Enlightenment


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Emily ShortEnlightenmentEnlightenment, by Taro Ogawa, is a snack-sized text adventure set in the general neighborhood of the Zork universe, with Infocom-esque humor, sly quotes and footnotes, and a wealth of entertaining but unnecessary actions. It doesn't play like an 80s game, though: it is short, polished, and focused, with lots of clues and guidance, and probably won't take more than an hour to play.

The premise? You're a successful adventurer at the end of a long quest (just check out your FULL SCORE to see how long). The only thing left to do is get past the giant troll blocking the bridge back to the rest of the world. He's too tough for you to kill with your sword, so you're going to have to think of another way to dispatch him. You've got a sackful of tools, treasures, and weapons... but some of them are more of a liability than an asset, under the circumstances.

The design of Enlightenment is wonderfully compact and efficient, and the puzzles themselves fresh and inventive. Because the game is set in a small space with a handful of objects, the author was free to make those objects richly interactive—and you should expect to use most of them more than once on your way to solving the game. This is a piece that rewards physical experimentation more than the average work of interactive fiction. If you've ever been frustrated because an interactive fiction game wouldn't allow you to break items, take them apart, or reassemble them in new ways, Enlightenment is for you.

Though Enlightenment was written in 1998 as a loving tribute to games from the 80s, it has aged remarkably well. Familiarity with the Zork universe is helpful, but not at all required: read all the game text carefully, and you'll find clues enough to help you through your predicament. There are also built-in hints to help you out should you get stuck. And though it's possible to do destructive things that make the game unwinnable, I never found a place where Enlightenment didn't at least warn me about that I'd just done something foolish. (If this happens to you, just UNDO a turn and keep playing.)

Analysis: Enlightenment is an early and excellent entry in the interactive fiction genre of the one-room game. The restricted geography means that the player doesn't have to spend any attention on mapping; meanwhile, the author has a smaller set of objects to work with, and can afford to implement their interaction and behavior more completely. Some of these games (like Enlightenment, or the previously-reviewed Suveh Nux) are focused on a set of neatly interconnected puzzles; others restrict themselves to conversation with a single character or offer a more contemplative experience.

The most common drawback of these one-room works is a tendency to go overboard, offering so many layers of detail that the player is forced to examine every part of every object, and search an assortment of highly-detailed furniture—which becomes just as much a test of patience and memory as mapping a large area. Enlightenment avoids that excess, and manages to offer a lot of interaction depth without turning gameplay into a chore.

Play Enlightenment


The links above point to JIG's internally developed Flash-based Z-Machine interpreter (thanks asterick!), with the story files hosted here by kind permission of the game's author, Taro Ogawa. That means you can now play these games in your browser rather than having to download and run the game in a standalone interpreter.

If you would rather download the game, you may do so at the Interactive Fiction database. If you choose to download the game, you will need an interpreter to read the z-file, just like most IF games: try Gargoyle for Windows, or Zoom or Splatterlight for Macintosh and Unix.

If you like "Enlightenment," take a look at other Interactive Fiction we have reviewed here at JIG.

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

I'm going to try to put everything together in one post here, since people keep getting stuck...

Basic commands:
inventory/i - see what you have
examine/x - look at something
look - look at the room (will also show what items are on the ground, if any)
look at - look at something specific, similar to but sometimes different from examine
n/s/e/w or north/south/east/west - go in that direction. Since this is a one-room game, you won't need this until the very end.

The object of the game (you can also find this in the hints):

Get past the troll by turning out all the lights, so a grue (G***) will come and eat it. (For those not experienced with text-based adventure games, grues are creatures dating back to at least the Infocom game Zork, in which they would eat any player who stayed in the dark for too long).

So...what next?

Extinguishing the objects. Order doesn't matter for the amulet; everything else should be done after you've gotten ALL of the items by turning off the sword.

The sword
Note: YOU MUST STILL HAVE THE CROSS

The sword is battery-powered...where do you think the battery might be?

That's right - in the hilt. But you have to get to it first - right now, it's covered with a grip. But you can't cut the hilt with the sword - it's attached. What else do you have that is sharp (this may not be obvious)?

That would be the cross.

CUT GRIP WITH CROSS

Now that you've gotten to the compartment, you need to take out the battery.

