The Several Journeys of Reemus: Chapter One


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PsychotronicReemus Journeys Chptr OneThe inimitable Zeebarf returns, armed with The Several Journeys of Reemus: Chapter One, and you'll be pleased to know that his work just keeps getting better. The plan is to release a new episode each month, so devotees of pointing, clicking, and walrus mustaches rejoice!

Your job is to guide opportunistic exterminator Reemus and his ursine companion Liam through a series of eight oddball misadventures on a quest to... well... do something or other. Go to a castle and save the world, I guess. They get sidetracked a lot. There's an epic threat to life as feudal society knows it and all that, but Reemus doesn't really care. He's too busy looking for his next meal ticket and representing that amazing mustache. What's that? You say I already mentioned the facial hair? Oh, I don't think so. You mustache been mistaken! I'm bear-y disappointed in you! Hahahahahahahahaha *snork*

Analysis: Slick animation: check. Colorful fantasy world full of imaginative flora and fauna: check. Weird, sometimes illogical puzzles: unfortunately, also check. This adventure follows in the footsteps of The Visitor (who gets a cool cameo appearance) and Reemus Zero by giving you two or three showstoppers, and filling the rest of the scenes with random sprite-hunting. But the showstoppers are really clever, and even the most brainless puzzles are at least entertaining to watch unfold. One major improvement is that you can't ever completely cut yourself off from a solution; there's no need for restarts (well, unless you run into some random bug, which I did a couple of times).

The problem right now is this: I'm not sure who the player is supposed to be. Clicking on objects causes them to do all kinds of complicated things. Ropes tie themselves into loops and hurl themselves over parapets, swords fly into the air and sharpen themselves. Most of the time, it's clear that either Reemus or Liam is supposed to be performing these actions, and the only reason you don't see it happen is the sheer time and resources it would take to animate them doing everything—which is fine. But occasionally you'll be asked to manipulate objects that neither one of them could possibly reach, and you suddenly feel like a helpful passing poltergeist. The logical derailment is jarring.

However, this is still Zeebarf's best game to date, although if you were into the violence, he's definitely lightening up on that. The story blends seamlessly into the gameplay, the cut-scenes are crisp, and none of the puzzles feel outright unfair. If the author can live up to his episode-per-month promise, we can look forward to swimming in mustaches for some time. I don't know what that means.

Play The Several Journeys of Reemus: Chapter One

Walkthrough Guide


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I thought this game was better than the other ones from zeebarf because it was more intuitive. Also I liked that there were no gross out scenes.

Walkin' it through! (Clicking on stuff out of turn sometimes gives amusing one-liners, if you want to explore.) This walkthrough goes up to the last scene. I will do the last scene in my next comment with both options.

Scene One:

Escaping the Wolf-thing

1. In the bottom left, there is a blue tail sticking out from under the bush. Click!

2. Click on the lowest-hanging yellow thing, and then click on the snake. It will be mesmerized. Click on the snake again to tie its tail to the branch.

3. Click on the upper right green fruit to make the rabbit-thing move to it.

4. Click on the lower green fruit. Gulp!

Scene Two:

A Good Rope is Hard to Find

1. Click on the fallen orange flag in the lower left.

2. Click on the stick in the lower left and then click on the green rock in the well.

3. Click on the stick, and click on the dirt pile.

4. Click on the tree.

5. Click on the rock.

6. Click on the tree.

7. Click on the fallen rope.

Scene Three:

Lassie, Get Help!

1. Click on the orange fish when it jumps.

2. Click on the green plant stuck to the hanging stalactite.

3. Click on the orange fish again.

4. Click on Liam. Whee!

5. Click on the hook hanging out of the green thing on the wall, and then click on the lilypads in the corner. Then click on them twice to attach them and throw it up to the bucket.

6. Click on the fish's tail.

7. Click on the insect colony next to the bucket. Click on the bucket and you're free!

Scene Four:

It's a Door Puzzle!

