Cate West - The Velvet Keys


Cate West - The Velvet Keys

JohnBA new hidden object mystery game has appeared: Cate West - The Velvet Keys! Following the style, story and gameplay conventions set by Cate West - The Vanishing Files, The Velvet Keys casts you in the role of the young scarlet scarf-wearing author/psychic as she digs through occult legends in search of a way to contact departed souls. It's a great-looking game with surprising variety and an enticing plot that gushes out as the game progresses.

catewestvelvet.jpgCate West has the unique ability to see places, people and things associated with items simply by touching them. Naturally, this is quite useful in murder investigations, and that's exactly where Ms. West finds herself in this game. The Velvet Keys begins in an asylum where you look into the disappearance of a former patient, a man you might recognize from The Vanishing Files. Cate uses her ability to search for clues by going through the patient's cell and gathering certain items, hidden object-style. She soon discovers this case may be more complicated than anyone thinks, and after a mysterious man visits her in the middle of the night, things start to get really serious.

Cate West - The Velvet Keys packs a fair amount of gameplay diversity into its unassuming package. Not only are there hidden object scenes, but you'll also have to put items back in their proper places, engage in "spot the difference"-style games, find a handful of one item (locating 15 stars in one scene, for example), and complete a few simple mini-games. You're never stuck in one mode for too long, which keeps the game's pace moving at a steady clip.

At the start of the game you can choose between normal and relaxed mode, the former featuring an in-game clock while the latter is without. In most scenes you have unlimited use of the hint button, and it recharges in just a few seconds, which is nice. Be warned, however, that with each use you decrease your points bonus at the end of the stage. Sometimes one more glance at the scene can be well worth the time.

catewestvelvet2.jpgAnalysis: The Velvet Keys had me from the first scene in the asylum. While there were fewer crazy characters and wild conspiracy theories than I would have liked, the story spun by Cate West still captured me from chapter to chapter. It has an intriguing murder mystery/police drama/Da Vinci Code vibe, paired with Cate's psychic powers which makes the whole set-up possible.

The plot will have fans of The Da Vinci Code a little excited, as Gamenauts has woven quite a bit of arcane legend into this tale. Sometimes what the story asks you to believe is a bit far-fetched (one of the characters actually points this out, which made me feel a bit better), but it's all fair in the spirit of the game. I couldn't help but notice the dialogue was more expository in nature, with characters popping in and spouting things like "Ok. I just opened the cabinet.". It's a fair substitute for expensive cutscenes, but the game leans on them just a little too heavily.

Even though Cate West is a story-driven game, there are a number of points-related features present, including a penalty for frequent mis-clicks, chain bonuses, hint bonuses and more. Normally I couldn't care less about accumulating, but the ending you get is based on your score ' a mechanic I could do without, although some gamers will appreciate the challenge. I don't think a story should revolve around something as non-story-related as your score.

Just like its predecessor, Cate West - The Velvet Keys paints an intriguing mystery with varied gameplay and great artwork. The emphasis on scoring points and its affect on the ending is unfortunate, but the game draws you in so well you'll hardly notice.

WindowsWindows:
Download the demo
Order the full version

Mac OS XMac OS X:
Not available.
Try Boot Camp or Parallels or CrossOver Games.

Walkthrough Guide

Cate West: The Velvet Keys Walkthrough

General Tips and Strategies

  • You will receive a time bonus when you find items in short succession.

  • You have unlimited hints, one at a time, which recharge over time. However, you will receive a bonus for using none or few, and a penalty for using many.

  • Random clicks will incur a time penalty.

  • Your score is important - it will determine which ending you receive.

  • Sometimes the clues refer to a written name - for example, "three amazons" means find the names of three amazon women written around the scene.

  • The descriptions of the hidden items are sometimes tricky - for example, you might be asked for "three kings". This may mean the written names of kings for two of the objects, and one chess piece.

Prologue

  • Part 1: Examine the room. Find the hidden objects in the room.

  • Part 2: Restore Wesley's Items

  • Screenshot

  • Part 3: Match both scenes. Drag the items from the bottom to match the images.

  • Screenshot 1
    Screenshot 2

Chapter 1: Arshat

  • Part 1: Find the Aenigmata. Locate all the book pieces in the picture.

  • Screenshot

  • Part 2: Forge the Velvet Key. Find all the hidden objects throughout the city.