OPEN PANEL - wait, you can't do it by hand.

OPEN PANEL WITH CROSS

And make sure to TAKE GRIP and TAKE BATTERY- right now the grip's lying on the floor and the battery's still in the compartment (although the sword did power off).


Finding your other items

You have more stuff than you saw when you initially typed "i", or "inventory". OPEN BACKPACK to see the rest. (You may still have to take things individually in order to use them.)


The Starjewel

You can't break the Starjewel, so you'll have to hide it somewhere.

There's a reason I put this one next.

It happens to fit in the compartment of the sword.

If you haven't gotten the battery yet, TAKE BATTERY. Then PUT STARJEWEL IN COMPARTMENT and CLOSE COMPARTMENT.


Your glow ball

This one only takes one move - either you get it or you don't.

You can't break it.

Have you tried tossing it in the chasm?

THROW GLOW BALL IN CHASMDidn't work, did it? The troll caught it...

Why don't you try throwing it in a different direction?

THROW GLOW BALL SOUTH (towards the gate where you came in)


Your amulet

You happen to have a nice compartment on you where you can hide this one.

No, not your backpack - that's too threadbare to hold anything glowing without glowing itself.

Your tinderbox is nice and watertight - and also opaque enough to block out a light source.

OPEN TINDERBOX, PUT AMULET IN TINDERBOX, and then CLOSE TINDERBOX

Your lamp

This one has two parts to it.

First, you'll have to break it open.

You can't smash it...but what if you crack the glass some other way?

Say, by rapidly cooling the hot glass? You'll have to put it down first, though...

OPEN FLASK, DROP LAMP, POUR WATER ON LAMP

By the way, you'll get some glass fragments here - they don't actually have any use.Now you just have to deal with the filament...

The obvious method would be to cut it somehow. But you don't want to burn yourself doing it.

Luckily, you just happen to have some nice, heat-insulating grip tape. But for some reason you don't feel like putting it back on the sword...

Use the screwdriver instead. PUT GRIP ON SCREWDRIVER, and then CUT FILAMENT WITH SCREWDRIVER


The Cross

This one, and the next one, involve looking around a bit.

Specifically, the cross is the only item flat enough to fit under the huge gate behind you.

PUSH CROSS UNDER GATE

That won't quite do it - you'll have to stick the cross to something else big enough and flat enough, then push that under.

Something like your certificate.

Just putting it on won't do you any good; you have to actually stick it.

And what's stickier than gum?

CHEW GUM, PUT GUM ON CERTIFICATE, PUT CROSS ON GUM. Then PUSH CERTIFICATE UNDER GATE. But you can still see some of the light...

Maybe if you got rid of the certificate somehow, the cross would slide down the hill into the next room (did I forget to mention you're on a hill?)

You know, that tinderbox actually has a use besides holding your amulet...

LIGHT CERTIFICATE


The phial

You can't break it, so you have to hide it. Again, it goes somewhere in the room you just came from...

Specifically, it's just the right shape to fit in the keyhole.

PUT PHIAL IN KEYHOLE

But you can still see it...Better push it in further.

Two other items fit in the keyhole - the battery and the screwdriver.

But the screwdriver alone doesn't push it in far enough, and the battery alone gets lost (you can get it back by doing PUT SCREWDRIVER IN KEYHOLE)

The solution? Make sure the battery is not attached to the screwdriver, then PUT BATTERY ON SCREWDRIVER to ensure it's in the proper place.

Finally, PUT SCREWDRIVER IN KEYHOLE.


The troll's eyes

First eye

You don't have many options left...

What would you hate to get in the eye?

No, not the sword...at least not yet.

How about your G*** repellent pepper spray?

SPRAY CAN AT EYE

Second eye

NOW poke it with the sword.

HIT EYE WITH SWORD


How not to die

What do you know about grues?

That's right...they hate light.

What's the one light source you have left?

Your amulet, in your tinderbox.

OPEN TINDERBOX


Now that the troll's gone...

You can do what you've been wanting to do this whole time.

Cross the bridge, of course!

GO NORTH

68 Comments

For some reason it doesn't work for me... Using Safari on a MAC. I can see the opening text introduction and a prompt to enter a command, but typing anything and hitting return results in white horizontal lines and no text. Am I doing something wrong?


