Virtual Villagers 3:
The Secret City Walkthrough
and Strategy Guide
We have just finished a massive walkthrough guide for
Virtual Villagers 3: The Secret City. This Hint-through guide will provide gentle nudges in the right direction to help you get the most from your experience with the latest Virtual Villagers game. Be warned: This guide does contain some spoilers, so proceed with caution and as a last resort!
Windows:
Download the demo
Get the full version
Mac OS X:
Download the demo
Get the full version
For those who require more than just hints and nudges, you will find a more complete walkthrough and strategy guide available in the comments section below.
General Play Tips
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If You've Played VV2, a few things are the same as far as game functionality:
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You can still zoom around the map by using your keypad.
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If you pick up a villager while he or she is in the midst of something, they will drop what they are holding or forget what they are doing.
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Only children can pick up collectibles and mushrooms. If a child can't pick it up, then maybe it isn't actually a collectible, hmm? </yoda voice>
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Teenagers can still start working around age 14; adults still have to be 18 to make babies. I was able to get a mid-40's female to make a baby, but no older. Your Parenting May Vary.
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You can still occasionally get an older child to start learning a skill earlier than 14, especially if he or she was born with an aptitude.
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Fire still affects health, and to get it started and keep it going is very similar to VV2.
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No totems this time.
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Swimming works the same.
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Food
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In the Short Term
There has to be something immediately available to feed your villagers, right?
It's buzzing right in front of your face.
There's honey in the beehive by the beach.
You just have to find a way to get rid of the bees to get to it.
Convenient how those torches are just lying there, isn't it?
With a flaming torch, you could smoke the bees away.
But a dead torch won't smoke, so you need to light it.
To start a fire, you need a safe place to do it, some fuel and some kindling.
The wood in the pile by the beach is always nice and dry.
There is some "very dry grass" near the waterfall; sounds like a good firestarter.
Warning: the hive runs out eventually, so you should be on the lookout for other sources of food.
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In the Medium Term
You'll need more than one little hive of honey. And those sharks ruin your fishing chances.
That nice big loamy area seems to be suitable for planting.
And there's rain in VV3, so you won't need to worry about irrigation.
If only a seed would appear, so you could grow produce!
(It will. Right on the topsoil.)
Keep an eye out for other seeds in this spot. You can plant a couple more times.
The good news is that later you will get a tool to help you harvest seeds for planting.
The bad news is two-fold: it takes fruit trees a while to mature, and eventually, they will stop producing fruit, so you better be on the lookout for additional food sources.
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In the Long Term
This will require you to get further into the game; you need to have completed Puzzle #3, and also have Level 2 Faction. I suggest you wait to read hints till you have just about maxed out your orchard and are doing fairly well at alchemy and tech points.
Solving your long-term food problem is also Puzzle #11, so go to Puzzle #11 hints.
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Fire
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Starting It
To start a fire, you need a safe place to do it, some fuel and some kindling.
The wood in the pile by the beach is always nice and dry.
There is some "very dry grass" near the waterfall; sounds like a good firestarter.
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General Fire Tips
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Click on the fire and check the status bar to see how long it will burn.
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You can't burn a villager, so don't worry about putting them on or near the fire.
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The fire might signal to you for some interaction; keep an eye out.
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After the first time, the torches don't behave like you would expect. You'll have to use the villagers and hope they remember how to use the torches.
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A fire can be replenished with firewood, or restarted, at any time.
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There are two ways you can get rid of a fire, should you need to do so: let it burn out, or put water on it.
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Parenting
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General Tips
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Remember that a nursing mother won't do any other chore but care for the baby, for two years -- so choose your mothers wisely.
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If you check the Parenting skill box for a male villager, you run the risk that he'll just go around breeding with all the villagers he encounters, which eliminates your control over who's tied up with childcare. Let the ladies make all the first moves!
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If there is a particular couple that you are having trouble getting to "go indoors," some alchemy can help you if you've reached that stage (you'll need Puzzle #3 completed:
There is a "feeling romantic" potion and a "feeling fertile" potion. Use wisely! The romance potion drinker will rush out and try to mate with the first adult he/she sees. The fertility potion seems to encourage immediate babies. Get the recipes from the Potion Recipe section.
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Skills
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General Worker Tips
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Always toggle on the activity preference for any particular job you want a villager to keep working on, or else he/she will lose interest and wander off. (Well, they do that sometimes anyway... but they seem to get the hang of things more quickly when their preference is set.)
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Giving your villagers multiple abilities will insure that you are covered for the puzzles where you need two or more of a particular type of skilled worker.