1. Click on the axe and use it on the barricade until it breaks.

2. Click the axe and use it on the chain on the well. Click the chain twice.

3. Click the wheel on the wagon, and then the spoke that the wheel was on.

4. Click the spoke, the wheel, and finally the chain. Give the whole thing another click to open the door.

Scene Five:

Chicken Tonight

1. Click the feed sack, and then the chicken. Gulp. Is he gone?

2. Click the chicken carcass. Guess he's not!

3. Click the pulley to position the towel over the wolf-thing.

4. Click the towel to drop it on the wolf-thing.

5. Click the rope and spike to tie the wolf-thing's tail.

6. Click the door twice.

Scene Six:

Pay No Attention to the Monster in the Room
Part One, the Hook.

1. Open the door and enter it. A smithy!

2. Sharpen the sword by clicking on the wheel lever, the sword, the fire, the hammer, the sword, and the wheel again.

3. Click the shiny shiny sword and use it on the lantern. Hot wax, hmm?

4. Click the spear and use it on the vice. Click again the break the stick part off.

5. Click the stick to use it on the wax. Click the hook (it's on the hammering table) to attach it to the stick. Click your hook on a stick to move on!

Part Two: Another Door Puzzle

1. Use the hook-stick on the attic door. Cut scene.

2. The key clue here is "the Crow Flies at Red Dawn.

3. Need it spelled out? Ok. Click the wheels until red, the bird, and the rising sun (the half-circle with lines sticking out of it) are all on top. Click the lever.

4. Dialogue. Click the rope hanging in the closet, and then click the rope again.

Walkthrough Part 2: The Slug Things Strike Back? Here's how to get both endings. (When you finish one ending, you have the option to restart from the last scene and get the other.)

Mouse Ending:

1. Click on the cage to get a spoon. The bird flies away but what do you care? You're doing the mouse ending!

2. Click on the purple box on the lowest shelf to get cauldron quickstart. Click on the cauldron quickstart to, um, start the cauldron. Quickly.

3. Click on the scroll. Don't worry about the squiggles. Look at the colors and the symbols on the right. Purple makes something bigger, and green gives it wings. (Orange is not important for this ending.) Now you just need a guinea pig!

4. Click on the cheese, and then on the blue stuff on the shelf above the cheese. Aw, he's stuck!

5. Mix yellow and blue in the cauldron (using the spoon) to get green. Click on the mouse.

6. Mix red and blue in the cauldron and use it on the mouse. You're outta there!

Bird Ending:

1. Click the birdcage to get the spoon. Yeah, I know, the bird flew away. Relax, ok? I got you covered.

2. Click the purple box on the bottom shelf to get cauldron quickstart. Click on the cauldron quickstart to start the cauldron.

3. Click on the scroll. Ignore the squiggles on the left. The important thing is the colors: purple makes things big, green gives them wings, and orange makes things pop.

4. Click on the red and blue vials and mix them with the spoon. Use the spoon on the orange flower on the shelves. The flower grows and knocks down the birdcage, revealing a lever.

5. Click on the cheese, and use it on the lever. A mouse comes out.

6. Mix yellow and blue to get green and use it on the mouse. He will fly up to the cheese and weigh down the lever. Some gravel and a canister will fall out.

7. Click on the canister twice to put the noodles into the cauldron. Click on the cauldron to pull out a rope, which conveniently arrays itself into a bird catching device.

8. Mix red and yellow and use it on the flower. Popcorn! Click on the bird to make Liam catch it.

9. Mix red and blue and use it on the bird. You're gone!

45 Comments

Is there a way to catch the bird for an alternative ending?

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Finished! Now working on opening

secret passage

in final scene. Any thoughts?

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final ending

you can put the purple potion on the flower to make it grow huge, and the oragne potion to make it pop( up to two times). Thats all I have.

