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Link Dump Friday №77


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Link Dump Fridays

JohnBTa da! Back with another Link Dump Friday! Showing you our collection of fabulous games this week will be me, the guy whose face is trapped in a square to the left. Playing the part of the contestant will be you, people reading this text! We still don't have any volunteers to play the excited armadillo sitting in the corner eating cereal, though...

  • icon_shadez.gifShadez: The Black Operations - A new game from Boxhead creator Sean Cooper, in Shadez you control an army and must defend your side of the field from enemy infiltration. Purchase units and let them march into battle, and add more weaponry by spending some of your funds.
  • icon_omniludicon.gifOmniLudiCon - A collaborative game editor of sorts, this unique development tool lets you make and share one-screen games of many types, including Zelda-like overhead titles and traditional platformers. Level packs from other users are available to play from the menu, and you can always dig your nails in and craft a world of your own.
  • icon_snowflakes.gifSnowflakes - Like watching the gently falling flakes of snow drift to and fro in the wind? This game will make you loathe it. Using the cursor, "blow" the falling snowflakes into the circle target on the screen.
  • icon_hexiomconnect.gifHexiom Connect - A hexagonal grid sits before you filled with a number of tiles, each with colored bars sitting on their face. Rearrange the tiles to light up color-coded connectors.
  • icon_birdfrenzy.gifBird Frenzy - Feed the nesting chicks by tapping the correct key when the bugs are above their head. There's a little rhythm-like action tied into the gameplay, and it works almost like Guitar Hero... with birds... but without, you know, rock and roll.

25 Comments

Hey JohnB, why do you post link dump on Thursday?

Reply

The JIG community consists of people from all over the world.

Just because it's Thursday for you doesn't mean it's Thursday for everyone in the world. Some people were more than half-way through their Friday already by the time this post was published.

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I've only played the Hexiom game so far. Great music plus interesting puzzle game = priceless.

Good find!

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O yea, I didn't think about that.
I'm sorry I didn't think about you people 4 time zones away from me!
Thanks Jay.

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Tranchera August 28, 2008 11:52 PM

Sometimes bird frenzy shoots out two pieces of food pretty much overlapping, so it's physically impossible to get them.

This annoys me, unless I'm missing something.

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OrigamiMarie August 29, 2008 1:35 AM

Snowflakes is kind of fun. But those are not snowflakes. Snowflakes have 6 points, not 5. Only snowflakes that have lost a branch have 5, and those would still look like 6-pointers with a missing branch. It would be so much more wintry with sixes. Oh well.

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JohnB I volunteer to play the excited armadillo sitting in the corner eating cereal!

please please please!

I LOVE armadillos and I LOVE cereal!

Is there any catches? do I have to have an armoury shell?
God i hope not.
Any way please consider me for the role

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Bird Frenzy is awful, the "food" isn't in time with the music and it hurts my ears to play it. It's uncomfortable having two notes come down for one bird, and the bird is floating when you're trying to get the second item of food.

PLUS: We've seen enough of these games! They are boring now! Stop making Guitar Hero-esque games, PLEASE!

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I wish it was possible to somehow create or import new objects into OmniLudiCon. As it is, you're hard pressed to create anything original after it's been out for a little while. Good idea though.

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Jay, I think you should write that there is a challenge on Hexiom Conect on Kongregate ;)..

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Hmmmm. Big problem with Bird Frenzy. I don't know if this is an operating system issue or what, but my computer doesn't seem to register anything if I hit more than two keys at the same time. Sometimes three will register, but never four.

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Bird frenzy is awful. They didn't account for the fact that most keyboard drivers do not allow more than three simultaneous key presses.

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Anonymous August 29, 2008 2:57 PM

Any way to shut sound off for omniludwhatever?

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The Omniludicon concept is kind of neat, but the graphics are atrocious. Maybe it would look better on a cell-phone screen or something?
I'm enjoying Hexiom Connect. I'm at level 22 and decided to take a break before It drives me crazy. I'm looking forward to beating it in a week or so at my current rate. :D

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Rex Mario (the 3rd Mario Bro.) August 29, 2008 8:59 PM

since when can stars pass for snowflakes?