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If a villager has mastered a skill, but refuses to work on a project with that skill, there's a reason. Usually, it's that you need to level up with tech points in some category.
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Building
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Builders seem to learn faster if you rotate them onto different projects occasionally.
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Any restoration project will go faster if you put more builders on it, and faster again if they have higher skill levels.
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Researching
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Keep an eye on the health of your scientists. Testing too many potions can weaken them. You can always test potions on other villagers too. }:)
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If you can't get an untrained villager to stick with the researching, try sending them for herbs for a while. It keeps them occupied and returning to the lab.
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Master scientists always earn more tech points for the same work.
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Use children to collect your herbs; they're lightning-fast at delivery!
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Collectibles
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General Tips
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If you've spotted a collectible but don't have a child handy, the space bar (which pauses the game) is your friend.
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Be aware of camouflaged items. Some collectibles are hard to spot in their natural environment.
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If you find a collectible that a child can't pick up, try having an Adept or Master worker do it.
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Duplicate collectibles still earn tech points.
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The collectibles that are produced by nature will be found all over the place. But the collectibles that are man-made will only appear in one area, and won't start appearing immediately. So don't sweat those.
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Hints for Specific Puzzles
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These are numbered as they appear, left to right in the puzzle grid. You can open the puzzle spoiler and check what prerequisites are needed, before reading the whole hint.
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Puzzle #1
Prerequisites: None.
Some of the Puzzle symbols in the grid are easy to identify, but this one doesn't match anything you can see.
But it is something that your villagers can do right away, at the first of the game.
In fact, it's best to just get it over with.
The answer is already among them, and merely needs to be identified.
The villagers need to figure out who their leader is.
Johnnie Cochran might say, "If it doesn't fit, you must not be it."
Check out the amphitheater.
Have the villagers try on the robe till you find the chief.
Click the mask to the left of the status bar to give you hints about the chief's abilities. Be sure to read the Leadership detail on the Tech page also.
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Puzzle #2
Prerequisites: A fire. If you've got any food in the bin, you've likely already solved this puzzle.
If not, you better hurry, so the villagers don't starve. It's buzzing right in front of your face.
There's honey in the beehive by the beach.
You just have to find a way to get rid of the bees in order to collect it.
Convenient how those torches are just lying there, isn't it?
If you could light them, you could smoke the bees away.
Warning: the hive runs out eventually, so you should be on the lookout for other sources of food.
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Puzzle #3
Prerequisites: An Adept Scientist
If you've tried to pick up any of the flowers and herbs lying around, you've been refused, along with the message that the alchemy lab is in ruins!
And have you tried to pick up those weird pots and other manmade items that are lying around? They aren't collectibles.
You need an adept scientist to gather those things up and put the lab back together.
There are five items total. You'll have to drop a villager on each one separately.
They are: a plain brown pot, a yellow and white pot, a red and white pot, a gray bowl with spoons, and a multi-colored stick-shaped item. No help on location -- the items are in a different place in each game.
Once you've found them all, watch your scientist put your lab back together.
Now you can use those herbs!
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Puzzle #4
Prerequisites: None.
It involves something in the grassy area to the far right of the village.
And not the orchid.
But there's only one other thing over there for a villager to see or notice.
And there's only one thing you can do with it.
Any villager can help clear leaves. The more you put on it, the faster it will go. It will take a while but you can watch the status in the bar.
This is also a great way to add builder skills to your villagers. There's nothing for you to do when the job is complete. Easy milestone!
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Puzzle #5
(Warning: this one is slightly frustrating -- because without seeking hints, it's impossible to be aware of.) Prerequisites: Level 2 Leadership, at least 2 Adept Farmers, and a completed Puzzle #1. You can come back to this one if you want, as no other puzzles are dependent on it.
What would you do if you were a primitive tribe and needed some rain?
Pray to the gods, maybe, or show some sort of sacrifice. Your chief would probably lead you.
Where would the chief do this kind of ceremony? Check all the places that a nature ritual might happen.
Drop your chief on the fire. He'll start to do a dance.
Of course he needs some villagers to help him.
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Puzzle #6
Prerequisites: Level 2 Restoration and 3 Adept Builders.
It's time to fix that broken machine in the orchard.
The better trained your builders are, the faster this will go. Also, if you bring your chief over to supervise, the builders won't get distracted.
If they are having trouble getting started, drop a builder so he sees the broken machine or lift.
They can repair the lift, but they can't operate it. It runs on nature's schedule.
The lift runs on gravity... and there's no way for your villagers to fill the bucket with weight.