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On the second level, how do you climb the weed? The only clickable thing are the bugs at the top.

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Hello,
I can't get in the castle in level 2.

I have

the flag around the tree and the stick in the sand. The tree is pulled down by the flag.

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Anna,

Use the stick on the green rock in the well to loosen it, then use the rock in the flag.

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I liked it, although I almost gave up on the first screen. Stupid thing was buggy so you had to do everything in the perfect order for it to work. But the rest was good.

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I thought this game was better than the other ones from zeebarf because it was more intuitive. Also I liked that there were no gross out scenes.

Walkin' it through! (Clicking on stuff out of turn sometimes gives amusing one-liners, if you want to explore.) This walkthrough goes up to the last scene. I will do the last scene in my next comment with both options.

Scene One:

Escaping the Wolf-thing

1. In the bottom left, there is a blue tail sticking out from under the bush. Click!

2. Click on the lowest-hanging yellow thing, and then click on the snake. It will be mesmerized. Click on the snake again to tie its tail to the branch.

3. Click on the upper right green fruit to make the rabbit-thing move to it.

4. Click on the lower green fruit. Gulp!

Scene Two:

A Good Rope is Hard to Find

1. Click on the fallen orange flag in the lower left.

2. Click on the stick in the lower left and then click on the green rock in the well.

3. Click on the stick, and click on the dirt pile.

4. Click on the tree.

5. Click on the rock.

6. Click on the tree.

7. Click on the fallen rope.

Scene Three:

Lassie, Get Help!

1. Click on the orange fish when it jumps.

2. Click on the green plant stuck to the hanging stalactite.

3. Click on the orange fish again.

4. Click on Liam. Whee!

5. Click on the hook hanging out of the green thing on the wall, and then click on the lilypads in the corner. Then click on them twice to attach them and throw it up to the bucket.

6. Click on the fish's tail.

7. Click on the insect colony next to the bucket. Click on the bucket and you're free!

Scene Four:

It's a Door Puzzle!

1. Click on the axe and use it on the barricade until it breaks.

2. Click the axe and use it on the chain on the well. Click the chain twice.

3. Click the wheel on the wagon, and then the spoke that the wheel was on.

4. Click the spoke, the wheel, and finally the chain. Give the whole thing another click to open the door.

Scene Five:

Chicken Tonight

1. Click the feed sack, and then the chicken. Gulp. Is he gone?

2. Click the chicken carcass. Guess he's not!

3. Click the pulley to position the towel over the wolf-thing.

4. Click the towel to drop it on the wolf-thing.

5. Click the rope and spike to tie the wolf-thing's tail.

6. Click the door twice.

Scene Six:

Pay No Attention to the Monster in the Room
Part One, the Hook.

1. Open the door and enter it. A smithy!

2. Sharpen the sword by clicking on the wheel lever, the sword, the fire, the hammer, the sword, and the wheel again.

3. Click the shiny shiny sword and use it on the lantern. Hot wax, hmm?

4. Click the spear and use it on the vice. Click again the break the stick part off.

5. Click the stick to use it on the wax. Click the hook (it's on the hammering table) to attach it to the stick. Click your hook on a stick to move on!

Part Two: Another Door Puzzle

1. Use the hook-stick on the attic door. Cut scene.

2. The key clue here is "the Crow Flies at Red Dawn.

3. Need it spelled out? Ok. Click the wheels until red, the bird, and the rising sun (the half-circle with lines sticking out of it) are all on top. Click the lever.

4. Dialogue. Click the rope hanging in the closet, and then click the rope again.

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level 3 : I can't click on the fish's tail!

help!

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Walkthrough Part 2: The Slug Things Strike Back? Here's how to get both endings. (When you finish one ending, you have the option to restart from the last scene and get the other.)

Mouse Ending:

1. Click on the cage to get a spoon. The bird flies away but what do you care? You're doing the mouse ending!

2. Click on the purple box on the lowest shelf to get cauldron quickstart. Click on the cauldron quickstart to, um, start the cauldron. Quickly.