[Edit: We had a technical problem with our Flash-based interpreter when we first published this review, which we believe has been fixed now. This problem should no longer happen. If you do see it, please empty your browser cache and reload the page. Thank you! -Jay]

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how do you get past the troll. I've tried everything.

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Dr. Pepsi June 3, 2008 7:42 AM

It's a text game.
The graphic fooled me.

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I'm thinking about getting into interactive fiction, but there seem to be a lot of unwritten rules about what commands do what, that the games assume you know: things like x meaning "look at". Is there an introduction for the complete newbie anywhere, oh great bloggers of JIG?
x bloggers expectantly

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bluechip June 3, 2008 9:12 AM

Works fine for me on a Mac. (PPC G4, OS X 10.5.3, Safari 3.1.1)

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Some general suggestions..

* This game has a pretty good hint system built-in, and there's no penalty for using it. Some of the required steps are.. well, less than obvious, imo.

* It is possible to completely mess up, and the game will let you know this. If you catch it in time, "undo" should be sufficient, but you may wish to save a few times.

* That said, I noticed that the game will try to avoid putting you in that situation. If something that should work mysteriously doesn't, it's probably because that step will cause you to lose something that you will need later on.

* Try everything you can think of!

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Grr.

Not realizing that the bendy cross was also a sharp cross kept me from opening the sword for the longest time. And then not figuring out the precise commands needed to push the phial all the way through the gate, even though I'd guessed I needed the screwdriver and the battery, kept me stymied for equally long. At this rate I'll have to use the hints to get through two-thirds of the game. :/

Still, it's a great concept and an interesting game. I'll come back and finish it later.

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Ribs, I have found that the only browser on which I can play many of these games is Navigator.

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ThemePark Author Profile Page June 3, 2008 9:58 AM

joye, there are a lot of abbreviations or even 1 letter commands that most text adventures will use. Here's a list of all those I can think of.

X - Examine. Meaning you look closer at an object and may get further information about said object or find another object within it/stuck on it.
N, S, W, E - North, South, West, East. The compass directions. Just for whichever way you want to walk.
I - Inventory. Allows you to see what you're carrying on you.
L - Look. Lets you look around a room, giving you a description of what the room looks like and any objects inside the room.

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mixedmetaphor Author Profile Page June 3, 2008 9:58 AM

Ribs -- I use Safari on a Mac, and it does that sometimes. Reloading or closing and opening the browser usually helps. Also, if you go into the hints and back to the game, the white lines will appear, which is annoying.

I'm soooo close to finishing the game, but I'm stuck on

the lamp. How do I break the filament? I already got rid of my cross -- am I doomed?

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I'm with Joye. I want to like these games, but I found them ridiculously exclusive in the 80s and quit playing them then. I don't find the hint system in this game to be particularly helpful, but rather needlessly sarcastic. Too bad. I just played Galatea the other day and finally thought I might be able to enjoy IF.

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To add to ThemePark's list:

other directions include U (up), D (down), IN, OUT, and of course SE, SW, NE, NW
G - repeat

Z - wait

A - ask about

T - tell about

--

Oh, and I forgot to add "read the footnotes" to my suggestions :)

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For the lamp:

Put the grip (from the sword) on the screwdriver and break the filament with it.

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actually, I managed to get into a situation I couldn't get out of:

I tried using the battery to push in the phial, and the battery fell to the floor. I figured it was just talking about the ledge, but when I tried to pick it up, it said that it was unreachable. There was no warning that I had just "lost" in any sense, but I couldn't find any other way to get it back.

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mixedmetaphor Author Profile Page June 3, 2008 11:09 AM

f_raze -- that happened to me, too, but it's fixable:

the screwdriver is magnetic; use it to pick up the battery.

to avoid doing that again,

stick the battery to the end of the screwdriver before poking it back into the keyhole.

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ThemePark Author Profile Page June 3, 2008 11:14 AM

I'm not really fond of this game. I gotta agree with dsrtrosy, the hint system is anything but helpful. Or rather, the hints themselves. More than half of the light hints tell you to do something with an object that you do not have, and you get no corresponding hint to tell you how to get that particular object. And I have examined and looked at every thing I could think of in the room, although there really isn't anything there in the first place.

So how people get phials, screwdrivers and what not, is beyond me.