When it starts to rain, you can put a villager on the lift's platform. When the bucket fills with rainwater, it will raise the villager to access the tree above.
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Puzzle #7
Prerequisites: Level 2 Restoration
Have you noticed those loose stones to the right of the staircase, by the broken bath? (number 2 on your keypad)
It's rubble that needs to be cleared. The better trained your builders are, and the more you use of them, the faster this will go. Also, if you bring your chief over to supervise, the builders won't get distracted.
It takes a really long time. But something exciting happens in the interim:
Collectible tablet pieces will start to appear.
When you're done clearing the rubble, you should have a big hole in the ground. Send someone down to check it out.
Don't worry if you forget part of the story: you can "replay" it by sending someone into the cave again.
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Puzzle #8
Prerequisites: Level 2 Restoration and a Master Builder
By now you've seen the broken bath, a project "too difficult without plans."
So have a builder draw up some plans.
There's only one good place to really draw up plans:
the chalkboard in the lab.
Drop a Master Builder on the chalkboard.
Once he draws up plans for the bath, you can put your builders onto this project.
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Puzzle #9
Prerequisites: Level 3 Restoration, Level 3 Leadership, completed Puzzle #8, a Chief, lots of trained builders
You need a Master Builder to draw up some new plans.
And you'll need the Chief or a Master Builder to do some site preparation.
What happens when you fly a Chief or Master Builder over the top of the path?
They will "see a good place to anchor the statue." Drop a Master Builder on that spot.
He or she will build the scaffolding.
Then, you can start bringing builders onto the statue. They need to be supervised, though.
Make sure your chief is there to direct the work. It takes a really long time to execute this.
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Puzzle #10
Prerequisites: Completed Puzzle #6
If you have a tree growing in the dark soil already, you've begun this puzzle.
If you've had a villager plant the other two seeds that fell after using the lift two times, you've done all you can on this puzzle.
Now you're growing an orchard. When the trees mature and bear fruit, you've completed it.
You can keep sending villagers up on the lift if you want, but they won't plant the seeds that fall; they'll just put them in the food storage.
Sadly, the lift can't be used for anything else.
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Puzzle #11
Prerequisites: Completed Puzzle #3, and Level 2 Faction (Nature or Magic)
It's time to tap the ocean for some sustainable food source.
You can deal with the sharks via alchemy.
Specifically, with a potion.
And one of the ingredients is the magic 6th herb that was revealed to you after you leveled up in your faction.
The potion recipe is Orchid + Orchid + 6th herb (for Nature Faction), or Rose + Rose + 6th herb (for Magic Faction).
Have a scientist make the potion, then use it.
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Puzzle #12
Prerequisites: Level 3 Medicine, a completed Puzzle #8, and a Master Doctor
It's time to use those odd receptacles around the top of the bath.
Put a Master Doctor near or in the bath, and let him/her work.
Ah! Pretty lotus blossoms near the bath!
Only, you didn't get a "completed puzzle" pop-up, so clearly there's more to do.
Turn the flowers into incense.
By burning them.
Yes, it would seem to make sense to take your doctor back to the torches by the beehive. But those don't work anymore.
But how can your villager get fire to the bath?
Apparently, the good doctor is carrying a torch in his pocket (ahem). So, just drop him on the fire.
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Puzzle #13
Prerequisites: Time. There's nothing else you can to do to bring this one on.
Have you noticed that your fire appears to be sparkling?
If not, you're not ready for this one. You can't go looking for this; it can only be found by accident.
One way or the other, your fire needs to go out.
You could let it die out, or you could put it out somehow.
If your fire is sparkling and you don't want to wait for it to go out, or if you just want to see if your fire is ready for this puzzle,
drop a villager onto the waterfall. If they just get a drink of water, you're not ready.
There is a diamond gem in the ashes.
Does the shape look familiar?
It ought to: it matches the door at the top of the path.
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Puzzle #14
Prerequisites: Completed Puzzle #3
So if you had something up high that you needed a villager to reach...
And you couldn't use that primitive ol' lift...
How could you get them up there? They won't stack up on each others' shoulders.
But maybe a really bouncy villager could jump.
There is a potion that makes a villager better at jumping.
It's Rose + Cactus + Lotus.
Have a scientist make the potion, then have a villager use it.
Once he or she feels "light and springy," drop him right under the pink gem on the cliff by the orchard.
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Puzzle #15
Prerequisites: A Chief, a Master Builder, a Master Scientist, and a completed Puzzle #9.
Once the statue was completed, did you find anything of interest?
It looks like a collectible. Only, a child couldn't pick it up.