3. Click on the scroll. Don't worry about the squiggles. Look at the colors and the symbols on the right. Purple makes something bigger, and green gives it wings. (Orange is not important for this ending.) Now you just need a guinea pig!

4. Click on the cheese, and then on the blue stuff on the shelf above the cheese. Aw, he's stuck!

5. Mix yellow and blue in the cauldron (using the spoon) to get green. Click on the mouse.

6. Mix red and blue in the cauldron and use it on the mouse. You're outta there!

Bird Ending:

1. Click the birdcage to get the spoon. Yeah, I know, the bird flew away. Relax, ok? I got you covered.

2. Click the purple box on the bottom shelf to get cauldron quickstart. Click on the cauldron quickstart to start the cauldron.

3. Click on the scroll. Ignore the squiggles on the left. The important thing is the colors: purple makes things big, green gives them wings, and orange makes things pop.

4. Click on the red and blue vials and mix them with the spoon. Use the spoon on the orange flower on the shelves. The flower grows and knocks down the birdcage, revealing a lever.

5. Click on the cheese, and use it on the lever. A mouse comes out.

6. Mix yellow and blue to get green and use it on the mouse. He will fly up to the cheese and weigh down the lever. Some gravel and a canister will fall out.

7. Click on the canister twice to put the noodles into the cauldron. Click on the cauldron to pull out a rope, which conveniently arrays itself into a bird catching device.

8. Mix red and yellow and use it on the flower. Popcorn! Click on the bird to make Liam catch it.

9. Mix red and blue and use it on the bird. You're gone!

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greekblondenj Author Profile Page September 10, 2008 3:57 PM

I cant click on the

fish tail in the end of scene 3 to get out ive done everything eles the only thing to click is the bugs on top help..

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Yep. I can't click on the...

fish tail

...at the end of scene three either. Tried twice. Can't mouse over. I'm using Safari.

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Same problem with the fish tail, it's completely unclickable.

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Vogonviking Author Profile Page September 10, 2008 5:05 PM

Me too, same problem with fish's tail. Disappointing :(

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Ugh. I accidentally knocked over the cage after

giving the mouse wings, and my noodles dissapeared. Now I can't catch the bird, I can't get another mouse, and I can't figure out how to get the secret passage to open back up. Very frustrating.

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That's a nice one. I liked it. Not too hard and definitely casual.

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The fishtail worked fine here. XP and Firefox 3.0.1

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I have xp also and I can't click the fishtail.

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@Jenny: Are you sure you lost your noodle? Did you look in the pot, after mixing a purple potion?

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The fish tail is not a bug.

You have to do this:

Once you've caught the big fish and made the rope with the hook and the lily pad, click on Liam to make him slide down the waterfall, then click on the fish's tail to tie the rope to the fish. Finally, use the plant-eating plant to cut the vine and let the big fish swim away so that you can get into the bucket.

Hope this helps.

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I just tried again.... to no avail. The fish tail still won't work.
(I also have XP and FF 3.0.1....)

Hopefully the author can fix it, cause it's a nice game.

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greekblondenj Author Profile Page September 10, 2008 7:29 PM

I had to restart because I

clicked on fish tail

But I love this game. Wish it was longer.

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I'm assuming that you have to click on the fish's tale before clicking on the bucket in lvl 3? I thought it was a great game but that bug turns me off.

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I'm pretty sure there is no bug.

You have to press the little purple fellow so he runs down the waterfall before pressing.

I tried on my 2 computers and a couple of friends on a small forum all made it without problem.

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OrigamiMarie Author Profile Page September 10, 2008 9:42 PM

If a scene can get to a no-win state (like with the rabbit in the first scene or fish in the second), there should be a button to restart it. I won't play a game that will simply dead-end me and require a total reload (and total replay) in the middle of half of the scenes. That's tedious, not fun. Oh well, I wanted to like it.

