad things will happen (yea I'm so melodramatic). When I was hooking the grappling hook onto the well, I got that feeling. If you've ever had it, it's like there's a 10-pound weight in the bottom f your stomach. I felt it. I braced myself. I saw Rosemary's face. BANG. I knew it. I kinda spazzed, my brain went into overdrive & I screamed internally, "OMYGOD. TOM DIED!!!!" Then, those words. Oh, those words. 'Maybe he stopped to rest & leaned over too far. Maybe he decided to see if there really was a pirate hideout down there. Whatever the reason, Tom had made it to the bottom of the well,' & I just CRIED. It was presented in the most upsetting manner. Either that, or I'm easily upset.

Wow, I write too much. These artsy games creep me right out.

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Tom's doll would not be in the well after all this time, even his body...I think she was there when he died. so in the end she remember what happened. it was a accident, by a fight with rosemary or the theater owners son, or something...
sorry for my english =D

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Good game, but would've been better if it was longer. This calls for a sequel...somehow.

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Ugh so many games I can't play cuz I have a Mac.

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elle Author Profile Page January 10, 2013 11:50 PM replied to Krizpy

There are programs that allow you to play Windows games on your Mac, though. The ones we usually recommend here are Boot Camp or Parallels or CrossOver Games. You may want to look into which windows emulator would work best for your machine/needs.

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