Under the statue is an "irregular pearl" that needs to be shaped.
A skilled builder could do it... possibly with the help of some water.
Have a Master Builder take the pearl to the waterfall until it's smooth.
Now you've got a nice round light blue pearl.
But it isn't very shiny. Could you have someone polish it?
Someone with the appropriate chemicals and tools to clean it up?
Have a Master Scientist pick up the smoothed pearl to polish it.
Now what? There is a round hole remaining in the green door at the top of the path. Is this pearl the third key?
Doesn't seem like it... but could it possibly be a *decoy* for the third key?
That giant clam has a pearl too... but it's kind of a mean clam.
Maybe a leader could talk it into swapping.
Have your chief take the new blue pearl out to the clam on the reef.
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Puzzle #16
Prerequisites: Completed Puzzles #13, 14, 15
[I am very sorry to report that I played a test version of VV3, which had a bug that prevented one from reaching the final puzzle. I can't help you with hints here; all I have is a walkthrough tip... which might spoil your experience by revealing the ending. I am currently trying to re-play to the end in order to correct this. But, proceed at your own risk from here! ~ pineapple]
Once you have the three keys in the door, a special room will appear.
Put a villager on the farthest left position of the sun dial.
Wait for the sun.
Important Potion Recipes
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These are the potions that will be helpful to your villagers, or necessary in order to solve puzzles in the game. These are not hints; it's an explicit recipe list along with effects. If you want to experiment and find the important potions yourself, I recommend using an Excel spreadsheet to track your work, as there are 56 possible combinations of herbs.
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The Shark Solution
Orchid + Orchid + Pitcher Plant (for Nature Faction), or Rose + Rose + Berry (for Magic Faction)
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"Light and Springy"
Rose + Cactus + Lotus
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"Much Healthier"
Cactus + Cactus + Lotus
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"Feels Romantic"
Rose x 3
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"Feels Fertile"
Rose + Rose + Cactus, also Rose + Lotus + Lotus
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"Much Healthier"
Cactus + Cactus + Lotus
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HUGE List of Potions (major spoilers!)
"Argh! What's the deal with..."
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(You might be able to get a "quick fix" here without scrolling through the whole chronological hint guide)
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those light blue flowers with green leaves, sprinkled all around the village?
Nothing. Sometimes a pretty flower is just a pretty flower.
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those white flowers with yellow centers, sprinkled all around the village?
Nothing. Sometimes a pretty flower is just a pretty flower.
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the mountain?
Nothing. Just a mountain.
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rainy season?
Nothing, really. This is a notice that doesn't always appear, but when it does it simply signals lots of rain. It's a good time to collect seeds from the lift, but otherwise, is of little consequence.
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the fifth item for Puzzle 3?
The colored stick can be very hard to spot. It's mostly gray, and it's long and thin. It won't be under anything, but it might blend in to the background.
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Puzzle 4?
Don't feel like you missed something (I got all the way to Puzzle #15 before I finally solved 4) -- there's no real way to spot this one. You need to get the chief and some farmers over to the fire, so they can lead a rain dance.
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Making Potions?
While the Awards list in the game says you should make over 50 (you can actually make 56 total, I believe), only a handful are really necessary to advance. Check the potions recipe list for the critical ones. But, making potions is a good way to train your villagers while adding tech points, so keep at it if they've got nothing else to do. Besides, a couple of them are funny: try Rose / Rose / Tiger Lily.Also, if you need to make a new potion but an old one is still in the pot, just collect the new herbs, and then drop your scientist onto an herb-filled table. He or she will empty the pot.
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that weird stone area with the face statue and three piles of hay?
Piles of hay like... bedding? And with bowls nearby? Could it be...
an area for people to rest? Maybe heal?
It's a clinic. It won't look like much till you get some doctors in training, and buy higher Medicine Tech.
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those bowls on the bath?
They're not nothing. It's a puzzle for you to solve.
But you'll need to have accomplished some stuff first.
Those bowls are part of Puzzle #12.
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'Too hot to touch'?
There are two ways to cool off the diamond you found in the fire: wait long enough, or have the villagers pour water on it. Drop a villager on the waterfall and she will bring a bowl of water over and pour it on. This has to happen a few times (probably at least 10). I just left the game overnight and when I came back the diamond was cool.
Thoughts on the Order to Buy Technology
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This is merely from my observations; proceed at your own risk!
I would go in the following order for spending those precious tech points.
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Level 2 Alchemy. Yes, Level 1 Faction is cheaper, but it doesn't provide all that much benefit, plus your scientists will accrue more tech points faster if they can successfully experiment with potions. (Disclaimer: I never waited to earn 7,000 before buying tech... but I can see also where Level 2 Restoration would be good to buy first as well.)
