The games of Gareth Thomas, aka Gaz are known for their simple yet addicting natures, and while they may not be as eccentric as a Tonypa game, they're almost always neat little timewasters worth checking out. Although they can be quite fun, his games usually don't have a lot of depth to them, and often you'll find them tucked away in a Link Dump rather than being given a full feature. Such was the case with Bubble Cannon, a collision-based game in the style of Gimme Friction Baby.
In Bubble Cannon 2, Gaz has updated that initial offering, keeping the core of the game intact, but changing around some of the nuts and bolts. You still aim and shoot with the mouse, and your goal is still to eliminate balls by colliding them with their similarly-colored mates, but instead of an infinite supply of randomly-colored balls, you're now limited to just a few. In order to keep on playing, you'll have to replenish your supply by eliminating balls that are already in play. Also, the game is now divided into 10 levels, and with each new level you must account for an additional ball color. As in Combine, each additional color increases the difficulty greatly, so while it's possible to breeze through the first few levels, this is not an easily beatable game.
These changes may seem small, but they make a vast difference in the pacing. They introduce a much-needed difficulty ramp that does a great job of sucking the player in, then cranking up the challenge before monotony sets in. There's also a sense of urgency in Bubble Cannon 2, which gives importance to every shot. Under threat of a dwindling ball supply, each shot must be put to the greatest strategic advantage — whether that means eliminating balls from the field or clearing the path for future shots. In short, Bubble Cannon 2 is exactly what the original should have been: engaging and very addicting!