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I'm playing Hexiom right now...nice relaxing game for the evening.

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Hexiom connect is really cool

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Rex Mario (the 3rd Mario Bro.) August 30, 2008 2:49 AM

Is there an end to the war game? I don't care if there is. I breezed through to level 18 and then I desided this game is way too easy and that I was bored!! Also the upgrades aren't always better than the units you already have. All I used the entire game was the tanks, none of the hellicopters were effective at all especially the the transports that you had to tell where to drop the tanks off at. They were destroyed before the tanks even hit the ground!! Also the cluster bomb was awful compared to the much cheaper artillery strike. A decent game but there were definite flaws that ended up making it boring and repetetive to the point that the player dosn't care about the next wave at all because it is just going to be more of the same! Also there should be a button to send the next wave instead of having to wait 30 sec. between levels or fast forward through the beginning of the next wave.

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I also think Shadez is way too easy. Once you figured out a strategy, you are able to beat every wave that comes at you without any effort whatsoever. The first levels are okay, since you don't have that much money and you are eager to get the upgrades, but afterwards it's just a matter of clicking and waiting. Plus, I don't like the graphics. They make it annoyingly hard to aim your air strikes right where you want them.

Overall, a nice concept, but it needs some more depth.

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Why doesn't omniludicon get a article?

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Blue Nina August 31, 2008 9:28 PM

I am stuck on level 28 of Hexiom Connect. (I have a life, but you wouldn't know it.) Does anyone have any advice or suggestions?

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I've been stuck on lvl 28 of hexiom for a day now (coming back to it every few hours) and I'm still stumped. Help!

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I actually quite like the bird frenzy. But I almost always turn off the music. Then I mentally put on some other music to keep the beat, and find some sort of pattern. I just hoped we can change the keys!

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Hexiom Level 28.
Finally done it after three days!

The answer is...

Apologies, but if anyone else has a better way to post a spoiler that describes a picture then let me know, however in the meantime...
Each tile, has a horizontal surface at the top, let's call this 1, and then reading clockwise round the tiles we have faces 2, 3, 4, 5, and 6.
The topmost tile is...
1 Gray or empty(G), 2G, 3 Red (R), 4G, 5G, 6G
The next tile, moving clockwise is...
1G, 2G, 3G, 4 Blue(B), 5G, 6R (linking back to the topmost tile)
Next tile, moving clockwise is...
Completely Grey, unlinked to anything.
Next tile, i.e. top of right hand side of puzzle is...
1G, 2G, 3G, 4G, 5B, 6G
Next space is not a tile, but a set part of the puzzle, this reads...
1G, 2G, 3G, 4G, 5G, 6B
By now, if I've written this correctly, then you should be reading the pattern without me explaining where every new tile is.
Therefore, to carry on round the outside of the puzzle...
1G, 2G, 3G, 4G, 5R, 6G
1G, 2G, 3G, 4G, 5R, 6R
1G, 2R, 3G, 4G, 5G, 6B
1G, 2G, 3G, 4G, 5G, 6B
Tile on the bottom is all gray.
1B, 2G, 3G, 4G, 5G, 6G
1R, 2G, 3G, 4G, 5G, 6G
To maintain a hexagonal shape to the puzzle, there should be a tile in this space, but there isn't.
1G, 2B, 3G, 4G, 5G, 6G
1G, 2R, 3R, 4G, 5G, 6G
1G, 2R, 3R, 4G, 5G, 6G
Set part of puzzle.
1G, 2G, 3G, 4G, 5B, 6G
and back to the top.

I can post the rest if this method of passing on the information works. Let me know.

Cheers,
BT

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Thank you, BT. Your system worked for me because I could stop reading when I had enough hints to figure out the rest. It also helped me to press shift-left click on a tile to "lock" it in place when I knew it was correctly placed.

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