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Level 2 Restoration. Not much room for debate here. You really can't start to repair anything until you have this. This has to be your first or second purchase.
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Level 1 Faction
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Level 2 Faction. Trust me, you really need that special herb.
Then at this point, I'd say it's a toss-up and you should pick based on your villagers' needs and what your play schedule will be:
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Buying Level 2 Science or not doesn't affect play too much, but it does help your scientists accrue more tech points while you are away from game.
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Buying Level 2 Medicine is good if you have sickly villagers - but that's also probably a symptom of a problem like not enough fire, food, or shelter. You can train doctors faster with higher Medicine. You can have a scientist whip up a health potion if you need to squeak by for a while on Medicine.
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Level 2 Leadership comes in handy for when you want to get through Puzzles #7-9 quickly, as the Chief can supervise the building work; it's kind of a waste as far as educating children, though.
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Level 3 Leadership and Level 3 Restoration are both necessary to complete the game, so be prepared to let your villagers accrue points.
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Level 3 Faction lets you play a long time with multiple generations of villagers, but doesn't directly affect your completion of the puzzles.
Stuff You Can Do Before You Absolutely Have to Buy Technology
All of the following can be done before you've spent any tech points (although certain skill levels might be required, or elapse of time):
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Solve Puzzles 1, 2, 3, 4, 13, 14
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Create heat and light
(i.e. build the fire)
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Build shelter
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Procreate
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First food
(the honey)
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Second food
(the first fruit tree)









































Walkthrough Guide
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Virtual Villagers 3 Strategy Guide and Walkthroughs
Getting Started
Fire
Drop a villager on the dry wood in the pile by the beach (FYI, this wood is always "dry" even if it's raining). He will carry it to the fire pit automatically. Drop a villager on the pile of dry grass near the waterfall. When grass and wood are in place, drop a villager on the fire pit again. To replenish the fire, occasionally drop a villager on the wood pile again and he will just add dry wood. You can monitor how much fire time remains by clicking on the fire pit.
Get Honey (Puzzle #2):
Drop a villager in front of the beehive, on the torches, until the status bar reads "Trying an Idea". To harvest the honey, you will have to drop a villager in front of the hive repeatedly; it helps if it's a farmer. Monitor the honey's output by clicking on the hive.
Identify the Chief (Puzzle #1):
Drag villagers one by one to the red and yellow robe that is hanging at the amphitheater. Have each one try it on till the chief is identified. If you've tried all your villagers and none are the chief, it's probably the baby of a nursing mom. Wait and try it again. Later in the game, you'll need to repeat this process if your chief dies. At Level 1 of Leadership, your chief can grant magic food: drop her on the food bin in case of emergency. The Chief can only do this once every 24 hours, so use it wisely.
Plant the Seed:
Something fruit-shaped will appear on the ground in the soil area (keypad section 6). Drop a villager on it. He will plant it and it will become a fruit tree.
Get a Scientist, a Farmer and a Builder Going:
You need a villager to continually harvest honey. Then, you need one to begin researching, at the table in the messy lab (keypad section 4). At this point, if you have a third free adult villager, start him or her clearing the leaves (in keypad section 3).
Rebuild the Lab (Puzzle #3):
When you have an Adept Scientist, drop him or her on the items that are strewn around the village in random places. There are five items total. You'll have to drop a villager on each one separately; he won't go back and forth. The items are: a plain brown pot, a yellow and white pot, a red and white pot, a gray bowl with spoons, and a multi-colored stick-shaped item. The items are in a different place in each game.
Collect Herbs:
Any villager can collect the herbs that are located around the village. The five herbs available to you at this time are (starting at top of map and working counter-clockwise):
Tiger Lily: Orange flower at the top of the path (keypad section 8)
Rose: red and pink bush at the base of the rock wall in the orchard (keypad section 6)
Black Orchid: dark purple flower in the grassy area under the orchard (keypad section 3)
Lotus: small pink flower just to the right of the bath (keypad section 1)
Cactus: a prickly-pear plant just to the right of the lab, on the dirt path (keypad section 4)
6th herb:
Another herb will become available to you when you buy Level 2 Faction with tech points. It is a pitcher plant or a berry bush. It will appear to the left of the lab, near the community toilet area. (Nice!)
A villager will bring an herb to the lab and put it on the table. Only three herbs can be collected and stored at any time.
