![]()
"Suveh Nux" is a short, puzzle-oriented piece of interactive fiction by David Fisher, with a neat premise: the player is trapped in a vault (that's not the neat part) and can escape only if he learns the magical language that controls his environment.
Plenty of interactive fiction games involve puzzles about magic words. "Suveh Nux" takes this a step further: there's a whole magical grammar to learn, including verbs, nouns, and modifying phrases. The challenge isn't just to learn new magic words, but to learn to string the words together into short spells. The result is a set of well-integrated challenges that encourage lateral thinking. And the game rewards experimentation: even spells that serve no practical purpose produce often amusing results.
The puzzles in "Suveh Nux" aren't too hard, but in case you get stuck, there is also a built-in hint system and instructions for play.
There are no online versions currently available, so you'll need an IF player to play the game file. If you don't have one installed, try Gargoyle (Windows) (mirror) or Zoom (Unix or Macintosh). (Zoom for Macintosh also allows you to browse and download additional IF games right from within the player, a neat feature for future use.)
Then download the "Suveh Nux" game file itself, unzip, and play. A newer version (v1.1), without the walkthrough, can be downloaded from ibiblio.org.
If you enjoy "Suveh Nux", I also recommend "Words of Power", by Stark Springs: it too uses an additive magic-word grammar, though the puzzles are less tightly integrated and the game as a whole is more sprawling.
Comment Preview
Leave a comment
Favorite Games [edit]
Recommended
Casual Game Downloads
Worth the trip
Recent (Flux) Visitors
Support JIG
Monthly Archives
All games mentioned and images appearing on JayIsGames are Copyright their respective owner(s).
All other content is licensed under a Creative Commons License.















Comments (may contain spoilers)
Hey, the gargoyle link isn't working for me. it says the page doesn't exist....
Posted by: Zace
|
January 4, 2008 5:12 PM
Yeah, the gargoyle link seems to be broken...
Posted by: Neonaxus
|
January 4, 2008 5:18 PM
yeah i'm experiencing the same problem with the gargoyle link
tried searching for other download mirrors to no prevail
Posted by: SAM | January 4, 2008 5:20 PM
The ccxvii.net site that hosts the Gargoyle app appears to be down at the moment. Try this mirror site for Gargoyle in the meantime...
http://public.www.planetmirror.com/pub/if-archive/interpreters-multi/gargoyle/
Posted by: Jay
|
January 4, 2008 5:27 PM
Hi Emily.
You can get it from http://www.avventuretestuali.com/orgc/orgc-2007-eng
(by clicking the icon)
Posted by: bobofetta
|
January 4, 2008 5:31 PM
From the review:
"..the player is trapped in a vault (that's not the neat part)"
Yes, that's definitely the cool part. :D
Posted by: Vault
|
January 4, 2008 5:47 PM
This looks fun...hmm. I always end up looking at spoilers to help with these kind of things...This time I'm going to do it myself! =D
Posted by: Neonaxus
|
January 4, 2008 5:58 PM
How do I run the app with gargoyle? Im not good with this stuff...
Posted by: Jack | January 4, 2008 6:09 PM
It's been a while since I've played some Interactive Fictions.
Brings back memories from when I played TADS games alot.
Bookmarked for when I have more free time.
Posted by: .Ben
|
January 4, 2008 6:12 PM
Yay, I finished, and without using the hint system too much.
Posted by: Neonaxus
|
January 4, 2008 7:16 PM
Jack - once you download and install Gargoyle, then download and unzip the Suveh Nux game file and walkthrough.
Then, when you run Gargoyle you should get a standard open file dialog box. Select the Suveh Nux file and you'll next get a screen that looks like this:
http://jayisgames.com/images/gargoylescreenshot.jpg
Then, you just type commands since this is work of interactive fiction, or text adventure (no graphics).
Posted by: Jay
|
January 4, 2008 7:18 PM
can someone help me
i cant figure out how to download everything
Posted by: Colin | January 4, 2008 7:25 PM
Colin -
Windows:
1) Download http://public.www.planetmirror.com/pub/if-archive/interpreters-multi/gargoyle/gargoyle-2006-09-17-windows.exe
2) Run it to install Gargoyle. Accept default options.
