• Currently 3.3/5
  • 1
  • 2
  • 3
  • 4
  • 5
Rating: 3.3/5 (46 votes)
| Comments (14) | Views (6)

ArtbegottiChuckaBOOMIn order to avoid arousing terrorist suspicion from government organizations like the CIA, this introduction paragraph will not jokingly describe the joys of throwing bombs around. Instead, we will discuss ice cream. If you ever go to the ice cream store, try getting a scoop of Berries and Cream on top of a scoop of Whitehouse Cherry. That's my favorite combination so far, with Blueberry Cheesecake on top of Strawberry coming in a close second.

ChuckaBOOM! is a new game from Ninja Doodle (Hardboiled) that makes throwing bombs fun. (D'OH!) The object of each level is to clear a target number of stars, using bombs that go off three (short) seconds after you fling them. Clear enough of the randomly colored Bloo— er, sorry, stars from each level with the limited number of bombs, and you move on to the next level.

Before you start flinging bombs around, some levels offer you some helpful tools that you can drag around the playing field for use as you see fit. Booms are one-time-use stationary bombs that you can strategically place for chain reaction action. Canons [sic] fire beams that can destroy anything in their path, as well as set off other Canons and Booms (double-click to rotate them). Also, any bomb that you fling can be caught again, just in case you need to double-check your angle or force. Doing so causes the timer on the bomb to reset.

Of course, playing a game like this without obstacles to overcome is like putting chocolate sauce on chocolate ice cream. (Sorry, irrelevant simile.) Most levels feature a sort of brick that bombs can't touch, lest they be sent back to the starting position. Later levels introduce semi-transparent bricks, laser traps, teleporters, and even ask you to blow up stars in the dark.

Analysis: If ChuckaBOOM! reminds you of a certain other game that has you throwing darts at balloons, you'd be correct in noting the similarities. However, the time-release twist brings an interesting new element to the game, since you can't just have good aim, but you need to have the right force behind your fling as well.

Unfortunately, the game is fairly easy and a shade on the short side, although perfectionists who want to rock the high score board will find plenty of reason to keep replaying levels. What makes it so easy? You're given a limited number of bombs, but if a bomb never "goes off," you don't lose it. Therefore, rather than being penalized when you hit a block or run into a laser trap, you just get another free shot from the beginning. Because of this, some levels can be completely cleared without a single bomb exploding. If penalties for missed bombs were included, the game's difficulty would certainly increase to a much healthier level, like the precision required in a game of Bloons.

That is, of course, not to say that ChuckaBOOM! is a pushover. Like working with normal bombs or broken ice cream scoops, a careful, precise hand is needed to get the best results. So if you think you're ready for a go, try a game with fun explosive-flinging and a name that's fun to say. (We recommend elongating the third syllable.)

Play ChuckaBOOM!


coolpilot Author Profile Page May 20, 2009 12:57 PM

Interesting game.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
carldec Author Profile Page May 20, 2009 1:45 PM

hmmm.... the game doesnt tell you what level your on... but must be about level 12 or so.

How do you get by the lasers? nothing I do seems to matter... no way around them that I can find.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

I thought the berries reference was quite clever, actually.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

The lasers seem to have me stuck too :/

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Anonymous May 20, 2009 3:11 PM


Move the bomb just before the laser and wait for the laser to turn off. They take a little bit to recharge between firing, so you can move the bomb through

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Username Author Profile Page May 20, 2009 4:24 PM

Won't load for me, keeps timing out in FF.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

For some reason, the links aren't working for me...

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Ezrabbit Author Profile Page May 20, 2009 5:50 PM

I just get a blank window.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Thanks for the heads-up on the link, everyone. I've switched the links to the copy at Kongregate.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
ganondox May 20, 2009 8:37 PM

You said don't look back was hard, yet it was easy. Now you say this game is easy when it is really hard. Especially when you must chuck the bomb through a gap.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Berimon May 21, 2009 1:48 AM

The link from the first picture still points to ninja doodle, which still times out.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

This is a terrible game! The throwing mechanics are all over the place and gives you no accuracy... but even stranger is that this does not matter as you can just catch a bomb if you mess up, and there is no penalty... even stranger is that all the barriers that are supposed to block you, do not do so, because you can just throw the bomb through them and then catch them the other side, again with no penalty... meaning there is no real variation in the levels... someone really didn't do some playtesting on their game!

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
joeynow Author Profile Page May 23, 2009 2:11 PM

Edd, maybe you hit a glitch? Transparent walls can indeed be thrown through, but normal ones will just reset you. Worked fine for me.

artbegotti-- nice review. Isn't it terrible, the atmosphere of paranoia we now live in? I could tell you the humiliation my own mother (a middle aged, blonde Jewish woman) suffered at the airport...

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
joeynow Author Profile Page May 23, 2009 2:15 PM

And, of course I know that a lot of perfectly innocent Muslims are being mistreated for looking Middle Eastern. I'm just saying, we've been paranoid, yet sloppy.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

^ Scroll Up | Homepage >

Leave a comment [top of page]

    Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
On the Edge of Earth: 5000> Tricky On the Edge of Earth: 5000 is a sci-fi adventure game by Roope Tamminen, originally developed for the Ludum Dare 48 game jam under the theme of "Connected Worlds". In it, you play as an astronaut attempting to terraform a world, using a whole bunch of sciencey stuff he doesn't quite remember how to use. While enjoyment will on the player's tolerance for tinkering, On the Edge of Earth: 5000 is a charming experience that rewards experimentation.  ...
Hero and Daughter> Dora Tongue firmly planted in cheek and, um, assets spilling out all over the place, this dungeoncrawling RPG translated by vgperson and created by Tachi follows Ralph, a hero busted back down to level one, as he summons powerful female companions to help defeat the Dark Lord.  ...
Aries Escape: Episode No.14> elle While browsing a new display at the fine arts museum one day, you wind up trapped inside a strange exhibition. The artwork here is quite puzzling—literally. To escape these rooms, to even find the door, you need to collect clues and useful items, then use them to solve a series of puzzles.  ...
Button Escape 24> Dora There are eleven buttons you need to find and click in order to escape from this challenge by Tototo Room, but first you need to get in touch with nature to solve the puzzles in your way...  ...

Recent Comments


Display 5 more comments
Limit to the last 5 comments

Casual game of the week

Maestro: Dark Talent

Browser game of the week

Pirateers 2

Mobile game of the week

Goblin Sword

Your Favorite Games edit

Save links to your favorite games here. Use the Favorites editor.

Popular on JiG

The Room

Virtual Villagers: Origins

Submachine 9: The Temple

Surgeon Simulator 2013

The House 2

Papa's pastaria

Fireboy and Watergirl 4: The Crystal Temple

Fireboy and Watergirl 3: The Ice Temple


The Royal Trap

Loren the Amazon Princess

1931: Scheherazade at the Library of Pergamum

Magical Diary

Heileen Series

Visit our great partner: maxcdn!

Monthly Archives

Legal notice

All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s).

All other content is Copyright ©2003-2014 All Rights Reserved.