  • Part 3: Match Both Scenes

  • Screenshot 1
    Screenshot 2

  • Part 4: Find the victim's items

  • Screenshot

  • Part 5: Find the Stars

  • Screenshot

  • Part 6: Activate the switches - play the memory game to find pairs of switches.

Chapter 2: Erethe

  • Part 1: Find the Murder Weapon - Find all the gun parts in the image.

  • Screenshot

  • Part 2: Forge the velvet key. Find all the hidden objects throughout the city.

  • Part 3: Match Both Scenes.

  • Screenshot 1
    Screenshot 2

  • Part 4: Identify the victim's items.

    alarm clock, accordion, lighter, baseball, sneaker, belt, camera, microscope, film

  • Part 5: Match the Items. Match the pieces of items on the bottom with their corresponding pieces on the top half.

  • Screenshot

  • Part 6: Activate the Aenigmata. Solve the sliding block puzzle.

  • Screenshot

    Move the blocks as follows: 1 up, 7 left, 5 down, 8 down, key right, 2 down, 3 left, 4 left, 6 left, 9 up. Key can now exit.

Chapter 3: Dahrmer

  • Part 1: Forge the Key - find the hidden objects in the 4 locations.

  • Part 2: Match both scenes

  • Screenshot 1
    Screenshot 2

  • Part 3: Find the victim's items

  • Screenshot

  • Part 4: Complete the Circuit

  • Hint: Try working from the end, connecting the circuit until you reach the beginning.

  • Part 5: Find the Bullets

  • Screenshot

Chapter 4: Haptoringa

  • Part 1: Forge the velvet key - find the hidden objects.

  • Part 2: Match both scenes

  • Screenshot 1
    Screenshot 2

  • Part 3: Find the victim's items

  • Screenshot

  • Part 4: Assemble the key chamber

  • Hint: The empty space will be in the bottom right. Try completing the top row first, then moving the bottom five around.

Chapter 5: Moghidev

  • Part 1: Forge the Key. Find the hidden objects around the city.

  • Part 2: Match both scenes

  • Screenshot 1
    Screenshot 2

  • Part 3: Identify the objects

  • baseball glove, harmonica, cassette tape, padlock, whistle, lantern, matchbox, toaster, binoculars

  • Part 4: Fuse the Victim's Items

  • Screenshot

  • Part 5: Assemble the key chamber

  • Screenshot

    Slide the blocks as follows: 2 left 1 space, 5 up, 7 right, 4 down, 1 right, 3 right, 6 up, 7 left, key left, 3 left, 9 up, 10 left, 11 left, 5 down, 2 right, 9 up. Key can now exit chamber.

Chapter 6: Parendi

  • Part 1: Forge the key - find the hidden items throughout the city.

  • Part 2: Match both scenes

  • Screenshot 1
    Screenshot 2

  • Part 3: Restore the Victim's items

  • Screenshot

  • Part 4: Activate the Ossuary

  • Hit the 3 and 4 buttons in the following sequence:
    3, 3, 3, 3, 3, 3, 3

  • Part 5: Find the Symbols

  • Screenshot

Chapter 7: Rapithwin

  • Part 1: Find the Magi Statues

  • Screenshot

  • Part 2: Forge the velvet key - find the hidden items throughout the city.

  • Part 3: Match the scenes

  • Screenshot 1
    Screenshot 2

  • Part 4: Find the victim's items. Use the victim's memories to locate the hidden items.

  • Screenshot

  • Part 5: Activate the Ossuary. Play the memory game.

Chapter 8: Satavesa

  • Part 1: Forge the velvet key - find the hidden objects.

  • Part 2: Match both scenes.

  • Screenshot 1
    Screenshot 2

  • Part 3: Identify the victim's items.

  • teapot, utility knife, violin, can opener, sombrero, tape measure, safe, thermometer, revolver, tv

  • Part 4: Reconstruct the Victim's Items

  • Screenshot

  • Part 5: Activate the Ossuary

  • Screenshot

    Slide the blocks as follows: 4 right, 9 up, 10 up, 7 right, 8 right, 5 down, 6 right, key right, 1 down, 3 left, 2 left, key left, 6 left, 3 right, 5 up, key right, 6 right, 1 up, 7 left, 8 left, 9 down, 10 down, 11 down. Key can now exit chamber.

Chapter 9: Traosha

  • Part 1: Forge the velvet key - find the hidden objects throughout the city.