Make Potions:
A potion requires three herbs, in any combination of the five or six available. See the Potion Recipes section for specific potion walkthroughs. When the lab table is holding three herbs, drop an Adept or Master Scientist onto the table and he or she will begin preparing the potion. You can have the scientist or any other villager test a potion—but if it is harmful, the villager's health will be compromised.
Any time you have free people that aren't researching or nursing or collecting food, keep them working on Clearing Leaves:
Sending lots of untrained villagers to clear leaves at the grassy area to the far right of the village will help you complete Puzzle #4, and is also an easy build project that will give builders experience. People tend to wander off from this project so use the chief to help direct work. You might consider setting your villagers to this before you turn the game off for the night, and coming back to the completed results in the morning (a burial area).
Once Your Village is Running
Buy Some Technology:
At this point, if you are going to keep playing for a while and want the instant gratification, purchase Level 2 Alchemy so that your scientist can make more potions without blowing himself up. But, if you can take a break and let the clock run for awhile to accrue more tech points, wait to buy... then when you return, buy Level 2 Restoration first. Save for Level 2 Alchemy when your points are back up.
So, if you buy Level 2 Alchemy at this point, I would keep your scientist on potions, your farmer harvesting honey and fruit (when the tree is mature), and your builder on clearing leaves.
When you buy Level 2 Restoration, Rebuild the Lift (Puzzle #6):
You'll need a couple of Adept Builders for this; the Chief will be of assistance too.
Drop at least two builders on the broken machine in the orchard. When they have repaired it, it can be used to harvest seeds from the tree above the orchard. Two more seeds can be planted in total.
The lift only works in the rain, so you'll have to either wait for rain to come, or create rain by performing a weather dance (Puzzle #5). When it starts to rain, drop a villager on the platform of the lift while it is still on the ground (a villager cannot board the lift once the platform has begun to raise). The rain will fill the bucket which will raise the villager up to get a seed. Plant the seed right away. After the third tree has sprouted, the seeds that drop from the tree will go into the food bin. Once all three trees are mature and producing fruit, you will have completed Puzzle #10 (The Orchard).
If you can support them with food, don't forget to make babies if you haven't already... and don't forget that nursing moms are out of commission for two game years (or, approximately 240 minutes on "normal" speed). Try to always have a baby in the village, as long as your population will support it.
If you have a Master Builder at this point, then A:
Draw the Bath Plans. Drop the Master Builder onto the blank drawing board in the alchemy lab. He will make plans for repairing the bath (Puzzle #8), and you can start putting builders on this. This project takes a long time; a Chief directing work will help.
If you don't have a Master Builder at this point, then B:
either leave your villagers clearing leaves—or if that's finished, drop them onto another project: rebuilding the hut nearest the food bin, or clearing the rubble to the right of the bath.
At this point, the game can go many different directions, based on your play variables. Here are the specific solutions for the remaining Puzzles:
Puzzle #5
The Weather Dance:
Prerequisites: Level 2 Leadership, at least 2 Adept Farmers, and a completed Puzzle #1. Drop your chief on the fire and he will start to do a rain dance. Drop at least two other farmers on the fire as well, and rain will happen. If you did not get a "puzzle completed" pop-up window, you might need to add another farmer, so repeat the process of dropping the Chief and then three farmers onto the fire.
Puzzle #9
Repairing the Statue:
Prerequisites: Level 3 Restoration, Level 3 Leadership, completed Puzzle #8, a Chief, lots of trained builders.
Make sure the bath is totally completed, at which point the plans will disappear from the lab chalkboard. Drop a Master Builder on the chalkboard again to draw plan for repairing the statue.
Then, fly a Master Builder over the stone path to the key door. At some point, the builder will "see a good place to anchor the statue." Drop him on that spot and he or she will build the scaffolding. Then, drop your chief onto the statue to direct work. Put as many builders as you have free onto this project, which takes a really long time. They will slooooooowly inch the statue up the hill and back into position.
Puzzle #11
Getting Rid of the Sharks.
Prerequisites: Level 2 Faction, a working alchemy lab and Adept Scientist.
Once you have the sixth herb from leveling up in your faction, you can get rid of the sharks with a potion. The potion recipe is Orchid + Orchid + 6th herb (for Nature Faction), or Rose + Rose + 6th herb (for Magic Faction).
Have a scientist make the potion, then use it. She will then fill a vial with the potion, carry it to the ocean and dump it in. The sharks will disappear and your villagers can fish in peace. From here on out, you don't have to worry about food any longer.