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f_raze, when that happened, did you see the following?

"the ringing in your ears is outweighed by the nagging feeling that you did something wrong"

If not, then the situation is probably recoverable.

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ThemePark.. you *start* the game with all of those things. What do you have in your inventory that might hold stuff?

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ThemePark Author Profile Page June 3, 2008 11:25 AM

Boy, do I feel stupid. >_< I thought my inventory WAS the contents of my bag. >_<

Thanks, generic geek girl. *goes to hide in a tiny mouse hole*

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mixedmetaphor - the problem you experienced with white lines after quitting the hint system should now be fixed. You'll need to empty your browser cache and reload, though.

And that goes for anyone using a Mac.

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mixedmetaphor Author Profile Page June 3, 2008 12:15 PM

Thanks Jay! And thanks generic geek girl for the lamp hint, earlier!

Now, can anyone tell me

how to get the troll's eyes to stop glowing?

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the troll's eyes:

Spray one eye with repeller, and stab the other.

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ok so how do you get past the troll????

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If I didn't find text adventures uninteresting, this game would make a great narrative walkthrough.

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nmar, where are you at?

Assuming you're just beginning, the basic idea is to:

extinguish all sources of light, so that a Grue comes and gets rid of the troll.

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Me-Bomb Author Profile Page June 3, 2008 2:14 PM

How do you extinguish the light?

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Hmm. Can anyone else not save?

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Ah, now I can save.
All I've managed to do so far is

chew the gum

.
I've tried

breaking the glowing things, dropping them in the chasm, putting everything in the rucksack, eating everything (I was running out of ideas), and stuffing everything into the flask. Nothing works :(

Hmm.

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vorless June 3, 2008 4:28 PM

Can someone please post all the amusing things the author says to do. I remember some but forget most of them.

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People have talked about a hint-through, but I don't see it and I'm kind of stuck. I really like this type of game, and I'd hate having to give up.

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dumakiki June 3, 2008 4:50 PM

hi! great game so far. the only thing is... I'm still at the beginning!!! could somebody post a walkthrough please?? I'm sure it would help a lot of people (including me) :)

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Never mind! It never occured to me to type "hint"

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Dumakiki, if you haven't taken a look at the built-in hint feature, I recommend it. I can post a walkthrough when I get home tonight, but you probably won't need it.

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How do you load a saved game? I have tried:
"load saved game"
"open saved game"
"look at saved games"
and a few others that I've forgotten about.

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Ginger, to load a saved game, try "restore".

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Thanks

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If you complete it,try the amusing things,very amusing.

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one other question:

How do you break the filament?

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the game could really use a generic 'help' or 'about' section. perhaps it doesn't have one because its from an earlier era of modern IF. that, along with some other things, means this is probably not the best game to try if you've never played IF before.

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Ginger (lamp):

Put the grip (from the sword) on the screwdriver and break the filament with it.

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Anonymous June 3, 2008 9:27 PM

fnord3125, what would you like to see in an about/help section?

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I played Enlightenment back when it first came out and thought it was brilliant. It's good to know that this wonderful little game is still seeing the light of day.

(OK, I'm out of puns.)

Here's a link for those who might not be a familiar with interactive fiction:

http://brasslantern.org/beginners/

The second link on that page, "A Beginner's Guide to Interactive Fiction," will be especially helpful for people who want to know what the various basic commands are.

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Here's something a conversation I had with the game, vorless:

>take filament
Is that safe?

>no
That was a rhetorical question.

lol.

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...Swing Sword... No...

Break Sword... No...

Eat Sword... Heehee... No...

For the longest time, I kept trying to stuff the certificate into the flask, hoping to use the repeller to whip up a makeshift Molotov Cocktail or something and use it to set fire to the troll... To "flame" it, if you will.

Too bad I'm just a T*** adventurer and not MacGuyver.

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"Tucked beneath the gate is your stock certificate, illuminated by the light of the cross".
...Yeah, so now what?