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I dunno what problems people are having with the scene three, but I just ran through it again on Kong, using my walkthrough, and it worked perfectly.

Perhaps it's just the Armor Games site?

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Sorry about the links, I should have linked to Zeebarf's site from the git go. I've updated the links in the review.

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Hi everyone,

In my quest to debug my work, I think I created that fish tail bug. It should be corrected, I think Armor games still has an old version.

At the load screen there is a number in the corner, 6.0 is the latest version and fish tails should be clickable!

Thanks!

Zeebarf

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I posted earlier with fish tail problems... works now. Cool.

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I love these games, can't wait for more!

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By the way, I thought this review was the perfect length and content, yet still kept enough of your personality to be entertaining in your special Psychotronic way. Bravo.

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Reply to Jenni:
I had the EXACT same bug.

I had already created the noodle rope, but hadn't made the plant grow yet. So I made the plant grow, it knocked over the cage, and then suddenly my noodle rope disappeared, the mouse disappeared, and I can't get another mouse.

Now I have to restart from the beginning!
Argh!

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And another can't-continue scenario--got the noodle rope, but made the wrong color potion--there's no way to get rid of it to make the right one. :-/

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Oops, never mind--*that's* what the teapot is for....

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I love the Remuus series, they are great as they are, and quite a star glimmering out of the usual flashgame rubbish that loads the internets. I could play them all the time, and its unfortunate its quite so much work to make art like this, so the games are a bit short. Is it by the way just my imagination or did Reemus stomach grow yet a bit since the last adventure?

However some suggestion how you could still improve. I think the biggest drawback on some of the scenes, especially in this version, is that more or less there is only one next step to do, and you just happen to click around to find that step. There are puzzles that have a more action variety so they are much more like real puzzles, that is in this version the kitchen is done pretty well, and in the last one I liked the season-clock as well. That are puzzles you are never going to finish by clicking around without turning your brain on. Time critical stuff is an option to make more variety, but I don't like that at all, thanks zeebarf there wasn't one in this adventure. Other than that, maybe make rooms more switchable so you can run around, and don't know so exactly where its going further next, maybe make an inventory, the usual adventure stuff to get some more variety. I don't know, just suggestion.

Oh and

The flying cake and the enormous flying cat are genius :) lol

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Hey, those Death Slugs are from Zeebarf's other game, The Visitor! Now I'm curious to see what is going to happen next...

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I am amazed no one connected on that ridicilously small text.

Seriously, the game looks great, the story is silly enough, but that text.. can it BE any tinier??

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Great game the only bit that really threw me for ages was...

I had a crow and a red full sun took ages to figure I needed a rising half sub

for a while I thought it was a bug, Remus definably gets better on each game

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I finished the game without a problem, it is good, but I liked the other one better.
Thank you

(He terminado el Juego sin ni un problema, esta bueno, aunque me ha gustado mes el otro.
Gracias)

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Help! I can't get in the castle. I'm standing right outside the door and the tree turns into a slingshot, but I don't know how to get them on it.

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When I got the mouse ending, my computer slowed down, causing the end part to be played in slow motion. It was definetly more epic this way. It was like, o-h-m-y-g-o-s-h-w-e-a-r-e-f-a-l-l-i-n-g-! sweetness. The bird ending wasn't as cool though, I mean, a giant flying cat! That is 1337*1337!

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Anonymous January 14, 2009 5:05 AM

i cant even get in the castle. how the heck do u get the rope down or get in that catapult and jump through the wall or something like that

[Edit by Kayleigh - Please take care about your language :)]

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"I think there's a large male demographic we could sell this potion to..."
LOL XDDDD
that made me laugh so hard, I cried!
good game.

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Hey I figured it out!!!!

You make the rat the have wings with green then you make it big with purple then you fly away!!

[Edit: spoiler tags added. -eileen]

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