3) Download http://www.avventuretestuali.com/download/SuvehNux.zip
4) Unzip it.
5) Run Gargoyle.
6) In the dialog box that opens, select the 'suvehnux' file you unzipped in step 4 above.
7) Play.
Posted by: Jay
|
January 4, 2008 7:45 PM
@Neonaxus:
Posted by: Geer
|
January 4, 2008 8:14 PM
i downloaded everything you told me to download
i got the little gargoyle installer thing
but when it was done installing there wasn't anything there
im confused
Posted by: Colin | January 4, 2008 8:15 PM
Colin - the Gargoyle installer should have left a "Shortcut to Gargoyle" on your desktop (or maybe in the same directory that you ran the installer from? I ran mine from the desktop).
Even if you can't find the shortcut, you can always get to any program you install in your Start menu under All Programs.
Posted by: Jay
|
January 4, 2008 8:19 PM
thanks Jay
i found it in the all programs just like you said!
:D
Posted by: Colin | January 4, 2008 8:22 PM
Jay, the suvehnux.z5 file that is linked to in the zipped file appears to be v1.0 of the game. There is a newer v1.1 version linked off of the Suveh Nux IFWiki page given in the game description (i.e. here), but the download speed off of that page is slower than molasses (or at least it was when I tried it, anyway). I also found a faster second source here for the newer z5 code.
Posted by: Geer
|
January 4, 2008 9:14 PM
Thanks, Geer. I'll add your second link to the review. :)
Posted by: Jay
|
January 4, 2008 9:20 PM
well im not really into text games, but this is reminding me of another game i played a long long time ago. moving around the game you learn different symbols and you have to figure out what they mean... i know its not sprout.. really old i think. but i wonder if anyone could read my mind here and help me out.
Posted by: vinny
|
January 4, 2008 10:26 PM
vinny - I think you're thinking of Tork. :D
http://jayisgames.com/archives/2004/12/tork.php
And Tork is pretty awesome for similar reasons why Suveh Nux is, too. Don't give up on text adventures just because they have no graphics. Use your imagination to enrich your life with a little interactive fiction. This particular game doesn't take much of an investment of time to enjoy it.
Posted by: Jay
|
January 4, 2008 10:32 PM
I tried downloading the zip file but it failed, twice. I always got cut halfway. So I tried the link from ifwiki, and it works. Slow download speed, but finished.
Posted by: jojo
|
January 4, 2008 11:30 PM
Got the game working fine, apart from the troubles with Gargoyle link. Thanks for the mirrors guys.
As far as the game goes, I'm typically horrendously bad at text only adventure games but have managed to shed some light on my surroundings.
The creature thing is weirding me out though.
Posted by: Capcapone
|
January 4, 2008 11:51 PM
Has anyone figured out how to read the scroll?
I beat the game (and saved the critter) and only got 95%. I assume the last 5% is reading the scroll (maybe), but I can't seem to figure it out.
Posted by: Bill | January 5, 2008 12:05 AM
Posted by: Zace
|
January 5, 2008 12:14 AM
Annnnndddd finished! Great game. Didn't have to use the hints at all thank god! But I only scored 95%, can anyone enlighten me to what I did wrong?
Posted by: Capcapone
|
January 5, 2008 12:38 AM
Maybe if we have this spell language subject at school, I would get a big F..
I can't figure out the right spell to
Any hint?
Posted by: jojo
|
January 5, 2008 12:43 AM
Pretty cool game. I like that the whole spell system is based on simple grammatical structure. Makes you feel like you're weaving intrcate spell patterns ^^
Posted by: greenfourth | January 5, 2008 1:08 AM
This was one of my favorite games in a while. Maybe it's because I could actually beat it without hints, maybe because I wasn't around when interactive fiction was first popular.
On a related note, a couple of days ago I read an article about Inform, which is the software used by interactive fiction writers. It's fairly easy to use, so I suggest checking it out. Maybe somebody can submit interactive fiction to the next game design comp?