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I copied out the "amusing" list. I only tried a few of these in the course of the game - I'm going back now to try some of the others...

search me
squeeze troll
read troll
read me (repeatedly)
turn me with screwdriver
push bridge
kill troll with water
spray can on stick of gum
burn water
burn battery
rub sword
objects
places
frotz
xyzzy
plugh
plover
quail (before and after troll dies)
show clothes to troll
spray troll with water
drink screwdriver
eat sword
wave cross
wave phial
take slab (repeatedly)
burn bridge
buy bridge
push bridge (In the presence of the troll)
search troll
turn troll with screwdriver
jump over troll
push troll
enjoy gum (repeatedly)
fondle troll
Retrieving the "lost" battery with the screwdriver
Retrieving the unpushed phial from the keyhole with the screwdriver and gum
Putting the screwdriver and the battery on the slab or in the pack separately

And one I found that isn't on the list...

"curse", mostly because it tells you to

"play nice" (which gives a more amusing message and a third suggestion,

"enlightenment"

)

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Gar (stock):

*If* the cross is securely stuck to it *and* it's still under the gate *and* you're quite certain you no longer need the cross, light the stock on fire.

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OrigamiMarie Author Profile Page June 4, 2008 1:08 AM

I hadn't tried this kind of game before. This one is humorous, but apparently wasn't the one to try first. Sure, I could go and research the field, but that's like spending an hour listening to the explanation for a pun: you only sort of get it afterwards, it loses all of the aha, and you feel kind of dumb. Maybe I'll try another that has a leads-you-by-the-hand mode (since this one was only shipped with a sarcasm-if-you-don't-know mode). Somebody tag the former type as such so I can try them in the future?

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OrigamiMarie - A great place to start is with the other interactive fiction reviewed here at JIG.

(You might even find a walkthrough on one of those pages to help you through. I know there's one for Lost Pig, which is an especially humorous game.)

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Me-Bomb Author Profile Page June 4, 2008 5:14 AM

Can anyone still tell me how to extinguish the light from my items?

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The hint system of the game helps with all the items except for one: the starjewel. Can anyone provide a little guidance for it?

I've tried:

to "roll jewel," but the troll stops it with its foot. I thought maybe there was some way to use the glass fragments to deter the troll from putting its foot down, but I am not able to (at least not without some kinda protection?)

Also:

the jewel is about the size of an ostrich egg, so I tried to sit on it. It says that the jewel only LOOKS like an egg. The "falsehints" suggest making a nest, sitting on it, and acting like a goose to hatch the jewel; I realize these are jokes, but since there was no help in the real game hints, I thought there may be a clue here?

Thanks,

Dan

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Wow, I love this game. Single-room IF is the big brother of room escape games... In my honest opinion. *oldschool rant*

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Jay, can you host more ifiction on your site please? My first experience with ifiction was playing Lost Pig on your site and it was great. I am glad to see that you have made yet another great work of ifiction available for play online.

I much prefer being able to play the games on your site rather than having to download Gargoyle and the games files to my own computer.

Perhaps you could host the ifiction games posted on May 31 (I think it was).

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DanB, (on the Starjewel)

The starjewel fits neatly in the battery case on the sword.

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What would I like to see in a help/about section? The usual stuff.
I mean, I don't need it, I've been playing IF since before I should have been. (my brother's Infocom games, I was like 8 years old and had NO idea what i was doing, but it was still fun).
but you know, there is usually a little introductory information.

I mean, look at two excellent games from the same Early Modern-IF Era: Spider and Web (which should get an review on JiG, IMO. That game frickin' rocks.) and Anchorhead (which I believe has been reviewed here).
Spider and Web, frankly, isn't that much more friendly. It just has a short about blurb explaining the way conversation functions and talking about whether it is possible to put yourself in a losing position.
Anchorhead is much better. It has a nice little help menu that includes a "How to Play Interactive Fiction" section and even a tutorial! To be fair, I know Anchorhead has had multiple releases/revisions. The one I'm looking at is number 5. I guess it might not have been nearly so friendly in it's first release.

But so something like that. The help/about in Spider and Web should be the minimum a game should have. Anchorhead's is super nice. I wouldn't expect to see something that extensive in most games, but it seems like it would make it a lot friendlier for people who have never played IF before. And as someone who occasionally tries to evangelize for IF, it would be nice to be able to answer the question "How do I play it?" with "Just ask the game for help. It'll explain everything."

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Also, for those that dig the one room IF, I played one called The Weapon (http://ifwiki.org/index.php/The_Weapon) a few years ago that I enjoyed.