  • Part 2: Match both scenes

  • Screenshot 1
    Screenshot 2

  • Part 3: Find the Victim's items

  • Screenshot

  • Part 4: Activate the Ossuary - sliding pieces puzzle. Create the image on the left of the screen.

Chapter 10: Uzerin

  • Part 1: Forge the Velvet Key - find the hidden objects throughout the city.

  • Part 2: Match both scenes

  • Screenshot 1
    Screenshot 2

  • Part 3: Identify the items

  • bell, suitcase, playing cards, gramophone, iron, typewriter, hourglass, bible, sewing machine, french horn

  • Part 4: Find the Victim's Items

  • Screenshot

  • Part 5: Activate the Ossuary

  • Hit the 4 and 5 buttons in the following sequence: 4, 4, 5, 5, 5

Chapter 11: Vanant

  • Part 1: Forge the Velvet key - find the hidden items throughout the city.

  • Part 2: Match the Scenes

  • Screenshot 1
    Screenshot 2

  • Part 3: Find the victim's items

  • Screenshot

  • Part 4: Activate the Ossuary - Slide the pieces into place to match the picture.

Chapter 12: Watu

  • Part 1: Forge the Velvet Key - find the hidden items throughout the city.

  • Part 2: Match the Scenes

  • Screenshot 1
    Screenshot 2

  • Part 3: Reconstruct the victim's items

  • Screenshot

  • Part 4: Activate the Ossuary.

  • Screenshot

    Slide the blocks as follows: 6 up, 8 down, 7 right, 1 down, 2 down, 4 left, 3 up, 11 up one space, 10 right, 1 down, key left, 3 down, 5 down, 4 right, 3 up, key right, 1 up, 2 up, 10 left, 11 down, 7 left, key left, 8 up, 9 left, 12 left, 6 down, 7 right, 1 down, 4 right, 8 up, key right, 2 down, key left, 5 down, 4 left, 6 up, 7 right, 11 up, 10 right, 1 down, key left, 3 down, 4 left, 2 up, 3 up, 8 up, key right, 1 up, 2 up, 10 left, 11 down, 7 left, 6 down. Key can now exit chamber.

  • This will trigger the end scene. Congratulations!

13 Comments [leave a comment]

AND a hidden object clone. That, my friend, is style.

amenos42: By your logic, every game could be called a clone of some other game. It's not like game designers are creating new genres here, so yes, everything we feature (including browser games) will probably resemble another game in some way. We don't make the games, we just sift through them all and show you which ones are worth playing. The point is, this game is good, so there. :-P

New Cate West game!
joye's reaction: :D :D :D
Not as many crazy characters...
joye's reaction: :) :) :)
...the arcane legend from the Da Vinci Code.
joye's reaction: D: D: D:

When I saw the title I was so excited, you wouldn't believe it. I loved the first Cate West game, even with my quibbles about not liking them throwing the people being mind controlled into jail. For one thing, it was such a good value.

But, my religious beliefs just will not allow me to spend money on something that I consider blasphemous. So I need to know before I get this: by "legend of the Da Vinci Code" do you mean "Jesus fathering kids"? Because if that's what you mean, I'm not interested, and I want to know in advance.

joye: Don't worry, Cate West isn't THAT similar to Da Vinci Code. All I was saying is that there's a similar vibe of ancient mystery and legend. No specific religious content at all. I highly doubt you would find any of the game's content to be blasphemous.

Ahhhhh ok. Phew. Then I will definitely try the demo when I get settled in my new place. :D

Getting a final score over 400 000 gave me the 'best' ending, as stated by the game. Does anyone know the score ranges for the other ending(s)?

"Even though Cate West is a story-driven game, there are a number of points-related features present, including a penalty for frequent mis-clicks, chain bonuses, hint bonuses and more. Normally I couldn't care less about accumulating, but the ending you get is based on your score ’ a mechanic I could do without, although some gamers will appreciate the challenge. I don't think a story should revolve around something as non-story-related as your score."

I have to say I find some amount of disdain for this comment. Video games are meant to be played. The story, gameplay mechanics, characters, level design, artwork, all of this is to get the game played, and draw the player into the experience. Video games are not just interactive books, they are a media all their own. Now of course story is a large part of any game, and alot of times nowadays it is the story that draws us in and keeps us playing, but the story is not the game. Video games have been trying to find their niche in society for over 20 years now, and still people are regarding them as mere stories with a controller. Video games deserve so much more credit than that, to judge a video game on it's story, is to miss a vast portion of the game itself. I feel that by saying "I don't think a story should revolve around something as non-story-related as your score." is to be detrimental to the game itself. The game is not a story, it is a game, and should be judged as such; that is my belief.

