Virtual Villagers 3:
The Secret City
Virtual Villagers is back, and we're so excited we couldn't wait until the weekend to tell you! With Virtual Villagers 3: The Secret City, the surprisingly addictive real-time simulation game sticks with its proven formula and makes a few minor tweaks to freshen up gameplay. With new secrets to uncover, new technologies, real-time weather effects and a whole new island to explore, Virtual Villagers 3 has all the ingredients that made the first games so compelling, plus more.
The people of Isola have prospered over the years, but they're quickly outgrowing their villages. A small group sets out over the sea to find a new part of the island to inhabit. A mighty storm hits and blows the raft off course, setting your people in the ruins of a once-great city. Explore the new corner of Isola, rebuild the structures rotting on the land, and unravel the mysteries within.
If you're unfamiliar with the Virtual Villagers series, here's the scoop. Your goal is to help the village thrive by keeping its occupants fed, healthy, happy, and busy. Train villagers to perform tasks by dragging and dropping them onto different areas on the map. Placing a character over berries, for example, sets him or her to harvest food, while dropping someone on an unfinished structure puts them to work building. As each villager performs a task, his or her skill in that area increases, creating a faster, more efficient worker than before. Technologies can also be researched to give your villagers more powerful skills that make your job easier to accomplish. They're also the key to uncovering over a dozen hidden secrets of the ancient ruins...
Virtual Villagers takes place in real-time, meaning even when you aren't playing the game your villagers are eating, drinking, gathering food and carrying out other assigned tasks. If you leave them alone for too long, you'll return to find starving villagers or worse, a town full of skeletons. This creates a wonderful virtual pet kind of feeling and makes you want to hop on and check your villagers' progress several times a day. It's great for short spurts of gaming and has loads of replay value.
The third game in the series doesn't mess with the established formula, keeping the drag and drop interface and basic tasks unchanged. The technologies are tweaked slightly, and new Nature and Magic factions allow you to increase food production or scientific research, altering the flow of the game. One fun new feature in Virtual Villagers 3 is real-time weather effects such as rain, clouds, fog, thunder and sunshine. These play a role in uncovering the game's secrets and can cause your villagers to change their behavior, such as scampering for cover when it begins to rain. There's even an in-game achievement system that rewards you for hitting certain milestones.
Analysis: It's no secret that Virtual Villagers is one of the most entertaining and loved casual game series around. The combination of simple but rewarding village management tasks, real-time gameplay and long-term mysteries to be solved creates a strong bond between player, game, and villagers. The result is something you can't wait to check up on a dozen or more times throughout the day and keep playing week after week. The down side to this consistent gameplay is that many times you'll run out of things to do. Often you'll set a few villagers to work and run out of tasks, forcing you to take a break even though you just got started.
Be sure to also read our reviews of the first two games in the series: Looking for some hints and tips or a walkthrough for getting the most out of Virtual Villagers 3?
Virtual Villagers 3 shows some improvements over previous games in the series, but I feel it's evolving a bit too slowly. Some crucial villager management tools — like the ability to zoom or group multiple people to assign tasks — are still missing, and when compared to the first two games the engine is practically identical. The series could use a little stirring up at this point, though the third installment doesn't show any signs of going stale. Graphical refinement is by far the most needed upgrade, as the tired visuals and jerky animations are showing their age the third time around.
Virtual Villagers 3: The Secret City is more of the same casual strategy from previous games, which is definitely a good thing. Whether you're a Virtual Villagers veteran or a new player looking for something unique, engaging and fun, this game is sure to captivate you for weeks on end.
Windows:
Download the demo
Order the full version
Mac OS X:
Download the demo
Order the full version
Virtual Villagers 3 is available to download from these affiliates:



Walkthrough Guide
We've completed a Virtual Villagers 3 walkthrough hint guide to help you through...
http://jayisgames.com/archives/2008/05/virtual_villagers_3_hint_through.php
Posted by: Jay
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May 29, 2008 4:40 AM
Virtual Villagers 3 Strategy Guide and Walkthroughs
Getting Started
- Tiger Lily: Orange flower at the top of the path (keypad section 8)
- Rose: red and pink bush at the base of the rock wall in the orchard (keypad section 6)
- Black Orchid: dark purple flower in the grassy area under the orchard (keypad section 3)
- Lotus: small pink flower just to the right of the bath (keypad section 1)
- Cactus: a prickly-pear plant just to the right of the lab, on the dirt path (keypad section 4)
- 6th herb:
Another herb will become available to you when you buy Level 2 Faction with tech points. It is a pitcher plant or a berry bush. It will appear to the left of the lab, near the community toilet area. (Nice!)
A villager will bring an herb to the lab and put it on the table. Only three herbs can be collected and stored at any time.Once Your Village is Running
So, if you buy Level 2 Alchemy at this point, I would keep your scientist on potions, your farmer harvesting honey and fruit (when the tree is mature), and your builder on clearing leaves.
Drop at least two builders on the broken machine in the orchard. When they have repaired it, it can be used to harvest seeds from the tree above the orchard. Two more seeds can be planted in total.