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Anonymous June 4, 2008 11:52 PM

I'm going to try to put everything together in one post here, since people keep getting stuck...

Basic commands:
inventory/i - see what you have
examine/x - look at something
look - look at the room (will also show what items are on the ground, if any)
look at - look at something specific, similar to but sometimes different from examine
n/s/e/w or north/south/east/west - go in that direction. Since this is a one-room game, you won't need this until the very end.

The object of the game (you can also find this in the hints):

Get past the troll by turning out all the lights, so a grue (G***) will come and eat it. (For those not experienced with text-based adventure games, grues are creatures dating back to at least the Infocom game Zork, in which they would eat any player who stayed in the dark for too long).

So...what next?

Extinguishing the objects. Order doesn't matter for the amulet; everything else should be done after you've gotten ALL of the items by turning off the sword.

The sword
Note: YOU MUST STILL HAVE THE CROSS

The sword is battery-powered...where do you think the battery might be?

That's right - in the hilt. But you have to get to it first - right now, it's covered with a grip. But you can't cut the hilt with the sword - it's attached. What else do you have that is sharp (this may not be obvious)?

That would be the cross.

CUT GRIP WITH CROSS

Now that you've gotten to the compartment, you need to take out the battery.

OPEN PANEL - wait, you can't do it by hand.

OPEN PANEL WITH CROSS

And make sure to TAKE GRIP and TAKE BATTERY- right now the grip's lying on the floor and the battery's still in the compartment (although the sword did power off).


Finding your other items

You have more stuff than you saw when you initially typed "i", or "inventory". OPEN BACKPACK to see the rest. (You may still have to take things individually in order to use them.)


The Starjewel

You can't break the Starjewel, so you'll have to hide it somewhere.

There's a reason I put this one next.

It happens to fit in the compartment of the sword.

If you haven't gotten the battery yet, TAKE BATTERY. Then PUT STARJEWEL IN COMPARTMENT and CLOSE COMPARTMENT.


Your glow ball

This one only takes one move - either you get it or you don't.

You can't break it.

Have you tried tossing it in the chasm?

THROW GLOW BALL IN CHASMDidn't work, did it? The troll caught it...

Why don't you try throwing it in a different direction?

THROW GLOW BALL SOUTH (towards the gate where you came in)


Your amulet

You happen to have a nice compartment on you where you can hide this one.

No, not your backpack - that's too threadbare to hold anything glowing without glowing itself.

Your tinderbox is nice and watertight - and also opaque enough to block out a light source.

OPEN TINDERBOX, PUT AMULET IN TINDERBOX, and then CLOSE TINDERBOX

Your lamp

This one has two parts to it.

First, you'll have to break it open.

You can't smash it...but what if you crack the glass some other way?

Say, by rapidly cooling the hot glass? You'll have to put it down first, though...

OPEN FLASK, DROP LAMP, POUR WATER ON LAMP

By the way, you'll get some glass fragments here - they don't actually have any use.Now you just have to deal with the filament...

The obvious method would be to cut it somehow. But you don't want to burn yourself doing it.

Luckily, you just happen to have some nice, heat-insulating grip tape. But for some reason you don't feel like putting it back on the sword...

Use the screwdriver instead. PUT GRIP ON SCREWDRIVER, and then CUT FILAMENT WITH SCREWDRIVER


The Cross

This one, and the next one, involve looking around a bit.

Specifically, the cross is the only item flat enough to fit under the huge gate behind you.

PUSH CROSS UNDER GATE

That won't quite do it - you'll have to stick the cross to something else big enough and flat enough, then push that under.

Something like your certificate.

Just putting it on won't do you any good; you have to actually stick it.

And what's stickier than gum?

CHEW GUM, PUT GUM ON CERTIFICATE, PUT CROSS ON GUM. Then PUSH CERTIFICATE UNDER GATE. But you can still see some of the light...

Maybe if you got rid of the certificate somehow, the cross would slide down the hill into the next room (did I forget to mention you're on a hill?)

You know, that tinderbox actually has a use besides holding your amulet...

LIGHT CERTIFICATE


The phial

You can't break it, so you have to hide it. Again, it goes somewhere in the room you just came from...

Specifically, it's just the right shape to fit in the keyhole.

PUT PHIAL IN KEYHOLE

But you can still see it...Better push it in further.

