Daymare Town 2
![]()
We are beginning to think that Mateusz Skutnik never sleeps anymore with the never-ending string of game releases we've been seeing coming from him and his talented Pastel Stories crew. Case in point, and back by popular demand, we can now put our point-and-click fingers to work with a sequel to his well-received Daymare Town, previously reviewed last summer.
Daymare Town 2 returns you to the daytime nightmare of a place complete with new puzzles to solve, new characters to meet, more creepy creatures peering at you around corners, and more items to find (this time he has you looking for coins). The place has an unsettling atmosphere and it's a bit scary, so make sure you play it late at night.
You can't help but enter this freaky town, but can you escape from it? Play Daymare Town 2.
Mateusz sends word that this latest game sports his newest, slickest game engine ("the float ver.1.0") that will be used for most of his upcoming games. You can also play the game at the Pastel Stories site.

Walkthrough Guide
Full walkthrough
(minus the precise locations of the coins, since I finished w/ 19 still in my pocket - chances are good you'll find enough for your purposes and there are surely more here than I found, from posts other people have made..!)
*City Gate/Outskirts
Gate Keeper won't let you in.
*Fisherman Alley
(1 coin in screen with tunnel to Middle of Nowhere/Outskirts)
To the left...
To the right...
Large fellow blocks the way.
*Butcher's Market
*Aristocrat's House (building on the right)
*Museum
(3 coins in entryway with Tickets and Souvenirs sellers)
Ticket-taker won't let you in without a ticket.
*Butcher
(1 coin in the front room)
Creepy butcher through the small window is thirsty.
*Wall Street
*Pharmacy
(3 coins in Pharmacy interior, with the spigot and the test tubes)
*Wall Street alley (next to Pharmacy)
To the left...
Up the ladder...
*Tenement House (building on the right)
(2 coins in the front room with the wacky-moving clock.)
*end of Wall Street (wall in the middle of the screen, in the distance)
(1 coin in the screen with just the wall and some plants peeking over the top)
To the left...
To the right...
Head back the way you came...
*city Gate (to the left of the Butcher's Market)
Gate Keeper won't give up his keys.
*Aqueduct (right from City Gate, also accessible on the left from Butcher's Market)
*Forbidden District
To the left...
To the right...
Head back the way you came...
*Fisherman Alley
*Outskirts
Return to Fog Haven (via Fisherman Alley)...
*Fog Haven
Return to the Butcher's Market...
Combining things...
Use the knife on the fish. Hey, a medallion! Where have I seen a medallion before..?
Return to the Aqueduct (via Butcher's Market)...
*Aqueduct
*Forbidden District
Return to Wall Street (via Butcher's Market)...
*Wall Street
Return to the Museum (in Butcher's Market)...
Go back to the left twice and up the stairs (1 coin here). Return to the main hall. Go into the left room - there is now a hot air balloon waiting to carry you off! Cut the strings holding it down then click on the balloon.
I appear to have misplaced some coins in the process and ignored a number of rooms/scenes that you can look at but that don't appear to advance the game any (maybe that's where some of those other coins were..?)
Posted by: ViciousBits | May 31, 2008 4:20 AM
Daymare Town 2 Walkthrough!
If you haven't played Daymare Town 1, you won't be at a disadvantage, but the first scene won't make sense.
Also note that this walkthrough only says what absolutely MUST be done. You'll miss out on a lot of creepy little details if you don't look around yourself.
FIRST AREA OutskirtsWait for the first scene to finish. This is "you," at the end of the first DT, walking across the bridge. Pick up a coin. (Coins, throughout the game, look like little kidney beans.) Go left. Pick up another coin and JUST AN ORDINARY STONE. Go right three times. Pick up a coin. Use the STRING AND HOOK on the STONE. Use the result on the pulley.
SECOND AREA Fisherman Alley
Click on the hole. Click on the left side to get to FISHERMAN ALLEY. Pick up a coin. Go left. Click on the right window-sill to pick up two more coins. Click the center twice, and right once. Click on the dock. Pick up a coin. Go back to the hole where you came in. Go right. Click on the huge guy. Click on his cigarette. Put the LIGHTER on his open palm. He will float away. :) Click on the doorway.
