Every gaming sub-genre has to grow up and develop angst some day, and for a lot of them, that means they go steampunk. Mechanism is like the brooding android teenager of the Splitter family, all full of rusty gears and melancholy. Even your cursor blade is some sort of clockwork pistol scalpel. After you're done solving over 40 physics puzzles, you can probably use it to hunt robotic tarantulas.
The goal is the same as in Splitter: get the circular object (in this case, a super-charming decrepit watch face) to the mystical portal to exit the level. You can't move anything directly, but you can slice up the environment pretty good with your pistol scalpel, either by reshaping blocks or by severing glowing bands of force (ropes).
The new trick is the gravity pickup, which sends everything hurtling toward the ceiling. It's a pretty good twist as twists go, but it does tend to hammer all your pre-planning to mush. Often better to just hack away, see what happens, and try again.
There are two difficulty paths, labeled "Easy" and "Hard" in the tutorial screens, but that must be a translation error from "Hard" and "You must be joking." It's a daring choice by the developer, to make the pre-requisite for completing the Red Path clairvoyance. That's a niche hardcore market, right there. My advice: take the Blue Path, Neo. Oh wait, that's cyberpunk.
To sum up: this isn't really groundbreaking at all, but if you're a fan of Splitter or Ice Breaker and you want some more levels, possibly a bunch of really obtuse and particular ones, here they are. They are here. In this game. Enjoy. Or you can wait for goth-punk Splitter or post-apocalyptic Splitter, which are bound to happen eventually.