Posted by: jonah
|
January 5, 2008 1:23 AM
Jojo: try each spell in the book. Once you find the one that has to do with temperature follow these steps:
1)
2)
Posted by: greenfourth | January 5, 2008 1:45 AM
What an excellent little game, I liked how it all took place in one room (so I never had to remember where everything was, nor the names of a billion characters).
Quite fun!
Took me a good while to beat (and around 400 turns)...heh...but it was fun!
Always nice to see an IF review by Emily Short :D
Posted by: Harukio
|
January 5, 2008 2:13 AM
Thanks for all the comments about the game!
Here is a small clue for getting the last 5% of the score:
Posted by: David Fisher
|
January 5, 2008 2:21 AM
Fun ways to die:
I've gotten the 2% from getting down, but where's the other 3% and does it have anything to do with the code and the scroll I kinda happened to burn?
Posted by: IZG | January 5, 2008 2:27 AM
I forgot about one last way to not...die, but make the game unfinishable...
Also try:
Also:
Posted by: IZG | January 5, 2008 2:35 AM
Hmmm...
Posted by: Neonaxus
|
January 5, 2008 3:24 AM
Wow, this is a really great game. I could say a lot more, but I won't, as the game speaks for itself. I will say that the difficult level was excellent, making the player often pause for thought but never tear out their hair.
Also, thanks a lot to Emily Short for writing the review (I really like all your work and your 'blog').
Posted by: Wulfo
|
January 5, 2008 5:39 AM
D=
Darn. I'm still stuck at 67 percent. Any help?
Posted by: Alex | January 5, 2008 8:05 AM
Thinking about Easter eggs sort of gives you a hint.
Thinking about what easter eggs made you think about gives you a really big hint, written in binary.
To decode this:
This produces:
Make everything glow
Destroy every object
I haven't tested all of these, because destroying every object will be difficult (breaking the vial kills you).
Happy easter egging!
Posted by: Aegeus
|
January 5, 2008 8:45 AM
@ Aegus how do I destroy the cage, then?
Posted by: Alex | January 5, 2008 9:12 AM
@aegeus:
Well, you can destroy the vial by freezing the content first. But how do you destroy the shelf without suffocating from the fumes?
Posted by: ravn | January 5, 2008 11:06 AM
I've already spent way too much time on this game. ;)
Posted by: Swirly | January 5, 2008 11:09 AM
I managed to get the last 5% -
Posted by: relet | January 5, 2008 11:26 AM
Ubuntu users might want to try frotz (which is on Synaptic).
Posted by: Crab
|
January 5, 2008 12:05 PM
Thanks for that, relef.
I managed to do everything written in these comments. Except for one thing.
Posted by: ThemePark
|
January 5, 2008 12:23 PM
Did anyone find any use for the sensi command? I guess it's in the last 5%.
Posted by: Epoch | January 5, 2008 2:26 PM
The game was cool but
I was glad I used the in game hints, since that solution doesn't feel particularly satisfying. Though, I'm only complaining because I liked the game so much, otherwise.
Posted by: spliznork | January 5, 2008 4:13 PM
If anyone needs some closure about what really happened and who locked you in the vault, there is an explanation here (includes minor spoilers if you haven't played the game yet).
@Epoch (about the "sensi" command):
@spliznork:
Posted by: David Fisher
|
January 5, 2008 5:20 PM
David, I actually have an idea on the last question--
Posted by: dsrtrosy | January 5, 2008 9:12 PM
@dsrtrosy:
It is interesting to me that it is being interpreted as meaning "charge up"; I always thought of it as just a time delay, with a useful side effect of being able to increase the intensity of a spell. The tingling was meant to indicate that something was happening, just not yet.