THIRD AREA Butcher's Market; Wall Street; City Hall
Click on the table. Pick up the FLESH EATING MAGGOT. Pick up three coins. Click on the MUSEUM (left-hand side). Pick up three coins. click on the left-hand window and buy the TICKET. Go back. Click on the right-hand window an buy everything for sale: WOODEN EGG, BIG SHINY GOLDEN KEY, MEADOW FLOWER, and MUSEUM PAMPHLET. Go back. Go forward. Pick up a coin. Give the TICKET to the man. Forward and right. Pick up a coin. Put the WOODEN EGG in the second slot. Leave the museum. Click on WALL STREET (right of center). Click on the doorway left of center. Give the MUSEUM PAMPHLET to the librarian. Click on the PHARMACY. Pick up three coins. Click on the window and buy the PAINKILLER and the BOTTLE OF WATER. Exit to Wall Street. Click on the passageway left of center with the arc on top. Click on the center and pick up three coins. Click on the garbage can and pick up PEARMAIN and one coin. Go back once. Go up twice and pick up coin, up once more and pick up BALLOON. Exit to Wall Street. Click on Tenement House (right of center) and pick up two coins; click on left-hand side ad pick up one more coin. Exit to Wall Street. Go back to the Pharmacy and buy the HOMEMADE BLADE (knife). Exit to Butcher's Market Click on BUTCHER. Pick up coin. Click on window. Pick up coin. Give BOTTLE OF WATER to scary-thing. Go back. Click on window again. Pick up FABERGE EGG. Exit to market. Click on Aristocrat's House (right of center). Go upstairs. Give PAINKILLER to man in bed. Take 10 coins from drawer. Go downstairs, pick up three coins. Click on mouse trap and take LIMBURGER CHEESE. Use BLADE on CHEESE to get CHEESE SLICES. Exit to market. Click on the left-hand side to get to CITY GATE. Click on the man. Give him the SHINY KEY. Go back and pick up the key ring that he drops. Go back to the market. Go to Fisherman Alley. Go to the docks (Fog Haven). Put MAGGOT on hook. Click on fishing creature twice. Pick up fish. Use knife on fish. Go back to center of Fog Haven and go left to the thing flying a kite. Click on mass of plants and pick up coin. Go back to the hole to the outskirts.
UNLOCKING AREAS
Travel through the hole to the Outskirts. Go left and use RUSKY KEY RING to open the little door. Open the oven and take BREAD. Use knife on bread, and then bread slices on cheese slices to get LIMBURGER SANDWICH. Go back to Butcher's Market Go to Wall Street. Click center; click right. Use RUSTY KEY RING on door. Go through door. Pick up coin. Use MEADOW FLOWER on little man. Go through door. Pick up two coins and GOLDEN EGG. Go back to Market. Click on the wall on the left-hand side to go to AQUEDUCT. Click just right of center to find a wall-hanging. Click on necklace of wall-hanging and use PEARMAIN on open mouth. Go back and take second ANCIENT MEDALLION from floor. Click on door. Use RUSTY KEYS on door. Go through to FORBIDDEN DISTRICT and pick up coin; click center door. Click on left. Click on cave. Give LIMBURGER SANDWICH to "sand witch" (get it?). Wait; take BRONZE EGG. Pick up three coins. Go back to Forbidden District main. Click on right-hand side. Click on the center door. Click on chicken and quickly click on the egg that drops. If it breaks, you can click on the chicken again until you catch the REGULAR CHICKEN EGG. Go back. Click on the right-hand side. Click on the door. Pick up coin. click on the stiars. Click on the window. Put both MEDALLIONS into open hand of giant. Pick up SILVER EGG. Go all the way back, to the market again.
THE FINAL STEPS Museum
Go int othe Museum and go to the egg room (door on right). Pick up coin. Put all the eggs in their slots. Go back to center. The theft door is now open. go through door. Go right. Put balloon in painting. Go back, left, and up stairs. Take coin on desk. Go back to Museum main hall. Take left door and cut strings on the hot-air balloon with BLADE. Then click on the balloon.
TADA! You're free! And you should have 32 coins. :)
Some end notes:
Also there are some mysteries I haven't figured out, possibly red herrings, most notably the Cherry Embassy girl. If anyone has any ideas, please comment!
Lastly if anyone knows of any coins I didn't find, also comment!
Posted by: joye
|
May 31, 2008 4:31 AM
40 COIN WALKTHROUGH
- You should get 10 before you leave Fisherman Alley.
- You can get 34 before buying anything.
- Buying the key (-2) should lead to 45 coins collected = 43 in pocket.
- Buying the flower (-1) leads to 2 coins. (+1 net)
- Buying the museum ticket (-4) at first leads to 2 coins. (-2 net)
- Buying the sleeping pill (-1) _can_ lead to 10 coins. (+9 net)
- To finish the game, you also need the pamphlet (-2), wooden egg (-3), water (-3), and the blade (-5).
- Finishing the game adds 2 more coins... if you're good.
Still need more? Detailed Walkthrough The math is deliberately confusing so you can play it your way. ;)Posted by: Shudog | May 31, 2008 5:11 PM