I love how Cate Wests' face is drawn when she's squinting. Cutest game character evar. RAWR!

Cate West: The Velvet Keys Walkthrough

General Tips and Strategies

  • You will receive a time bonus when you find items in short succession.

  • You have unlimited hints, one at a time, which recharge over time. However, you will receive a bonus for using none or few, and a penalty for using many.

  • Random clicks will incur a time penalty.

  • Your score is important - it will determine which ending you receive.

  • Sometimes the clues refer to a written name - for example, "three amazons" means find the names of three amazon women written around the scene.

  • The descriptions of the hidden items are sometimes tricky - for example, you might be asked for "three kings". This may mean the written names of kings for two of the objects, and one chess piece.

Prologue

  • Part 1: Examine the room. Find the hidden objects in the room.

  • Part 2: Restore Wesley's Items

  • Screenshot

  • Part 3: Match both scenes. Drag the items from the bottom to match the images.

  • Screenshot 1
    Screenshot 2

Chapter 1: Arshat

  • Part 1: Find the Aenigmata. Locate all the book pieces in the picture.

  • Screenshot

  • Part 2: Forge the Velvet Key. Find all the hidden objects throughout the city.

  • Part 3: Match Both Scenes

  • Screenshot 1
    Screenshot 2

  • Part 4: Find the victim's items

  • Screenshot

  • Part 5: Find the Stars

  • Screenshot

  • Part 6: Activate the switches - play the memory game to find pairs of switches.

Chapter 2: Erethe

  • Part 1: Find the Murder Weapon - Find all the gun parts in the image.

  • Screenshot

  • Part 2: Forge the velvet key. Find all the hidden objects throughout the city.

  • Part 3: Match Both Scenes.

  • Screenshot 1
    Screenshot 2

  • Part 4: Identify the victim's items.

    alarm clock, accordion, lighter, baseball, sneaker, belt, camera, microscope, film

  • Part 5: Match the Items. Match the pieces of items on the bottom with their corresponding pieces on the top half.

  • Screenshot

  • Part 6: Activate the Aenigmata. Solve the sliding block puzzle.

  • Screenshot

    Move the blocks as follows: 1 up, 7 left, 5 down, 8 down, key right, 2 down, 3 left, 4 left, 6 left, 9 up. Key can now exit.

Chapter 3: Dahrmer

  • Part 1: Forge the Key - find the hidden objects in the 4 locations.

  • Part 2: Match both scenes

  • Screenshot 1
    Screenshot 2

  • Part 3: Find the victim's items

  • Screenshot

  • Part 4: Complete the Circuit

  • Hint: Try working from the end, connecting the circuit until you reach the beginning.

  • Part 5: Find the Bullets

  • Screenshot

Chapter 4: Haptoringa

  • Part 1: Forge the velvet key - find the hidden objects.

  • Part 2: Match both scenes

  • Screenshot 1
    Screenshot 2

  • Part 3: Find the victim's items

  • Screenshot

  • Part 4: Assemble the key chamber

  • Hint: The empty space will be in the bottom right. Try completing the top row first, then moving the bottom five around.

Chapter 5: Moghidev

  • Part 1: Forge the Key. Find the hidden objects around the city.

  • Part 2: Match both scenes

  • Screenshot 1
    Screenshot 2

  • Part 3: Identify the objects

  • baseball glove, harmonica, cassette tape, padlock, whistle, lantern, matchbox, toaster, binoculars

  • Part 4: Fuse the Victim's Items

  • Screenshot

  • Part 5: Assemble the key chamber

  • Screenshot

    Slide the blocks as follows: 2 left 1 space, 5 up, 7 right, 4 down, 1 right, 3 right, 6 up, 7 left, key left, 3 left, 9 up, 10 left, 11 left, 5 down, 2 right, 9 up. Key can now exit chamber.

Chapter 6: Parendi

  • Part 1: Forge the key - find the hidden items throughout the city.