BTW in the original Beta version, you had to make the door extremely cold before making it extremely hot, but a tester thought that was a bit much. A different tester thought that made it too easy. It's hard to find the middle ground. :-P
Posted by: David Fisher
|
January 5, 2008 11:40 PM
Wonderful little game! I've gotten the basic 95%, now I need to go try to get the easter eggs... :D
spliznork, about the intensification system -
This immediately leads to the question of what would happen if you made two spells coincide on the same turn, naturally leading to the discovery of intensification. You can also, of course, release multiple types of spells on the same turn, like making something heat up and glow and become sticky all at once.
dsrtrosy - splitting up the ani mato etc from the rest of the spells wouldn't make sense - it's a delay clause for a specific spell, not a generic intensifier. The intensification is just a side effect from two of the same spell being cast on the same turn.
On another note, as a computer scientist I couldn't help but appreciate the beauty of the tomato numbering system. Good stuff, David! :)
Posted by: Valarauka
|
January 5, 2008 11:53 PM
@Valarauka - Ooooooooooh, I didn't even get that until you explained it. So, that's the answer for David:
Posted by: Spliznork | January 6, 2008 12:08 AM
@Valarauka:
I was originally thinking of including a puzzle where several different effects had to happen at the same time (or all in a row, or something like that), but it turned into the "intensify" thing. There probably won't be a sequel, but it's interesting to think about what kinds of puzzles you could come up with just based on timing ...
Posted by: David Fisher
|
January 6, 2008 12:29 AM
@spliznork:
The way I see it, "ani" doesn't charge spells up. It creates a time delay. In fact, when you first use a time-delay, and you try to cast another spell it tells you "You are about to speak, when you have a feeling that the tingling sensation was significant somehow. You feel sure that something is happening, but you're not sure what." It forces you to wait until the time delay goes off before it lets you cast any more spells. That tips you off right away that it's time-based.
Posted by: Aegeus
|
January 6, 2008 9:22 AM
I'm plaing Words of Power now... A great game, but does anyone know what to do with the dial puzzle? The dial cannot be turned, spells don't affect it... What shall I do?
Posted by: Aldarion | January 6, 2008 2:57 PM
Haha, when I used my first spell I typed in "awesome" as a command and the game replied "Thanks." I love that level of responsiveness.
Posted by: Snowy
|
January 6, 2008 4:07 PM
Holy crap, where has this game been all my life!? I love it.
Posted by: Snowy
|
January 6, 2008 4:09 PM
Jay--so I signed up again--if I can remember my info this time, I promise I will stop making you moderate me! :P
@David: AHA! Now I see what you were trying to do. I still didn't get that from the game, but I don't have any great ideas for how to make it more understandable. Plus, it seems that some folks did get it. Maybe instead of tingling, you get a sense of anticipation? haha...just a thought. Still, it was a cool game--a really good re-introduction to IF after many, many years of not playing them.
Posted by: dsrtrosy | January 6, 2008 4:17 PM
dsrtrosy - I sent you an email to the address you left when you registered, containing your username and a new temporary password for your account.
Posted by: Jay
|
January 6, 2008 4:23 PM
I've not played these yet, but the weird grammar reminds me of an IF game called "For a Change" by Dan Schmidt that starts with the line "The sun is gone. It must be brought. You have a rock." and has a consistent weird grammar throughout the game.
Posted by: Residual Toast | January 6, 2008 5:14 PM
@Snowy: One of the Beta testers had this experience, which I thought was funny:
It’s too hot to try doing that.
> cool block
Thanks.
> *lol
Posted by: David Fisher
|
January 6, 2008 7:07 PM
@greenfourth
thank you for the lesson ^^ No wonder I can't get any spell right, I mixed up the structure! Silly me, LoL.
Now reading all the other comments about the easter egg(s), made me wanna try playing it again :)
Posted by: jojo
|
January 6, 2008 10:46 PM
@Aldarion
Try 'set dial to #'. I actually had to download a decompiler and read the script for the game to find out what it wanted. I also tried a many number of words.
Posted by: Skrenos | January 6, 2008 10:59 PM
Woot. Managed to download, install, and beat the game with only a tiny amount of help from the hints. I finished with 95% completion, and get the critter back. Now I'm trying for the last 5% and to find easter eggs (I've tried stuff, sure, but nothing is working)
Posted by: JonMW
|
January 7, 2008 4:23 AM
Hi!