Two other items fit in the keyhole - the battery and the screwdriver.

But the screwdriver alone doesn't push it in far enough, and the battery alone gets lost (you can get it back by doing PUT SCREWDRIVER IN KEYHOLE)

The solution? Make sure the battery is not attached to the screwdriver, then PUT BATTERY ON SCREWDRIVER to ensure it's in the proper place.

Finally, PUT SCREWDRIVER IN KEYHOLE.


The troll's eyes

First eye

You don't have many options left...

What would you hate to get in the eye?

No, not the sword...at least not yet.

How about your G*** repellent pepper spray?

SPRAY CAN AT EYE

Second eye

NOW poke it with the sword.

HIT EYE WITH SWORD


How not to die

What do you know about grues?

That's right...they hate light.

What's the one light source you have left?

Your amulet, in your tinderbox.

OPEN TINDERBOX


Now that the troll's gone...

You can do what you've been wanting to do this whole time.

Cross the bridge, of course!

GO NORTH

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HazardCatcher June 5, 2008 2:38 AM

I wasn't really enjoying myself until I typed in "eat sword" the resulting response was great.

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That Brass Lantern link was really helpful! I recommend it to my fellow newbies!

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Sheer_Cold June 5, 2008 2:35 PM

Amusing things to do:

--SEARCH ME
--SQUEEZE TROLL
--READ TROLL
--READ ME (repeatedly)
--TURN ME WITH SCREWDRIVER (score less than 249)
--PUSH BRIDGE (score --KILL TROLL WITH WATER
--SPRAY CAN ON STICK OF GUM
--LISTEN TO TROLL
--BURN WATER
--BURN BATTERY
--RUB SWORD
--OBJECTS
--PLACES
--FROTZ
--XYZZY
--PLUGH (how obscure can one get...)
--PLOVER
--QUAIL (before and after the troll dies)
--SHOW CLOTHES TO TROLL
--SPRAY TROLL WITH WATER
--RUB LAMP
--DRINK SCREWDRIVER
--EAT SWORD
--WAVE CROSS
--WAVE PHIAL
--TAKE SLAB (repeatedly)
--BURN BRIDGE
--BUY BRIDGE
--PUSH BRIDGE (In the presence of the troll)
--SEARCH TROLL
--TURN TROLL WITH SCREWDRIVER
--JUMP OVER TROLL

yeah >:_>

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*reads over Sheer_Cold's post*
Omigosh... just picturing the hero trying to do all those things is making me crack up. Trying to buy the bridge, or turn yourself with the screwdriver! To quote a common choice of words for the situation, LOL.

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Re: The unsatisfactory solution to the griptape puzzle

The cross is actually an alternative solution - the "correct" but unfortunately less obvious solution is to use the broken glass...

Cheers, -T.

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I'm sorry, but I have to ask. I cannot save the game.

I've tried "save", and the "Create Save Game" box appears. I assume I can type a name in the "New Save" text box, but I cannot. Even if it isn't for a name, the box doesn't close (obviously). I've also set the "Local Storage" in "Settings" as unlimited, but still it doesn't work.

Can anybody help? Thank you very much.

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also doesnt work for me. I also can see the opening text introduction and a prompt to enter a command, but typing anything and hitting return results in white horizontal lines and no text. emptying cache was not helpful :(

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To Mal and J:

What browser/version and OS are you using?

I can't reproduce either problem on my Mac.

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Anonymous August 23, 2008 1:17 PM

It wont let me stab the eye. What should I do?

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unityspirit Author Profile Page January 24, 2009 10:56 PM

At the end, you forgot something. When the lights go out and the trolls eyes. Heres what I did

you have to spray the can of g*** spray at him first

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Anonymous April 23, 2009 11:29 PM

Walkthrough given at end of game. 25 steps!

Drop lamp
Open pack
Throw ball at gate
Cut grip with cross
Put phial in lock
Open panel with cross
Put battery on flathead
Chew gum
Put gum on stock
Put star in panel
Close panel
Put grip on flathead
Put flathead in lock
Put cross on gum
Put stock under gate
Light stock
Put amulet in box
Close box
Open flask
Put water on lamp
Cut filament with flathead
Spray eye with can
Cut eye with sword
Open box
N

[Edit: Spoiler tags added. -Pam]

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