  • Part 2: Match both scenes

  • Screenshot 1
    Screenshot 2

  • Part 3: Restore the Victim's items

  • Screenshot

  • Part 4: Activate the Ossuary

  • Hit the 3 and 4 buttons in the following sequence:
    3, 3, 3, 3, 3, 3, 3

  • Part 5: Find the Symbols

  • Screenshot

Chapter 7: Rapithwin

  • Part 1: Find the Magi Statues

  • Screenshot

  • Part 2: Forge the velvet key - find the hidden items throughout the city.

  • Part 3: Match the scenes

  • Screenshot 1
    Screenshot 2

  • Part 4: Find the victim's items. Use the victim's memories to locate the hidden items.

  • Screenshot

  • Part 5: Activate the Ossuary. Play the memory game.

Chapter 8: Satavesa

  • Part 1: Forge the velvet key - find the hidden objects.

  • Part 2: Match both scenes.

  • Screenshot 1
    Screenshot 2

  • Part 3: Identify the victim's items.

  • teapot, utility knife, violin, can opener, sombrero, tape measure, safe, thermometer, revolver, tv

  • Part 4: Reconstruct the Victim's Items

  • Screenshot

  • Part 5: Activate the Ossuary

  • Screenshot

    Slide the blocks as follows: 4 right, 9 up, 10 up, 7 right, 8 right, 5 down, 6 right, key right, 1 down, 3 left, 2 left, key left, 6 left, 3 right, 5 up, key right, 6 right, 1 up, 7 left, 8 left, 9 down, 10 down, 11 down. Key can now exit chamber.

Chapter 9: Traosha

  • Part 1: Forge the velvet key - find the hidden objects throughout the city.

  • Part 2: Match both scenes

  • Screenshot 1
    Screenshot 2

  • Part 3: Find the Victim's items

  • Screenshot

  • Part 4: Activate the Ossuary - sliding pieces puzzle. Create the image on the left of the screen.

Chapter 10: Uzerin

  • Part 1: Forge the Velvet Key - find the hidden objects throughout the city.

  • Part 2: Match both scenes

  • Screenshot 1
    Screenshot 2

  • Part 3: Identify the items

  • bell, suitcase, playing cards, gramophone, iron, typewriter, hourglass, bible, sewing machine, french horn

  • Part 4: Find the Victim's Items

  • Screenshot

  • Part 5: Activate the Ossuary

  • Hit the 4 and 5 buttons in the following sequence: 4, 4, 5, 5, 5

Chapter 11: Vanant

  • Part 1: Forge the Velvet key - find the hidden items throughout the city.

  • Part 2: Match the Scenes

  • Screenshot 1
    Screenshot 2

  • Part 3: Find the victim's items

  • Screenshot

  • Part 4: Activate the Ossuary - Slide the pieces into place to match the picture.

Chapter 12: Watu

  • Part 1: Forge the Velvet Key - find the hidden items throughout the city.

  • Part 2: Match the Scenes

  • Screenshot 1
    Screenshot 2

  • Part 3: Reconstruct the victim's items

  • Screenshot

  • Part 4: Activate the Ossuary.

  • Screenshot

    Slide the blocks as follows: 6 up, 8 down, 7 right, 1 down, 2 down, 4 left, 3 up, 11 up one space, 10 right, 1 down, key left, 3 down, 5 down, 4 right, 3 up, key right, 1 up, 2 up, 10 left, 11 down, 7 left, key left, 8 up, 9 left, 12 left, 6 down, 7 right, 1 down, 4 right, 8 up, key right, 2 down, key left, 5 down, 4 left, 6 up, 7 right, 11 up, 10 right, 1 down, key left, 3 down, 4 left, 2 up, 3 up, 8 up, key right, 1 up, 2 up, 10 left, 11 down, 7 left, 6 down. Key can now exit chamber.

  • This will trigger the end scene. Congratulations!

Re: spoilers.
I note that in your spoilers for the puzzles, you use - for example 2 left, 1 space, 5 up, 7 right, etc. I cannot locate any lettering on he ossary - and wonder where you arrive at the numbering?

BethL - The numbers correspond with labels in the screenshots accompanying the spoilers in the walkthrough.

I just finished this game and honestly didn't think much of it. Started skipping puzzles towards the end just to get it over with but still got the "best" ending. Can anyone spoil the other endings for me? I get obsessive over things like that but can't bear to play this again.

has anyone played Cate West The Vanishing files? the blacked out puzzel on level 9? grrr.

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