Puzzle #12
Aromatherapy
Prerequisites: Level 3 Medicine, a completed Puzzle #8, and a Master Doctor.
Put a Master Doctor near or in the bath; he will begin collecting lotus flowers and placing them in the bath bowls. Once all six bowls are filled, drop the doctor on the fire. He will light a torch and then light the flower bowls to create aromatherapy.
Puzzle #13
The White Gem Key
Prerequisites:(None, but you have to wait for the fire to burn a certain amount of time. You will know it's ready when it is giving off sparkles. If you can't see sparkles but think it might have been long enough, you can check by dropping a villager on the waterfall on the right. If he or she collects water in a bowl and dumps it on the fire pit, you can solve this puzzle. If she just gets a drink, you'll have to wait longer.)
So, you can either have the villagers put the fire out (with water in bowls), or you can just wait for the fire to burn out. When the fire is out, you will see a white diamond gem on the fire pit. Immediately afterward, it will be too hot for your villagers to pick up—but again, you can either have them pour bowls of water on it, or just wait for time to pass. When the gem is cool, drop a villager on it and he will take it to the door.
Puzzle #14
The Pink Gem Key
Prerequisites: completed Puzzle #3 (alchemy).
To reach the pink gem key on the cliff over the rose bush, a villager will need to jump up and grab it. Have a scientist make a "light and springy potion" (Rose + Cactus + Lotus). Drop a villager on the potion, wait till he drinks it, then drop him on the ground right under the gem. He will jump up and collect it, then take it to the door. Do not pick him up during the trip to the door, or he will drop the key and you will have to start again.
Puzzle #15
The Round Pearl Key
Prerequisites: A Chief, a Master Builder, a Master Scientist and a completed Puzzle #9.
After the statue is complete, a Master Builder can collect an odd-looking item from the base, near the amphitheater. It looks like a dark blue seashell. It will need to be rounded off in the waterfall, but only by a Master Builder. Then it will need to be polished, but only by a Master Scientist. Once the pearl is completed, the Scientist will leave it in the lab. Drop the Chief on the pearl, who will then take it over to the giant clam on the coral reef, and swap the light blue pearl for the dark one. This is the third key to the door at the top of the path.
Puzzle #16
Prerequisites: Completed Puzzles #13, 14, 15
[I am sorry to report that I played a test version of VV3, which had a bug that prevented one from reaching the final puzzle.
I got this puzzle tip from someone else but haven't played this piece myself. I am currently trying to re-play to the end in order to correct this. But, proceed at your own risk from here! ~ pineapple]
Once you have the three keys in the door, a special room will appear.
Put a villager on the farthest left position of the sun dial.
Wait for the sun.
Have a villager interact with the people that appear.
Posted by: pineapple
|
May 30, 2008 9:24 PM
Virtual Villagers 3 - FAQ
We see a lot of the same questions on this game, so here is a FAQ from JIG. Please read through these questions and answers before posting your question on the thread.
Question #1 - I've bought level 2 Faction, but I can't find the sixth herb. Where is it?
Nature Faction will give you the Pitcher Plant and Magic Faction will give you the Berry Bush. Both are located to the left of the Alchemy Lab. Here are screenshots to help you.
Pitcher Plant:
http://images.jayisgames.com/hs_pam_virtualvillagers3_pitcherplant.jpg
Berry Bush:
http://images.jayisgames.com/hs_pam_virtualvillagers3_berrybush.jpg
Question #2 - My villagers are starving. How can I get more food?
Plant all three fruit trees. You'll need level 2 Restoration to repair the lift. It will take three Adept Builders at the same time. After repairing the lift, put a villager on it when it starts to rain. The villager will be lifted up to the tree and a seed will fall. Do this twice to plant the fruit trees. You can support 12 to 15 villagers with the fruit from these trees.
Make it a priority to get level 2 Faction so that you can get the sixth herb. You must have this herb to make the potion to get rid of the sharks. Check the list of potions in the walkthrough to find the one you need.
In the meantime, your chief can create magic food every 24 hours and have your children collect mushrooms to help with food points. You can use a trick to double your food points when a child picks up a mushroom. Pause the game by tapping the spacebar, drop the first child on the mushroom, unpause and re-pause quickly by tapping the spacebar twice quickly, drop the second child. Unpause and both children will pick up the mushroom if you are quick enough. You can try to get three children if you're really quick.
Question #3 - I put two Adept Builders on the lift, but they won't fix it. What am I doing wrong?
You need three Adept Builders to fix the lift. Put them on it at the same time.
Question #4 - How can I get more tech points?
