Before we begin the review proper, a bit about me (and not for the sake of my ego): I have a physical disability that impairs my hand function. Therefore, I aim in my intermittent contributions here to represent the interests of the disabled gamer by reviewing casual games for their accessibility as well as their other qualities.
From the vault of SKT Products, creators of simple oddities such as the Moai games and the recently reviewed Mr. Sweets, we're dusting off one-switch game Escargone. The story is in Japanese, but thanks to the efforts of a few of our readers, I can provide a synopsis: You are Gone, the snail servant of a Moai on a UFO. The Moai wants to buy booze and a new golf club, but he's strapped for cash, so he's sent you to gather some of his native currency—shells and circular stones—scattered about in the 30 platforming levels that you must navigate.
The instructions, illustrated in little cut-scenes before the beginning of the first few levels, are also in Japanese. I won't rob you of the joy of discovery, but it will spare you a lot of frustration to know that every mechanic in Escargone can be activated by a single click, by repeated clicks, or by holding the mouse button down. Jumping, the most basic and essential, is accomplished by a single click. I can't say at all by what means a snail is capable of jumping, but we'll let Gone worry about that.
Analysis: This game could be regarded as belonging to the Early Period of SKT's work, due to a few significant flaws. Aside from a few gameplay issues, the graphics and music are polished, but rather devoid of the quirks and charm of, say, a Moai game. After a few repetitions, the music will send you looking for the mute button, only to find none. No complaints about the sound effects, which include spoken bits presaging those in later SKT games.
As far as accessibility, Escargone is in a category of games that is inherently easy to operate. Most players should have little trouble playing it, although the repeated clicking has to be done at a rate that those with particularly slow hands might find to be a strain.
On the other hand, the level design can make the one-switch controls frustrating. Missing a jump can often mean not only having to try again, but also having to wait for the snail (an aptly chosen character, it sometimes seems) to crawl to a wall, hit it, turn around, and crawl all the way back to where you tried to jump. On a few occasions, this means traversing the entire width of the level twice, a punishingly tedious process when there are no more items to collect.
And while we're speaking of item collection, in spite of the added points they confer, collecting all the seeds is challenging only in terms of false difficulty: They are difficult to collect because doing so is a strain on your attention span. As someone who obsessively collected every possible ring in the Sonic games, I am especially saddened to say that (although that may say more about me than about the game).
But where these issues don't take you out of the game, Escargone is genuinely fun, particularly after all the elements are introduced—you must use every skill you have learned in combination to solve tricky timing and jumping puzzles. At this point, it starts to feel like a real platformer, rather than a one-switch adaptation of the platform genre.
In sum, Escargone is hardly an infinitely replayable game, but it is eventually rewarding to the patient player.