The lift only works in the rain, so you'll have to either wait for rain to come, or create rain by performing a weather dance (Puzzle #5). When it starts to rain, drop a villager on the platform of the lift while it is still on the ground (a villager cannot board the lift once the platform has begun to raise). The rain will fill the bucket which will raise the villager up to get a seed. Plant the seed right away. After the third tree has sprouted, the seeds that drop from the tree will go into the food bin. Once all three trees are mature and producing fruit, you will have completed Puzzle #10 (The Orchard).
If you don't have a Master Builder at this point, then B:
At this point, the game can go many different directions, based on your play variables. Here are the specific solutions for the remaining Puzzles:
Prerequisites: Level 2 Leadership, at least 2 Adept Farmers, and a completed Puzzle #1. Drop your chief on the fire and he will start to do a rain dance. Drop at least two other farmers on the fire as well, and rain will happen. If you did not get a "puzzle completed" pop-up window, you might need to add another farmer, so repeat the process of dropping the Chief and then three farmers onto the fire.
Prerequisites: Level 3 Restoration, Level 3 Leadership, completed Puzzle #8, a Chief, lots of trained builders.
Make sure the bath is totally completed, at which point the plans will disappear from the lab chalkboard. Drop a Master Builder on the chalkboard again to draw plan for repairing the statue.
Then, fly a Master Builder over the stone path to the key door. At some point, the builder will "see a good place to anchor the statue." Drop him on that spot and he or she will build the scaffolding. Then, drop your chief onto the statue to direct work. Put as many builders as you have free onto this project, which takes a really long time. They will slooooooowly inch the statue up the hill and back into position.
Prerequisites: Level 2 Faction, a working alchemy lab and Adept Scientist.
Once you have the sixth herb from leveling up in your faction, you can get rid of the sharks with a potion. The potion recipe is Orchid + Orchid + 6th herb (for Nature Faction), or Rose + Rose + 6th herb (for Magic Faction).
Have a scientist make the potion, then use it. She will then fill a vial with the potion, carry it to the ocean and dump it in. The sharks will disappear and your villagers can fish in peace. From here on out, you don't have to worry about food any longer.
Prerequisites: Level 3 Medicine, a completed Puzzle #8, and a Master Doctor.
Put a Master Doctor near or in the bath; he will begin collecting lotus flowers and placing them in the bath bowls. Once all six bowls are filled, drop the doctor on the fire. He will light a torch and then light the flower bowls to create aromatherapy.
Prerequisites:(None, but you have to wait for the fire to burn a certain amount of time. You will know it's ready when it is giving off sparkles. If you can't see sparkles but think it might have been long enough, you can check by dropping a villager on the waterfall on the right. If he or she collects water in a bowl and dumps it on the fire pit, you can solve this puzzle. If she just gets a drink, you'll have to wait longer.)
So, you can either have the villagers put the fire out (with water in bowls), or you can just wait for the fire to burn out. When the fire is out, you will see a white diamond gem on the fire pit. Immediately afterward, it will be too hot for your villagers to pick up—but again, you can either have them pour bowls of water on it, or just wait for time to pass. When the gem is cool, drop a villager on it and he will take it to the door.
Prerequisites: completed Puzzle #3 (alchemy).
To reach the pink gem key on the cliff over the rose bush, a villager will need to jump up and grab it. Have a scientist make a "light and springy potion" (Rose + Cactus + Lotus). Drop a villager on the potion, wait till he drinks it, then drop him on the ground right under the gem. He will jump up and collect it, then take it to the door. Do not pick him up during the trip to the door, or he will drop the key and you will have to start again.
Prerequisites: A Chief, a Master Builder, a Master Scientist and a completed Puzzle #9.
After the statue is complete, a Master Builder can collect an odd-looking item from the base, near the amphitheater. It looks like a dark blue seashell. It will need to be rounded off in the waterfall, but only by a Master Builder. Then it will need to be polished, but only by a Master Scientist. Once the pearl is completed, the Scientist will leave it in the lab. Drop the Chief on the pearl, who will then take it over to the giant clam on the coral reef, and swap the light blue pearl for the dark one. This is the third key to the door at the top of the path.
Prerequisites: Completed Puzzles #13, 14, 15
I got this puzzle tip from someone else but haven't played this piece myself. I am currently trying to re-play to the end in order to correct this. But, proceed at your own risk from here! ~ pineapple]
Posted by: pineapple
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May 30, 2008 9:27 PM
Virtual Villagers 3 – FAQ
We see a lot of the same questions on this game, so here is a FAQ from JIG. Please read through these questions and answers before posting your question on the thread.
Question #1 – I’ve bought level 2 Faction, but I can’t find the sixth herb. Where is it?
Pitcher Plant:
http://jayisgames.com/images/hs_pam_virtualvillagers3_pitcherplant.jpg
Berry Bush:
http://jayisgames.com/images/hs_pam_virtualvillagers3_berrybush.jpg
Question #2 – My villagers are starving. How can I get more food?
Question #3 – I put two Adept Builders on the lift, but they won’t fix it. What am I doing wrong?
Question #4 – How can I get more tech points?
Question #5 – My statue is stuck at the top of the path. My chief won’t direct work. What do I do?
Question #6 – My chief died and I can’t find a new one. What do I do?
Posted by: Pam
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September 2, 2008 4:05 PM