One thing that will help is duplicate collectibles. After you already have an item, the duplicates of it will earn tech points for you. Common items earn 100 points, uncommon items earn 250 points, and rare items earn 1,500 points. You can also double that amount by dropping two children on the item: pause by tapping the space bar, drop the first child, unpause and re-pause by tapping the space bar twice quickly, drop the second child, unpause one last time. If you do it quick enough, both children will pick up the item (or mushroom) for double the points.
Question #5 - My statue is stuck at the top of the path. My chief won't direct work. What do I do?
This is probably a bug that has been fixed in Version 1.00.04. Check the lower left corner of your details screen for your version. If you have the older version, go back to the site where you originally purchased the game and download it again. Save it on top of your existing game and you shouldn't lose your progress.
Question #6 - My chief died and I can't find a new one. What do I do?
One of your villagers is definitely your chief. You can use the details screen to make sure you test every villager or you can pause the game and drop everyone on the robe at the same time. Keep in mind that nursing mothers cannot try on the robe. If none of your villagers is the chief, have the mothers and babies try on the robe when she's through nursing.
Question #7 - How do I get my villagers to have babies? How do they have twins and triplets?
It's somewhat difficult to have babies at the beginning of the game. It gets easier as you buy Medicine technology and villagers gain parenting experience. However, until then, you need to be persistent. Also, you don't have to wait for them to actually go indoors. When you hear the kissing sound after dropping them, that's when it happens. You can immediately pick the villager up and drop him/her again. Do it over and over until you see the population counter go up or the female is carrying a baby. Don't give up and it will happen eventually, even if you have to drop them 15 times in a row!
Twins and triplets occur randomly. They come late in the game after you've purchased medical technology and your villagers are in overall good health. Fertility potions don't help with twins and triplets..
Question #8 - I don't have any more building projects. How can I train more builders?
Your villagers can still gain building experience after all the projects are finished. Drop a villager onto a completed hut for repairs. There is also an energy potion that will sometimes (not every time) increase building skill. The potion is:
Cactus+Tiger Lily+Black Orchid
Question #9 - How I get a villager over the age of 90?
There's not really anything specific to get a villager over the age of 90. It will come late in the game when you have most, if not all, of the puzzles solved. They help with the overall health of villagers. Also, maintain good conditions for the villagers. Keep the fire burning. Train lots of doctors. And keep in mind that the aromatherapy puzzle, for example, may not immediately produce longer life for the existing adults. However, children born after the aromatherapy puzzle will be healthier and will live longer. Also, having Nature Faction increases longevity. You'll get 90+ villagers eventually. I have a few who lived past 100.
Question #10 - How do I train doctors?
Once you purchase level 2 Medicine, you can train doctors at the hospital to the right of the science lab. It works just like training scientists. Drop a villager on the table area where the beds are and he/she will gain experience as a doctor.
Question #11 - Where are all of the herbs?
Here is a list of all the herbs, plus screenshots of each.
All the herbs:
Tiger lily - At the top of the path.
http://images.jayisgames.com/hs_pam_virtualvillagers3_tigerlily.jpg
Rose - At the base of the cliff, where the children play in the dirt.
http://images.jayisgames.com/hs_pam_virtualvillagers3_rose.jpg
Cactus - To the right of the science lab.
http://images.jayisgames.com/hs_pam_virtualvillagers3_cactus.jpg
Lotus Plant - To the right of the bath.
http://images.jayisgames.com/hs_pam_virtualvillagers3_lotusplant.jpg
Black Orchid - Below where the children play in the dirt, against the wall.
http://images.jayisgames.com/hs_pam_virtualvillagers3_blackorchid.jpg
Pitcher Plant (Nature Faction 6th herb) - To the left of the alchemy lab.
http://images.jayisgames.com/hs_pam_virtualvillagers3_pitcherplant.jpg
Berry Bush (Magic Faction 6th herb) - To the left of the alchemy lab.
http://images.jayisgames.com/hs_pam_virtualvillagers3_berrybush.jpg
Question #12 - Will I be able to collect all of the tablet pieces after the rubble is cleared?
Yes. The tablet pieces will continue to appear in the same area even after the rubble is cleared.
Quesion #13 - I've finished the bath, but the plans won't clear from the chalkboard so I can draw the ones for the statue. What should I do?
This is a known bug in the game. According to the game's developers, you can still write the plans for the statue on top of the bath plans by dropping a Master Builder on the chalkboard once the bath is completed. It will look messy with both drawings on top of each other, but you will still be able to do the statue puzzle.
Posted by: Pam
|
September 2, 2008 3:32 PM