I've got a question, though it's not really about Suveh Nux (which I think is a great game btw!) But about Praser 5 by Zarf.
I just recently discovered the IF games, and am totally loving them! But Praser 5 is just not working (not for me anyway) I just can't seem to get the creatures to talk to me... Please help! Am I missing something?
Any help would be welcome!
Thanks!
Posted by: Iddy85
|
January 7, 2008 6:36 AM
Okay, after finishing the game, other details I love:
This is one of the most well-implemented games I've had the pleasure of playing.
Posted by: Snowy
|
January 7, 2008 7:19 PM
David, I absolutely love this game. I'll be watching for more games by you in the future. :D
Now back to playing Suveh Nux! xD
Posted by: ElliotM
|
January 7, 2008 7:59 PM
@ElliotM: "David, I absolutely love this game. I'll be watching for more games by you in the future".
Thanks! They take a little while, though ... (about 3 months for Suveh Nux, but I wasn't working at the time. Wonder how long a two room game would take :-) ).
Here are some completely unrelated (ie. non-IF) mini games from a 40K competition:
ZRacer, a real time racing game using ASCII graphics; "gargoyle" doesn't have colour, so an interpreter like Windows Frotz might be better to use for this one (though it crashes sometimes, unfortunately, so you might want to save after each level);
Animals, a logic/observation word puzzle; and
Cryptographer, a simple decoding game full of quotes about Interactive Fiction.
Search for "Download" on each of these pages for a link to the game.
Posted by: David Fisher
|
January 7, 2008 8:43 PM
@David -
All good games take time to make, ;) Making up a magic language must have been really fun though. This game is very clever, I only wish it could have been longer. A bigger game based on Suveh Nux would be challenging to make but would certainly be highly rewarding once you finished. :)
Those games sound neat, so I'll have to check those out.
(Ma = Binary Zero, To = Binary One)
Binary, #, Suveh Nux Numbers
0, 0, Ma
1, 1, To
10, 2, MaTo
11, 3, ToTo
100, 4, MaMaTo
101, 5, ToMaTo
110, 6, MaToTo
111, 7, ToToTo
1000, 8, MaMaMaTo
1001, 9, ToMaMaTo
1010, 10, MaToMaTo
Posted by: ElliotM
|
January 8, 2008 2:29 AM
@ElliotM:
Posted by: Mordred | January 8, 2008 10:49 AM
Posted by: Alex | January 8, 2008 11:28 AM
@Mordred
Posted by: ElliotM
|
January 8, 2008 12:49 PM
YAY! New, working account!
Posted by: dsrtrosy
|
January 9, 2008 4:25 PM
This is the best game ever!For months I have searched for a game where you can cast you're own spells!Finally, I have found it.I have to get back to Suveh Nux!
Posted by: darkdude | January 12, 2008 4:19 PM
Yay, my web site seems to be working again. It's about Interactive Fiction in general. The Suveh Nux page is here.
Hope it keeps working ...
Posted by: David Fisher
|
January 14, 2008 11:52 PM
Thanks for the update, David. I'll update the review with the links. :)
Posted by: Jay
|
January 14, 2008 11:53 PM
Aldarion, do you have any hints or tips on what to do in Words of Power? I've learned 6 words, visited Yom's place, had one cutscene and visited every place I can think of. I haven't found anything except the book.
Posted by: Littleghost
|
January 17, 2008 11:21 PM
@David, your web page is unfortunately down again. :/
Posted by: ElliotM
|
January 25, 2008 3:08 PM
@ElliotM: Yes, unfortunately ... I might move it soon.
I'm curious about whether anyone has tried out any of the non-IF games (ZRacer, Animals or Cryptographer) ... :-)
Posted by: David Fisher
|
January 26, 2008 3:35 AM
Congratulations on winning Best Puzzles in the 2007 XYZZY Awards, David. :D
Posted by: ElliotM
|
March 9, 2008 9:07 PM
The web page is now:
http://jacl.game-host.org:8080/dfisher/ifgames.html
(And thanks, ElliotM!)
Posted by: David Fisher
|
April 2, 2008 8:56 AM